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Paolo

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Posts posted by Paolo


  1. Ok, folks. I just read through the whole 3 pages thread, and I can't believe it: *nobody* asked if it's going to work on an Atari browser!

    And I am not kidding.

    I can browse AA with Highwire (a little), and while using NetSurf the website is "usable" enough.

    I imagine that the mobile skins will be a blast for the older machines. Or will these skins be chocked with javascript and other newfangled webtechnology? ;-)


  2. I remember, long ago, posting about hover strike and its framerate, and I noticed that it is *not* the framerate per se, but the "turning speed" that is really bad. If you notice it, when you go on a straight line it is smooooth, but as soon as you touch the d-pad, it jump-rotates in 10 degrees steps, that ruins the smoothness :-(

    • Like 1

  3. wow, guys! I remember all of that. I even remember that post from Greg after Al's invite...

     

    hehe GoatDan and AVC-Dan... remember that, too.

     

    By the way, I was Paolo there, as well.

     

    You know, when you are not british/american/german/french, you can use your own name almost everywhere :-)


  4. So, it is pretty safe to say that arcades were 'safe and fun places' until the mid 80s in the US and UK.

    Since in Italy things started later (as usual) I think that the golden age ended in the late 80s.

     

    Of course, I don't mean that horror storied didn't happen before that, only talked about the environment in general.


  5. Ok, guys. This is an old favourite I played often while going to high school, when I was a little early for the bell, and went with a friend of mine to a very little arcade near school (they had some three-four machines, not uncommon at the time; now get off my lawn!).

     

    Gameplay is like vanguard, but your spaceship has got a front cannon and a drop-bomb.

    Scrolling is at a fixed pace and you can move your ship up, down, forward and (a little) backwards.

    Enemy missiles fire from the bottom straight up, and you have the chance to destroy fuel tanks as well. Your choice of time is important, particularly in the quasi-vertical moments, in order to avoid walls.

     

    Since I never played it again, my memory is fading a little, so I can't remember much more than this.

     

    And by the way,

    Get Off My Lawn!

    • Like 2

  6. First off, no search gave me results, but that's because I have few key elements.

    But I know you'll spot it :-)

     

    in this space game, you control a ship in a Galaha-style vertical shooter. The fun was that when you successfully completed a stage you could merge your first single cannon ship with a bigger two cannon ship. You could even add a third ship for full fire power. However, if you failed the docking, you lost one ship.

    Help!

    • Like 3

  7. YYYEEEEEEEAAAAAHHHH!!!

    It is oh-so-many years I am working on a stuff like this, but only trying to do it in the electro-mechanical domain, with little or no luck.

    I am replying without even trying to read the program. but tell me:

    I remember that I noticed I needed two parameters to control:

    * frequency of "click"

    * duration of button-down.

     

    I managed to set a potentiometer that controlled the duration of button-down, in order to calibrate, and then connected the frequency potentiometer to a steering wheel.

     

    Did you take in account these two parameters as well?


  8.  

    ... I don't really want to modify the case of my Jaguar to put my own socket there. ...

     

    Sorry if I misleaded you, but you don't have to modify *anything* in order to make your own cable: I just had to cut a very long 'comb' connector I had and solder wires appropriately on it; then I just plugged the thing into the Jag rear connector.

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