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Dragnerok X

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Everything posted by Dragnerok X

  1. Not a single store, but............ I have a friend near me who has a whole 2' by 3' by 1' box full of them.....all common though.
  2. You can use a supercharger, cuttle cart, or an a26 cart. If you are like me, though, and want a REAL cart, not some contraption like a supercharger, just go to the Atariage store. They sell the Homebrew supplies you would need. Pick up a 2k/4k PCB and a 4k EPROM, burn the game to the EPROM with an EPROM programmer (also called a burner) and attach it to the board. Then find an old cartridge you aren't using (combat, pacman, E.T.) remove the label, take out the old chip, stick in the new one, put it back together, re-label it and your done.
  3. In case you haven't heard i've been working on a GUI of sorts for the atari 2600 using batari basic. Well I've finally finished it and if you don't like it, i've included the source code. Here's the .zip file with EVERYTHING, .bin file, source, read-me (of course) and even a printable label! Atari_OS_v1.0_F.zip You may be wondering what the F is about. Here's a hint. F>Final. I hope you got that. Enjoy, Dragnerok X
  4. I should try that! Maybe I might be able to sqeeze an extra icon or two out that way. Thx!
  5. Sweet, batari! How'd you get so many sprites on that? Asm?
  6. I have an update to atari OS. Icons! (well one, it's a start) I had to use flickering to achieve this and as of now all it does is reset it, but what do you expect? Oh well Here it is: AtariOs.bin I've even renamed it so you can tell it apart from the other ones. I plan to change the reset icon to something else if you can give me some more ideas that would be great. Until next time, Dragnerok X
  7. The BASIC PROGRAMMING cart is actually quite an impressive piece of work. The 64-byte limit severely constrains its usability, but it does make the 2600 into a computer that is capable of running simple programs. It even offers Codeview-style debugging facilities and moving/resizing windows--innovations that appeared on the 2600 years before appearing on any other microcomputer platform I know of. IMHO, the concept of turning a 2600 into a computer has already been done. A scientific calculator, on the other hand, might be an interesting challenge (back in the day, a scientific-calculator cart might have been practical and useful). I already know it has been done (yes, most notably the basic programming cart and don't forget the compumate) but that isn't keeping me from doing it!
  8. Aha! I seemed to have stumbled upon batari basic .99a! I guess I'm fine then. I'll try and post an update ASAP.
  9. How about using Warren Robinett's Basic? While it may not exactly be practical, it is pretty da?ned impressive. Using the basic programming cart? That's all I've heard he made. Are you saying I should include it in the OS or what. Sorry, i'm kind of new to this.......
  10. ......well I know one way like this......... k = k + 1 if k = 2 then k = k - 2 if k = 0 then player0: %01000100 %01000100 %01111100 %01000100 %01000100 %00101000 %00010000 %00000000 end if k = 1 then player0: ......you get the idea. Does anybody have any other techniques?
  11. Oh! To everyone whose reading this I have a secondary topic on this here. http://www.atariage.com/forums/index.php?s...id=1093380& I also have an updated binary with documentation here. Atari_OS.zip
  12. I'm not even done with it!!! I'm going to an icon or two in the folder and have little programs (one's probably going to be a demo animation) and I'll even stick in a taskbar!
  13. by the way, does anyone know how to display multiple sprites 3-4 (counting players 1 & 2) without flicker?
  14. nice coding! I might try that. That's basically what I wanted. Well as of now though here is my thought process on what i'll do to get this project going/ finish this project up (the OS) *make a taskbar *use flickering or another method to display an additional icon or two in the folder *link the icons to programs (maybe a small demo and a game or something) *test the code *make sure there isn't anything else I want to add (not like there would be any room TO add anything) *clean up my coding *post on atariage well if you, or anyone else has any more ideas i'm open. Thx for your help.
  15. thx for the response. I've been thinking and I *might* have a solution, could be sketchy though. My idea was to have a missle going down the side of the screen corresponding with how much of the screen is drawn and basically go like this: 1 if MissileYposition < 150 then a = 20 2 if MissileYposition > 150 then a = 50 3 COLUBK = a 4 drawscreen what do you think?
