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Posts posted by atari2600land
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If you wish to know about label variations, feel free to hit the giant list of label variations at the bottom of my signature. Also, there are some items missing, but I'm working on the list, so you'll get to see hundreds of variations on this list, and may not see a few you know to exist. I'm getting there. Al hasn't been too up to date with his postings. If you want more details of scans, visit Rom Hunters site, www.atarimania.com.Phil
Why is the only company listed under label variations Activision?
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Never mind. I figured it out.
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0.to
in batari Basic
Here's the code. Beware, it's really long, though.You typed "goto to" on line 1290, that's your error.
Silly me.

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Well, I didn't know. Point taken.
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I checked. That wasn't it.
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How come this isn't in the AtariAge database and the uppercase one is?
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0.to
in batari Basic
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How rich are you people?

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What is wrong with this program:
1 rem Ants! 2 set smartbranching on 3 rem l = lives counter 4 rem t = timer counter 220 x=60 : y=60 : score=0 : scorecolor = 62 : l=4 221 a = rand : t=0 222 if a>150 || a<20 then 221 223 b = rand 224 if b>80 || b<10 then 223 225 if l=0 then goto 359 230 COLUP0 = 198 : COLUBK = 246 : COLUP1 = 0 240 player0x=x : player0y=y : player1x= a : player1y = b 260 player0: %01100110 %00100100 %00111100 %11111111 %00111100 %00111100 %00100100 %01000010 end 270 player1: %10111101 %01111110 %00011000 %10111101 %01111110 %00011000 %10111101 %01111110 end 280 drawscreen 281 t=t+1 282 if t=255 then l=l-1 : goto 221 290 if joy0up then y=y-1 if y<10 then y=10 if y>80 then y=80 300 if joy0down then y=y+1 if y<10 then y=10 if y>80 then y=80 310 if joy0left then x=x-1 if x<20 then x=20 if x>150 then x=150 320 if joy0right then x=x+1 if x<20 then x=20 if x>150 then x=150 330 if collision(player0,player1) score=score+1 : goto 221 340 goto 230 359 rem death 360 COLUBK = 0 380 if switchreset then goto 1 385 goto 360
When I compile this, it gives me a bunch of errors, many of them saying "(1121): Syntax Error ". ']' error, no arg on stack
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Actually, 4.25 seconds is just about the time I need. I'll try that & see what happens.
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I have one working N64 and one broken N64. I have 1 original Game Boy and one broken Game Boy. Call me Mr. Packrat.
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I have exactly 50 non-dupes in my collection, and 2 duplicates (3, but I can't get the Space Invaders chip to work.) I'll sometimes buy a dupe on purpose so in case I get a cartridge for one that doesn't work, I can put it in the dupe's cart.
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I'll try to be as specific as I can with this next question.
How do you activate a timer or time counter thingee?
In this game I'm working on, I want a sprite (player1) to pop up on the screen for a certain amount of time and then disappear. While it's on the screen, I want player0 to touch it. So how do I make the sprite stay on the screen for a certain amount of time using a timer-like thing?
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I have a question. Why did Coleco publish Donkey Kong while Atari published Mario Bros.? Why not just have either company do both games? And why didn't Nintendo make any 2600 games? It was way before the Famicom came out.
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0.to
in batari Basic
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I figured it out. I put an extra drawscreen command at 90 and moved the next 2 lines down:
90 drawscreen
91 player0x=x : player0y = y : player1x = a : player1y = b
92 COLUBK = 142 : COLUP0 = 182 : COLUP1 = 112 : COLUPF = 212
Better having Bubba flicker than the whole screen! Anyone wanna make a game using this title screen? You have about 2k left.
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Anyone wanna go halfsies on this? I made a title screen for a game called "Bubba." The only problems are 1 - the title screen flickers and 2 - I have no idea what Bubba (the green guy) should be doing. If anyone accepts to finish this thing, credits would go like this:
concept - you / design - me / title screen programming - me & you / Of course, if you don't want to finish this game, at least just get the flickering to stop.
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I'd probably choose Video Pinball. Either that or Pole Position.
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Hacked version of River Raid that allowed you to go through all the screens. Probably never make it to 1,000,000 in my lifetime anyway, but if there was nothing else to do, might as well try...~G
It takes 11 days to *count* to a million. Now imagine the time it'd take to get what you want to do.
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I try to avoid e-bay as much as possible. I hate it so much. I occassionally go on there to check it even though I wouldn't buy anything on it, and common games usually run about $4-7?! Man!
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How do I make a sprite fire a missile when the fire button is pressed? I know what to do about collisions, but I just want to know how to make missiles get fired from sprites.
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That's nothing. Mr. Burns played Pac-Man in an episode of The Simpsons.
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How about a lives counter? Like the score counter? Lots of games have lives to keep track of, and you don't even have to use the score counter if you don't want to, so you don't need to use the lives counter.

Missile question
in batari Basic
Posted
I'll try to be more specific, apparently that helped with the last question. I want a sprite (player0) to fire a missile downwards once the fire button is pressed. I don't know how I can be more specific than that.