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Everything posted by Lady Jaye
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Yeah, both Intellivision Lives! (Mattel- and INTV-made games) and Intellivision Rocks! (Activision- and Imagic-made Intellivision games) are worth it. A bit expensive if you're in Canada (customs don't help), but still great.
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Okay, granted Atari 2600 carts are more or less the same shape than 8-track tapes... but to confuse them? That sure gave me a good laugh.
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Your top 5 favorites from every system you ever owned.
Lady Jaye replied to Gunstar's topic in Classic Console Discussion
* All consoles with an * besides the names are consoles I've played intensively in the past but never actually owned them... Atari 2600: 1. Solaris 2. Defender 3. Ms. Pac-Man 4. Missile Command 5. Q*Bert *NES: 1. Zelda 2. Baseball Stars 3. SMB 3 4. Bionic Commando 5. Final Fantasy *SMS: 1. Wonderboy 3: Dragon's Trap 2. Cloud Master 3. Mickey Mouse: Castle of Illusion 4. Phantasy Star 5. Wonderboy 1 SNES: 1. SMB World 2. Super Metroid3. Zelda 3: A Link to the Past 4. Donkey Kong Country 5. SMB World 2: Yoshi's Island Genesis: 1. Sonic 2 2. Mickey Mania (more than the SNES port) 3. Mickey Mouse: Castle of Illusion 4. Altered Beast 5. Sonic 1 -
Hey, you named a lot of baseball games, but not Baseball Stars!
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What are your 5 favorite SMS games?
Lady Jaye replied to Opa Opa's topic in Classic Console Discussion
Ok, so make me the only Cloud Master fan on this planet... -
You know what's missing in your pics? A photo of moi! I was there, you know (as the pic of me with Bob Polaro shows in my interview)... Oh well, there's still the CG.com pics of me (some of them, anyway) and the ones from DigitalPress, and Retrogaming Times, and the Quebec Videogame Collectors' Club...
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DOB: Oct. 9, 1975 (same day as Sean Lennon, same b-day as John Lennon) Age: 26 (but people still think I'm about 18) 1st console: a Coleco Gemini (2600 clone), 1987 1st computer: TI-99/4A (which my dad still has, along with old tapes for it) 1st brand-new game bought: either Phoenix or Tomcat F-14 for the 2600, in 1988 (bought both in the same era, can't remember which one came first) Oldest memory of videogames: BurgerTime arcade in a rollerskate rink, circa 1983. Currently owns: Atari 2600 Jr. SNES first gen (yellow and gray) Genesis Game Gear Gameboy color Gameboy Advance
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What are your 5 favorite SMS games?
Lady Jaye replied to Opa Opa's topic in Classic Console Discussion
1.Wonderboy 3 (Dragon Trap) 2.Phantasy Star 3.Mickey Mouse: Castle of Illusion 4.Cloud Master 5.Wonderboy 1 (because I played this game about a zillion times since junior high at my friend's house) And my absolute less fave of all time is: The Alex Kidd series. Just can't stand it. -
I like the games but... they are too alike. You have played Red, therefore you have played Blue, Yellow, Gold, Silver... The Stadium game is a different matter, tho. Seems to me that it should appeal to fans of Super Smash Bros., at least if they look beyond the kiddie appeal. I got Pokemon Pinball today for the GBC and it ain't half-bad. Paid $15 Cdn for it (about $10 US). I didn't know the game came with a built-in rumble pack...
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...And today, I got myself Castlevania: Circle of the Moon (GBA), Bionic Commando (GBC), Pokemon Pinball (GBC) and NHL 95 (Genesis). Oh, and I replaced my SNES with a first-gen one (the heavier, yellow-and-grey style). Just played Maximum Carnage on it and it works fine. Now, the next step is to get a NES. Then, it will be a ColecoVision...
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I learned today why the DDR pad is so hard to find here. Apparently, Konami decided to not have the instructions and labels translated into French. As a result, the pads available here were illegal. So I have a couple of options: 1. pick it off the Net. 2. Have the guy at my local Microplay order it for me. 3. Go to Ontario or to the US (like upstate NY) and buy it there. Seems like option #2 is my most plausible one, that is, if the owner of the Microplay store in question can/is willing to get it for me. Anyway, as long as my long-term financial future is uncertain, I should be content with playing DDR at the arcade.
