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Pac Munchkin

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Posts posted by Pac Munchkin


  1. It's probaly a little more challenging than that, since the Adventure block is the 2600 system "ball", and not a standard player sprite with easily changeable graphics.

     

    It may be possible to replace the ball with a player, but that would probably require modifications (at least) to the display kernel of the game, not to mention worsen the flicker that happens when more than two objects are onscreen at once.

     

    (lookit me, talkin' like I know sumthin! :) )

     

    OH WOW I thought for such a simple game it should be an easy hack! :party:

     

    I am really showing I am a beginner hacker here I guess! :lol:

     

    What about the dragon is that a sprite? I know if I change it over to dragonfire dragon it will be vertical not sideways because of the orignal how it was designed.

     

    Thanks Feralstorm for just saving me a lot of headachs wondering where on earth that block spirite is to change!!!!!!!! :lol:

     

    Wade


  2. I am going to do this hack soon I'll change the block into the running man in dragonfire and I'll change the dragon into the dragonfire dragon. This should be a pretty quick hack really only two sprites to change.

     

    Wade

     

    PS some thoughts I just had, the running man may only be a single color because the original game had a single color block I am pretty sure on that, but I'll make the dragon green maybe the running man a tan color, maybe change the screen colors too?


  3. Looks like I forgot to post the assembly last time (in "no dots around box"). The one before it has the assembly file included:

    http://www.atariage.com/forums/index.php?a...st&id=44207

     

    The only difference is that the last version posted has a few specific values saved to the dot pattern in ram (just using a few plain old LDA #/STA $ commands following the routine at label LFC0C).

     

    The color tables exist at $DF08-$DF22 (NTSC)...with the PAL tables just after those. You'll find them in the assembly file by searching for the label ColorTbl. You can make your edits to the assembly file, and then assemble it again by using the Dasm command:

    Dasm Pacman8k.asm -f3 -oBinary.bin (or whatever you want to name it).

     

    The death animation table exists at label LFDFA.

     

    BTW Distella can be used to disassemble binaries greater than 4k...but the file will have to be split into 4k segments first (and because bankswitching leads Distella's automatic code detection to fail, Distella will need help in disassembly via .cfg files).

     

     

    Thanks so Much!!! :D

     

    I am a little confused as I usually am with your technical knowledge but I now am much closer with your help.

     

    Thanks Again.

    Wade


  4. Love the hack. Can hardly wait for the right colors. Think you could change the sound as well?

     

    Would it be possible to move sprites from one 2600 game to another? Adventure could sure use a better dragon like the one in Dragonfire. Or maybe better looking enemies in Sorceror.

     

    How about changing the graphics in Adventure to look like something froom Quest for the Rings?

     

    Good work, all told.

     

     

    You know what you are right, I never thought of it, but all those old games could be changed, I could change that stupid square block into the runing man from dragon fire, and change the dragon too.

     

    I have to admit Adventure was never really my game but this would be a neat hack.

     

    I don't see why not but remember I am a beginer hacker so maybe I am a little off on this?

     

    Wade


  5. I had been using Stella 1.4.1 all this time I decided to update to the newest version Stella 2.2 I think.

     

    After I loaded the new version up, I immediately disliked the new front end! The old was way better but it gets worse when I actually played a game it makes it a tinny window that can not be maximized! My old 1.4.1 always plays full screen just like a TV.

     

    I tried Z26 too because I saw many like that, same thing tinny screen and the worst part much slower running on my system, so was the newest Stella but Z26 was even more slow.

     

    I believe I'll stick with my old Stella 1.4.1

     

    Now I see why many people don't like emulators, who would like playing games on a tinny screen yuck!

     

    If you have a new version find an old version you will like it much better. :thumbsup:

     

    Wade

     

    Umm, did you read the instructions? :ponder:

     

    Mitch

     

    Thanks Mitch I actually did get Z26 running pretty well nice full screen with a choice to look like TV or not that is cool too. The colors seem off, like for my and Neo's Mad Max the desert color I chose looks a little green.

     

    On Stella that is more of a desert color.

