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Stone

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Everything posted by Stone

  1. 1: Run 'flash.com': it'll tell you how the system works. In fact, here's the help text for future reference: 2: Raw binary images only (no header). The extension doesn't matter (obviously) but if you use a .JAG file that conforms to the spec (not a ROM image renamed to .JAG like so many commercial game dumps ) then you'll need to strip the header off with a program like JAG2BIN. Otherwise .BIN or .ROM files will work if they're headerless. 3: Not that you need to worry about. It takes 5 mins or so to run through the whole process, so even if you flash it 24hours a day (assuming 100,000 write/erase cycles, flash memory) then you'll still have the best part of a year's life in it. Reflashing it once a week you could get nearly 2000 years use out of it 4: Yep, as long as your final output file is a raw binary image that runs from cartspace. Just upload it as normal and it'll run. Be aware that some betas won't run on a Flash cart - they were being tested on Alpines only, so only the later versions were required to work directly from cart. While many will, it's still something to be aware of. Have fun Stone
  2. Ahh, fair enough. I was looking at the edge connector pinout Stone
  3. Hmmm...Creekree, are you sure that pic is correct? According to my schematic the pin you have marked as red(right audio) is audio ground, with audio_right directly below audio_left (on the other side of the PCB). Is it incorrect or are you? Stone
  4. You're all too kind Stone
  5. Yep No point yet though...I'd wait for a game to come out that supports them Stone
  6. And that does what exactly? Stone it switches between PAL and NTSC of course, dunno where my mind was when i typed SCART...... NTSC! NTSC! NTSC! funny that you are the first one to point that out..... seems all others just accepted what they read without thinking hehehe You're still wrong; it'll switch between 50Hz and 60Hz. PAL or NTSC colour formatting is set by the hardware. See, it was a trick question Stone
  7. And that does what exactly? Stone
  8. Sounds like your TV stretches 60Hz images to fit the whole screen, so the only real difference you'll get it a slightly higher-res in 50Hz mode. (and lazily-written games will speed up a little in 60Hz mode). The only real reason for putting a switch in if you aren't a coder is to play Dragon's Lair / Space Ace / BrainDead13, which all use incorrect startup code and crash when run on a 50Hz Jag. And no, flicking the switch while it's running won't do any damage (mostly nothing will happen until you restart...though in games using the Sinister MOD-player the music changes speed ) Stone
  9. Are the betas on EPROM carts, or are you trying to sell the ROMs? I'm sure I wouldn't be the first to notice that you could keep selling them over and over [also note the PZ and UVbeta ROMs are in the public domain anyway and can be downloaded for free] Then again, if they're on EPROM carts I'd be interested, cos it saves me having to keep erasing an Alpine Stone
  10. Stone

    Nice Steal

    Even big places do it...Telegames UK recently listed a 'Jaguar Procontroller' without mentioning Atari... 1 bid total, and it was mine...for £5 Stone
  11. U38 is indeed the power rectifier. About 18-pin surface-mount on sub-0.1" spacing, IIRC Bad luck... Stone
  12. Cool Just waiting to see the prices before I get properly excited Stone
  13. You can get one for the parallel port. Look up 'dpadpro'. Stone
  14. If one of you's left disappointed at the end of all this, I have a (minty-fresh, shrinkwrap opened at top) BO2K I could be persuaded to part with if the price was right... Stone
  15. There's a review of the game, with a download link for the PC version, here. I believe it actually uses the Flashback engine (or at the least close to it), so a conversion shouldn't have been too difficult compared to many other games. Guess Delphine never got around to it For this style of platform-puzzler-with-motion-captured-animation though, my personal fave would have to be Blackthorne (PC, SNES, others?). Loved that game Stone
  16. The general consensus is that you 'fly down the tubes shooting stuff at stuff'. Most (Yak appears to be aiming for all ) of the textures are procedurally generated (as in, on-the-fly) from elements of the music, and other stuff like player input. I think it's fair to say it's going to be stunningly pretty And no, it's not going to get an Xbox port. Sez the man himself, so I hope it's true... Look on the bright side, by the time it comes out a GameCube will only cost ya $80 or so, and all the decent games will already be on budget release Stone
  17. Stone

    Worms

    Nah, get TXG/MNX to bring his cart...he's rather keen on it, and I'd like to take part this time TXG: You are coming, right? Stone
  18. It should be pointed out that this is a side project, not the main one For screenshots of his new game Unity, go here - I would suggest starting at 'jelly' and working upwards Stone
  19. Stone

    Like busses

    Not the funny ones http://www.yakyak.org/viewtopic.php?t=15268 Stone
  20. Stone

    Worms

    Not with my cart. I need a rest Stone
  21. No Just kidding If you like gameplay, there's lots of fun to be had on the Jag. If the graphics being worse is likely to put you off, you should probably reconsider being a retro gamer Stone
  22. Stone

    Worms

    Bear in mind the rarity guide is a little screwy on some games. In the wild I'd have said Worms is an 8, myself...however this may reflect people holding on to them once they have them (in the same way that AvP is considered rare, yet many, many thousands were produced...just that once people bought them they rarely sold them again). But you can still get it from Telegames, so it's hardly a big problem getting hold of it Stone
  23. If any one of you interested parties has an arcade setup, Area51 just turned up on eBay, here. I wish I could buy it, but I don't want to risk buying a game that isn't fully solid-state from the States...my loss can be your gain I guess Stone
  24. Exactly the same one as the Jag. Get a spare official one to avoid problems / expensive mistakes Stone
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