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Stone

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Everything posted by Stone

  1. Try harder...and practice... Was it just me, or was the code for this mini-game spelt out in Tings during the "wild mozzy ride" in the first stage? Stone
  2. "Too late!" he cries I know Tbird said the tolerances were high...but... Looks like the existing cart PCBs were designed in millimeters - the numbers are rounder (.75 pad width, .75 spacing, 94xsixty-something overall?) Maybe I'm just rounding inadvertantly, hehe. Stone
  3. Stone

    Primal Rage

    Mine too. I can authoritatively state that a semi-playable version of at least one of these (major bugs after a certain point) exists. More than that I can't say anything, sorry. I really enjoyed Highlander once I got into it (and got the trick of the controls...) - the game gets one hell of a lot easier once you get your sword Sadly I got trapped in one area however (in the mountains, when 3 guys advance towards you) - I thought they would cross the boundary between screens, so I backed into the next screen (where a rope bridge would have forced them to face me on-on-one) but they didn't, and they kept advancing, so I couldn't enter the next screen without getting beat on by three guys with swords at once I gave up at that point; I should really get the cheats out and try again some time. Stone
  4. Actually they were the people I was directed to EAGLE from Looks like they accept Protel files too, which is nice to know... My lips are sealed Let's just say it will be interesting... Don't hold your breath though, it's still being planned out...besides, it's bad for you. Stone
  5. I made one last year but never tested it, as I didn't have equipment suited to working with the high tolerances I used (bad layout maybe ). When I tried it at work at my holiday job I couldn't get it to export suitable Gerbers If someone has a PCB router at work or something like that they could test it out: mail me and I'll dig it out. I did that, but the pin spacing wasn't correct, and it wouldn't fit onto the board template I made. There was a slight 'drift' along the connector as the per-pin inaccuracy added up, until they were way out of alignment. With a little more trial-and-error I found 6mm x 0.75mm pads, spaced at 1.5 mm (center to center, for a .75mm gap). Seemed to work well, but I guess I'll find that out when I make my first proto PCB As for auto-routing in EAGLE, forget it. I routed my board manually Mind you, I'm too lazy to make a schematic, so that might help Hopefully I can get someone to make a couple of my boards to find out whether they melt Jags or not Linkovitch: i had a look at Farnell, they only edge connector on their website that looks even vaguely suitable is http://uk1.farnell.com/Search/level_5.jhtm...624&SKUID=96609 Which is expensive, only tested to 250 operations, and the wrong length Find a link to yours and I'll believe you. Stone
  6. Stone

    Primal Rage

    Personally I love Primal Rage, though the load times do require a little saint-like patience. Battlemorph is also excellent Hint for PR: if both players select the same character you get twice as many frames of animation Stone
  7. Thanks, i can get quite close with a millimetre ruler but it's always more guesswork than science Stuff Actually I was just recreating the template I made in EAGLE since I grabbed a copy of Protel 99SE from my last employers'. 'For future use' hehe Stone
  8. It says in the dev manual that hardware licensees should ask Atari for the data on the cart port - mechanical drawings etc. Anyone have this for the cart edge connector? I have no access to calipers so I can only measure to 1mm *bah* If anyone's got the mechanical drawings or measured them themselves I'd be interested :-) [i hate changing CAD packages...there's never a decent way to convert all your old stuff into the new...*moan*] Cheers, Stone
  9. How do you measure importance: monetary loss to be made from being late? Sod the displays, what I really want is one of those electromechanical clocks Stone
  10. Because jets are expensive, and you have to spend years learning to fly them Stone
  11. Hmm...the monitors on British Rail stations have BNC connections on the back...they're coloured red/green/blue... Isn't it amazing how few people trouble to look upwards? Don't do anything illegal now Stone
  12. Agreed with Linkovitch, 60Hz looks horrible here. I see no no arguments against SCART ruling though Stone
  13. Unless you downloaded a pre-patched version of it, if you split the ROM with ROMSPLIT and burn it onto EPROMs it won't run on a production Jag. You need to get the universal encryption header and paste that into the $2000 bytes of empty space at the beginning of the (pure binary, juse JAG2BIN) file. However, the Phase Zero code begins at $4000, and not $2000, which the universal encryption header jumps to. So you need to add a JMP 804000 at 802000 as well, but I've forgotten what JMP is in hex. Ask Sinigord, he told me before That should work...if not get someone who's made a working cart to email you the image they used, it will be easiest. Stone
  14. Well, I don't code in C, so I was talking about my personal preference Have the C dev tools been released then? I was only aware of compile and link for ASM... Stone
  15. It don't think it is. The dev manual has head trackers and analogue controllers listed seperately, and the way they work seems to be different (head trackers use encoded angle information). But the dev manual doesn't go into great detail on how to make an analogue control using the built-in a/d convertor, since it was removed before the release of the dev manual I have a copy of. Sorry Like I said, if you want to compare what the differences between the two are I'm happy to swap I'm sure you have more than one How many Jag consoles of one type or another do you have, for interest's sake? I'm just sticking to my two for now...though I might get another to use as a 'fresh start'. My modified one is beginning to show signs of strain, not to mention not looking too pretty Stone
  16. Hmm, I would far rather have a decent monitor / disassembler running on the Jag and keep the compiling/linking on the PC. Just being able to stop execution of BJL code, look at all the registers and variables, alter them if necessary then restart execution would make it *so* much simpler to go bug-hunting I guess that's always a problem with complicated solutions...there's nowhere to start looking for the bugs. Ironic that it was intended to help find bugs to start with Stone
  17. [edit: I found the CD cheaper in the AtariAge store ] See http://www.atariage.com/store/index.php in the Jaguar section, it's $5. Stone
  18. Painter Cmon Gordon, finish those levels! Stone
  19. Composite suxx0rs. You want RGB SCART. Oh, forgot, USA TVs don't include SCART sockets Stone
  20. You could actually create an entire game with no knowledge of how the custom chips work, using those libraries...just use the provided routines for object-list building and pad-reading, add a little bit of logic and you'd be away To be fair, there's not a lot of advanced stuff you can do without learning the custom chips (no fast 3D using 68K only!) but for simple stuff it's fine. Stone
  21. How fast is the compiler when running on the Jag? It'd be pretty cool to have a development station not continually tied to a PC. How is the data shuffled around during the compile anyway? If the code is made to be run from RAM like BJL programs then you'd need to have enough RAM free to contain all the changes you made in your editing session, then compile it to the disk using the remainder of your RAM as working space, then clear the RAM and run the code from the disk...right? Stone
  22. Absolutely sure, I had it open today while I was hacking up a video cable plug from a floppy drive cable . I'll swap if you like It's completely unmodified and has only been opened twice, because I bought a second Jag to screw about with Just let me know: [email protected] . BS is rumoured to The A/D converter was removed from the spec relatively early, so no controllers were designed for it (AFAIK). None were ever produced/released anyway Thus no games support it...or not that anyone's ever discovered anyway. Somebody set me straight if I'm wrong here The dev manual states that analogue controllers must have their own internal A/D converter, which makes sense since not all Jags have one. Stone
  23. See, my instincts were correct I just never heard anything about it...funny what you miss out on Mate of mine used to translate SNES RPGs...I always thought he was mad Stone
  24. Well, I'm just clumsy then Stone
  25. Just a thought: did the Saturn ever have any kind of demoscene? As the first home console to support ISO9660 natively I guess it would seem more attractive to developers... Someone creating an ISO9660 driver and releasing the source would rock though...imagine being able to burn CDs of new levels, artwork, whatever at home Stone
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