     

    With the new Stella I can't get that to run anywhere close to as fast as old Stella.

    but on the plus side I could see my munchkin hack of 8k Pac man one frame at a time in the death sequence!

     

    So I fixed that a little at least.

     

    It still is messed up I found Nukey programmed the death of Pac man to share the graphics for up this makes it impossible to change those 3 frames.

     

    Also I was looking for the manual in a text note not html so it took me a bit to find as old Stella uses the text doc for a manual, nice html manual I like that at lest.

     

    Wade


  6. Hello Nukey you may have noticed in my Cross system hacking post that I am cross system hacking KC Munchkin into 8K Pac Man.

     

    I have hit a wall with the death sequence I can't quite figure out how you did that and the order, which sprites you used. I found some but the death is still a cross between Pac Man and KC Munchkin. Also I can not find the colors, I tried your disassembly you posted but that seems like you made a lot of changes to the finished version moved very many things around., so I could not use that. I tried Distella but since it is 8K it did not work.

     

    Your help would be greatly appreciated. :D

     

    Thank you,

    Wade

     

    PS I know this is your hack 8K Pac Man so I really want to do you justice and make that as good as I can, maybe even with some help to get it really good.


  7. I had been using Stella 1.4.1 all this time I decided to update to the newest version Stella 2.2 I think.

     

    After I loaded the new version up, I immediately disliked the new front end! The old was way better but it gets worse when I actually played a game it makes it a tinny window that can not be maximized! My old 1.4.1 always plays full screen just like a TV.

     

    I tried Z26 too because I saw many like that, same thing tinny screen and the worst part much slower running on my system, so was the newest Stella but Z26 was even more slow.

     

    I believe I'll stick with my old Stella 1.4.1

     

    Now I see why many people don't like emulators, who would like playing games on a tinny screen yuck!

     

    If you have a new version find an old version you will like it much better. :thumbsup:

     

    Wade


  8. I like the headless guy better. :D

     

    Cool, I threw this together in a matter of minutes but this game is only 2k, so much could be done with it, like adding the HALLOWEEN THEME, but as of yet I am not that talented but if would be cool.

     

    Also the graphics are hard to alter but cool "Halloween" graphics could also be added by a more talented hacker.

     

    I often wondered if bowling could be changed into an 8K game!

     

    I'll bet Nukey could do it, it would be cool! :cool:

     

    Maybe the ball on this could be turned to a pumpkin?

     

    Wade


  9. Wow I love the manual the art work is great so is the story everything is perfect!

     

    The hit indicator I like Red best, that was what I originally wanted but now seeing the colors I still like Red best although your Yellow choice looks pretty good too it matchs Mad Max at the bottom of the screen.

     

    Can you find the hit adding bit and start it at 2 instead of zero? then it would be only four trucks hit and game over.

    The only thing is if you started it at two I have to wonder if it would try to display you hit two trucks from the start?

     

    Everything looks really great I can't wait to try out the newest version after I down load it. :cool:

     

    Wade


  10. What I have so far,

     

    Here is what I have so far, I am trying hard to do Nukey's Pac Hack justice.

     

    The death sequence is messed up I can not find parts of the death sequence and the correct order but it does have much of the KC Munchkin death sequence in it.

     

    The monsters now tilt their heads down or back as the go up or down exactly like in KC munchkin (that is something I forgot about with my other munchkin hacks.

     

    Munchkin has that familiar hexagon shape but I was surprised to see how it is achieved what looks uniform to our eyes in play really is not in pixels, that is how it was as big as Pac man but had the hex shape.

     

    every thing is exactly copied bit for bit from KC Munchkin.

     

    because Pac Man uses three frames for animation instead of two, and using two for full open mouth looks like it slows down the eating, I made middle part way open mouth to put between, this never existed in KC Munchkin but looks good and smoothes the open close sequence.

     

    I can't yet find the colors or the proper dying sequence but enjoy what I achieved so far.