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Yesterday, I went to a Microplay and got Dragon Warrior 1+2 for the Gameboy Color and Altered Beast for the Genesis.
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Doesn't that include a re-release of the Asteroids game that was made by Hasbro Interactive? I still see those Hasbro Interactive titles in store, btw. And I don't mean with the Infogrames label either. Of course, they cost next to nothing, but I haven't played them (they're for the PC and I own a Mac).
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I haven't had a gaming marathon recently (no time, unfortunately!), but I did use to spend countless hours playing the 2600 in the late 80s, especially games like Donkey Kong. I find that RPGs are great for that. I spent a few hours yesterday playing Dragon Warrior 1 on my GBA (just got DW 1/2). We went back home at about 11pm from my boyfriend's parents' home. I played DW till 12:30 and didn't see the time pass at all.
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Thanks guys for the response to my interview! I'm preciously keeping the original tape (my boyfriend works as a reporter, and I borrowed his tape recorder, unknowing that I'd really need it over the weekend). Actually, Cafeman, I did the interview on the Saturday morning (imagine how it would have gone had I done it at the bar on Friday...). The weird thing is that I didn't even talk to Bob on that night. Go figure... I might have been the third person to ask him that question (it must be the number one question about Defender 2600 that anyone wants to ask). Tempest, you really started quoting Atari cart numbers? I suppose that was before the evening was too far along.
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Should I get a GameCube???
Lady Jaye replied to Hubie The Cube Master's topic in Modern Console Discussion
What I have found so far about the GameCube I liked. It's a very stable console, the controllers felt very natural to me (I have small hands, so that's a big factor). Sonic Adventure 2 Battle is really fun. Of course, if you have it for Dreamcast, never mind, as Sonic only expanded on the 2-player mode (ie. "battle"). But it's still a great game. I really did like XG-3 Racing. Very fast and furious, and the motorbikes remind me of the Tron light cycles. There are many games that were ported to all three consoles, so to say that one console kicks ass over the other two is ridiculous, since some of these multi-platform titles are among the best ones out there. In terms of exclusives, the Gamecube hasn't proven itself yet, as its big names aren't out yet. But the fact that Miyamoto is closely working on Metroid Prime, on Mario Sunshine and on Zelda means that all three titles will probably be very good, if you consider that he didn't make many missteps in his career. Yet, all this is so hard to judge, as Nintendo keeps quiet about its projects. All in all, I think that the 3 consoles can be broken down thus: Nintendo is the veteran that has made enough consoles to know what kind of mistakes to avoid, gimmick-wise (R.O.B. anyone?). Its consoles are very stable too. Sony is more popular and has a better market penetration. But most of its big-name games can be found on the other consoles too. Microsoft is the newcomer, which makes it harder for them to get into the market. However, their marketing strategies make it so that they are difficult to overlook. However, people who want to use it as a DVD player absolutely need the remote to make it work. The size of the console and of the controller is also a turn-off for many people (I think that's part of their problem in Japan). In terms of games, all three consoles have good titles that are worth a look. So it's a question of choice, of budget, of comfort with the controllers, of whether there are young children that will use the console, etc. If you are a Final Fantasy maniac, by all means, go for a PS2. If you can't live without Miyamoto's games and Sonic, then opt for the GameCube. -
Even in the days of the SNES, Nintendo was slow in the beginning and was lagging behind the Genesis. So I think it's too early to tell, even though Sony does have the one year advantage and currently has more exclusives. Aside from the multi-platform titles (of which there are a ton), Nintendo's titles seem to be mostly in-house (or published by them and developed by a third party), with the notable exception of Sega's Sonic properties. It's kinda ironic that Nintendo used to have such a stronghold on third party developers and now has next to none left. However, the fact that Square Soft is partnering again with Nintendo is excellent news, as it means that Square doesn't believe that Nintendo is completely gone and dead yet. When you look at it, Nintendo never had the upper hand with its consoles, except maybe with the NES, which was released back when no one thought that videogame consoles would ever sell well again. The SNES was released way after the Genesis, the N64 had to compete with the PS1 and the Saturn and Dreamcast... Anyway, I personally do like the GameCube, even though its smash hit titles haven't been released yet, aside from Super Smash Bros. Melee. I like the compact format of the console, the fact that Nintendo wasn't afraid of releasing the games on mini-DVDs and the extremely comfortable controllers.
