goatdan
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Posts posted by goatdan
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Personally, I don't understand why Supercross 3D has such a horrid reputation. I understand the frame rate problems, but compared to other Supercross games that I've played like Jeremy McGrath's Supercross 2000 (DC), SX Superstar (Cube), Freestyle Metal X (Cube) and so on, it is about as good as any of them.
I don't get it really... there's about a million of those games, and they all have glaring issues.
But yeah, after I got SC3D originally, I spent far too much time playing it. I still don't think it was a horrible game, although I don't think I would pull it out to play it again too often. The music for it though was horrid. I remember turning that off immediately.
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I really, really liked it too. The amount of people that complained about it was stunning to me. It wasn't texture mapped like crazy, but the surreal nature of it I thought was about as good as it gets.
It has some flaws, and it definitely isn't one of the Jag's best, but it is a solid little title in my opinion.
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I really hope that the coder, who obviously did a decent job at the graphics, could've figured out a better control scheme if he wanted to. Rebellion did that, and AvP sure didn't control that god-awful.
I think that if anything, it was probably just the fact that Atari didn't test it too much. As you said, Lance Lewis was the tester, not one many. So, if he said he didn't like it, they could've dismissed it as Lance just doesn't get it and done it anyway. Besides, Atari needed that game to market extremely badly, and it suffered (and caused the Jaguar much grief) because of that.
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I agree with what pretty much everyone else has said. Checkered Flag is one of the worst games on the Jaguar, and one of the worst games ever made. Considering that I believe White Men Can't Jump is the worst game ever, it isn't in good company.
The graphics aren't bad, but the control ruins it all. The developer did try to do something different with the controls, but instead of making it intuitive (like pretty much every other racing game ever), they made it really difficult. Supposedly, it is supposed to handle more like a real race car would, and if that's the case I really do understand why race drivers are stars in their own sport.
Regardless, it sucks. If the control was fixed, it still wouldn't be that great of a game. I purposely never tried to master the controls because on the Jaguar alone there are about five racing games that are much more fun to play than it, and there are literally countless on other consoles.
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Zool 2 is VASTLY underappreciated, I think because the speed of it is actually ratched up to the point that it is faster than a Sonic title, but because of this it gives itself tons of slowdown when the action gets really fast.
Personally, I like Zool 2 more than Rayman, which may sound crazy but it is true.
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Rayman was never a Jaguar exclusive, at least not once it was released. The Playstation version came out before it.
There are conspiracy theorists that state that Sony paid Ubisoft to delay the Jaguar version to release the PSX version first, but that's never been proved one way or another.
Regardless, Rayman is a great game, and in my opinion it plays the best on the Jaggy. But unlike Ultra Vortek which is actually a system exclusive that was never released elsewhere, because of Rayman's status as a multiplatform game that isn't heads and tails above the rest, I don't think it deserves the accolades that games like Ultra Vortek and Tempest 2000 receive.
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We are also still in business. You can see the cost of anything that we have by adding it to your cart and then going just below it and using the "Estimate Shipping" feature. It works for anyone in the United States or abroad! Just don't put in a ZIP code if you're estimating to France.
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I've been eagerly anticipating getting my hands on this game for a long, long time...
Now I just need some money
If it hadn't rained all day yesterday and if my basement hadn't kinda flooded because of it, I think I'd be owning a copy of TC already. Maybe a Christmas purchase for myself!Kudos to all!
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I think you're not remembering correctly. I have all of the US Dreamcast releases, as well 75% of the European Dreamcast releases, and Casino Royal isn't one of them. I've never heard of it either.
While I didn't want this to become a Telegames-bashing thread, but since it has I might as well throw in my two cents...
For Jagfest 2K1, I called up Telegames and asked them if they wanted to help sponsor. They did, and told us that they would be sending us a number of their new Jaguar releases to give away. Everything seemed to be going well...
They started demanding that we do all of these things for them -- telling us that they demanded that they be allowed to approve all flyers before we could produce them (and we would need to send the flyers to them in the mail, we couldn't do it online). They told us to make certain graphics and to put them up on our site in certain ways. They demanded that they could review and change all press releases before we sent them out (whether they were part of them or not).