     

    Wade

    Munchkin__8K_Pac_hack_wc_7_17_06_WIP.bin


  11. Nah...I haven't really been getting all the labelling done and such. Just picking at it for the hell of it. Current problem is trying to get the sound routine to read more than 4 notes without pausing for a long stretch (that part of the code is currently commented out, since I can't figure out where that delay is coming from).

     

    Current things fixed:

    The eyes are now always white, and the copyright notice has been changed into a logo.

     

    And yeah, RORG's are being used. Much easier than trying to keep track of things in seperate assemblies. Here's the current one so far, and the current binary...sure wish that Edit was enabled :P

     

     

    .byte $28 ; |XXXXXX | $FF2B Clyde

    .byte $38 ; |XXX XX | $FF2C Blinky

    .byte $88 ; |XX XXX | $FF2D Inky

    .byte $58 ; |XX XX | $FF2E Pinky

    .byte $84 ; | XXXX X | $FF2F blue color

    .byte $0E ; | X XX X | $FF30 flash color

    .byte $1A ; |XXXXX XX| $FF31 pacman color

     

     

    That was in the source code this is what I found.

     

    0f2b |X XX |

    0f2c | XX X |

    0f2d | X X XX |

    0f2e | XX X |

    0f2f | XX X X |

    0f30 | X X X |

    0f31 | X X X |

     

    totally different and it seems nothing to do with color since I tried changing them.

    Did you move the colors in finished 8k pac man?

     

    Wade


  12. I just discovered using two Bit Hackers side by side I can cross system hack, I was experimenting on transferring the graphics the real Odessy II KC Munchkin over to Nukey's 8K Pac-Man, so bit by bit I copied over, it would be nice if a program was made to cut and paste also preview spirites.

     

    Well if all you need is a hacking tool with support for editing/copying/pasting/converting graphics, you could try Tile Molester. Just select the Atari2600 ROM you wish to edit, and then select "1 bpp linear" on the "view->codec" menu, and, in "view->blocksize->custom", select columns = 1.

     

    BTW, can't wait to see what you have achieved! ;)

     

     

    Wow thanks,

     

    It looks complex but worth trying.

     

    Wade


  13. quote name='usinoh' date='Wed Jul 12, 2006 10:43 AM' post='1100480']

    You guys have done a great job with this HACK! The Graphics, the colors, the concept are all amazing. NEO if you do a cart release count me in :)

     

     

    Thank you so much, Since all of you are being so good to Neo and I, I decided to give a history of the hack up to Neo coming in on the project.

     

    It all started actually when I saw Neo's awesome hack Dragonsfire, it made me think of Fast Food in ways I never thought before. So I use to make Death Race games for my C 64 similar to the arcade game Death Race 2000 but their scrolling sideways or top down, so it never had the first person view the arcade game later turned into the arcade game turbo had. After playing dragonsfire I started thinking what if the mouth was a car and the food people. So I did my post on here about making Death Race 2000 which someone pointed out kindly to me Neo did that hack and did an excellent job on it. Also I thought the people would be coming at the car at different rates of speed so that concept was trashed almost as soon as I thought of it. Then I thought Mad Max everyone could be on motor cycles and the purple pickles would be great as trucks! So it was official I was to do Mad Max.

    I began the hack from some of the things I found earlier trying to get color for the Fat Albert Hack, (which wasn't my hack only the color was). Then I kept poking around in bit hacker to find all the colors and I even found a bit to change the score to look cool with all zeros showing! I changed the score color and the background was in sections I was surprised to find but I changed all those colors. I made the car and had quite a hard time because of the 6 frames of animation in fast food I needed the car to stay still not jump up and down like the lips in fast food, I made the motor cycles that took a while to get them looking good with the limitation of space being only 8 bits across at one point they even looked like old touring motorcycles I was determined to get them looking like the choppers in the movie after four designs I knew I hit it and kept them. The car was originally thinner I found out the pixels stretch a little on screen so I built up the car to it's present state, the truck I was making similar to Activisions Chopper command trucks but with black tires and green trucks. The motor cycles were all silver with black tires and flesh colored heads on the riders. The hardest screens I worked on were the intermission and ending screens oh how I wished I could do like neo did for Dragons fire but I really worked hard to get just some words on like wreaked and dead and changed you're getting fatter to you're getting Madder. that seems simple but it is not the 2600 handles graphics like that weird I can't even explain because I don't understand. Well after working on getting the car shaking to a minimum I could not get it out entirely I was done and uploaded it.

