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Posts posted by atari2600land
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I envy you
I've only got 50. -
You'd think I'd get discouraged & quit, but nope. I'm making a platform game now. I'd really like attendo to release the .bas file for his Twird game so I could learn by example how to jump & add enemies & stuff. Here's what I have so far.
Are lines 950-990 really neccessary cuz I'm hoping there's a better way to do this.
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The tetris clones are from the early days of homebrewing. With the resources available today, someone could certainly make a better one.I'd love to see a strong Tetris-clone on the 2600.Is a tetris clone possible in Batari Basic? Probably not, huh?
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OK, I'll still work on it, I just won't invest as much time as I have been on it. First mission: Make some enemies in the game.
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I've decided to give up on this one. I just don't have the programming skills to make it any good. At least I found a bug in batari Basic, though.
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Suggestions/Improvements welcomeMore gameplay!
Add obstacles, maybe make the ants wandering around, give the player something to defend, add bonus items, utilize the fire button...
Better presentation!
Add animation (e.g. let the ant crawl and die), maybe multi colored sprites, lots of sounds...
Polish the game!
The game just ends with a black screen which is pretty lame. There is no reward for the player except for the score going up. Let him play in rounds, so that he can win a round. Make a nice intermission screen as reward, or at least a little tune. Give him bonus points for reaching an ant fast and for not missing any ant in a round...
Currently the game is IMO not addicting at all. Sorry.
How am I supposed to do all that with only 2K left? That, and this is my second game I ever made with batari Basic, so I don't know all the ropes yet. As for bonus items and/or something to defend, how can there be any if player0 and player1 are used up and all the rest of the available sprites are lines? I'd also like to learn how to make music with Batari so I could add a little song with the title screen. I know this game is far off from finished, but maybe if there were like a list of code examples, I could do a little bit more with this. I'd add something to defend or some enemies or something if someone would tell me how to make more than 2 different sprites with batari Basic. Thanx for the suggestions.
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I listened to several of these--interesting idea to convert these 2600 tunes into MIDI files. Btw, the link for the Frogger II music is not working...Al
The link to Frogger II now works. I also added 3 MIDIs while I was logged in to my web site account.
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Smurfs:RIGC please.EDITL If you could put a rock mix to it like that wicked BMX tune that would be aces.
The song didn't lend itself to repeating itself, so i had to change it a little. Hope you like it. I put it in a rock mix.
The first at 17 or 18 seconds is smack right on and the beat is great. If you made a loop of the first 17 or 18 seconds (I can't tell what second the riff ends on) and droped the tune down a little deeper that would be a sweet tune!!
You mean like this?
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OK you two, knock it off. This is supposed to be a thread about Atari 2600, not Odyssey 2.
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How come I can never get this crap to play. I've tried playing a few songs from people who created, I guess, music based on the 2600 games. I get dead air. I've tried in both ATI and Real Player and can't hear jack.
Phil
Did you try unzipping my file? Probably. Try playing MIDIs with Windows Media Player, cuz that's what I use.
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Here's the bas file from where I got the code if that helps. I did change a line number so the line numbers would be in order, but that's it.By the way, you don't need to use line numbers with bB. And if you do use line numbers, they don't need to be in order, since they're actually interpreted as alphanumeric line labels. So you can take off all of the line numbers on lines you aren't branching to; and on lines where you need to branch to, you can use line labels instead. This may not seem like a big deal, especially if you're used to using line numbers, but using alphanumeric line labels can make it easier to understand a program-- at least, if you use line labels that explain what a routine is for, such as
goto update_players_positions
instead of
goto 1500
Michael Rideout
I like using line numbers because I started programming stuff way back with QBasic and that's how that program worked. Anyway, when I set it to this:
226 COLUBK = 30 : COLUPF = 30 if score[2]>9 then COLUBK = 36 : COLUPF = 36 if score[2]>25 then COLUBK = 80 : COLUPF = 80 if score[2]>41 then COLUBK = 192 : COLUPF = 192 if score[2]>57 then COLUBK = 180 : COLUPF = 180 if score[2]>63 then COLUBK = 6 : COLUPF = 6
It skipped 57 and went to 63.
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Here's the bas file from where I got the code if that helps. I did change a line number so the line numbers would be in order, but that's it.
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Smurfs:RIGC please.EDITL If you could put a rock mix to it like that wicked BMX tune that would be aces.
The song didn't lend itself to repeating itself, so i had to change it a little. Hope you like it. I put it in a rock mix.
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So why is it that when I put in this code:
if score[2]>$09 then COLUBK = 36 : COLUPF = 36 if score[2]>$19 then COLUBK = 192 : COLUPF = 192 if score[2]>$29 then COLUBK = 80 : COLUPF = 80 if score[2]>$39 then COLUBK = 168 : COLUPF = 168 if score[2]>$49 then COLUBK = 240 : COLUPF = 240
once score gets to 10 it goes to COLUBK = 240 and COLUPF = 240, which it should do once it gets to 50?
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So how do I change it from 10 points & up? Suppose I want to change the background color after 19 to 20. How would I do that?
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I got the ant to change color when it's close, but I can't get the background color changing commands to work. Why not?
Note that score>2 is for test purposes only.
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If I put this new game in a cartridge and started selling it, #1: Would it be the first time a batari Basic game would be for sale, and #2: Would anyone buy it? I just finished a game called "Ants!" and I don't know whether I should release the bin file for fear of people not buying the game when they could have it for free. If this game were to be released, it would probably be during the holiday season cuz my birthday is in early November and I usually get at least $130 from my grandpa. Last year my dad gave me an additional $100, but I don't know how much he's planning on giving me. What it all boils down to is how much it costs for AtariAge to put together carts and labels. I can handle the instruction manual printing cuz it's only gonna be a sheet worth of instructions. If I do have the money to make at least 20 carts, I'll price it for $17.17 U.S. and I'll have a label making contest.
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And, BTW, there are no MIDI instruments to imitate most of Thrust+'s title screen music.Time to switch to XG.

What is XG, anyway? I've seen that a lot on www.vgmusic.com.
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"Atari Teenage Riot" is the name of a song, as well as a band. If you smoke enough blunts, all songs are about Centipede.How is "I'm a Cucumber" about Centipede? I could think of dozens of others.

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Any song made by the group The Ataris?

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Have any requests for Atari 2600 songs I could make MIDIs of? As long as it has a ROM (and it's not too difficult), I could probably do it. And, BTW, there are no MIDI instruments to imitate most of Thrust+'s title screen music. For a list of what I already did, it's too numerous, but there's one at http://midis.atari2600land.com
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There's a couple Beck remixes (and the intro to "Girl") that sound like they could be on the 2600. Does that count?

Mr. Flanksteak - new game
in batari Basic
Posted
I worked a little more on this. I'd really like to replace just skipping over to the place you land with an actual jump. So, attendo, if you're reading this, please put the .bas file for Twird in a reply in this topic.
flanksteak2.bas
flanksteak2.bas.bin