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atari2600land

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Blog Entries posted by atari2600land

  1. atari2600land
    So working all day yesterday and all morning today led to this:

    The Beebot can run away from the bee swarm. The bees (you) have to get him. I guess the yellow number will show the number of bees you have left. (Although if it does get down to 0, the game ends.)
    Another thing I managed to do is get the scanline count at a steady 262. I played a simple game of the Odyssey 2 killer bee game using O2EM. I didn't get very far. I think it was because the control scheme was a keyboard and not a joystick.
    I am also wondering how the Odyssey 2 version keeps track of the number of bees to display yet keep the bee swarm shape looking random. I think I'm just going to do the same amount of bees and just call it in the manual the number of swarms. That way, it can still be just one and still look like a swarm of bees instead of, say, 9 swarms of bees.
    This is hard.
  2. atari2600land
    That is a lot of Killer Bees. While trying to figure out a simple project for the Atari 2600 I could do, I settled on the classic Odyssey2 game "Killer Bees!" I spent all day working on it. I woke up this morning and began work on it. About half an hour ago, my computer wasn't responding so I turned the whole thing off and back on again. It's working now. And so is the title screen for Killer Bees! Since the Atari 2600 has no built-in font, I decided to make it resemble a font. Didn't do very well on that front, but it's working great now. I was having so much trouble with the rainbow effect because it was all slanted and bent, but I got it working okay now. The next step is to play Killer Bees to see what I do in the game. I think the score in the game is 4 digits if I remember right. I never did play it much. So I need to figure it out and then make a 2600 version of it.
     
    Here is the title screen which I was having trouble with until it magically transformed into what I was envisioning. I added the sounds of killer bees on the title screen. Well, as close to a hive of bees as the Atari 2600 can get. Just so it wasn't silent.
     

  3. atari2600land
    I was having a hard time with this. I hate it when code just flat out refuses to do what I tell it to. I want the giant flies to stay on the screen and bounce around. Originally they were supposed to be COVID-19 balls (you know, the gray things with red pokey things that stick out with triangular tips), but I couldn't draw them. So I made them flies. I should mention that I was working on Frank the Fruit Fly. I actually had to go to sleep (at noon no less, I was angrily working) with a broken game. I got up at around midnight.
     
    I discovered that I can divide a by two with a "sar" function. So if "sar a" divided by two, I needed to divide by four, so I put two "sar a" functions in. This limited my random 8-bit number value from 256 down to 64. Which is around what I wanted because these were the flies' beginning y positions. I was trying to make them random. Apparently they were being beyond 68 yet still showing up on screen. And then they'd fly off it. I guess a number bigger than 80 or so makes y positions start again at the top and once they reached the bottom, they were then 160 or so. But that doesn't explain why they'd fly off screen because I told it if the number is bigger than 68 then make the value 66 and go up.
     
    Now I'm really confused. But at least it is working. Frank flew into the living room of the building he flew into and saw two bigger flies. House flies. They're bigger than fruit flies. This is screen #47 in the code. I am really wondering how many pictures (screens) a Pokemon Mini game can hold because even though it's holding probably around 80 or so (Screens with gray count as two screens because it's flickering really fast, creating a gray effect), it's still only 117KB, which is really small because all the official games are 512KB.
     

    I put rabbit ears on top of the TV to make it look like a TV instead of this unknown gray thing being there.
  4. atari2600land
    I drew a picture of what I wanted the level intro picture to look like. I draw ideas on paper. Some ideas I have aren't implemented in the game yet. Like today's idea I got about some enemies I haven't put in the game yet. Chad and Chuck are a couple of cherries. I figured if they look like legs (like I drew them) then they should move like legs. But anyway, back to what I was saying. I put a level intro in the game.

    This is it. The stage number and location can be changed because it's text. I suppose I could have made it all text, but I didn't want to. I figured if I could make some fancy letters then why not? I also made the junk that appears for a split second after pressing Start go away. Now it's better looking. I know I said I was going to take a few days off from the project but I just wanted to see if I could do this before I did. Version 15 is on the Craig the Cranberry site now.
  5. atari2600land
    So last night was horrible. I spent a few hours trying to get rid of a 2-pixel line that showed up in the upper left side of the VB, but only on the title screen (and not on emulation). After trying various things and having nothing work, I decided to just cover it up with a hole. The same hole I use as the hole in the ground in the game. Then I went to sleep for a long time which seems to become normal. After sleeping at least half the day away, I woke up and continued work on the game.
     
