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Showing results for tags '8-bit'.
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My first transaction with AtariAge'r ACML went flawlessly and he was communicative throughout the process. He has my recommendation, and I look forward to any future purchases from him! --Tim
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From the album: My Game Collection
the tandy coco2, with joysticks and games.-
- tandy
- Radio shack
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(and 5 more)
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From the album: My Game Collection
1983 Tandy Radio Shack TRS-80 Color Computer 2 in the box. -
From the album: My Game Collection
Commodore VIC-20 Computer, from my collection circa 1983.© polybius
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From the album: My Game Collection
My Boxed Atari 1027 Printer, opened, but not used. -
I'm putting together a kitted out ROM 03 Apple IIGS with 4MB of RAM. I've been trying to dig up a CFFA card to no avail. If anyone's got one they're willing to part with, shoot me a message
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It's stupidly hot. My brain's all melty, so I'll keep this brief. I beat Ninja Gaiden and Ninja Gaiden II (The Dark Sword of Chaos!) over the past couple days, and had lots of fun. I've also got a tender, almost squishy, spot in my heart for the Master System port of Shinobi. How about you? What's your favorite 8-bit/3rd Gen Ninja game? And I'm talkin' NINJA. (Plural.) No Kung Fu, no Double Dragon II, no Mighty Final Fight. Strictly shuriken-tossing, black-clad, '80s era ninja-ness.
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For sale is an Ultimate SD Cartridge (designed and manufactured by ElectroTrains) which I recently cased up in an XEGS cart shell. The cart emulates a wide range of ROMs and runs XEX files, all straight off the SD card (not included). Reset button is recessed and JTAG header accessible. Price £85 plus P&P, payable via PayPal. Item located in UK, but will obtain an quote for tracked overseas shipping if required.
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Back in junior high, I wrote a lot of games in Atari BASIC, on my 800XL. Later, I purchased an old 800 from somebody, and it came with a compiler program. I was able to compile about 4 of my programs, and then the disk became corrupt. I think I have since lost the disk. I looked online, and I found 2 Compilers. I haven't tried them on actual hardware, but neither seem to work for me. One is Datasoft, and the other is Monarch, I believe. I even tried compiling the same games I know compiled before. Is my problem because I am using Altirra to compile, or is there something I am missing? Any help would be appreciated. ...OR, is there a different option? I just want my slow Atari BASIC programs to play at a decent speed. Thanks!
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Cleaning out some stuff in the attic. Since I haven't done any programming on my 800xl in a long long time, I figured I'd get rid of some of my Atari books : De Re Atari Computes First Book of Atari Computes Second Books of Atari The Atari Assembler Atari Basic Basic Reference Manual Disk Operating System II Reference Manual Asking $30 for the lot. Private message if interested. US shipping addresses only please.
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Makes me wish I had a black and white TV to hook up and compare him to!
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hey guys , i have a mssiah synthcart from 8-bit ventures for my c-64 and i was wondering if there exists anywhere a synthcart for the atari 8-bit machines to access the pokey chip in a similar way as mssiah. i have looked every where and even asked 8-bit ventures if they would do one and they said they had no intentions of making one . if one does'nt exist, is there anyone that knows basic well enough to make something like this ? could put the program on a flashcart maybe ? and modify the computer with midi? Also does anyone do midi modifications to the 800xl ? i just really want to be able to control the pokey chip through my daw and midi sequence it like i do with my c64. i love the way the pokey sounds , probably even over the SID. any good direction on this would be awesome . please help i have been trying for well over a year for a solution . thanks alot
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Hi. I'm trying to extract music from one demo file (X-Files, The (1988-02-01)(SHP)(pl)[stereo]), all I get after extracting is 14 corrupted 1Kb files. I tried to use ATADIM, makeATR, Altirra, etc- no luck... Are there any chances to extract the sound files? Thanks in advance for any help P.S. The demo file itself- http://nitroroms.com/show/file-info/L45161/Atari_8Bit/X-Files,%20The%20(1988-02-01)(SHP)(Pl)[stereo].atr.html
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I was talking about pulling out some of my old disks on the Atari Museum on Facebook, when I mentioned a program I found years ago called 'TOS'. Basically, it was a simple graphic user interface for the 8-bit computers that allowed the joystick to be used to do some simple functions. I don't have a working 8-bit compatible mouse or trackball to see if it works smoother with those. I'm not sure where I got it or who wrote it. There's not much info in the program itself. Under Desk: Basic, Boot, Info (TOS, v1.0, for public domain, © 1985) Under File: erase, protect, unprotect, rename, format SD, format DD Under view: Directory on screen, directory on window Under Options: Request on, request off If anyone has any information where this came from, please let me know. By the way, the attached screenshot is from within an emulator running as a 130XE, but it originally was running on my stock 800XL using DOS 2.5, a stock 1050 and a standard joystick. I haven't tested it with any other DOS versions, drives or machines. I've attached an ATR file with just the TOS program on it if anyone want to try it. It does require you to load DOS first, but apparently will work with or without BASIC. My original disk had other... er... unlicensed software on it. TOS.ATR
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Been looking at ANTIC; how flexible is it - can you race the beam and run code in the vertical blanks? looks like with NTSC the entire screen is refreshed 60 times per second like a 240p signal. Looking at how feasible it would be to port the Virtual World BASIC runtime; I could write something specific to the 8-bit (maybe next) but it would be really cool to be able to cross-compile BASIC games for both systems, and cross-assemble assembly games that use the runtime. EDIT: Is it possible to load a 200 WSYNC loop into a single DLI routine and just draw the screen? Been doing some reading ... http://www.atariarchives.org/dere/chapt05.php Where can I get the source to BasketBall for the 400/800? Preferrably if someone has commented it so I can follow it; this program uses a kernel like the VCS, I will use it as a template.