Perhaps the kicker was when we asked for all of the ads for the program in certain formats. Telegames sent us an ad that was not in the way that we had asked. When I emailed them to ask if we could get it in a different manner, they told us to, "Just go to Kinkos and you can do it there." Since we had to, we did. It cost a bunch of money to print it up that way, and took a ton of additional time to put together.
Every time they didn't get their way IMMEDIATELY, they would tell us that they would pull out their sponsorship if we didn't reply to them. We ended up spending about $100 on sending things back and forth to them as well as probably 40 hours of editing, re-editing press releases, graphics and so on, in turn get a few Jaguar games to give away.
Then, after we give away Zero 5 at the show, the person that wins it finds out that the new copy doesn't work. He called up Telegames who told him that since he didn't pay for the game, they don't have any reason to replace it for him. And that if he was a paying customer, they would take care of him.
The game was finally fixed by a nice person who saw me bitching about this years later (as I still am
). But between their demands being so STRONGLY worded and the fact that they kept making their own rules, we GREATLY changed what we allowed in sponsorship rules after that, and never asked Telegames to help out with anything again. Even though they gave us some of the best prizes, the amount of time babying them was totally not worth it. So much so that after the show was over, I refused to purchase any games directly from Telegames, and instead only got them through people who were selling them used. -
I was looking at the upcoming selection of DS games on EB Games, and I was surprised to see this:
http://www.ebgames.com/ebx/product/256156.asp
That was one of the Jaguar games that was supposedly completed that Telegames decided to never produce. I'm sure that the DS game will have very little in common with the original, but I find it interesting none the less!
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I would be interested.
The story that I've heard is that Atari saddled this game with that one programmer (I forget his name now, but it was earlier in the thread) and he was really busting his butt to put together the game as best as possible. About 25% of the way into the game's development, Atari announced that it would be the Tekken / Virtua Fighter killer, and it would make the Jaguar the system everyone wanted. At the time the game was no where ready to be released, and it really put the pressure on the developer.
To his credit, he kept plugging away and made a lot of improvements to the game. But then Atari stopped paying him. He kept working on the game because of the promises of money, but Atari refused to give him any more. In keeping with the "putting on the show of support" like was talked about, Atari decided to release the game a little early... but the only copies they had were earlier betas. The current beta (which is probably this one) was a lot more ready, but the developer demanded payment for his services for it.
Atari didn't pay, and instead released perhaps the most incomplete game ever. The omissions are some of the most obvious things ever. For instance, after a fight, the high score chart shows up to show you where you rank... but there is no score kept in the game, and there is no way to make it into the high score charts.
FFL is such an interesting project because of how everything went down, and I would be very interested in seeing the much "closer to completion" version that this is supposed to be. It all depends on how finances are, but I would definitely be interested in picking it up!
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I forgot to mention please check out my AvP section. I added a couple framed pictures signed by the artist that Bruce pulled from AtariHQ's as they were shutting down. I also recently added Goatstore Dan's AvP Proto. Thanks again Dan! I've been begging him for it for like what 2 years Dan?
At least two years

I'm seriously glad that it is in your hands. Keep good care of it!
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Honestly, I would also vote for Ponx. It's simple, yes, but it is one hell of a great portable game
I love the fact you could play it with two people on one console too.As for the line between commercial and homebrew, it's very weird. Since the GOAT Store started doing Dreamcast games, I've wrestled with the concept. At first, I thought we were doing homebrew games, but I had someone who I would consider an authority on it tell me he counted them as full releases, and it's hard to argue really.
The closest thing that I could come up with is that a homebrew is game that is produced by the people who wrote the game or will be selling the game, often times with parts of old cartridges (such as shells of older games). That would make almost all of the releases that have come out for various systems homebrew... but it would also make certain things I generally regard as real releases -- like the Jaguar's Battlesphere -- into a "homebrew" game.
Another thing that was suggested is that is isn't a homebrew if it looks just like a regular release -- from case, to the game itself. But that isn't perfect either because it means that the 2600 games sold here would all be "commercial releases" while none of the Lynx games would be, thanks to just how hard it would be to replicate the original cartridge design.
