Search the Community
Showing results for tags 'Apple II'.
-
I've been sort of skimming through some of the other computer sub-forums on here and always notice all the talk about modding computers, game systems, and whatnot.. Questions that always comes into my head is: "At what point do these old systems cease to be what they are with all these modifications? Where does the personality of these systems disappear?" I tend to enjoy systems for what they were capable of and how they originally looked rather than trying to make them into something they aren't. This got me thinking about the Apple II series and I realized Woz's true genius with these computers. All those expansion slots, the controller connector, and video connector make it a very flexible system. Any mods, expansions, or enhancements can be all 'plug and play', no soldering or major modding of the basic computer at all. You can plug in sound boards, graphic boards, controllers, heck even whole other 8-bit computers on a card, and yet it is STILL an Apple II. The Apple II's personality always survives because it was designed for expansion and even the hobby market right from the beginning. I'm on vacation and it's turning into a rainy one, so I am getting time for stuff like this to sort of pop up in my bored mind.
-
Hello, I'm here to present the two new prototype i have built, one is an Apple //e Raspberry pi with a paper box case, it runs a true emulator at startup the more like possible to emulate the real Apple //e. The other is a Borroughs PC b20 CPU Raspberry pi with a paper box case, it runs a true DOS emulator at startup to be the more possible similar to the real machine. Here the link in my blog: http://mattechnology.blogspot.it/2016/08/apple-e-raspberry-pi-out-of-box.html http://mattechnology.blogspot.it/p/burroghs-pc-raspberry-pi-paper-case_10.html Thanks for reading Matteo
-
Hello... I am 14, and am looking to buy an Apple II. Any suggestions on where to buy? I <3 retro gaming and tech, and am an Apple fanguy. I want one for MSDOS gaming, and programming in basic. I only have $100. Thank you.
-
We are pleased to announce that the three winners of the Nox Archaist graphics contest are: Bill Giggie : shark and palm tree mmphosis-apple2 : portcullis Kurt Brenson : street lamp Many thanks to these individuals and everyone who participated in the contest! Please email us at contest@6502workshops.com to confirm your contact information for receiving contest prizes. Here is a link to gameplay videos and screenshots showing the winning tiles: http://www.6502workshop.com/2016/08/graphics-contest-winners.html Also, follow the URL below to check out the latest Nox Archaist feature - the ability for players to illuminate the night with a torch or other player generated light source. http://www.6502workshop.com/2016/07/new-feature-player-light-source.html Thanks, 6502 Workshop Team http://www.noxarchaist.com
-
We are excited to introduce Nox Archaist, a new role playing game we are developing exclusively for the Apple II platform and emulators. Currently we are targeting a release date late this year. Nox Archaist will be available 100% free and the complete assembly source code will be posted on our blog. One area that we have been kind of winging is tile graphics art. We would like to offer a chance for members of the retro gaming community to participate in the design of Nox Archaist while hopefully improving the final result and getting the game into your hands more quickly. We are running a tile graphics contest! The top three submitted tiles will be determined on 7-31-2016 and the winners will receive the benefits below: *One custom in-game NPC named and based on input from the winner *Copy of the initial release of Nox Archaist on 5.25” floppy disks *Pre-release digital copy of Nox Archaist *Printed manual *Name mentioned in Nox Archaist game credits *Announcement of winners on our blog and in this forum *Any other goodies we can come up with To participate, just send us one or more tile designs using the criteria provided at the link below. Submissions can be sent via email to contest@6502workshop.com. Here is a link with contest details: http://www.6502workshop.com/p/graphics-contest-rules.html =====ABOUT NOX ARCHAIST===== Nox Archaist is a 2D tile based fantasy RPG with a classic Apple II look and feel. We are taking advantage of the full 128k available on the IIe and later models which will help us create features and effects that may not have been seen in vintage 1980s Apple games. Our goal is to explore how gameplay might have advanced in tile-based RPGs if substantial development had continued on the Apple II platform past the late 1980s. Game play videos and screenshots showing the current evolution of the Nox Archaist game engine are available below. http://www.6502workshop.com- Nox Archaist website with our blog, current gameplay videos, screenshots, and gifs. - Demo gameplay video featuring the current game engine. - Demo gameplay video featuring sunrise/sunset and in-game clock features
-
I am in the process of cleaning up my play/work area and am finding out I have more Apple II stuff than I thought I did. I have at least four Apple IIe owners manuals with one still in the shrink wrap and some other manuals with a few still in the shrink wrap. Those I found when buying a TRS-80 4P off a guy. Sadly, he hauled off 2 (!) loads of Apple IIs to the scrap in his s-10 pickup before I got there! That was about 3 years ago. I also dug out my Apple IIc and the four complete IIe's I rescued about 2 years ago. All have serial and 80 column cards in them except the non-enhanced IIe, which is missing the Super Serial card. The working Apple IIe extended even has the mouse card in it! The earlier IIe I have set up to use the working Disk II drives I have and the lone working Monitor II I have. (I have three monitor IIs with vertical issues and a Monitor III needing recapped.) The others are set up to use the 8 later disk drives I got with them. I think they are called unidrives, but still Apple. Need to test them again. Still digging up stuff and will be trying to get this and my other collections in order to enjoy. (Also still trying to save 'unloved' Apple II's when I can!)
