goatdan
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Posts posted by goatdan
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Rumor has it that it will be a smaller system that will support Voice over IP calling from any DS hotspot for free. If they come out with that, it would probably be a more expensive model but it would also be essentially a free-to-use at McDonald's cell phone.
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Games that were underrated? By the general public or by game magazines... it's a huge difference. For general public (US specifically):
Headhunter / Headhunter Redemption (DC / PS2, PS2 / Xbox)
Tempest 2000 (Jaguar)
Robotron 64 (N64)
Syberia and Syberia II (Xbox / PC)
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To make the most money you should basically do just what others said -- list anything that is rare or sought after -- remember, some things (Super Mario Brothers 3) can get really common but people will pay more for. List those seperately. Then sell everything else as lots.
With Genesis and 2600 games, generally you can get more if you sell in large lots of commons. In NES and SNES, combine everything into lots of 5-10 games, usually grouped by genre.
You don't want to break them all up, even at a penny, as the eBay fees will kill you.
Finally, I'd suggest listing everything on here with the prices that you want for them before taking them to eBay. If you can sell some stuff at that price, you won't have to pay eBay fees or take much time describing stuff.
Oh, and one last thing -- from someone who has WAAAAAY too much video game stuff that I'm selling thanks to the GOAT Store, don't expect much in the way of "profits" from the games. Selling 300 games may sound like a ton, but if you don't have much rare stuff, don't expect to get more than $600.00 overall, and probably $100 of that will go to eBay / PayPal fees.
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Under this, the AtariAge 2600 releases (as well as the other "classic" cartridges) are homebrews, although the clear cased ones get into more of a gray area for me.The colored/clear-cased games are made of all-new material so I don't know why they wouldn't qualify as commercial releases under your criteria. The boards themselves are new in any event; the EPROM chips, if not new, are no more likely to have been pulled out of game cartridges than out of any other device.
They would for the most part, although the ability to make them one at a time is something that I don't generally associated with a commercial release. Like I said, they are a real gray area for me.
Few 2600 releases were "licensed" in the way that is necessary on later systems. Something like the 7800 used to require a license to receive the encrypted validation codes necessary to run on unmodified hardware, but not any more. Thus, there is some "last game" to actually receive a validation code from Atari. But the 2600 never required such codes, and many games were made without seeking or receiving any sort of permission from Atari.
I understand that. And what I mean is that it comes down to whatever game Atari released last. In the case of the NES, as someone else mentioned Sunday Funday came out in 1995, but it wasn't released by Nintendo so I wouldn't count that. In the case of the Dreamcast, Cool Herders came out less than a month ago now, but wasn't officially licensed by Sega (just like the 2600 games). Same deal with things like the Good Deal Games Sega CD releases, that new Genesis RPG and so on... I wouldn't count those if you're going by "licensed" releases because the company that controlled the console rights didn't release them.
Now to make it further confusing, the Jaguar was "released" by Hasbro who owned Atari at the time. And Telegames was a licensed Atari cartridge manufacturer. So, the last group to make a cartridge under an Atari license was Telegames so it would be Worms, but since Atari released the console to the public it means that any release that is done on it could be counted as a full release. Same deal with the Sega Master System and TecToy.
It's quite possible that a company could license the right to create new games based on a number of old systems for release from the original console manufacturers in the future. Majesco did this with the Genesis, and released a number of new games like Frogger and Space Invaders with the console when they brought it back out. Does that make Frogger the final release, or does that make the 'first run' games final release (which I don't know what it was) the final release or the Majesco ones?
There are problems with no matter how you look at it.
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Is the Philly Classic still going on? He's in Pennsylvania, after all.Yes, but PhillyClassic (now VGX, right?) was in November, and he had asked about a summer one specifically. I definitely wouldn't miss Philly if you can make it, that's for sure! They probably have had the best vendor selection in the past. I didn't really look too much at them this year with the switch to VGX, but if their past successes can be trusted, they have an incredible selection.
