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pboland

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Everything posted by pboland

  1. That depends on interest. If I can hit 10 units worth of interest I will make another run of these spinners. Actually they would be slightly different because the mouse PCB I used for these spinners is no longer available. So I would need to start looking for a new mouse PCB. Let me know if you guys are interested.
  2. Okay, Here's a pic showing the t-molding, side art, coin door and control panel installed. I've also started wiring up the cabinet. I still have to finish the marquee, install the Pi-zero, program the controls, and test. Then once that's finished, it's time to connect Robotron to Bosconian. That will be my next post. I plan on doing a video walk around of the whole project at that point. All most done with this segment of the project.
  3. Hey guys, I've had a couple people express interest in purchasing spinners that missed this first run. If you are wanting a spinner and didn't get a chance to purchase in the first run. Please let me know. If I can hit 10 units I will make another run of these spinners. Actually they would be slightly different because the mouse PCB I used for these spinners is no longer available. So I would need to start looking for a new mouse PCB. Let me know if you guys are interested.
  4. I like I-War as well and that game was perfect for an overlay.
  5. I started building the cabinet and control panel at the same time. I don't have any images of the cabinet being built, but I do have a few images after I painted the Robotron cabinet (and installed the marquee light and speaker). I used latex paint (gasp). It was cheap and it is easy to apply with a foam roller. It's hard to tell from the pics but the sides are actually a light grey color and the front is black. I mixed the grey myself using white and black paint that I already had from my Bosconian build. My next pics will show the side art, T-molding, and the screen bezel. More to come shortly...
  6. Building the control panel was a little tricky as I never really found good cad drawings of the panel. I did find this post on KLOV: https://forums.arcade-museum.com/sho...19&postcount=3 With that info in hand, I set out to make my control panel. The control panel shown here is actually my second attempt at making this panel. The first one was off just enough that I couldn’t get my paper based control panel overlay to wrap nicely around all three sides. I kept getting a buckle in the middle of the overlay. If it was vinyl it wouldn’t have been an issue as vinyl “gives” a little. Paper does not (especially vinyl coated paper). So with my second attempt I decided to 3D print parts (that I first had to design) of the build to help keep things a little more true. I printed the 3d parts over the course of a week. I used two part epoxy to adhere the 3d parts and wood (1/2" particle board) to the 3d printed frame. At this point I put a slightly modified CPO on the panel. This new CPO does not wrap all the way around the bottom do to the paper buckling problem. Again, remember this will not be on location and only in my home. I decided to reenforce the top and bottom edges with tacks. Those bottom tacks will only be visible if people decide to look under the control panel. I don’t have a pic of just the panel with the CPO but I do have some of the assembly of the controls. BTW, that is the wiring after a little time cleaning it up. Just a reminder that these panels use a very standard USB control board, so this controller terminates to a standard USB cable (lower left hand side of the two bottom pics). And finally the finished control panel: Yes, I know that the black joystick washers are not on top of a real Robotron panel. I did it this way to simplify the build and to keep costs down. More to come…
  7. Yes, you can do that. Keep in mind that I'm using a PI/zero which has no built in audio jacks. It is possible to get sound from the header but (needs to be set in the base code) it's noisy and support circuit is necessary for cleaner audio. It was much easier to just use the $0.99 usb audio dongle. As for the controls the USB interface is just easier to deal with as the GPIO header would need to be programed to and the USB device is pretty much plug and play and at $7.00 isn't that costly.
  8. I just did a very quick search and didn't find a picture of this so I thought I would post it. It's from a 1984 Montgomery Ward Christmas Catalog (page 535). It may just be the picture, but this controller does seem to look a little different than the standard Proline controller from the 7800. This version appears to be designed for the Atari 2600 (most likely the same as the 7800 proline I assume). Anyway here's the full catalog page:
  9. Just a reminder that I will not be reproducing the Super Overlay Set in the exact form that is in this thread... However, my overlays are always available à la carte for those still wanting Atari 5200 overlays. I have a $20.00 minimum order (not including shipping) and all overlays are $2.00 each. Just PM me if you are interested. Here is the list of overlays that I have available for the Atari 5200: Atari Reproduction Overlays: - Ballblazer - Berzerk - Centipede - Countermeasure - Defender - Dig Dug - Galaxian - Gremlins - Joust - Jungle Hunt - Kangaroo - Mario Bros. - Missile Command - Moon Patrol - Ms. Pac Man - Pac Man - Pengo - Pole Position - Qix - Real Sports Baseball - Real Sports Football - Real Sports Soccer - Real Sports Tennis - Rescue On Fractalus - Space Dungeon - Space Invaders - Star Raiders - Super Breakout - Vanguard Activision Reproduction Overlays - Kaboom - River Raid - Space Shuttle
  10. Unfortunately, I did not include terminals to add buttons to this version of the spinner. The reason was for cost reduction.
  11. USB arcade control boards are quite cheap. Here is the one I tend to use: USB Encoder to PC Joystick and Button For MAME It only $6.99. You just need to buy yourself a button or two (which are also pretty cheap from aliexpress).
  12. And another one gone only 4 left! (another bits the dust... )
  13. Just shipped three more to the post office. Only 6 left!
  14. Just a reminder when I make projects like this, I sell them on a first come first serve basis. So, if you want one you might want to buy now. I don't know if I'll be making any more of these spinners. It took me much longer than I had originally thought it would to make this happen. Right now there are only 4 left to purchase as of the writing of this message. For more info on purchasing this spinner, please see the official for sale topic in the "Buy, Sell, and Trade" sub forum: USB Rotary Control, MAME, EMULATION
  15. Two more gone, only 6 left! getting down to the wire!
  16. Just shipped four more to the post office. still 8 left.
  17. First Shipment off to the post office! BTW, Only 11 left!
  18. It is optical. As the video states, the spinner is built on an optical mouse PCB. So the system see it as a mouse. Because that's what it is, a single axis mouse. You will have to mess with your settings (within your emulator) to get it dialed in. I didn't not test with every game to see what the optimum settings would be.
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