    I made a block. I purposely made it so high up in the air that Craig can't sit on it, yet low enough that he can hit it from below and have something come out of it. In this case, it is a can of cranberry juice in this i-block (as I call them. The i stands for item.) Tested on real hardware, it still works great. At some point though I am going to call level 1 done and then go on and design level 2.

    This is how all the i-blocks are going to be since I don't want semi-needless code cluttering up the game. Does Craig really need to sit on the i-block? Of course not. So why make him be able to? The next thing I want to do is make an intro screen for each level. But first I need to take a few days off on working on this game.
     
    The Virtual Boy Discord seems even less active than the Pokemon Mini Discord. You'd think more people would own and thus talk about Virtual Boy, but I guess not.
  6. atari2600land
    So I added some stuff to Craig the Cranberry. I added enemies (Steve the Strawberry). I added collision detection to Steve the Strawberry. I added a health meter to the game. It drops when you touch Steve. And then I went to sleep. Couldn't get to sleep until about 4 a.m. Started trying at about 3 a.m. I woke up 15 hours later. I woke up about a half hour ago. It's now almost 8 p.m. I really enjoy sleeping, even when I do get weird nightmares. Sometimes I wake myself up when I start talking in my sleep.
     
    The magic code that I needed to put in each loop is this:

        // wait for the VIP to finish drawing     while(!(VIP_REGS[INTPND] & XPEND));     // clear flag     VIP_REGS[INTCLR]= XPEND;
     
    Which should be good enough for what I want to do. It should be different, but I don't want to mess with it until it starts not working on a real VB. "If it ain't broke, don't fix it." I am not using that much of the screen for drawing stuff. If I was, I'd need to change it. I was drawing in the bathroom and I thought up a good thing to try to do in the game. It involves two holes, so I need to alter the hole making source picture some to allow for it.
     

  7. atari2600land
    Take a look at my two most recent comics that will go on my comics website next month. I've been trapped in this horrible life for too long.

    C'mon. All I want to do is go to my used video game store again. That's all.
    I've decided to put the cranberry game on hold since I can't get it working right at all on my Virtual Boy. Perhaps I can work on Frank the Fruit Fly again. At least I haven't run into an troubles for that lately.
    Finally went to sleep at 3 a.m. and got up at 4 p.m. I know 13 hours of sleep is too much, but I don't know how to stop myself, get an excuse to get out of bed and start the day living in my home. See, that's the problem. It doesn't matter if I get out of bed and go to the computer and type things out.
  8. atari2600land
    I began work on the game part of the game. Right now all Craig can do is move right, and make the background scroll. He can also jump by pressing A. I had to work on this extra hard because the in-game code is faster than the title screen game code. This results in a faster game once you start it. To make up for the discrepancy, I had to make extra code so the values (like of jumping) work differently because it mysteriously got faster.
     
    Or perhaps it's a case of I don't know what I'm doing. The game should not "flicker" like an Atari 2600 game. The game should not slow down in certain parts of the game. Yet it did. I woke up at noon. Went back to sleep. Laid in bed until 3 p.m. I figured I don't need to get up, why should I? But I eventually started my day. And I cursed at the dumb Virtual Boy game over and over. It likes to stop at 1% or 2% while loading the game onto the FlashBoy. One time I had to retry just loading the stupid game like 10 times before it finally started working.
     

     
    Tomorrow I shall attempt to make the clouds move faster without breaking the game.
     
  9. atari2600land
    It's a fact. You know it, I know it. Cranberries are red. The Virtual Boy can only display the color red. Since it had been an awwwwwfully long time since I did any Virtual Boy programming (My Virtual Boy is tucked away in the corner of the den just waiting to be used again), I decided to attempt to make the title screen to Craig the Cranberry better. One of the main things I disliked about the screen was that there was no indication that the cranberry was rolling along. In fact, he was just sliding along. So I thought I'd make a dot of light on him to better indicate that he was rolling along. I must have spent an hour trying to get the dumb dot moving correctly before giving up in anger.
     
    So then I came back to it. I had a new idea: Instead of having just one cranberry and one dot of light that I couldn't get moving correctly, to just animate the cranberry using frames of animation. All of the cranberry with the dot of light in a different place. Sure it wouldn't look as good as if I had the dot move on its own, but I couldn't program it at all. So that's what I did. The cranberry rolling animation is in the game. I actually made something work. Craig can now roll left and right on the title screen. The next thing I want to have him do is jump. But that's a challenge for tomorrow.
     