As for the differences, OVGE is a smaller show than the Midwest Gaming Classic, but focuses on only video gaming. The Midwest Gaming Classic focuses on all electronic gaming, so there is also pinball and arcades heavily mixed in. While OVGE contains some of those, it is a much larger focus of the MGC so it contains more of that. The video game content of the two shows probably completely rivals eachother.
What Steve said about the OVGE's crowds and being able to walk up and chat with people you know from online is something that I think the MGC doesn't have the same amount as. Because of the MGC's size and diversity, it is harder to spot people that you know. With an event like OVGE (and VGS for this matter), the crowd size is smaller, but it results in usually an extremely fun and happy to sit down and game bunch of people. I really enjoy going to smaller shows because they are laid back like that. Of course, I also enjoy the Midwest Gaming Classic, but I didn't get to experience quite the same atmosphere as I have at other shows including earlier Midwest Classic's with the show expanding like it did.
So really, the things that you are specifically looking for you'll probably find at any of the shows you go to. If you're planning on doing a road trip, I'd suggest checking the areas that you might want to do some more in and seeing if one show fits your agenda better than the other. All of the shows are unique and different and fun in their own ways, and all are worth attending. If I had more time and / or money, I would definitely be at every one of them every year!
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What are you expecting to get out of a show that you go to? Every one is a little different in terms of what they offer attendees. If you're looking for area of the country, certain things at the show, speakers to meet, things to do and so on, I can help explain to you a little more about each show offered. I've attended the Midwest Gaming Classic every year (obviously) and the Video Game Summit, and I've also helped sponsor the OVGE
All are really good shows, but all are completely different. -
During the summer I believe that the biggest is the Midwest Gaming Classic, which you can click through my signature for details. We had over 1200 people at the 2004 event, and expect even more this year. We're starting to really buckle down on it, so expect a lot of announcements soon if you're interested!
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MMF has a point, by any resonable definition many of today's homebrews would qualify. They have indeed been sold at retail at countless conventions. Professional production quality all the way (let's face it, Xype alone would rate as one of the best 2600 publishers of all time) so it's hard to leave them out.Maybe we're facing up to the difference between active consoles and retro releases. It's not unreasonable to split the lifecycle into two eras.
So the dead zone between active and retro 2600 would be the time between Klax and Edtris?
How about just saysing commercial release means "during the systems retail shelf life" as a means to make it clear.
Yeah I guess that works. If you begin including homebrews then almost every system is still being supported. There are no final releases...
Honestly, that still doesn't exactly make sense. Sega declared that the Dreamcast was dead and they would only complete games, not be making anything new for it in the US almost a year before NHL 2K2 was released. After that announcement, Sega stopped shipping the console and by the time NHL 2K2 was released, the Dreamcast wasn't exactly in it's "shelf life" anymore.
The games that I've made with the GOAT Store are considered homebrew by a lot of collectors, but not by the industry who considers them to be "independant releases." And, it could be argued that they will be in competition with the last Asian releases as we sell a very high percent of our titles overseas, a market that is still being supported with a few more releases.
I have some feelings on exactly what is a homebrew and what is not that I've gained thanks to contacts talking to me from within the industry. Accordingly, I personally believe that:
A homebrew game is a game which is...
- made using all of parts of another game -- for instance, the black cased AtariAge games would be homebrews, as to make them another cartridge needed to be destroyed.
- producable with non-industrial machines / parts one at a time -- for instance, a CD burner or a ROM burner.
An independant commercial game is a game which...
- cannot be made without outsourcing all or part of the production to a company who will use some sort of machining process to create them
- is made using all new material
Under this, the AtariAge 2600 releases (as well as the other "classic" cartridges) are homebrews, although the clear cased ones get into more of a gray area for me. The Jaguar releases -- I'm not sure about the Songbird ones, but BattleSphere Gold for instance -- would be an independant commercial game. The GOAT Store Dreamcast games are independant commercial games.
This also applies for games that came out during the system's lifespan -- The Wisdom Tree releases for the NES were not homebrews but were independant commercial releases. Same with the Tengen NES games, Accolade Genesis games, bleem!Cast discs and so on.
