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Mayhem

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Everything posted by Mayhem

  1. If people pay via Paypal (99% of the time) then I use whatever address is shown in that email receipt. Occasional Google Map check to make sure it's written out correctly. Once or twice it hasn't been, and I clarify with the buyer before shipping.
  2. You're missing Double Dragon in the list there As for finding HES vs Salu, hard to say... I know the one title still missing is the Salu version of F18.
  3. Yeah hadn't been through all threads, haven't been here in a little bit due to personal reasons...
  4. Great news! I was going to ask if the same artwork, but shall wait and see. Now if you can somehow get the original 1984 artwork on there... that would be something.
  5. Yes, cover up that EPROM window! If need be, I can dump it although I live in the UK. Have dumped a fair few ultra rare VIC20 titles to date (Type Sniper, Bomber Word, Anteater to name three).
  6. It was Magicard until I sold it. As for now, not sure. Most of my R9 and R10 are sold. Perhaps sealed copy of Swordquest Waterworld or Quadrun signed by Steve Woita?
  7. There was an issue with the old host. It's now pointing to https://kristofsvectrexgames.000webhostapp.com .
  8. And two excellent updates in one go... https://csdb.dk/release/?id=139401
  9. I had a N501 with every single game, sold it 2-3 years back. Drive was a little temperamental admittedly. Maybe just as well I cashed in then.
  10. The project did get put on hiatus for quite a while, that damned thing called "real life" intervened for some members. The game itself (ie the ROM) is already out there, that was the only thing ready at the start of matters heh. But in quick fire terms, the following needed or needs to still occur (although we are getting there)... - agreement from Jay Smith for the project to go ahead, considering he owns the rights to all the original Vectrex games - design and agreement for the box artwork, front and box - physical production of the box, find someone to do it, agree a price, receive units - design and agreement for the cart label - design and agreement for the manual, layout and text, proof-reading - physical production of the manual, find someone to do it, agree a price, receive units - design and agreement for the overlay, colours, whether to include a notch, quality consideration - physical production of the overlay, find someone to do it, agree a price, receive units - agree purchase and supply of plastic cart holders, overlay sleeves and clear box protectors for shipping. - physical production of the cartridge board and burning of the game to ROM, find someone to do it, agree a price, receive units, test units to make they work Finally then it can be all put together and we can start thinking about making it available for sale! Now some of the above physical production we have done, but a lot of it has been produced by other members of the Vectrex community as they have more experience. All the design and internal decision making was us though.
  11. I asked HSW what he thought the worst game ever was... got picked up on a few news reports heh... https://www.polygon.com/2014/7/26/5939559/atari-et-buried-howard-warshaw-nolan-bushnell
  12. Mayhem

    Mayhem

  13. Now I see what people meant by the need to drag... Because I will quite often type a reply to the main thread as a general comment, and then address a specific point that's in the quote as well, in the same post
  14. There are a few tricks for Impossible Mission, one definitely is don't bother with the puzzles until you have all 36 pieces! Another is knowing (or working out from multiple plays) that 18 of the pieces are always the same, in nine pairs. The other 18 are nine randomly selected other pairs that fit the mainstays. Once you understand which 18 always crop up, it becomes a lot easier heh. My best score for completing the game is just over 30k iirc.
  15. And in the process of submitting that reply above, noticed something else, don't know if it was in the previous forum build or not. If you are on page X, and quote and reply to someone, but the latest page is page X+4 for example, when you submit the reply, you aren't taken to the last page. So I submitted, thought nothing had happened, submitted again, when to the last page and then realised I'd posted twice. So editing the second reply to put this here! @Albert you can probably remember better than me on this front!
  16. Now on my proper PC with Firefox looking at the site and the Status Update text box is showing correctly, so might have just been a mobile browser problem.
  17. Currently viewing the site using Firefox on my iPad (had a weekend away!). I’ll have a look see on my laptop when I get home and if the same problem exists.
  18. I was baffled by that @Albert , there was no text box for entering a status update UNTIL I tapped on the header text “status update” in the window and then it suddenly appeared! My question... on the main forum page, on the right hand side, there are lists for the latest status updates, topics and blog entries. Any way to turn that off?
  19. Still figuring out a new daughter six months on...!

  20. Having played both, oh there's a ton of differences, mostly not for the better on the 7800. Just doesn't feel quite right.
  21. Even better, some video footage of me demonstrating it from about ten years ago...
  22. It wasn't sold cart only iirc, so you'd only get that if someone's lost the box and manual since.
  23. Would be interested in one Just to note, one of the original lightpen prototypes from 1983 (which I own) was a combined unit with the buttons on, so it's only fitting that eventually the idea is realised...!
  24. Wow, got to say I like that! I love the original C64 version of IM, one of my faves of all time. The 7800 version is solid, a few things amiss or different, but definitely completable (which I have done!).
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