Paolo
Members-
Content Count
908 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Paolo
-
DarkLord is absolutely right! (Hey, how it comes this week I am only in me-too'er threads? )
-
Ooooh, e "me-too"'er thread! Me too! :-)
-
little OT question: I can't seem to switch to the mobile skin "by force". Is there a specific URL to type? I'd really like to see it on Highwire and NetSurf (I already see it on my iPhone)
-
Ok, folks. I just read through the whole 3 pages thread, and I can't believe it: *nobody* asked if it's going to work on an Atari browser! And I am not kidding. I can browse AA with Highwire (a little), and while using NetSurf the website is "usable" enough. I imagine that the mobile skins will be a blast for the older machines. Or will these skins be chocked with javascript and other newfangled webtechnology?
-
I made the savegame experience the hard way: after playing a whole night, saving every time and resuming without a problem, I discovered that everything was fine *until* you turned your jag off!
-
New Atari compatible computer FireBee in series production
Paolo replied to Mathias's topic in Atari ST/TT/Falcon Computers
No, it doesn't. It just has got a comb connector, that might be used in future with other devices, but it is a stand-alone board, and you can fit wherever you like. If I remember correctly, there are already a few "casing" projects. -
Sorry to add spam, but I can't believe that in 5 pages of thread you got it all wrong! You can't release something nowadays and expect people takes you seriously unless it needs 3D glasses! edit: By the way: keep up the good job!
-
Halo for the 2600 Released at CGE! Download the game here!
Paolo replied to Albert's topic in Atari 2600
well, I *had* to chime in just to say "WOW"! -
I remember, long ago, posting about hover strike and its framerate, and I noticed that it is *not* the framerate per se, but the "turning speed" that is really bad. If you notice it, when you go on a straight line it is smooooth, but as soon as you touch the d-pad, it jump-rotates in 10 degrees steps, that ruins the smoothness :-(
-
wow, guys! I remember all of that. I even remember that post from Greg after Al's invite... hehe GoatDan and AVC-Dan... remember that, too. By the way, I was Paolo there, as well. You know, when you are not british/american/german/french, you can use your own name almost everywhere :-)
-
Atari ST Software/Desktop Questions
Paolo replied to Tempest's topic in Atari ST/TT/Falcon Computers
Sorry if I reply with a non-reply, but I wanted to tell you that the blip is extremely easy to stop (IIRC starting off with the CPX upto a ton of utilities). But, really, ifyou turn it off, how will you know when you have jammed keys (blip,... blip,... blipblipblipblipblip)? hehe! -
still, it is nice that some of us keep patrolling WP every now and then in search for misinformation.
-
So, it is pretty safe to say that arcades were 'safe and fun places' until the mid 80s in the US and UK. Since in Italy things started later (as usual) I think that the golden age ended in the late 80s. Of course, I don't mean that horror storied didn't happen before that, only talked about the environment in general.
-
On the girlfriend-sex part of your story, though, shame on you. As the old saying goes (at least here in Italy), Ogni lasciata è persa (each one left is one lost) :-)
-
I'd like to know the timeframe of those stories, since I thonk that in the beginnings of the Arcade era, it was way better than that. I noticed these kind of bad attendance only when I was grown up.
-
Hehe, what's that, a rep points fest?
-
Ok, guys. This is an old favourite I played often while going to high school, when I was a little early for the bell, and went with a friend of mine to a very little arcade near school (they had some three-four machines, not uncommon at the time; now get off my lawn!). Gameplay is like vanguard, but your spaceship has got a front cannon and a drop-bomb. Scrolling is at a fixed pace and you can move your ship up, down, forward and (a little) backwards. Enemy missiles fire from the bottom straight up, and you have the chance to destroy fuel tanks as well. Your choice of time is important, particularly in the quasi-vertical moments, in order to avoid walls. Since I never played it again, my memory is fading a little, so I can't remember much more than this. And by the way, Get Off My Lawn!
-
Ok, I messed a little with those rep points, but I managed to 1UP both of you
-
Wow, guys! I was sure you could solve it, but you scare me! Thank you very much. You made my day. About rep points, were you just kidding or there actually is a rep system here at AA and I never knew about it?
-
First off, no search gave me results, but that's because I have few key elements. But I know you'll spot it :-) in this space game, you control a ship in a Galaha-style vertical shooter. The fun was that when you successfully completed a stage you could merge your first single cannon ship with a bigger two cannon ship. You could even add a third ship for full fire power. However, if you failed the docking, you lost one ship. Help!
-
While experimentig as described earlier, I just bought a cheap-o steering wheel for PC having a couple of springs for a self-centering motion. This way I just connected the potentiometer to the shaft of the steering wheel.
-
YYYEEEEEEEAAAAAHHHH!!! It is oh-so-many years I am working on a stuff like this, but only trying to do it in the electro-mechanical domain, with little or no luck. I am replying without even trying to read the program. but tell me: I remember that I noticed I needed two parameters to control: * frequency of "click" * duration of button-down. I managed to set a potentiometer that controlled the duration of button-down, in order to calibrate, and then connected the frequency potentiometer to a steering wheel. Did you take in account these two parameters as well?
-
That Cart+CD would be a really cool idea. I'd like to have one of those carts, though. Just think that I don't have DOOM at all! It is one of those games I never went really into.
-
Also, if you look around the forum, you'll find that some of us already did it by ourselves, and explained a few things.
