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Everything posted by ten-four
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The Greatest ColecoVision Controller Ever Created
ten-four replied to Hannacek's topic in ColecoVision / Adam
I use this big board. 2 x joysticks 2 x Champ 2 x 4 buttons + 2 for RollerBall. Also added, Roller Controller. -
But you will still make a fixed SGM version for our French CBS later this year, no ?
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Team Pixelboy News Bulletin - April 7th 2015
ten-four replied to Pixelboy's topic in ColecoVision / Adam
Happy Birthday Luc. There are definitely some games I must have for my Collection. So I'd better start saving. Have a nice day... -
looking for ac adapter colecovision
ten-four replied to correagonzalez's topic in ColecoVision / Adam
ebay: CV Power Supply. -
Just my Words...
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And just remember, all can vote here which ColecoVision games that are the best.
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welcome CrazyGamer. Looking forward to see what you and Eduardo can add to our ColecoVision in the future.
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Hi mumbai. I got the Pictures from "colecomaniac" here at AtariAge. The 60 $ text from "HDTV1080P" also here on AtariAge. Almost 5 years ago.
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I like many of the MSXdev games. Caverns of Titan, a bit slow. Malaika, a Little Bomb Jack-like game. Mr. Cracksman, I like simple games too, reminds me about an old arcade game: Space Chaser. Shouganai, funny game where you must grabs things quickly on time. Uridium by Rasmus is anyway on my wishlist.
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ColecoVision 1.2 - replacement PCB, added features
ten-four replied to 5-11under's topic in ColecoVision / Adam
My CV 1.2 dream is: A new board with the F18A add-on, which include VGA out, and the SGM + AY Facility built in. -
I am more and more convinced that the VGA out is a must have. The image will appear clean, centered and sprite flicker disappears, what more could you want from an old ColecoVision.
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ColecoVision 1.2 - replacement PCB, added features
ten-four replied to 5-11under's topic in ColecoVision / Adam
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Try to contact Vincent at: Coleco Box Art, maybe he can be able to help you.
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Try to see an CV2 as an alternative to the Classic ColecoVision, as a kind of successor. ColecoVision is an early build console, but yet strong for its time. Around a year after came SpectraVideo 318, those two consoles are very familar to each other in the struture. Just take games like Frantic Freddy and Spectron for SV 318 and compare them to ColecoVision. You'll find those game very similar. So when ColecoVision is an early MSX without the PSG, it it most natural to choose MSX in its structure. The best thing is if it also could be backward compatible, so you have it all in one PCB. ColecoVision need so much to be upgraded, so we can have more "real" games without to much flickers in our games. You still have your Classic system in you old console, but you can have both in a new CV2. I know it's a dream, but it sounded so right when Eduardo presented it few years ago. I also know this it not easy to tackle. 5-11under aka Harvey tried to make such a board (Classic CV1), but failed. It is a very big project, but if it is to succeed, I believe that more good people who understand developments in how things work together will sit Down and take some contact. A one man project like this will drive the person tired. Just my opinion.
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Expansion Module 2 : how to code with it ?
ten-four replied to alekmaul's topic in ColecoVision Programming
There is an email in the link, you can use to contact Daniel Vik. Maybe he will share the code with you. -
Expansion Module 2 : how to code with it ?
ten-four replied to alekmaul's topic in ColecoVision Programming
Daniel Vik and Vincent van Dam was the persons behind Burn Rubber. Maybe this link will help:Daniel Vik. -
Nice boxes. But the plan from the beginning was "Bagman Collection". ?
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Tron Light Cycles for Colecovision - Work in progress
ten-four replied to parkfun101's topic in ColecoVision / Adam
Looking forward to this game. -
I also noticed that in the bottom of the CBS box on Time Pilot is a black image of an Controller. Also on the CBS box of Gorf is there a Black image, namely a CBS Electronics logo. That's special, and rare too.
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As far as I know from Claus Bækkel about the Keyboard Interface from Andy is: It is only for your High Score in your ColecoVision games. You simply plug your Keyboard Interface in your Expansion port, and if you have an SGM can this be used also. (direct pass through). EDIT: Link: http://www.nyangau.org/cvkbd/cvkbd.htm
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Which games would you like to see in 2015?
ten-four replied to retroillucid's topic in ColecoVision / Adam
When we talk games, we could at least start here: Super Cabbage Patch Kids Turbo S.C.E Rip Cord Destruction Derby Monster Bash Pacar Wizard Siege Jumpman The Castle Space Taxi Pyxidis Cavern Fighter Star Command -
Which games would you like to see in 2015?
ten-four replied to retroillucid's topic in ColecoVision / Adam
I'm 100% behind you with this game. For me is "Arcade related games" very appealing. -
Colecovision Speed Control Dial Mod? (Is it possible?)
ten-four replied to parkfun101's topic in ColecoVision / Adam
It will actually mean that if I change my crystal from 7.15909 MHz from my French RGB ColecoVision to a higher frequency, will I be able to achieve a "normal" speed. What I mean is, I live in PAL country where we have 50Hz. (games runs a bit slower incl. sounds). whereas that almost all games are developed to 60Hz. (Normal speed). So, to obtain a speed corresponding to: US 60 Hz. -would it be a super good idea to change the frequency. -
Hi... The game package arrived very well today. Thank you all involved.