    This version of Craig is going to be a platform game like Virtual Boy Wario Land. I figure the VB needs more of them. Mainly because that's the only platforming game I can think of that actually has the things you'd expect in a Mario game. I wonder what happened to that Mario demo that was Mario-like and had Mario in it. Probably just turned it into VB Wario Land. Since I learned how to scroll the screen from the Insecticide debacle, I figure I can do this. Adding holes and platforms and enemies and stuff. Just scroll them in. So that is the next phase. I'll look at my old GoSub code to see how I did wall hit detection.
     
    So here's what it looks like now.

    I'm going for a Kirby 64 vibe here.
  10. atari2600land
    So today found me working on Aaron the Aardvark aagain (sorry.) My work today was mainly on the ants. I fixed a bunch of rules in the game today. It only took me a couple of hours. I went to work shortly before 1 p.m. and now it's almost 3 p.m. I have been sleeping a lot lately. It seems as though I have nothing better to do since everything's closed and I can't go out anywhere, so it just seems like there's no point to getting out of bed. Except when you have to pee. So I forced my head off my pillow and woke up after falling asleep at midnight because I have trouble falling asleep. I woke up at noon.
     
    Another day, another crap storm. Yippee skippee.
     
     
  11. atari2600land
    For the first time in almost 10 months, I worked on Aaron the Aardvark for the Jaguar again. The time was spent trying to add a big huge boss in the game. And that introduced a lot of bugs. It's hard to tell whether I got rid of them all or not. Here is a picture of the very big UFO for Aaron to shoot his poop at.

    So here what Aaron has to do is keep shooting. It doesn't matter here where he shoots, he'll hit the ship. The hard part is avoiding the lasers. He'll get three points for each shot. It takes ten shots to beat the UFO. I wanted to have the UFO flash before it disappears, but I couldn't get it to work. So it just disappears. And if you don't die, you get a bonus taco. So this huge ship appears every 5 waves.
     
    I also worked on the title screen. I don't know how and I wasn't intending to, but I made the Aaron the Aardvark logo bigger. What I was wanting to do was center it. I also made the "(C) 2020, chris read" more visible by putting it at the bottom because it's printed in white and I don't know how to change that. And I tried to center it as well. Something I need to do that I just noticed is make it so the ant total is correct by erasing both its digits when a new game starts. The score was once written as "0 0" when I started a new game. Luckily it should be an easy fix.
  12. atari2600land
    Bored out of my mind, I started reading one of my favorite books again. "Alphabet Avenue" by Dave Morice dives head first into the art of wordplay. A 'pangram' is a sentence or quote using all 26 letters of the alphabet. Here is an excerpt of the book:
     
    "Peter Newby composed a twenty-six letter takeoff of 'The quick brown fox jumps over the lazy dog.': QWYK GLAZ'D VOX JUMPS FERN BITCH." Glaz'd is a synonym for 'brown', Vox means 'fox', and 'fern' is defined in its former adjectival sense as 'ancient.' All are in the Oxford English Dictionary. Translation: 'Quick brown fox jumps ancient female dog.'"
     
    I decided to take a stab at a 26-letter pangram parody of the classic "Jackdaws love my big sphinx of quartz."
    My attempt:
    "CWM QUARTZ 'K' GLYPHS JINX DOVE BF." where as "cwm" is a deep, steep-walled basin on a mountain, and "glyph" means an ornamental groove. So, the translation of this is "Etchings of the letter 'k' on a quartz mountain brings bad luck to a dove boyfriend."
     
    I'm bored. It's Easter, I'm stuck at home. Perhaps my next pangram parody will be of that other classic "Pack my box with five dozen liquor jugs." But not anytime soon. My brain got burned out. It took at least an hour and a half to do what I did earlier. But you know what? That's OK because I have nothing better to do. So it's not really a waste of time.
  13. atari2600land
    So the skiing mountains are closed (due to COVID). But that won't stop me from skiing. In fact, I spent all afternoon skiing. I was working on my Skiing game for the Channel F. I set out to fix all the things that were wrong with it. I think I succeeded. But there's just one thing left: The game has no goal. And I'm at a loss for what I should do with this. Should it be like SkiFree and have a Yeti come by and eat you up? If so, he'd have to be either a red, green, or blue one. Or should I just have the game be all about avoiding obstacles and if you hit a certain amount the game ends? Or should I have it be a timed game so you can see how many points you can get in a certain amount of time? I don't know what to do.
     