  16. I guess I'll have to explain a little more...... What I'm making is sort of a G.U.I. for the atari 2600. Here's the .bin file. Atari_OS_v1.0.bin The problem is that to sort of hide the fact that the "mouse" doesn't go all the way down without looping back to the top (and for eye-candy) I want to include a taskbar of sorts by changing the background color from the user selectable colors (i've already included them using the difficulty switches) to grey and when the "mouse" reaches the "taskbar" i'll tell it to stop moving. Any Ideas on how I could pull this off?
  17. ........Does anybody have even a little hint on how to do this.......or a link?
  18. The first one, this. RRRRRRRR BBBBBBBB RRRRRRRR
  19. Ok, let me rephrase this. What I'm trying to ask is I want one part of the background one color, one part of the background another color. Suggestions would be highly appreciated.
  20. I, right now, am starting to work on a game of sorts. I just can't figure out how to change the background color from one color to another on a particular scanline. Any ideas?
  21. I'm still open to ideas and I'd also like to post the source code. 1 x = 95 : y = 50 : AUDV0 = 10 : AUDC0 = 12 : AUDF0 = 7 : AUDV1 = 10 : AUDC1 = 12 : AUDF1 = 7 : c = 4 : d = 0 : e = 1 2 pfhline 0 1 31 off 3 pfhline 0 8 31 off 4 pfvline 0 1 7 off 5 pfvline 31 1 7 off 6 if !switchbw then set tv ntsc 7 if switchbw then set tv pal 8 if !switchleftb && !switchrightb then a = 132 9 if switchleftb && !switchrightb then a = 66 10 if !switchleftb && switchrightb then a = 194 11 if switchleftb && switchrightb then a = 54 12 COLUBK = a : CTRLPF = $11 : scorecolor = a : COLUP0 = 14: COLUP1 = a : ballx = x : bally = y : ballheight = 2 : player0x = 20 : player0y = 15 : COLUPF = 14 13 player0: %00111100 %00011000 %11111111 %10000001 %10000001 %10000001 %10000001 %11111111 end 14 player1: %00000000 %01000010 %00100100 %00011000 %00011000 %00100100 %01000010 %00000000 end 15 c = c - 1 16 if c = 0 then goto 36 17 drawscreen 18 if switchreset && e = 0 then goto 1 19 if collision(ball, player0) && joy0fire && d = 0 then goto 27 20 if collision(ball, player1) && joy0fire && d = 1 then goto 38 21 if joy0up && y > 3 then y = y - 1 22 if joy0down && y < 87 then y = y + 1 23 if joy0left && x > 16 then x = x - 1 24 if joy0right && x < 174 then x = x + 1 25 if !switchreset then e = 0 26 goto 6 27 d = 1 28 player1x = 151 : player1y = 16 29 pfhline 0 1 31 on 30 pfhline 0 8 31 on 31 pfvline 0 1 7 on 32 pfvline 31 1 7 on 33 AUDV0 = 10 : AUDC0 = 12 : AUDF0 = 4 : AUDV1 = 10 : AUDC1 = 12 : AUDF1 = 4 34 c = 2 35 goto 6 36 AUDV0 = 0 : AUDV1 = 0 37 goto 17 38 d = 0 39 player1x = 0 : player1y = 0 40 pfhline 0 1 31 off 41 pfhline 0 8 31 off 42 pfvline 0 1 7 off 43 pfvline 31 1 7 off 44 AUDV0 = 10 : AUDC0 = 12 : AUDF0 = 6 : AUDV1 = 10 : AUDC1 = 12 : AUDF1 = 6 45 c = 2 46 goto 6 You can see sort of where I'm going with this........
  22. Well, first of all, this is not finished yet. Second of all THE way i will do this is there will be icons in the folder you would click on one of them, it would clear all the settings/screen and branch to the program, and when your finished you would press a button (select, for example) and branch back to the desktop. You may be wondering how/where I would get my icons and that would be I'd re-use the computer/closebox for them because of the difference in scanlines. You also may be wondering what i/o capabilities this may have. Well, i'm thinking about translating this to dasm and using the controller port for a peripheral/disk drive interface. Any ideas? I need some help here.
  23. Hi everyone, I've been working on trying to develop a way to turn the atari into a computer, without hijacking the hardware, using Bb. I'm not saying what I've done thus far is amazing per-say, but it sort of resembles the windows desktop look and feel. I'd like your opinion(s) on what I could do to improve it. I've attached the .bin file right here. Thx. Atari_OS_v1.0.bin
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