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atari2600land

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Posts posted by atari2600land


  1. I'd love to see a strong Tetris-clone on the 2600.
    The tetris clones are from the early days of homebrewing. With the resources available today, someone could certainly make a better one.

    Is a tetris clone possible in Batari Basic? Probably not, huh?


  2. Suggestions/Improvements welcome

    More gameplay!

    Add obstacles, maybe make the ants wandering around, give the player something to defend, add bonus items, utilize the fire button...

     

    Better presentation!

    Add animation (e.g. let the ant crawl and die), maybe multi colored sprites, lots of sounds...

     

    Polish the game!

    The game just ends with a black screen which is pretty lame. There is no reward for the player except for the score going up. Let him play in rounds, so that he can win a round. Make a nice intermission screen as reward, or at least a little tune. Give him bonus points for reaching an ant fast and for not missing any ant in a round...

     

    Currently the game is IMO not addicting at all. Sorry.

    How am I supposed to do all that with only 2K left? That, and this is my second game I ever made with batari Basic, so I don't know all the ropes yet. As for bonus items and/or something to defend, how can there be any if player0 and player1 are used up and all the rest of the available sprites are lines? I'd also like to learn how to make music with Batari so I could add a little song with the title screen. I know this game is far off from finished, but maybe if there were like a list of code examples, I could do a little bit more with this. I'd add something to defend or some enemies or something if someone would tell me how to make more than 2 different sprites with batari Basic. Thanx for the suggestions.


  3. I listened to several of these--interesting idea to convert these 2600 tunes into MIDI files. Btw, the link for the Frogger II music is not working.

     

    ..Al

    The link to Frogger II now works. I also added 3 MIDIs while I was logged in to my web site account.


  4. Smurfs:RIGC please.

     

    EDITL If you could put a rock mix to it like that wicked BMX tune that would be aces.

    The song didn't lend itself to repeating itself, so i had to change it a little. Hope you like it. I put it in a rock mix.

     

    The first at 17 or 18 seconds is smack right on and the beat is great. If you made a loop of the first 17 or 18 seconds (I can't tell what second the riff ends on) and droped the tune down a little deeper that would be a sweet tune!!

     

    You mean like this?

    smurfs2.zip


  5. How come I can never get this crap to play. I've tried playing a few songs from people who created, I guess, music based on the 2600 games. I get dead air. I've tried in both ATI and Real Player and can't hear jack. :(

     

    Phil

    Did you try unzipping my file? Probably. Try playing MIDIs with Windows Media Player, cuz that's what I use.


  6. Here's the bas file from where I got the code if that helps. I did change a line number so the line numbers would be in order, but that's it.

    By the way, you don't need to use line numbers with bB. And if you do use line numbers, they don't need to be in order, since they're actually interpreted as alphanumeric line labels. So you can take off all of the line numbers on lines you aren't branching to; and on lines where you need to branch to, you can use line labels instead. This may not seem like a big deal, especially if you're used to using line numbers, but using alphanumeric line labels can make it easier to understand a program-- at least, if you use line labels that explain what a routine is for, such as

     goto update_players_positions
    

    instead of

     goto 1500
    

     

    Michael Rideout

    I like using line numbers because I started programming stuff way back with QBasic and that's how that program worked. Anyway, when I set it to this:

    226 COLUBK = 30 : COLUPF = 30
     if score[2]>9 then COLUBK = 36 : COLUPF = 36
     if score[2]>25 then COLUBK = 80 : COLUPF = 80
     if score[2]>41 then COLUBK = 192 : COLUPF = 192
     if score[2]>57 then COLUBK = 180 : COLUPF = 180
     if score[2]>63 then COLUBK = 6 : COLUPF = 6
    

    It skipped 57 and went to 63.


  7. So why is it that when I put in this code:

     if score[2]>$09 then COLUBK = 36 : COLUPF = 36
     if score[2]>$19 then COLUBK = 192 : COLUPF = 192
     if score[2]>$29 then COLUBK = 80 : COLUPF = 80
     if score[2]>$39 then COLUBK = 168 : COLUPF = 168
     if score[2]>$49 then COLUBK = 240 : COLUPF = 240
    

    once score gets to 10 it goes to COLUBK = 240 and COLUPF = 240, which it should do once it gets to 50?


  8. If I put this new game in a cartridge and started selling it, #1: Would it be the first time a batari Basic game would be for sale, and #2: Would anyone buy it? I just finished a game called "Ants!" and I don't know whether I should release the bin file for fear of people not buying the game when they could have it for free. If this game were to be released, it would probably be during the holiday season cuz my birthday is in early November and I usually get at least $130 from my grandpa. Last year my dad gave me an additional $100, but I don't know how much he's planning on giving me. What it all boils down to is how much it costs for AtariAge to put together carts and labels. I can handle the instruction manual printing cuz it's only gonna be a sheet worth of instructions. If I do have the money to make at least 20 carts, I'll price it for $17.17 U.S. and I'll have a label making contest.

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