    Regardless, I think the game has good graphics for the Channel F.

  14. atari2600land
    So I noticed that there was an ugly brown that showed up taking up the entire screen when switching between screens. I looked at the color palette in Emulicious's palette displayer and saw what color it was switching to. To change it to black, I had to change the palette in all the sprites I was using. I always hate using GIMP because it takes like 3 minutes to open it up because it's looking for fonts I don't use. So anyway, once that was done, I successfully got rid of the ugly brown. Now it's black, a much more expected color. I also did some other stuff, like changed the milkshake types to strawberry and chocolate. Now all that's left to do is compose some music for the level and put it in there.
     
    Had a hard time getting up this morning. Finally went to sleep at about 7:30 p.m. and woke up at 7 a.m. But I wanted more sleep. So I got up and moved to the couch and slept an additional 4 hours.
  15. atari2600land
    Work on level 3 has begun.

    As you can see, I finally managed to guess the correct combination to display black numbers. I need to apply this to the title screen as well. At first it displayed black, but then changed to blue for some mysterious reason. I had a horrible time trying to figure out why the onion rings weren't showing up. The answer: I never told them to. They would have if I started the game on level 2 and then beat it and went to level 3. Since I started the game on level 3 though, the code never ran into a point where I told it to. I really want to work on Frank the Fruit Fly some more, but I'm idealess for the time being so I can't.
     
    If you played the first game, you may know that the white milkshakes (vanilla) always shoot onion rings out. I'm debating whether I should start the vanilla ones later in the game to make it more easier. Like have them show up beginning in level 4 as a random option and then by the time you hit level 7, it's all vanilla milkshakes all the time. I think I'll go ahead and do that. In the first game, level 3 was all vanilla milkshakes, so I think that may have had an impact on how hard the game ramps up the difficulty. Fortunately though, I was able to make the onion rings disappear if the fry touched them.
     
    Level 3 is in the desert. Which is why there's pyramids and sand in it. It is really hard to make a level using only 15 colors. So here's what I want to do:
    - level 1: all strawberry milkshakes
    - level 2: all chocolate milkshakes
    - level 3: a mix of strawberry and chocolate.
    - level 4: a mix of strawberry, chocolate, and a small chance of vanilla
    - level 5: a mix of strawberry, chocolate, and a bigger chance of vanilla
    - level 6: a mix of chocolate and vanilla
    - level 7: all vanilla milkshakes
  16. atari2600land
    I have been looking on eBay for Game Gear related stuff I don't have. It's either something I have or some stupid rancid shovelware. It's kind of hard to find anything new and interesting when you have 146 Game Gear games. That is precisely the reason I wanted to develop Game Gear games. And it's the reason why I began work on Hamburgers En Route To Switzerland 2 (and the first one as well.)
     
    I think the Game Gear is better than the Game Boy because it has color. Not that I think Game Boy is dumb, I really enjoy some Game Boy titles, but when you've been playing the same Game Boy games, it gets tiring because they all seem to look exactly the same because they don't have color. Nintendo rectified the situation by making the Game Boy Color, but its library is nowhere near as expansive as the Game Boy's. And by the time Nintendo released GBA, Sega quit making consoles.
     
    Or, you could just skip the color problem and get a Game Gear. So you won't have as many games to play, but there's some good ones in there. I wonder why more game companies ignored the Game Gear entirely back in the day. It had color, it has the same hardware as a SMS, etc. But I guess it just came down to hardly anyone having one. I was in a school thing one time and noticed kids  playing their Game Boys. I was jealous because I didn't have one at the time. And there was only one kid playing his Game Gear. So I guess that's why.
     
    Also, I actually learned how to make a larger game than 32k on a Game Gear. Still haven't done that for the Game Boy due to lack of interest because I tried a few times and couldn't do it. So I gave up. At least the Game Gear (and Pokemon Mini) people are helpful. HERTS 1 is 1 MB. I did a search for 1 MB Game Gear games and up came a decent number of them. So I guess you could say it's easier to program for. I guess its failure was due to me being in the USA, as apparently the Master System, etc. was known better outside of it. When I had an NES as a kid, I didn't even know the Master System even existed.
  17. atari2600land
    I got an idea for Frank the Fruit Fly again. So I went to work on it. The screen involves two people clapping. And Frank tries not to get into the middle of their hands. (If Frank gets clapped in, he'll lose 3 points of health). Lots of things got into my way while programming this screen, but the most notable one is the fact that I can't draw. Which is worsened by the fact that my game I'm trying to make is graphics-heavy. This is what my first attempt looks like.

