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udisi

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Everything posted by udisi

  1. They might be sitting back enjoying this. Just think. A buyer wanting to save money looks on ebay and buys a brand new copy of the game for less than retail. They get it and it does not work. It might be the last time they buy a game on eBay period as even the new games don't work. The Hong Kong sellers aren't really competing with the new retailers they are competing with the used sellers. In 99% of the cases on eBay Nintendo makes no money on ebay sales. Bootleg new or legit used it is all the same to Nintendo. I doubt that. Nintendo knows as well as you and I that the average consumer has no knowledge of bootlegs. If the product doesn't work, the average consumer is more likely to blame Nintendo, rather than think that the game was a fake. Boootlegs probably hurt nintendo's image far great than and increase in new sales they'd get from an educated consumer.
  2. I don't know where they got the grey and gold repro prices. As I stated before, if they are grey or gold repros, they're probably retrozone guts, with a custom case job. I can only assume some people may be doing that type of custom service and charging $70-125. NWC 90 The link above is for a CIB repro for $55, and I'd say that's about as cheap at that can be done. I'm sure gamereproductions.com would have made NWC repros if the mapper could be hacked. The guy who runs it, has quite a few famicom/pirate hacked mapper repros.
  3. well they cost $55 not $100, but I got your PM, PM me you email and I'll send you the rom I have and if you can try if you want.
  4. The binary for NWC can be hacked to run on a more standard board, you just wouldn't have the options to change the timing settings for each game, which in my opinion isn't that big of a deal seeing as the difference in price. Others have done this in the past. It's pretty much just getting mapper 106 hacked to mapper 4 which is pretty much the standard for hacking nes games to work on commonly avalible boards. But yes retrozone is using a custom PCB made by bunnyboy for their NWC carts and a very, very nice design it is. Way the hell out of my league for sure. Well, I do have a rom dump that works on my powerpak.(single time limit) I didn't make the dump myself, so not sure if the powerpak supports 106, or if it's hacked, or since bunnyboy made the powerpak, maybe it supports his custom mapper. I know some people have made some realistic looking gold and grey repros, but they were all done by buying the original none dip switch retrozone NWC, and then modifying a standard nes case, and adding non-working dip switched and a fake background of the original circuit board. I think one person may have made one with the dip switch version, but doesn't look as realistic since the switches are different. It's quite a task, as if I remember correctly, bunnyboy, made the boards, so they wouldn't fit inside standard NES cases without modification to cut down on scammers. I owned a genuine NWC, and the board is pretty damn unique. You make be able to hack the binary, but honestly, I think you're just as good just buying the repro from retrozone.
  5. who makes NWC repros besides retrozone? It takes a special board, that retrozone had made custom. If someone if making grey or gold repros, I'd venture to bet that they're buying retrozone repros, then doing a big mod job to get the boards to fit in standard NES cases.
  6. this looks like that collection that was posted all together with the big BIN a few weeks ago. It is some great INTV stuff.
  7. yeah, I remember. I think basic pong is one of the first games most people try. It tool me about 2 days of going through asm tutorials to grasp it, and about 5 more days to make a basic pong game. There's soooo much more the system can do though, and I wanted to try some more things, so I took basic pong and just added to it. Things like the custom character attributes, power-ups. Alos most demo pong games just have the playfield, and I went ahead and added a title screen, and more informational screens. I made the one player more of an championship mode, where you win your way though the 8 characters to reach the champion, etc. After, all that, I wanted to add music(most demos are silent, or use a few sounds). A lot of programmers have gone to using tracker based NSF music due to the simplicity of adding it, but doing that makes it impossible to have sound effects AND music, unless you wanna hack the tracker NSF code, so I've been going the custom music engine route, so that I can have both while preserving prg space. I can also use the engine in my other planned games. I really hadn't done anything with palette swapping or animation, so I took a few days and made the animated final stage and champion screen. Most recently I did the splash page, which used some more advanced trickery. I used my basic sound engine so far, but the soundtrack sounds are much more complicated, requiring envelopes and mid song tempo changes which the engine just isn't capable of yet. Right now, I'm trying to squeeze all the character graphics into the character select screen, and I'm trying to go back and re-write some routines to make the game more efficent. I'm pushing the limits of the NROM mapper I'm using with 32k PRG and 8K Graphics, I need to save prg space to have for the song data, and to tighten up some gameplay features. I know this post is a story book, but there's just so much I've learned from this game already. It amazed me hom much a game like pong can help with doing other games.
  8. Just wondering if anyone here is interested in NES homebrew. I started messing around with NES programming about 2 months ago. I knew nothing about NES architecture or ASM, but I've been working on a Battle Pong game, and I'm starting to get close to done. Really just finishing up some graphics and adding the soundtrack(music engine isn't done yet), and a few gameplay tweaks left. The Game itself I think is really fun 2P, the One player is ok, but needs some AI work yet. I thought I'd post it here if anyone wanted to see something NES related in progress. The Game is called NA Battleball, It's a themed battle pong game with a Nintendo AGE theme, the characters are all forum members there. If people are interested in see more, I'll update the builds here too. The Game should work fine in the popular Nes emulators, and works on the nes flash powerpak(so also probably on real hardware) This site wouldn't let me upload a .NES file, so I've provided a link to the download on NA Almost forgot... the build here has the 1P mode set to a very easy match 8 with the 4th player, because match 9 is the final boss, and I wanted to be able to test some animation in the final match. The final match is more challenging. If you beat the final boss, you can see the champion screen. Much more fun if you can find a person to play 2P with ^^ NA Battleball 2-3
  9. that's the reproduction release. I think the case for it was just added though
  10. udisi