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Is there anyone out there who owns the DOS XL Manual that would be willing to scan the front and back covers (as per pictured below)? I have a good copy of the manual content that I'm working on getting the pages in proper order (may straighten them out too). Then I'll be bookmarking this and posting it to my website for download. It'd be much appreciated... Thanks.
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I've been giving a lot of thought to the early 8-bit home computers lately. Although our family bought the original 1977 Atari Heavy Sixer video-game console; for computers, I found myself drawn to the TRS-80. Its monochrome text display (...okay, I didn't know it was simply a black-and-white RCA television) seemed to make it more of a "real" computer than something you "hooked up to your television". But then again, the video-display terminal was at that time, still a relatively new development. I haven't been able to track down the price of a DEC VT52 computer terminal when it was introduced in 1975, but the 1980 price was still over $1,300. So in 1977, when Radio Shack and Commodore offered complete computer systems for under $1,000 including video monitors, it was quite remarkable. I wandered into a computer store in early 1981 and the sales associate demonstrated how the Atari 800 could start a program instantly, like "Star Raiders" on cartridge, instead of having to wait for a slow floppy-drive or even slower cassette. Still, it made me wonder if an Atari computer wasn't so much a computer that used cartridges, as much as it was a cartridge-based video-game system that had a computer keyboard. Later that year, I visited that same store when the IBM 5150 "PC" came out, and noted that to put together a whole PC "system" - with floppy drives, monitor, keyboard, RAM, and power-supply (...yes, sold separately), you were looking at more like $4,000 (To be fair, Radio Shack's 1981 Model II "business computer" had a price tag close to that, and they offered a letter-quality daisy-wheel printer that cost almost $2,000 all by itself; pages 172-173). I've been fooling around with the VICE Commodore emulator, as well as the C64 Forever free-version (...which appears to be an enhanced setup/front-end to VICE, with some bundled software titles). Again - it "feels" more like a game machine than an actual computer. That seems to be echoed in the decision to market the C64 Direct-to-TV as a joystick plug-and-play device for games, instead of something with a keyboard. I feel a little bit sad that Commodore's 80-column 8-bit business machines never gained traction; I think they could have offered small-businesses computing power at half the price of what IBM and even the early PC clones provided, if they could have gotten the marketing right. But I can't feel too sad for the company that had the best-selling computer of all time in the C-64. Jack Tramiel is such a polarizing figure; I can't say whether he saved Atari or ruined it - or perhaps he was just trying to run it as best he could, while the world was moving on. Radio Shack computers suffered a similar fate and now the Radio Shack brand itself is on its last legs. The irony is that I think the Coleco Adam could have been the most useful home computer of that era, if they hadn't failed in the execution. Having a letter-quality printer at the center of their strategy was actually brilliant in the argument for "this machine can help your kids with their homework". This was happening near the end of an era where there were girls at college supplementing their income by typing term papers for the guys, because typing "wasn't something that men did". Being a typist was a specialized skill. The typewriter wasn't nearly as forgiving as the word-processor and noticing a mistake in the middle of a typed-page meant doing the whole thing all over again. I've been thinking about and working on this post over the course of hours and I've gone back and made revisions repeatedly - this would have been much more difficult if I had to resort to typing on a typewriter or writing it out long-hand. And without the Internet, and the AtariAge website, how would I share it? Another curiosity - or maybe an irony; the computer I'm using is hooked up to a TV... ...a 22" 1080p HDTV that I'm using for a monitor. And my primary use for this machine is entertainment; playing classic games via emulation, watching video content and social networking. So it seems that I've come full-circle; I have a computer, in my home - a "home computer", that's hooked up to my TV. Through the magic of emulation, I can experience owning an entire collection of technology from the past; home computers, game consoles, coin-op arcade machines, and libraries of software that if tallied up at their original selling prices, would be worth tens of thousands of dollars. It's a nice escape from a world filled with violence, injustice, strife and unrest. I'd enjoy reading your thoughts on the matter...
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Recently (May 2015), my Aunt, who is a Realtor, was selling a house for someone, the previous owner moved out and wanted to sell it, well, they left a ton of stuff, so my aunt tasked me with cleanup, in exchange for all the contents. one of the things was a Commodore SX-64 Executive Computer, a Commodore 1541 Floppy Drive, and a Commodore MP-48 Printer. I went to boot the Commodore, and Nothing Happened. the light was on, and i could see that the screen was on, but it was just a black screen. Any ideas?
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From the album: My Game Collection
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From the album: My Game Collection
Commodore SX-64, Given to me by my Aunt, found in the Attic of a house I was cleaning for her. Left behind by the previous owner, Aunt was selling the house for them. -
From the album: My Game Collection
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From the album: My Game Collection
Bought this at a local Metal and Electronics recycler, was in their "Second Chance Resale Section", paid $10. Works Good. Came with 4 Joysticks and Epyx "Pit Stop" Cartridge.