    I spent at least ten minutes trying to design the hands. I don't even think any of this is recognizable as two people clapping. I looked at my hand from that angle. I drew, erased, drew, erased. Perhaps if I draw some arms for the people.
  18. atari2600land
    So I worked on Chris the Cranberry (for the Odyssey2) again. I added some stuff.
    Tracks 1-3 are fixed and tracks 4-6 have random stuff. Tracks 1 & 4 are short, tracks 2 & 5 are medium and tracks 3 & 6 are long. I added the Cedar Games intro. Upon putting in the Cedar Games intro, the in-game timer decided to put airplanes for the variables with no value. So I fixed that as well.  
    I changed the Cedar Games intro a little. It's still a tree, but it's against a dark green background. The rest of the tree is light green and the trunk is still brown. I had a horrible time fighting with the color register. Until I realized I was reading the documentation wrong and bit 0 is at the extreme left and bit 7 is at the extreme right. So that was not fun. So what's next for the game? I don't know, you tell me. I've attached the latest .bin here. I tested it on my real Odyssey2 and it works great, something I couldn't say most of yesterday as it kept blinking the numbers sometimes. I want O2EM to be more "realistic." I don't know what I did with Homer, but in that emulator, everything runs super slow.
    chris23.bin
  19. atari2600land
    So I finally got the chance to go to Lowe's to get that dumb light bulb I needed. I had to ask the guy where they were. They came in a two pack, so I'm all set for the next 7 years (I got the previous one in 2016). I also had a little bit of trouble trying to get the dumb light bulb into where it is supposed to be plugged into. Five minutes later, after fighting with a light bulb, I got it in. And it works. Now that dumb lamp can go back in the attic. Hooray. Now it's light in here. I didn't know there were special kinds of light. Daylight, relaxing light. I just want light from a light bulb.
  20. atari2600land
    I've been sitting here in the dark for about a week now. I've been up all night and asleep all day so I can't get to go to Lowe's to get that special light bulb I need. Mom brought down a lamp from the attic that looks like it's a million years old, but it still works, so I've been using that to light up the room.
     
    To keep myself busy and to keep me from not go insane, I have been working on my various projects still. I have begun a new one from my love of crossword puzzles. I plan to make a new one every month. I'm working on June's. And also I have been working on my various gaming projects. I took some time to play Bug for the Sega Saturn I got in the mail. It's too hard. Why did they feel the need to make it too hard? I "game over"ed on the second stage of level 2. I also got out my Master System, just out of boredom and curiosity to see if it still works after being in the cold garage all winter. Yes, it works.
     
    Well, right now it's officially Midnight on April 1 here. So there.
  21. atari2600land
    Work on the Hamburgers game resumed. I had composed a song with the program I use to make Game Gear music with, but when I went to put the song in, it wasn't playing. As it turned out, I have to make it at the loudest volume (15) and then set it to my desired volume (8) using the game's code and not the music-making program. I must have spent like an hour trying to figure it all out, but then I got an idea about the volume. You never know with stuff like this. Some weird thing you don't know anything about could be screwing up what is actually coding, and it isn't your fault.
     
    So now I got the volume done. The next time I will work on this, I will begin work on level 3. Here is a YouTube video of me beating level 2. I don't know why, but people (or bots?) have been on my YouTube channel making spammy comments that I have to remove. So please do not do that. If you leave a vague comment that has nothing to do with the video, it will be deleted by me. I don't know why they care about doing that since there's no way the comments could put me at risk of having a computer virus or make me view ads. I don't know, it just seems like the world is out to anger me. And it can't because I'm too sleepy all the time to be angry.
     
  22. atari2600land
    So someone on SMSPower forums was kind enough to help me and discovered my problem. So I was able to fix it. That's great. Now I can continue work on it. I worked on it for a few hours this morning. The light bulb in my room burned out, and it's a special one, so we have to go to Lowe's, which their website surprisingly said was open. Now we just need to find a time to go, which is hard since it's nephew sitting time since school is out.
     
    I fear though that I may have made the game too hard for myself. It took me lots of tries for me to start and complete level 2. I started the game on level 2 because that's the level I was working on. So I got all the bugs ironed out and the only thing that's left to do in level 2 is to compose some music for it.
     
