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Posts posted by atari2600land
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Why is #14 referred to as blue? It looks like a light purple.
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Version 51, very minor fixes. The tiny bit of hair showing up before you start the game has been removed. It gives the nose a much cleaner look I think. Also, the game does not change color right after you press the reset switch, instead it waits for a few seconds before it changes colors.
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This file is in the INTY Basic package:
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Assembly has more freedom in the way it can handle sprites and missiles and stuff, but the tradeoff is the lack of easiness of programming with it.
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I made the nosehair's fastest speed faster so it should be more difficult.
I tried watching the Twitch thing for the first time but I tuned in too late because they were talking about Chaser. What did they say about my game?
My high score in version 49 is 482.
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I was looking through my Intellivision manuals and spotted a couple of interesting things.
- The cover of the Pac-Man manual by Atarisoft has a picture of the Pac-Man screen in the upper right hand corner...of the 2600 version.
- The English cover of Tron Maze-A-Tron has copyright notices in French (So does the French side.)
I found these interesting and wanted to share. Let me know if you spot something interesting in an Intellvision game.
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I'm good for now.
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How odd, it seems to be working correctly now. I wonder if that save I had before just got corrupted sitting on my computer for some reason. Thanks, all.
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Health is being displayed as "I5" when it should be "95".
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edit: It's not nanochess's code, it's something I'm doing wrong. It goes back to the title screen after doing the level intro and I don't know why.
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All I want to do is store three variables into the jlp flash memory. One is called levelnumber, one is called lemonnumber, and one is called health. Why does it have to be so HARD?! Can someone please tell me how to do this? The flash sample program is not understandable.
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Problem NOT solved. This is stupid. I hate living. When I get to a new level it gets rid of #row(1) and #row(2).
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Problem solved. You must ERASE what you have before you can rewrite to it.
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A little better: when I enter level 3 it displays what I saved in level 2.
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My program won't save any more. I'm using the following to read and write:
write_row: PROCEDURE FOR c = 0 TO 15 if c=0 then #row(0)=levelnumber if c=1 then #row(1)=lemonnumber if c=2 then #row(2)=health NEXT c FLASH WRITE FLASH.FIRST,VARPTR #row(0) return END read_row: PROCEDURE FLASH READ FLASH.FIRST,VARPTR #row(0) for c= 0 to 15 next c return END
I'm doing this before every level:
gosub write_row gosub read_row
I put the --jlp command in when compiling and playing in jzintv but it still won't remember my progress. What am I doing wrong?
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Is there a reason why it won't work with it?
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When I plug in my Kid's Controller into the left port and turn the Harmony on, the menu goes crazy, it starts scrolling through the options automatically. I was just wondering if there was a way to make the Harmony work with it.
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I'll let you guys look at what I'm trying to do. I'm trying to make the "lost" CCW game "Count's Castle." Things are going good so far, but if I have any questions, I'll need to ask before I begin pulling my hair out.
Here is a zip file containing .asm and .bin files.
I need new bat and Count sprites, though.
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I've been working on this for 6 hours?!
Anyway, I did this. Nine bats with two frames of animation. I need a better bat sprite though. That thing on the bottom is Player0, while the bats are player 1.
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Hi all. I am working on a game in assembly where I need to have (up to) 9 characters on the screen at the same time. And since Space Invaders did this (not to mention all the homebrew works, like bBlocks), I am fairly certain I can achieve this. But how?
I know that I can get two copies of the same sprite with NUSIZx. But I'm wondering if I can just set GRPx to 0, reset the counter used to draw them, and then start drawing them again and again for the desired 9 times I'd need to do this? By the way, they can all be the same sprite. They don't have to be different sprites. It's just going to be bats flapping their wings up and down, so it's nothing too fancy.
So I would need to use player 0 for the bats, and I'd also like to have player 1 free if possible.
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Why are there no Game Genie codes for Donkey Kong Land 2 & 3?!
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I just found a copy of Burncycle and a Not for resale Hotel Mario from the days when I had a CD-I. I wish I had one now. It broke.

Nosehair help
in Atari 2600 Programming
Posted
Version 52. I got help from SpiceWare about moving the score down to the bottom and changing its look. Tell me what you think. Thanks, Mr. Spice!
nosehair52.bin