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Vector Asteroids?!? See, this is where the whole Infogrames vs. Midway thing regarding Atari confuses me. Does Infogrames' property include pre-split Atari coin-up games? I thought they had to stick to the console versions (ie. a port of 2600 Asteroids instead of the vector original). BTW, this collection boasts the exact same lineup as Midway's Arcade's Greatest Hits: The Atari Collection 1, published in 1997 for the SNES. the problem with the small size of the GBA window (so tiny that you can't see anything) seems to plague most classic games being ported as is for the GBA. I have Midway's greatest hits (Defender, Robotron 2084, Joust and Sinistar). Although I love Defender, I can't play it in this version. It's just too small (but it's kinda ok with Robotron). And I noticed the same problem with the Namco Museum: forget about Galaxian/Galaga. The aliens are so tiny you are more likely to miss than hit.
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Lemme see what I like about this site: The fact that its structure is simple and well organized, that it's easy to find what you're looking for, that now that the size of the site has definitely increased, we'll be able to read the actual manuals, not an ASCII version... Now, I just hope that Infogrames will continue letting this site just be. *keeping fingers crossed*
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I downloaded most of the main games released for the 5200. With Jum52, the success rate for using roms is about 66%. Indeed, many roms either don't work at all (Popeye) or only partially (Moon Patrol, Pitfall!, Pac-Man). However, I also found some that do work fine, such as Ms. Pac-Man, Super Pac-Man, Defender I and II and Qix. I've tried Rainbow and Atari800, and I don't like them. Well, actually, Rainbow isn't bad at all, but it doesn't support inputsprocket and it's a demo mode (no sound). Besides, I only want the console emulation, not the computer as well. So i guess I'll just have to be patient and wait until a new version of Jum52 is released.
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I don't have any problem right now with Stella, but I did not that long ago. When I originally downloaded Stella, it was the next-to-last version, the one that still didn't have inputsprocket. Aside from that detail, it worked fine. Then, I heard through emulation.net that there was a new version out. I tried it out... and although it did have inputsprocket, the frame speed had trickled down to a mere 10 frames per second (man, playing Ms. Pac-Man in slo mo can be so painful!). Anyway, I had some computer problems but then upgraded CarbonLib to 1.4 and went from OS 9.0.4 to OS 9.1. Apparently that was enough to solve the problem and Stella now runs perfectly well. Do you guys think the slow frame speed was due to the OS used (9.0.4 is known for being buggy), or was it because of CarbonLib? BTW, I have an iMac 350 MhZ with 64 meg ram and a 6 gig hard disk.
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In my book, Solaris is definitely the best and most complex 2600 game out there (not to say the best sequel, although some people would say that Stargate is). This is one game that should get a second life through emulation... which reminds me: a good thing to do for playing it in emulation is to configure your controller so that the player 2 fire button is included (FYI, it gives you instant access to the scanner at all times). There is a website that has a walkthrough for Solaris (I beat Solaris on the 2600), but I prefer doing the good old method of drawing the maps one by one.
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Albert, I have an iMac 350 MhZ with 64 meg ram (I know, I need more...) and 6 gig hard drive. I use OS 9.1. Here are my latest news about using Jum52: it works perfectly fine, at least with the Defender rom... I did download Jum52 before, but it was either an older version that was buggy, or my computer just wasn't up to par (I recently upgraded CarbonLib to v. 1.4 and there was the OS upgrade from OS 9.0.4). By the way, regarding OS config, I will post something about that and Stella in the emulation board. Now, if only someone would make a 7800 emulator for the Mac... *sigh* [ 10-24-2001: Message edited by: Phoenix ]
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Thanks guys! Will check it out!