    *Sigh*

    read the questions, someone already offered him 2k for them. They're in super nice shape, but damn I wouldn't drop 4k on O1 games either
  11. Did Wonder have a box for one? That's the only reason I can see him buying it. Maybe piece together one with docs and box. I agree that $3625 seems a bit high for this. I would have said that would be about right on if it this auction had the docs. I understand that most of you look at this as a production box with just a sticker on it, but it is most likely a rare original box with a sticker on it. Still think 1500-2k would have been fair for this. I understand the box may be easy to fake, but then again so are most boxes.
  12. CC65 and asm6 both work well. I personally like NESASM3 too. NESASM gets a bad rap for some syntax, but I haven't had any problems with it yet. NBASIC either wasn't very good, or the people using it didn't program it correctly as the games made with it don't work well on real hardware. I still think it's probably be possible to write a basic language/compiler for nes, but I haven't seen it done well yet. As for mappers, for most simple games you're only gonna ever use 1 or 2 different mappers, and if you're gonna make something that needs a different mapper, you'll be good enough to figure out the one you need. There are resources out there that document the different mappers. Also the nes homebrew scene has really started to pick up steam in the past year or 2. Google D Pad Hero. it's pretty damn good. Battle Kid: Fortress of Peril is looking great too(seems like a hard megaman/metroidish type platformer)
  13. try this link to a nintendoage thread. http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=7155 there's a few tutorials in order there. This is where I learned the basics to Nes programing. FCEUltra is a better emulator to use in testing, there's even extensions that add debuggers that let you look at specifics as they run. To answer you other questions, to run NESASM, you have to have a batch file that has the command line the same as the .asm file you're writing.(not nessassarily the same name of the batch file itself. you can edit the batch file by right clicking on it and selecting edit. depending on your system it will ask you if you want to "run" it. say yes and notepad will open and show the text of the batch file. it's real simple like this NESASM3 battleball.asm pause just change it to NESASM3 "YOURFILE NAME".asm pause and save. Pretty sure you can just write that line in notepad and save as "yourfilename".bat and you can create a new batch file. all you have to do to compile is have nesasm, the batch file, and the associated .asm files in the same folder and the compiler will run.
  14. Nice auction, the box will still boost the value. I think the cart alone is around $800-$1000 and I see this auction going around $1500 maybe up to 2k. Yes the box is a price doubler. If it had the docs, I say 3k and perhaps more. The sticker and box are nice, but not perfect, you really don't see the box in any condition, so That's why I say $1500-$2000.
  15. Told you this would be crazy. I was thinking it would be around Video Life price, so 5.6k doesn't surprise me. This box is retarded hard, and this one was minty looking.
  16. people still do it though, people who use ebay a lot and compete with the same people a lot can still tell who is who.
  17. This will end insanely high. It's one of the few CIB's that even some big dogs still need. *grabs his popcorn*
  18. The homebrews in there are pricey as hell. yeah not worth 25k , but definitely a sex INTV collection.
  19. my guess is wonder and phantom finally agreed on a price.
  20. well you can get a ballpark figure in your head. What's a dumped Atari prototype go for? Then you can add that this is a 1 of 1 proto? then add how much mystic is with the game. If this were an undumped game, and a 1 of 1, it's price may very well be 6k, but the fact it's been dumped and had repros made, etc, kills the price a bit.
  21. Well I don't really play my Atari much anymore, so I'm gonna offer this up Lasercade was a CIB release at CGE2k7. 100 were made and 10 random ones were a limited red version. They all sold out at the show. This is one of the red ones. I haven't seen this title sell in a long time, so I have little idea what to ask for this so I'm just opening it up to offers on a couple sites. I've played it a few times, it's a pretty neat 3d ish shooting gallery type game.
  22. I was not aware that there ever was an offical nintendo usb adapter. The only ones I ever saw were the Datel ones
  23. 10 of them were RED cause I have one of the red ones.
  24. The seller is an old-timer from Holland, he's a good guy, I have no doubts it's legit. He name is Simon if I recall.
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