A third thing that was suggested is if the game was in development when the system was officially supported, but that's tough too. That would make none of the Lynx games commercial (with the exception of Lexis, Centipede, etc), but would also call into question when support "ends." If that is the case, some of the Japanese Dreamcast releases that have come out in the last year or so would count as "homebrew," even though they were arcade ports.
Interesting conversation, nonetheless... and my vote is for Ponx!
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Cybermorph has actually had the fact it was the first 3D go-anywhere style game mentioned many times. Since you're so smart, why don't you name another go-anywhere 3D console game that came out before it?You know i never said go anywhere 3-d or console game, but i can name a game that is on the pc and lets you go anywhere, ultima.It always seemed to me that GTA borrowed a lot of ideas from PC games like that, and less from cybermorph. Come on you have to admit that's a huge stretch.
You know, I was referring to the fact that it was a go-anywhere 3D and console game, so you suddenly saying that it doesn't have anything to do with that means nothing.
What console did that come out on?
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I wasn't saying anything positive about Checkered Flag's gameplay, which is absolutely abysmal. But the graphical presentation that it has is what the Jaguar's strong suit is / was. Texture Mapping became the buzzword though, and low and behold everything needed that on the Jaguar too then, instead of them carving out their own niche.
I don't know about that, Hover Strike CD had everything textured, and even had some cool lighting effects and animated ground textures that the cartridge didn't. A lot of the problem with Jag games was the size of cartridges as compared to CDs. And the Jag had memory problems, too. According to John Carmack when he talked on Slashdot about developing Doom for the Jag, the odd memory scheme limited the texturemapping performance. If I remember correctly, it was something about scratchpad memory instead of 'real' memory.Hover Strike's framerate suffers though no matter where you play it. And it wasn't the size or the compression rate of the cartridges -- if I recall correctly, Hover Strike was on a 2MB cart, so if it needed space it could've gone on a 4MB cart -- but the fact that the system was still relatively "new" when it was being programmed, and Atari didn't really help third parties develop games. So the improvements on HSCD are mostly due to the fact the programmers learned new tricks, not the media being better.
Oh good, you're still here.
Cybermorph has actually had the fact it was the first 3D go-anywhere style game mentioned many times. Since you're so smart, why don't you name another go-anywhere 3D console game that came out before it?
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Cybermorph was a genre-defining game. We can attribute at least a little portion of many go-anywhere 3D mission based games to it. Grand Theft Auto III? Same basic idea as Cybermorph.
Why does Cybermorph get a bad rap? There are a few reasons for that. The first and the biggest is that it simply hasn't held up so well over time. Super Mario Brothers defined the 2D platformer genre, and even though other more complex 2D platformers came out like Super Mario World, Sonic and Rayman, the original SMB still holds up extremely well. Cybermorph simply didn't. When Battlemorph came out, it was such a huge step above Cybermorph that CM was all but forgotten. And the games in this genre have come SO far now... who wants to return to the roots that were SO simple that it just involved going around and collecting pods with a very short draw-in rate on the Jaguar?
This brings in another problem. Early 3D games don't hold up as well over time as 2D games do. A well designed 2D game like Pitfall for the 2600 or even Adventure still have a great charm to them because the graphics don't get in the way of the gameplay at all. Cybermorph, with its very short draw-in distance reminds the person constantly that this is an early 3D game, and that they could pick a new game that would have no draw-in and would have at least equal gameplay. The limitations of early 3D games affect their playability when viewed over time, while the limitations of early 2D games just forced the designers to come up with gameplay styles that would fit.
When it came out, people had never seen a go-anywhere 3D game before. Games like Star Fox and some of the arcade games of the day hadn't done anything like that before. That's why it floored many people immediately and won so many accolades. It was completely fresh and new. Now it isn't.
Finally, Cybermorph is a Jaguar game. While I think (and most of us on the board think) that the Jaguar was a decent system, it is the butt of many jokes for gaming magazines. I feel that this is because many of them believed very strongly in it, but they got burned by the fact that Atari couldn't deliver the games or the graphics that Atari promised when they were promoting the system. When the Saturn and Playstation (and to a lesser extent, the 3DO) came out, they showed the public how much could be done with 3D with less than 64 bits. And Atari's marketing campaign fell apart at the seams.
