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Posts posted by Nognir
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I'd like a boxed copy of it! Thanks

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I really love that game already! I sucked in the beginning but I figured it out how to play.
Will the game speed be increased or do you keep it on that level?
Keep up the good work!
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I hope that there will be a German team. If so, count me in!

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Here are two new additions to the webpage:
the Super Asteroids & Missile Command for Atari Lynx review and a review of Laser Blast for the VCS 2600.
Hope you'll enjoy it!

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Now I also got mine today. I also say thank you!

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OK, so this is my first entry for the level contest. I drew these by hand, but then I thought if I've already got them ready, I might as well scan them and post them here.I've taken a look at the arcade screenshots and tried to create levels that resemble them in some way while keeping true to the limitations of your kernal. The bomb count on each level has been reduced from 24 to 18 since there are also fewer bomb positions than in the arcade (40 instead of 81).
The platforms and walls are represented by lines, and the bombs are represented by circles. Oh, and the first screen contains a crossed-out bomb on the lower left since I initially had 19 bombs in there, but that didn't seem like a good number to me.
nice level designs! But the layout number 14 shouldn't appear in the game IMO

Here comes the lame German insider joke: "I guess Eva Hermann would approve it"...

LOL

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You're welcome

sometimes the colors on my PAL console are a bit weird like brown background and black elevators ^^ That was my only point which I had to "complain"
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Wow seem every body got the game but me^_^;I also haven't received it yet

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but I think you need way more boxes and carts to feed the hunger of the atari community

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OK, so this is my first entry for the level contest. I drew these by hand, but then I thought if I've already got them ready, I might as well scan them and post them here.I've taken a look at the arcade screenshots and tried to create levels that resemble them in some way while keeping true to the limitations of your kernal. The bomb count on each level has been reduced from 24 to 18 since there are also fewer bomb positions than in the arcade (40 instead of 81).
The platforms and walls are represented by lines, and the bombs are represented by circles. Oh, and the first screen contains a crossed-out bomb on the lower left since I initially had 19 bombs in there, but that didn't seem like a good number to me.
nice level designs! But the layout number 14 shouldn't appear in the game IMO

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Got my copy today (Germany). Thank you very much Shawn for your effort on bringing us this 30th Anniversary collection
...can't wait to give it a try back home tonight
Then I think I also got mine today. I will tell you later Shawn. Thanks again!
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Time for another big update!
Here are the links to our new reviews:
Special Thanks goes to Nathan Strum for the contribution of the logo for the Elevators Amiss review!
Also we have some new video in our neXGam TV section:
Super-Cowboy beim Rodeo (VCS 2600)
Defender 2 - Stargate (VCS 2600)
and many more!
just take a look at the whole bunch HERE
So that's enough for now. More updates very soon!

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I will also take one, if i'm not too late

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if you also ship to germany and have one copy available, I would take one!
PM me if you have one left please

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thanks for the detailed description!
I was trying to work it out but I still don't know how to use the pfread command
it isn't very clear in the manual..
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the player0 sprite is:
00011000
00111100
01111110
00111100
00011000
don't know why the forum changes it

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Hey!
I'm fooling around with batari Basic lately, to do something useful.
I tried to do some demo where simply a ball is shooting around on the screen but I don't know how to access the collision detection best.
Already it detects the collision with the upper screen, but then its going wild
here's the code:
main COLUBK = 124 COLUPF = 187 COLUP0 = 86 playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X XXXXXX.......XXXXX........XXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end player0: 011000 111100 %01111110 111100 011000 end t = 1 x = 60 y = 60 player0x = x player0y = y drawscreen goto moveup moveup x = x + t y = y - t - t player0x = x player0y = y if collision(player0,playfield) then goto movedown drawscreen goto moveup movedown x = x + t y = y + t + t player0x = x player0y = y if y > 70 then goto moveup drawscreen goto movedown
I know that this line is disposable:
if y > 70 then goto moveup
but I took it in to let the ball "flip around" at least.
Hope that someone could push me a little in the right direction

Thanks in advance!
Michael
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Also I'm posting my Wii Code here:
0406 7321 0793 5251
my name on the Wii is Tausi, so don't get confused

I will try to add all people in the list tomorrow, should be a lot of work though

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they look really nice!
when can they be ordered?

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Now where's the ROM?
unfortunately I don't own this by myself.. A user in our forum posted this and we got the pictures from him for the article
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I want to inform you guys that we we have a special about P.I.T.S. (Portable Information Training System) online at Planet Atari.
It was a training system for students of the driving school back then to prepare for the theoretical test of the driving licence. Just take a look at the article, I think you won't regret it


Planet Atari Update Thread
in Gaming Publications and Websites
Posted
Now we added a review to one of the greatest classics of the atari system:
Space Invaders