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atari2600land

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Posts posted by atari2600land


  1. The most famous common 2600 game in my opinion that would be in a hall of fame would be ET. It has a fantastic story from the hype to the dump.

    That was released in 1982 and would be available to vote on next year if this continues.


  2. I think Atari should do this, but since Infogrames doesn't count, we're the next-best people to do this sort of thing, right? Now this isn't about your favorite games (which is why Pac-Man is one of the options), but, like other hall of fames, these are choices that have either stood the test of time and are still fun to play to this day, and/or have received world-wide fame. So to make this fair, only games that are 25 years old or older should be on this list, and we should update this list every year. If this topic receives enough attention, I'll post the winners on my website and start an Atari 2600 hall of fame. And since homebrew games are still being made now, there'll still be games to vote on 25 years from now. Why did I choose 25? That's the qualification for the Rock & Roll Hall of Fame. And even though rock & roll has been around longer than the Atari 2600, I felt that there were enough games made before 1981 to start this kind of thing now. So please vote for your top 3 choices out of this list of 10 I made and the top 5 vote receivers will be inducted when this topic reaches 50 replies. (I may change this number if there are fewer. I'm not expecting very many because none of my topics have ever got past 50 replies)

    EDIT: Can some moderator modify this so people can vote for 3/or someone tell me how to change it?


  3. I'd like to know how I'm doing so far. You press Start on the title screen (space bar for Stella emulators) to start it up. You guide the face to eat the bananas. All I want to do is make there be a penalty for missing bananas. Any suggestions/improvements welcome. Even though the bas file and the bin file have different names, they're both the same game.

    zyx3a.bas

    zyxone.bas.bin


  4. #1 - If it's made by Absolute, why is there a version with slower music in Activision Anthology for Game Boy Advance.

    #2 - Is $5 too much to pay for this game, cuz where I live I don't see Atari 2600 games in used video game stores that often so I have to buy anything I see that I don't have.


  5. Problem partly solved. It was:

    1259 if b=70 && collision(player0,player1) then goto 1042

    then I added 2 lines after 1040 that say:

    1041 goto 1050

    1042 score=score+1

     

     

    but how can I get g to decrease by 1 with every non collision, and tell it to go to the game over sequence when it reaches 0?


  6. For some reason neither are working. I'll add some of the code around the problem.

     

    1000 rem maingame
    1001 AUDV0 = 0 : f=f+1
    1005 x = 40 : y = 70 : a = 40 : b = 2 : g = 4
    1007 scorecolor = 68
    1008 score = 1
    
    1040 COLUP0 = 66 : COLUP1 = 30
    1042 if g=0 then goto 1272
    1050 COLUBK = 16
    1060 player0:
     %00000000
     %01110000
     %01010000
     %00000000
     %00100000
     %00000000
     %01010000
     %00000000
    end
    1070 player1:
     %01100000
     %10000000
     %10000000
     %10000000
     %10000000
     %01110000
    end
    
    1080 if b < 99 then 1110
    1090 a = rand
    if a>=85 && b>99 then a = 49:s=0
    if a>=170 && b>99 then a = 53:s=0
    if a>=255 && b>99 then a = 59:s=0
    
    1110 player0x = x : player0y = y : player1x = a : player1y = b
    
    1120 b=b+1
    
    1188 drawscreen
    
    1190 if joy0left then x = x - 1
     if x<20 then x=20
     if x>80 then x=80
    
    1200 if joy0right then x = x + 1
     if x<20 then x=20
     if x>80 then x=80
    
    1258 rem : THIS IS WHERE I'M HAVING THE PROBLEM.
    1259 if y=63 && collision(player0,player1) then score=score + 1
    1261 goto 1040
     
    
    1272 drawscreen
    1279 COLUBK =212
    1290 if !switchreset then goto 1272
    

    Or maybe I'm typing them in wrong. Also, if there isn't a collision, I want g to decrease by 1 (g=g-1).