It especially hurt Atari that instead of making games that looked like Checkered Flag, which was what the Jaguar's strong suit was, they insisted on trying to texture map everything, which the Jaguar didn't have the hardware to do. Cybermorph was done with the guorad-shaded polygons correctly, but since it wasn't optimized for the Jaguar, they didn't look too special. If the Jaguar had a ton of great looking guorad -shaded games, they could've carved themselves a niche. Instead, they fell back upon trying to do what everyone else was doing -- and they did it really poorly -- and it made a lot of people disillusioned with the whole system. So Cybermorph gets lumped in as a game that was a disappointment and a horrible game, although it really belongs in a class with games like Adventure, Super Mario Brothers and Sonic -- truly innovative games that changed the direction of the industry.
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The carts themselves should last a long, long time.
CDs are supposed to get CD rot after about 15-20 years, however this theory has only been tested with the first CDs made, and they weren't pressed in the same process as newer ones are. I would assume they will last at least 40 years more.
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The graphics in Gold are also slightly improved over the graphics in the original one.
I believe that the network code was also tweaked a little, but might be wrong on that one.
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The Goat Store - Sells games for many classic consoles. Excellent people to deal w/ and a member here although I haven't seen him in a while.I'm still around
I post, but I have been posting less thanks to some big improvements we've been working on. Thus, the fact that I didn't even see this post for about two weeks 
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I wouldn't call Tempest the start of the "retro craze" as we got Tempest, Defender, Breakout and Robotron updates all shortly after it, but none of them did outstandingly well. There were other updates after that -- like Pong, Breakout, Frogger and stuff, but all of that was done with the "new" Hasbro Atari, and they did so well that Hasbro was willing to sell off the rights to Atari to Infogrames for a song.
But yeah... some more updated games would've been great. I love arcade style, and it seems like places aren't willing to do them anymore. I would've loved a great Space Invaders update if nothing else.
And yeah, Dactyl Joust did sure look interesting!
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I figured this would best be put under Marketplace, but if anyone thinks it needs to go elsewhere, please be my guest and move it there...
Do you want to get paid just for having a Web site or posting messages on a message board? Now you can sign up to be a GOAT Store Affiliate! To sign up, just head to http://www.goatstore.com/affiliate_info.php
There are some specials for signing up for this until the end of the month of August... first, just for signing up we're going to credit your account with $10.00 of credit. You have to earn another $10.00 before you can withdraw the money, but that won't be hard because for the month of August, we're going to up our Affiliate rate to 10%! That means that all that you need to do is refer to us an order for $100.00 through your Web site in the month of August, and you'll receive $20.00 from us.
On top of that, if you refer to us another person who becomes a GOAT Store Affiliate, when that person has earned their first payment from us, we will also send you an additional $10.00 for referring them too us!
The 10% affiliate rate will only be good for the month of August, so if you're interested apply today!
If you have any questions about the program, please feel free to either PM me or ask in this thread. I'll be happy to reply

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If you have the boxes and stuff, probably close to $200.00. If it is the consoles only, probably around $150.00. The Jag CD has become rather expensive lately, and AvP and Rayman are good games.
If you're looking for money quickly, PM me and I might be able to make you an offer
I have to see how much money I have though 
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The N64 had GoldenEye in its lineup from almost the very start, and it was easily one of the best games for the system as well as the fact that it was a well-known mature game that older people wanted to play. The PSX couldn't do a game to match it.
Nintendo lost the Bond license, lost Rare and had nothing great at launch. Why is the Xbox doing relatively well in the US amongst the older crowd? Halo.
Simple formula, in my opinion. I love the GameCube, but it just isn't the same.

Supercross 3D ?
in Atari Jaguar
Posted
That is both really funny and really sad at the same time.
I completely understand how it could happen though. SC3D wasn't exactly the best (or for that matter, ANY good) at helping you figure out what you were doing if you get lost. A lot of Supercross games are like that though. SX Superstar was really fun in the smaller races (at least to me) but when they had the big ones... if you're following the pack, you know where to go. Otherwise, you'll get completely lost VERY easily.
Gave that game up