And in no way would I suggest that this means that the quality of any game type is lower than another. I would actually bet that I am one of the largest homebrew supporters, as I have about 15 different 2600 homebrew carts currently and am always looking to add more too it. Some of these (Warring Worms comes directly to mind) I think are equal to if not better than "lifespan" release titles.
Anywho, back on topic, I think that what you are looking for is the last licensed game released from each company. Then, it definitely becomes NHL2K2 for the Dreamcast in the US, whichever 2600 game is determined to have come out last and so on.
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I actually can't confirm Worms, but I personally saw Iron Soldier II (CD), Zero 5, World Tour Racing, Breakout 2000 and Towers II in an EB Games. In fact, after seeing them is what got me started in collecting the Jaguar, as I had until that point been under the impression it had never come out. I even remember the day and location of the store I saw those in since it was an interesting experience.
Technically, I believe it was an "Electronics Boutique" store, or a "Software, Etc." or something like that. It's definitely an EB Games now.
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I would say commercial means sold in retail stores. Not homebrews sold in online stores.Then for Dreamcast right now, Cool Herders should be the most recent "final" release for the US, but its not over yet. Yes, it is sold in retail stores -- a handful of independantly run stores currently stock it in the "real world."
Also, the last Jaguar release, even if you use the "has to be sold in a real store" thing to discount the Songbird releases was Worms from Telegames. EB Games carried all of the Telegames releases.
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Something seems a little strange about all this. No explanation as to what 'publishing rights' include - are you getting the IP, code and orginal assets or just the rights to publish these titles as 'back catalouge'? Some of these definetly aren't 'in-house' creations.Moreover, there's no closing date on the auction.
Can anyone shed some light?
I agree that the website is very light on details. I certainly would not bid on a single one of these titles without knowing exactly what I'm paying for. My guess is you are purchasing the exclusive rights to publish the titles on the system they were released for. If a title isn't encumbered with third-party trademarks, you probably could write a version of that game on a new platform without any problems. But many of these games (such as all the Simpson games) are laden down by third-party properties. So if you bought a Simpsons title, you'd only be able to publish that specific title on that specific system. If you wanted to release a new Simpsons game you'd need to negotiate rights with Fox.
..Al
I can shed some light.
Albert, you are completely right on all accounts. You are purchasing the rights to publish the game on the system it was published for already. On top of that, a lot of these rights have expired -- Mortal Kombat for instance was probably not licensed so that Acclaim could make new Mortal Kombat copies for the SNES in 2006. Therefore, if the rights are purchased, you will probably receive the rights to make a Mortal Kombat port for the SNES to be released in 1992 and produced until 1994 or so.
The worst part of all of this is that the auction house doesn't even know exactly what you're getting. I was offered the chance at reading through the actual rights, but since they are in New York state somewhere and I'm not, that won't work out. I confirmed with at least one rights holder from this list though that Acclaim, does not in fact, own a lot of the rights being sold. There would be very few games that were actually worth anything because only the Acclaim developed Acclaim released games could be brought back.
Whoever is buying Wizards and Warriors, if not Microsoft / Rare, is going to be pissed off for instance.
Ah well. Good luck to the winners!
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We've considered and are doing a compilation disc, which is what GOAT Games is, but we don't do anything homebrew. Everything we do is professionally done. GOAT Games is going to be a release where there are a bunch of smaller, addictive games and when you play them, you can take your high score online and post it. While the games are being done by a bunch of different independant developers, the menu system will tie them all together.
Putting a bunch of free games online into a disc wouldn't work -- first, pressing discs takes a lot of money, so pressing free games online isn't such a hot idea. Secondly, we couldn't put them into a professional menu system without the help of the original developers, and I can't guarantee we would get that on everything. And finally, some of the games have rights that we don't have.
You never know what'll happen next though

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You probably herd (har har, still going strong on that joke) about GOAT Games, which is expected sometime in March / April if things go well. That game will be "officially" announced later this week on the GOAT Store Publishing site.
There is also mystery project #1, which should be announced relatively soon too, but we're trying to figure out how long it will take to get to the presses. I expect the same March / April timeline for it, probably.
