Stone
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Posts posted by Stone
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Ahh, fair enough. I was looking at the edge connector pinout

Stone
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Hmmm...Creekree, are you sure that pic is correct? According to my schematic the pin you have marked as red(right audio) is audio ground, with audio_right directly below audio_left (on the other side of the PCB).
Is it incorrect or are you?


Stone
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You're all too kind

Stone
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Does anyone know how to modify a Saturn Lightgun for the Jag?Yep

No point yet though...I'd wait for a game to come out that supports them

Stone
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a PAL/SCART switchAnd that does what exactly?

Stone
it switches between PAL and NTSC of course, dunno where my mind was when i typed SCART......
NTSC!
NTSC!
NTSC!
funny that you are the first one to point that out..... seems all others just accepted what they read without thinking hehehe
You're still wrong; it'll switch between 50Hz and 60Hz. PAL or NTSC colour formatting is set by the hardware.
See, it was a trick question

Stone
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a PAL/SCART switchAnd that does what exactly?

Stone
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i have opened my old jag by now - it really seems to be NTSC, as R140 is open (60 Hz - check the FAQ).does that hiss really come from the NTSC mode its currently running in?
furthermore: i am intrigued how the difference might look like - is it advisable to put a 50/60 switch in?
i can´t really see a difference between my two jags (running games, that is).... should i see a difference between NTSC and PAL? i am tempted to think "yes, naturally!" but i´d like to hear some experts opinion.
and if i should choose to add a switch, what would happen if i switch it while running a game??? would i fry my jag?
Sounds like your TV stretches 60Hz images to fit the whole screen, so the only real difference you'll get it a slightly higher-res in 50Hz mode. (and lazily-written games will speed up a little in 60Hz mode).
The only real reason for putting a switch in if you aren't a coder is to play Dragon's Lair / Space Ace / BrainDead13, which all use incorrect startup code and crash when run on a 50Hz Jag.
And no, flicking the switch while it's running won't do any damage
(mostly nothing will happen until you restart...though in games using the Sinister MOD-player the music changes speed
)Stone
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Also is that the only game with a cover change?Yep.
Stone
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Are the betas on EPROM carts, or are you trying to sell the ROMs?
I'm sure I wouldn't be the first to notice that you could keep selling them over and over

[also note the PZ and UVbeta ROMs are in the public domain anyway and can be downloaded for free]
Then again, if they're on EPROM carts I'd be interested, cos it saves me having to keep erasing an Alpine

Stone
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Even big places do it...Telegames UK recently listed a 'Jaguar Procontroller' without mentioning Atari...
1 bid total, and it was mine...for £5

Stone
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U38 is indeed the power rectifier. About 18-pin surface-mount on sub-0.1" spacing, IIRC

Bad luck...
Stone
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Cool

Just waiting to see the prices before I get properly excited

Stone
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You can get one for the parallel port. Look up 'dpadpro'.
Stone
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If one of you's left disappointed at the end of all this, I have a (minty-fresh, shrinkwrap opened at top) BO2K I could be persuaded to part with if the price was right...

Stone
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There's a review of the game, with a download link for the PC version, here.
I believe it actually uses the Flashback engine (or at the least close to it), so a conversion shouldn't have been too difficult compared to many other games. Guess Delphine never got around to it

For this style of platform-puzzler-with-motion-captured-animation though, my personal fave would have to be Blackthorne (PC, SNES, others?). Loved that game

Stone
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The general consensus is that you 'fly down the tubes shooting stuff at stuff'. Most (Yak appears to be aiming for all
) of the textures are procedurally generated (as in, on-the-fly) from elements of the music, and other stuff like player input. I think it's fair to say it's going to be stunningly pretty

And no, it's not going to get an Xbox port. Sez the man himself, so I hope it's true...
Look on the bright side, by the time it comes out a GameCube will only cost ya $80 or so, and all the decent games will already be on budget release

Stone
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well im not shedding out £60 or so for it, how bout i bring my old 486?
Nah, get TXG/MNX to bring his cart...he's rather keen on it, and I'd like to take part this time

TXG: You are coming, right?

Stone
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It should be pointed out that this is a side project, not the main one

For screenshots of his new game Unity, go here - I would suggest starting at 'jelly' and working upwards

Stone
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New screen shots of Jeff Minters' UNITY at IGN, GAMECUBE sectionNot the funny ones

http://www.yakyak.org/viewtopic.php?t=15268
Stone
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speaking of worms, will there be another worms tournie at jagfest uk this year?Not with my cart. I need a rest

Stone
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No

Just kidding

If you like gameplay, there's lots of fun to be had on the Jag. If the graphics being worse is likely to put you off, you should probably reconsider being a retro gamer

Stone
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Bear in mind the rarity guide is a little screwy on some games. In the wild I'd have said Worms is an 8, myself...however this may reflect people holding on to them once they have them (in the same way that AvP is considered rare, yet many, many thousands were produced...just that once people bought them they rarely sold them again).
But you can still get it from Telegames, so it's hardly a big problem getting hold of it

Stone
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If any one of you interested parties has an arcade setup, Area51 just turned up on eBay, here.
I wish I could buy it, but I don't want to risk buying a game that isn't fully solid-state from the States...my loss can be your gain I guess

Stone
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Also. what kind of power supply uses?Exactly the same one as the Jag. Get a spare official one to avoid problems / expensive mistakes

Stone

Help with flash cart
in Atari Jaguar
Posted
1: Run 'flash.com': it'll tell you how the system works. In fact, here's the help text for future reference:
2: Raw binary images only (no header). The extension doesn't matter (obviously) but if you use a .JAG file that conforms to the spec (not a ROM image renamed to .JAG like so many commercial game dumps
) then you'll need to strip the header off with a program like JAG2BIN. Otherwise .BIN or .ROM files will work if they're headerless.
3: Not that you need to worry about. It takes 5 mins or so to run through the whole process, so even if you flash it 24hours a day (assuming 100,000 write/erase cycles, flash memory) then you'll still have the best part of a year's life in it. Reflashing it once a week you could get nearly 2000 years use out of it
4: Yep, as long as your final output file is a raw binary image that runs from cartspace. Just upload it as normal and it'll run.
Be aware that some betas won't run on a Flash cart - they were being tested on Alpines only, so only the later versions were required to work directly from cart. While many will, it's still something to be aware of.
Have fun
Stone