    Neo downloaded it and must have fell in love with it because next I get a message he made some changes I am free to use He was going to take no credit, I would not have that I loved his changes so much he changed the trucks to looks much better and made the car stop shaking and made the tires animate something I forgot to do as I was just trying to get the car to stop shaking! LOL

    He made different colors for the bikes something I was tossing around trying but never did because I wanted the dark look of the movies cycles. But when I saw the colors it was an improvement, because it broke up the game and gave variety to it were as before it was very much almost like mono tone with all the cycles silver and the black car the only other color were the green trucks, and of course my back ground desert color choice.

    So I said No I want to give Neo the credit he deserves and was and still am honored to have him working on Mad Max. he has made a lot of improvements since then it has come a long way, it is an honor to be a student at hacking and have a master hacker recognize I have something really good and worth perfecting.

    I thought it was good as I up loaded it and found out it can be so much more, I am learning so much as a hacker and really appreciate everyone's help very much.

     

    Neo can tell you the rest of the history if he pleases from where he took over for me. :D

     

    Wade


  14. I just discovered using two Bit Hackers side by side I can cross system hack, I was experimenting on transferring the graphics the real Odessy II KC Munchkin over to Nukey's 8K Pac-Man, so bit by bit I copied over, it would be nice if a program was made to cut and paste also preview spirites.

     

    It looks neat seeing the actual original spirites transferred.

     

    Small problem Pac Man has three frames of animation kC Munchkin has two, so I chose to make two with the open mouth which makes the animation slower, the only other option would be to "make" an in between animation myself, then KC Munchkin would have three just like Pac Man.

     

    I have up and right looking perfectly but down and left are a little messed up slightly, I can't find the problem yet.

     

    Here is how I did it, I opened Bit Hacker for O2 KC Munchkin ROM, then I opened another Bit Hacker for 8K Pac Man. I imagine any 8bit graphics from any ROM for any system can be transferred over to VCS hacks, that would mean Coleco vision graphics should be able to be ported over to VCS.

     

    Oh no ROM I am just goofing around seeing what can be done, if it turns out well then I will upload it.

     

    Wade


  15. Hi:

     

    I actually worked on a 'Ms. Pac-Man Plus' hack for the arcade (with Dave Widel - he did most of the work, I changed the graphics and added the incremented point value table for the 3200 point monster) It basically is now Ms. Pac-Man, with the exact same differences that Pac-Man Plus did to Pac-Man (I even changed the maze colors as well). :) I've never seen it in the arcades that way...

     

    Nukey, there is one issue with Ms. Hack - it doesn't work for me on the real thing! (a 7800). I get the title screen, and then it just goes black. :(

     

    BTW, I absolutely *love* what you did to get muticolored sprites, they look SOOOO good now. What is it every other frame you display one shape, and then the other in the alternating frame? What a great idea - you are a genius!

     

    Bob

     

    I agree with you Bob, Nukey is a genius at the Atari VCS, I looked at Ms. Hackem with a red bow, and couldn't believe my eyes, I was feeling like how did he do this that is suppose to be impossible to have a red bow her entire top of her head should be red how did he do that!!!?

    Now I know how he did it, wow Nukey showing over and over again he doesn't know the word impossible he will find a way if it can be done, Amazing!!!!

     

    Wade


  16.  

    Wow Neo I like the new update, you have taken my hack farther than I ever thought the new score I love too! This has really become your hack now with all your changes.

     

     

    Excellent job!

     

    Thanks I like it it is still WIP yet?? Wow can't wait to see what you think of next.

    I love the new Wreaked screen, the helicopter friend comes in to save the day wreaked but not yet dead I like that! :D

     

    Oh one thing the counter for the trucks six does seem pushing it, if that could be set to start counting at 2 it would be 4 crashes and you are done.