Then, there is mystery project #2, which will probably be closer to summer.
Mystery project #3 is "scheduled" for August, so I am expecting October.
Mystery project #4 with any luck will be late Summer / Fall also.
Those will all be announced in good time. Probably late Jan / early Feb for mystery project 2 and 3, and probably summerish for project 4. And by that time, there is about 10 other things currently on my plate that will probably be ready to be announced

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There is, but all of the mirrors seem to be currently down.
The next GOAT Store project will have some swap CD stuff on it too, probably 6 songs

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Two new announcements about Cool Herders!
First off, the game's official release date will be 12/15/05. This means that if you order it, you can get it in time for the holidays!
Secondly, if you pre-order the game up until 12/15/05, we are offering a special poster. This poster is offered from the GOAT Store web site *only*, and *only* if you pre-order the game.
This is what the front side of the poster looks like:

We will be doing special promotions for the last three games that we did also with posters like this, as well as continuing the promotion in the future. The next game that will get an actual poster will be Maqiupai, probably starting in January, so make sure to watch for that!
For all of you that have already preordered, thank you very much for your support! We'll be having many more Dreamcast announcements on the GOAT Store Publishing site at http://www.goatstore.com/publishing/ in the future!
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Awesome, thanks for the support guys! I think that everyone will really enjoy this one

Now we have to figure out a way to make and distribute posters for the other games we've done... I really like them, so I want to make them into a series!

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Aha! I was totally confused, and then I realized what was going on. Use this link to check out the screenies:
http://www.goatstore.com/publishing/index....nt=ch-ss-051121
The other link is supposed to be non-clickable secondary images of stuff, however you are absolutely right about it being confusing. We've got a laundry list of things to change on the site right now, but at least for time being we'll probably make those a black border.
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Click on them and they'll expand to get bigger... here's one example of New Zealand:

It's very hard to describe exactly what gameplay is like. Something like a reverse Bomberman, or Bomberman mixed with Chu Chu Rocket... or something. I really don't know. It is definitely different!
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If anyone is looking for a new title to feed to their Dreamcast, you'll be happy to hear that Cool Herders will be officially released to the Dreamcast very soon! The release is tentatively scheduled for 12/13, and that date should be made official later today.
Here is some more information about Cool Herders:
The GOAT Store, LLC and HarmlessLion today announced that a new game would be headed to the Dreamcast in time for the Christmas season. Cool Herders is an addictive 2D multiplayer game that pits you against up to three friends in a game that can only be described as "Cool." Your goal is to collect the most sheep in a round, either by herding them yourself or by bashing your opponent and stealing his or her sheep!
On top of the multiplayer fun, story mode will put you in the shoes of Zeus as he makes his way through level after level of challenges to get his herd back from the evil clutches of Iskur. The going won't be easy – Zeus will have to travel far away from his homeland of New Zealand to complete challenges and compete against herders in various locations before taking on Iskur himself in a battle to restore peace in the pasture! Will you and Zeus with the day, or will Iskur horde the herd for himself?
A final shipping date for Cool Herders has not yet been set, but is expected within the next week. Cool Herders is available to pre-order for only $19.90 at the GOAT Store, LLC web site at http://www.goatstore.com/info.php?id=810012. For more information on Cool Herders, please visit the GOAT Store Publishing web site at http://www.goatstore.com/publishing/ or contact Dan Loosen at [email protected]
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The game is the best one that I have played yet, and I'm really excited about it. Anyone who pre-orders the game through the GOAT Store, LLC will be getting a special limited edition poster only made for the pre-orders, so if you want to get it, I'd suggest getting it now! We'll be putting details about the poster online, as well as more screenshots and information into the publishing section over the next few days.
The first round of screenshots may be viewed here - http://www.goatstore.com/publishing/index....nt=ch-ss-051121
If anyone has any questions, I'll be happy to answer them as always... and of course, long live the Dreamcast!
Keep an eye on that GOAT Store Publishing site by the way... we'll have at least one more game announcement before Cool Herders is published!
