Jump to content

Nognir

Members
  • Content Count

    777
  • Joined

  • Last visited

Posts posted by Nognir


  1. OK, so this is my first entry for the level contest. I drew these by hand, but then I thought if I've already got them ready, I might as well scan them and post them here.

    I've taken a look at the arcade screenshots and tried to create levels that resemble them in some way while keeping true to the limitations of your kernal. The bomb count on each level has been reduced from 24 to 18 since there are also fewer bomb positions than in the arcade (40 instead of 81).

     

    The platforms and walls are represented by lines, and the bombs are represented by circles. Oh, and the first screen contains a crossed-out bomb on the lower left since I initially had 19 bombs in there, but that didn't seem like a good number to me.

     

     

    nice level designs! But the layout number 14 shouldn't appear in the game IMO ;)

     

    Here comes the lame German insider joke: "I guess Eva Hermann would approve it"... :D

     

    LOL :D


  2. OK, so this is my first entry for the level contest. I drew these by hand, but then I thought if I've already got them ready, I might as well scan them and post them here.

    I've taken a look at the arcade screenshots and tried to create levels that resemble them in some way while keeping true to the limitations of your kernal. The bomb count on each level has been reduced from 24 to 18 since there are also fewer bomb positions than in the arcade (40 instead of 81).

     

    The platforms and walls are represented by lines, and the bombs are represented by circles. Oh, and the first screen contains a crossed-out bomb on the lower left since I initially had 19 bombs in there, but that didn't seem like a good number to me.

     

     

    nice level designs! But the layout number 14 shouldn't appear in the game IMO ;)


  3. Time for another big update!

     

    Here are the links to our new reviews:

    Pac Land

    Elevators Amiss

     

    Special Thanks goes to Nathan Strum for the contribution of the logo for the Elevators Amiss review!

     

    Also we have some new video in our neXGam TV section:

     

    World Tour Racing (Jaguar CD)

    Jagmind (Jaguar CD)

    Super-Cowboy beim Rodeo (VCS 2600)

    Defender 2 - Stargate (VCS 2600)

    Yar's Revenge (VCS 2600)

    Polaris (VCS 2600)

     

    and many more!

     

    just take a look at the whole bunch HERE

     

     

    So that's enough for now. More updates very soon! :)


  4. Hey!

     

    I'm fooling around with batari Basic lately, to do something useful.

     

    I tried to do some demo where simply a ball is shooting around on the screen but I don't know how to access the collision detection best.

     

    Already it detects the collision with the upper screen, but then its going wild

     

    here's the code:

     

    main
    COLUBK = 124
    COLUPF = 187
    COLUP0 = 86
    
     playfield:
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
     X..............................X
     X..............................X
     X..............................X
     X..............................X
     X..............................X
     X..............................X
     X..............................X
     X..............................X
     XXXXXX.......XXXXX........XXXXXX
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    end
    
     player0:
    011000
    111100
    %01111110
    111100
    011000
    end
    
     t = 1
     x = 60
     y = 60
    
     player0x = x
     player0y = y
    
     drawscreen
     goto moveup
    
    
    moveup
    
     x = x + t
     y = y - t - t
    
     player0x = x
     player0y = y
    
     if collision(player0,playfield) then goto movedown
    
     drawscreen
     goto moveup
    
    movedown
    
     x = x + t
     y = y + t + t
    
     player0x = x
     player0y = y
    
     if y > 70 then goto moveup
    
     drawscreen
     goto movedown

     

    I know that this line is disposable:

     

     if y > 70 then goto moveup

     

    but I took it in to let the ball "flip around" at least.

     

    Hope that someone could push me a little in the right direction ;)

     

    Thanks in advance!

     

    Michael

×
×
  • Create New...