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Posts posted by atari2600land
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Sped up the starting nosehair growing speed a little (but it's still slower than what it was).
Demon no longer wiggles when he walks.
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OK. Thanks for answering.
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Here's a little video of the game in action:
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New stuff:
- Nosehair begins slower.
- Demon takes away 10 points if he gets the box.
In case you were wondering, I was having trouble with collisions. The box didn't go away after it collided with something, thus causing the scores to double. So I put a pointer to the sprite positioning code part right after I wanted the box to go away. This caused the thing to not collide twice (thus causing the score to double.)
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Edit: I'm still working on this.
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OK, I'll work on slowing down the nosehair when I get done with the score problem I am having.
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OK, I'm stuck. I have absolutely zero idea how @SpiceWare did the drawing score routine. But I wanted to add something else to the game, and I figured out how to display the score without the flipped numbers, but there's a gap in the middle of it. So I'm wondering if it's possible to move the score over to the right so there's no gap, like in my mockup here.
But like I said before, I have no idea how the score is being displayed. The code for it begins at line 1,317 in my code if you want to take a look. I attached the asm code and a binary in the zip file here.
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I figured out how to bring the music back. What's more is I have 15 bytes left. The screen does not change colors though (unless you turn b&w mode on.) It was so simple. Instead of long complicated code, I just had the Frame variable handle when to change the notes. And since there were 32 treble notes and 16 bass notes, that divided evenly into 256.
EDIT: The color switch won't work. I'm looking into it.
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I made a second update today and the full name of the game is "Uncle Hairy's Nosehair."
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I think I fixed all the points where the screen jumps. I tested this on real hardware and works okay. Let me know if there are any bugs.
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I went back to work on this. I added in the subtraction of points if the demon gets the box. When the box appears, the demon stops going after the scissors and tries to get the box instead. Since this took more room, I had to get rid of the music and instead make the colors change (like in an early 2600 game). What do you think?
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Yes, let's move this to the Programming subforum.
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I've been thinking a lot about the huge connection of my food and my video games and I got to thinking, with Peter the Pea and the Secret Government Waffle Project, perhaps it's not best if if I make a game about burgers at this time. So rather than completely give up on the game, I've decided to give it a different theme. You are a lowercase letter W. All the other letters of the alphabet have got together and attacked W-Land. Your job: Shoot all the other letters with your lowercase i. Some letters may be shooting a lowercase o at you. What do you think?
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Fixed the bugs in level 3.
added new music to levels 2 and 3I don't know why, I think it's my computer, but in jzIntv, some sprites flash or do weird stuff for a frame or so sometimes.
This is how TIX's boss eggplant looks in the game:
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It's the Sesame Seed Sea.
(Yes, I know that burger bun does not have sesame seeds on it, but most burger buns do.)
The fish is there for decoration. You can't shoot at it. I thought it looked rather boring and plain without it.
I need to do different songs for levels 2 and 3 now.
My eye is continually "twitching". I don't know why.
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Why can't I get the stupid fish to scroll correctly when the waves above do?
' scrolling movetimer=movetimer+1 if movetimer=3 then IF offset_x=0 THEN stupidfish=stupidfish-1 offset_x=7 PRINT AT 140 color #bgcolor, "\258\258\258\258\258\258\258\258\258\258\258\258\258\258\258\258\258\258\258\258" PRINT AT stupidfish color 5, "\256" end if if offset_x>0 then offset_x=offset_x-1 SCROLL offset_x,0,2 movetimer=0 end if
result:
EDIT: SOLVED.
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Could tix draw me a different 8x16 boss eggplant? In the meantime, I put in a temporary boss eggplant. I also made the score stop flashing more when an enemy gets hit.
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Oh yeah, I forgot about that.
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The dimensions of all Intellivision sprites are a maximum 8 x 8 pixels. I use the zoom function to stretch them.
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I can't add a green top because I'm already using all 8 sprites.
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I noticed that as well. GoSub isn't about food, though. But the rest of them are. I guess anthropomorphic food is funny to me.
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This is as fat as I can make it. I had to stretch it x4 to make it the height I wanted. And I can only stretch it x2 horizontally.
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Added in a boss level. I don't know why it had to take up a few HOURS of programming to get it just right, but it did. The boss is a giant eggplant that shoots giant peas at you. Shoot the eggplant 20 times to defeat him. Once you get past level 2, the game freezes because I didn't program level 3 in yet.
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Nosehair help
in Atari 2600 Programming
Posted
The growing speed gets faster about every 28 seconds. The value starts at 15 and stops getting higher when it reaches 5. Also, using the scissors to cut a lot can make the growing speed faster, as I put some code in the cutting part to increase the growing timer.