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Hey everyone,
I just found out that these were already sold out of most places. A store around here just got a bunch in, and I have a small window where I could buy them for people.
I can get my hands on some Nintendogs teal bundles. If anyone wants one, I can get them and ship them to you for $170.00, which is basically the price of tax and shipping. If you want one, please PM me right away, and I'll be happy to pick one up. I don't think I'll have access to them for more than 48 hours though, so please speak up right away!
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While I'm a little late to this thread, I would just like to say that I wish that Infogrames had kept their name and the Atari name, and used them for seperate releases. They could have used the Atari name for classic updates or new arcade like games (Ikaruga is a perfect fit, for instance), and they could've used Infogrames for everything else. That way, when you saw the Atari name you would know what you were getting.
I think that a lot of developers have that problem today -- when you see their name on the package, it means nothing. It used to be that you could associate it with certain types of genres, and that would make the more obscure titles sell better in my opinion, and reinforce the brand.
Ah well, I guess that's why I don't run Atari

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Hi!I liked I-War on the Jag too. I also liked the Cybermorph graphics and never understood why people complained about either of them.
The games are meant to look VR like, as it was popular at that time.
I you watch a cartoon movie and complain it to be cartoony, so you shouldn't play a VR game and complain it to be VR-like either...
I do not agree about HoverStrike though. That was a title that bored me to death, and I think I-War is tons better..
The only thing that can get annoying about I-War are some of the speech samples,
like when you have little energy
But it is and stays a cool VR game and I also reminded me of Tron right away when I first saw it. That was why I wanted it in the first place.
Regards, Lars.
Cybermorph got a bad rep long after it was released because of it's amazingly short draw-in distance. At the time of release though, it was revolutionary.
I liked both Hoverstrike and I-War. I think that I-War is better, but you do have to accept the idea of it not being graphically intense (to say the least!) or much more than an 'exploration' game. Personally though, I really liked it, and played it for a long time.
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The Jaguar was completely non-region locked. Either because Atari figured it wouldn't sell enough to bother, or whatever else...
Having said that, I think it was a great move by Atari and I don't understand why more places don't do it. There are some very interesting games that came out on the PS2 in Japan and never made it over here. I think a lot more people would be interested in purchasing these if they didn't have to modify a console to play.
Atari did it the right way, in my opinion.
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DS or PSP?
in Modern Console Discussion
Posted
While I might surprise some people that know me, I'd say it depends on what you are looking for.
Why do I say that could be surprising? I picked up a DS in mid-November. I had been thinking about it on and off, and I was thinking that I would want one for a couple games but mostly because it is the right size to be a Game Boy Advance. I have never picked one of those up (SP model) because they are so small they aren't comfortable to use or because (first model) they weren't backlit.
I got it with Nintendogs and picked up Feel the Magic and Polarium at Toys R Us to give me something else to play, and then got Mario Kart DS. Well, I've almost picked up a game a day since then, as I probably have about 40 overall now. With rare exception, I haven't found a game that I don't think is great and that the DS doesn't feel like an addition to the genre. The EA games are all worthless so far, but _every single other game_ I have bought has been incredible. I love the innovation on a lot of these titles. Even simpler things like Pac-Pix are games that I feel like I'm living a little kid's dream playing. Seriously!
And finally -- point and click adventures are coming back on it! A genre I've always enjoyed, I have both Sprung (more of a dating sim, I guess) and Phoenix Wright, which are really enjoyable titles. And there are so many other things to name.
Having said that, the DS doesn't appeal to everyone. You should get the PSP if you want it to be more than just a gaming device and / or if you love console games. The PSP is really, truly a Playstation Portable. It's a portable Playstation. It has some really good games, but they are made like a Playstation game. To me, they don't have the innovative feel that the DS games have. And I don't mean this is a bad thing -- I really like a lot of the PSP games, but I don't feel the need to buy them. If you want to have a game like Dead to Rights or Grand Theft Auto to take on the road though, don't even bother looking at the DS.
And there you have it. What do you want? Innovative and weird or multi-use and continuing franchises of super popular and good games? The choice is yours