  23. atari2600land
    So the stupid wheel on my mouse broke. It really is annoying when you're so used to spinning it and have something happen so it's jarring to spin it and have nothing happen. Anyway, I had to give up on the Hamburgers game since apparently I can't straighten out sound effects. Sometimes they don't play. So I'm going to give up on it and go back to Frank the Fruit Fly. I made this screen a couple of days ago. I was having so much fun with ideas that were new that I forgot the simpler aspects of the game, like eating fruit to restore health. So I added a grapefruit half in. I'm running out of different fruit though, so I may have to go with a lemon next. I'm hesitant to put a lemon in because lemons are sour.

    But it is kind of odd that when I go to work on Frank the Fruit Fly now, I usually don't have major problems that cause me to give up in anger. Which I suppose is a good thing. A better chance of me getting this game finished like I want it to be. But since I'm working on level 5 now and I have about 370 KB of room left, I guess I can make it a much bigger game than I had originally intended. The biggest Pokemon games (the commercially released ones), they're all 512 KB. In the beginning my goal was to match that, but in order to do that, I'd have to work on the game more for YEARS, something I don't want to do since I've already devoted 18 months to this project. That, and it's really hard thinking of new situations for Frank to get into.
     
    Which is why I can't work on this now. Nothing is coming to mind. I guess it's a waiting game for me now. Until inspiration hits. Oh, and I guess it is worth mentioning that the most screens the game can have is 253. Screen 0 is the title screen and screen 254 is the password screen. Screen 255 is the igloo in level 2. Well, that's not true. I could have each level be 255 screens long since there is a separate variable keeping track of the level you're on. But that would mean more code. And more ideas. A LOT more ideas. So I'm not going to do that since I'm only at screen 45. My average is ten screens per level, so I'm about 2/5 done on level 5, since level 2 was big because I was having fun designing the snow level.
  24. atari2600land
    So I have been working all this time on my Hamburgers game for the Game Gear. Day turning into night, going to sleep at midnight with the game broken, waking up at 1 p.m., going back to work on it, and then one moment came when I was testing the game, I had figured out what the stupid problem was. Stupid me had set the hamburger's x position off screen so it wasn't showing up. AAAAAAAAAAAARGH!
     
    But that still didn't explain some stuff, though, like why was it that when I pressed up, the game froze? All this time though working away, trying to figure out why it wasn't working, and the burger's X position was set at 32 instead of 54.
     
    The Game Gear is like a miniature Sega Master System. In fact, if I changed some things, I could get the game running on a Sega Master System. But I don't want to. And since the Game Gear's screen is smaller than a TV set, it has to compensate by not showing things on the screen if they're not in the center of it. The Game Gear takes the center's stuff and puts it on the screen. So that would probably mean the burger would have shown up had I been making this for the SMS.
     
    But I figured the Game Gear needs more homebrew since the SMS has plenty already. That, and the number 4 would show at the top if I made this for the SMS. Don't ask me why, I don't know. Fortunately for me, it's too far up to be seen on a Game Gear. I like my number font. It's so less computer-y than most other fonts you see in other video games. But unfortunately when I woke up this afternoon, it had not magically changed back to the way it was.
  25. atari2600land
    I have to look at all this and say this: How can this not be total control of the world by China via fearmongering? They brainwashed most of the people, telling us over and over again that this all: "social distancing", closing down shops, grocery stores running out of toilet paper, is just due to a virus? We've had similar viruses, e.g. Zika, Spanish Flu, etc. But they didn't close down nearly everything. Schools were open, sports were being played. China sought control over the USA and the rest of the world, and they now have it.
     
    Here's what I am going to do: I'm going to keep making video games. I'm going to keep up doing what I was doing as much as they want me to stop doing that. All I was doing anyway was mainly sitting at home making video games anyway. But it's so sad to see our world reduced to ashes all around me. So here's my message now: Support your local economy by going to take out restaurants and groceries. They're the only places left people can go to freely. Revolt from this crap as much as possible. Show everyone you've had enough of this. Go outside, do stuff. Screw "social distancing", you're not going to get "the virus" if you stand five feet apart from people. And if, by some awkward chance you do get COVID-19, be proud because you're sticking up for all of us screwed by China.
     
    I'm sorry, that's all I will say at this point. I just had to get that off my chest. I tried hard to not talk about politics and had to delete some of what I was going to say anyway.
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