     

    Can you change that?

     

    You didn't use my tire rotation idea though I thought that was good the tires actually looked like they were rotating.

     

    I thought you would use that.

     

    Wade

     

    I still have a few more changes that I want to make.

     

    Change the Truck Hit indicator to a different color.

    Tweak the Game Over/Crash Screens.

    Tweak the bike colors.

    Design a new Label

    Write an instruction manual

     

    I will see if I can find the hit indicator and reduce the number.

     

    As for the tire rotation, I just prefer the simpler version. I can have a cart and instruction manual of the game sent to you when we are finished. Your version can be different from mine.

     

    Yes that was a big one for me, I wanted so bad to have the truck indicator be red like that wasn't a good idea to hit hat truck! LOL

     

    I tried hard to find it I couldn't find it.

    Do you like what I did with the score with the 0's I think it gives it a more classic look having the 0's show across plus it motivates you on wards saying you want to reach the next digit and the next and so on.

    I found that just poking around in bit hacker.

    What I saw all zero's I knew that was cool and decided to keep it.

     

    Wow I would love a cartridge, to think something I started and inspired plus still much of my hack in place like the car and cycles and colors it is exciting to think of seeing that on a cartridge.

     

    Maybe the manual could say something like Started and inspired by Wade Casaldi Finished and perfected by Neo.

     

    I am glad you agree on the hit counter 6 is a lot feels like a beginner level, 4 seems good more like an arcade game.

     

    I am very happy with the results so far.

    Also all the new truck designs I keep seeing from you wow you keep getting ideas!

     

    excellent work! :cool:

     

     

    Wade


  17. This looks really cool, and is a game license I was always surprised never made it to being published back in the day. I know *every* kid I knew wanted some sort of car-wars/autoduel/Mad Max sort of game, and really other than the CFRP "Autoduel", which was somewhat disappointing, there wasn't a lot that came out. There is that 7800 title that kind of catches the spirit... but somehow still misses.

     

    So... a couple of purist observations.

     

    Humungous was from Mad Max II, the Road Warrior. So were the buggies. Mad Max, the original, did not have Buggies.

     

    But there WERE still other cars and car chases in Mad Max. In fact, Max chasing down the Night Rider at the beginning is the start of his conflict with The Toe Cutter and their motorcycle gang.

     

    Max is actually a police officer throughout the first movie, until his wife is run down by the Toecutter's gang, at which point he becomes Mad Max, which coincides with the decline of the modern western society and civilization as we know it.

     

    Why *hasn't* any big company ever licensed this title? This would work GREAT around the GTA engine.

     

     

    I was thinking more of Mad Max II:The Road Warrior when I was working on this. Before Max meets up with the Refinery People. I forget if they had a name. I still don't know why someone hasn't made a real Mad Max game. Cars, Guns, Explosions, and Razor-bladed Boomerangs!! What's not to love??

     

    Greetings from The Humungus! The Lord Humungus! The Warrior of the Wasteland! The Ayatollah of Rock and Rolla!

     

     

    Yes I agree we were thinking alike, I have only saw the original Max Max movie a few time Road Warrior I saw much more times, beyond Thunder Dome I saw most because for a long while every time you turned around it was on TV I think because of Tina Turner.

     

    I could have swore his wife and kid getting ran over was at the beginning of Mad Max, my mistake it was the start of Road Warrior where he is driving into the forbidden zone I believe it was? That was what drove Max Insain Mad to go after those guys.

     

    I remember the crazy guy with the mo hawk, I even remember him flying flipping through the air because his motorcycle hit something with him on it.

     

    Wade


  18. Here is a small update.

     

    Game Play

     

    post-3832-1152466854_thumb.jpg

     

    Intermission

     

    post-3832-1152466844_thumb.jpg

     

    Game Over Screen

     

    post-3832-1152466888_thumb.jpg

     

    Latest BIN:

    Mad_Max_WIP_V2.bin

     

    Wow Neo I like the new update, you have taken my hack farther than I ever thought the new score I love too! This has really become your hack now with all your changes.