  7. Whenever I have an item (in this example player1) scrolling down and I put a line of code that says:

     

    if collision(player0,player1) then score=score + 1 : goto whatever

     

    how come the only way to make the collision have less than one score is by having both sprites be 1 pixel in height? It always is like score+6 or 7 or 8 when it finally decides to go to whatever? And how do I stop this?


  8. I put the example code on that page in batari basic:

    dim musicPointer=a
     dim musicTimer=b
     dim tempaudv=t
    
     rem VOLUME DOWN AND SET CHANNELS
     AUDV0=0
     AUDC0=6
    
     rem INITIALIZE POINTERS AND TIMERS
     musicPointer=$FF
     musicTimer=0
    
    startLoop
    
     rem TIME TO UPDATE NOTE?
     if musicTimer = 0 then gosub changeMusicNote
     musicTimer = musicTimer - 1
    
     drawscreen
     goto startLoop
    
    changeMusicNote
    musicPointer = musicPointer + 1
    AUDF0 = musicData[musicPointer]
    
    tempaudv = 8
    if musicData[musicPointer] = $FF then tempaudv = 0
    AUDV0 = tempaudv
    
    musicPointer = musicPointer + 1
    musicTimer = musicData[musicPointer]
    rem value is (2 * #_OF_NOTES) - 1
    if musicPointer > 69 then musicPointer = #-1
    
     return
    
     data musicData
     24,30,27,30,30,30,27,30,24,28,-1,2,24,28,-1,2,24,60
     27,28,-1,2,27,28,-1,2,27,60,24,30,20,28,-1,2,20,60
     24,30,27,30,30,30,27,30,24,28,-1,2,24,28,-1,2,24,28,-1,2
     24,30,27,28,-1,2,27,30,24,30,27,30,30,120
    end
    

    compiled it, and it said it didn't know what musicPointer was!


  9. Or you could just homebrew it for the O2... :D
    Not without compomises. The colors won't be a problem if you don't mind selecting from 16 instead of 128, but the O2 can't have more than 9 objects on the grid either.

     

    Actually it can't even do the grid :)

    Instead of having an "outline" the rows and columns could alternate between playfield and background.

    Can we talk about the Atari 2600 some more? :?


  10. How do you make songs in Batari Basic? Is there a lesson or thread for this yet, cuz I couldn't find any on this forum. I know how to read and write music if that helps. I can play the piano really good by ear, too.


  11. How about a plus sign with a grid of 3x3, making only 45 squares. Could be at most 32 kilobytes. I'm just guessing the size based on Strat-o-gems. Marble Jumper had the same grid, I think.


  12. "Not only will you have to worry about 4 different directions of pieces, but you also have to contend with 4 columns from each direction for a total of 16 columns! With all this activity to keep track of the player will never feel as if he or she is control of the situation."

    - from Gregory DG's link to the review of Zoop for Jaguar.

    How about we make it 4 colors in a row of 9 cells. That way, it'd be easier to program and better to keep track of the playfield (if this idea actually starts to turn into a game.)


  13. It's said that nobody ever takes suggestions from people, but it doesn't hurt to try, right? The Atari 2600 has very little puzzle games in its library. Apart from Klax, Marble Jumper and Strat-o-gems, there's only a few others. I've been thinking that Zoop would be an excellent candidate to be Atari 2600-ified, so to speak. For those of you who don't know what Zoop is, search for it on Wikipedia. And Zoop was stolen from another idea, so Zoop wasn't even original to begin with. Here's a couple mock screenshots I made, one showing the actual playfield, the other the options screen. For the options screen, I didn't have the Atari font, so I used a (hopefully) similar one.

    post-9475-1149555601_thumb.png

    post-9475-1149555611_thumb.png


  14. Video Pinball was an arcade game? I'm not calling you a liar, you're probably right since i'm a newbie here, but I want some proof, please.

     

    Did you cilck the link to the Killer List of Videogames :?

    I didn't know there was such a thing. I didn't know "klov" meant anything.

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