     

     

    Excellent job!

     

    Thanks I like it it is still WIP yet?? Wow can't wait to see what you think of next.

    I love the new Wreaked screen, the helicopter friend comes in to save the day wreaked but not yet dead I like that! :D

     

    Oh one thing the counter for the trucks six does seem pushing it, if that could be set to start counting at 2 it would be 4 crashes and you are done.

     

    Can you change that?

     

    You didn't use my tire rotation idea though I thought that was good the tires actually looked like they were rotating.

     

    I thought you would use that.

     

    Wade


  19. New I am working on and have done, not up loaded yet.

     

    cherries replace flame thrower and strawberries Saturn, it is getting there!

     

    I'll upload it soon after more it done, but this is what I am working on so far.

     

    Wade

     

    I have the new update if Atari Age actually lets me upload it, man I wish they would update the server!

     

    The bonuses in order

    Cherries

    Strawberry

    Raspberry

    Apple

    Long Red Pepper

    Short Chile Pepper

     

    Enjoy, oh and I'll be doing the same for Hot Munchkin soon.

     

    Wade

     

     

    Hot Munchkin with same updates to bonuses.

     

    Enjoy

     

    Wade

    Hot_Munchkin__Alien_Hack_wc_7_9_06_.bin


  20. New I am working on and have done, not up loaded yet.

     

    cherries replace flame thrower and strawberries Saturn, it is getting there!

     

    I'll upload it soon after more it done, but this is what I am working on so far.

     

    Wade

     

    I have the new update if Atari Age actually lets me upload it, man I wish they would update the server!

     

    The bonuses in order

    Cherries

    Strawberry

    Raspberry

    Apple

    Long Red Pepper

    Short Chile Pepper

     

    Enjoy, oh and I'll be doing the same for Hot Munchkin soon.

     

    Wade

    Hot_Pac__em__Alien_Hack_wc_7_9_06_.bin


  21. New updates for color, everything looks really nice thanks to Nukey! :D

     

    I do have to say one thing though about the objects I was going to replace with fruits and vegetables.

     

    The game is made so each object can only be 3 bits high by 8 wide!!!! :sad:

     

    Well I'll see what I can do being so limited detail like I like may be very hard to come by for the bonus objects.

     

    Since there is only one color for the bonus objects I was going to use Red have some cherries a strawberry, a raspberry, a apple, a tomato, a red bell pepper and Chile pepper.

     

    All Red foods since that would be the one color choice I would make, I thought of green but then we get into peas and celery asparagus hard stuff to draw!

     

    Here are my newest, I was not going to release these until the bonus objects were done but I may not be able to do much with that anyway.

     

    Wade

    Hot_Pac__em__Alien_Hack_wc_7_6_06_.bin

    Hot_Munchkin__Alien_Hack_wc_7_6_06_.bin


  22. Ok this is very early but you can see where I am going with this.

     

    it still has a lot of my Hot Munchkin graphics in it that I am converting over.

     

    the bad guys I may yet change their shape.

     

    I am trying to see if I can make the make shift colors too.

     

    Here you can check out what I have so far.

     

    Astro Man in Psychedelic Land.

     

    Wade

    Astro_test.bin


  23. I have been working on Astro Man, and it is coming along well, Astro Man changes through all the colors so does the enemies, the maze walls all move and the dots move all over the place.

     

    It is looking cool makes me feel like I should have theme music to start it, maybe Images of Match Stick Men or Are You Experienced.

     

    Very colorful and moving, like being in the Astral Plane.

     

    Nothing seems solid everything moves and changes color.

     

    Astro Man in Psychedelic World.

     

    Coming soon, This Alien Hack actually is harder to play than any other graphics hack of Alien because some times the the one ghost goes invisible sometimes Astro Man goes invisible.

     

    With the dots shifting all over you have an idea of where the dots are that you missed but never an exact location.

     

    It will be one strange mind blowing experience of a game.

     

    It already is but I need work on it more.

     

    Wade

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