-
Best Classic Computer to keep investing in.
simbalion posted a topic in Classic Computing Discussion
First off, I want to say this: I am still working on finishing my collections and, sadly, am no good at rebuilding stuff. Also, I mostly play games on my vintage computers as I started late into the computer game (Windows 98) and most technical stuff goes right over my head. Still, I think there is room to further invest in one of the lines of 8-bit computers I have to make them daily drivers for more than just games and I have narrowed the field down to two makes. Atari and Apple II. Now, which one is the best choice? Atari 8-Bit: Several models to choose from, both computers and disk drives seem to have that famous Atari durability to them. Nice graphics and sound. A lot of programs on cartridge and most will run on the earlier 800 that uses the near bullet-proof 9 volt power brick. Diskettes seem to be durable as well. Downsides are: You need a separate power supply for every accesory you hook into the 8-bit line, which can add up to a lot of wires and power bricks. XL series is very closed-box and the XE series is a bit shakey due to cost cutting the Tramiels did. Black ingots! Apple II computers: Built in one form or the other and supported from roughly 1978 until at least 1993! Very easy to work on, just power down and pop the top. Units seem fairly rugged and the Disk II drives seem durable. I've had even better luck with the later 5.25" unidrives. If the power supply smokes, it doesn't seem to take the computer with it and it also seems it can be repaired and put back into service. Most diskettes boot up by themselves, with no need to fiddle with DOS. Just power up the computer or hit reset. First computers I can remember getting to touch and see when in grade school. Just seems like an overall workhorse and there is an odd friendliness to the design. Downsides are: You can't just plug these in to a TV. (Well I don't think so at least.) So, you need to find a working monitor which is getting harder to do. All programs are on aging diskettes which need to be run through aging disk drives. (I think there is a work around for that though.) Keyboard keys are REALLY easy to break off compared to the Atari. Graphics are ok, sound can be kinda meh. Oh, and too many of them and their parts are still getting ground up! Downside of both: All are getting older and will eventually need rebuilds of some sort. I currently have three dead and one spare power supply for the Apple II, but those come out in one chunk and probably could be shipped to someone for rebuilds. Power supplies in the Atari models seem split between power brick and on the board. So, which of these two makes would be the most practical to make into a daily driver? A computer that might still be able to have use in our modern world? I'm not ditching any of my vintage computers, but I would love to see if I can make one do practical things while still remaining what it is. Anyways, thanks for looking and sorry for the long post. -
Is there a good source for Apple II parts and games other than eBay? Also, is anyone making cap kits for the monitors? Thought I would ask since I had another Monitor II conk out on me. I'm no good at recapping myself, but I know a couple people nearby who might be able to do the job.
-
I just received a couple of the Cauzin Softstrip Readers, and after looking through everything included, there's no software to create my own barcodes! Does anyone have software that will let you print your own? BASIC Week started today on RetroBattlestations and I thought it would be fun to offer the program in the softstrip format.
-
I've been giving a lot of thought to the early 8-bit home computers lately. Although our family bought the original 1977 Atari Heavy Sixer video-game console; for computers, I found myself drawn to the TRS-80. Its monochrome text display (...okay, I didn't know it was simply a black-and-white RCA television) seemed to make it more of a "real" computer than something you "hooked up to your television". But then again, the video-display terminal was at that time, still a relatively new development. I haven't been able to track down the price of a DEC VT52 computer terminal when it was introduced in 1975, but the 1980 price was still over $1,300. So in 1977, when Radio Shack and Commodore offered complete computer systems for under $1,000 including video monitors, it was quite remarkable. I wandered into a computer store in early 1981 and the sales associate demonstrated how the Atari 800 could start a program instantly, like "Star Raiders" on cartridge, instead of having to wait for a slow floppy-drive or even slower cassette. Still, it made me wonder if an Atari computer wasn't so much a computer that used cartridges, as much as it was a cartridge-based video-game system that had a computer keyboard. Later that year, I visited that same store when the IBM 5150 "PC" came out, and noted that to put together a whole PC "system" - with floppy drives, monitor, keyboard, RAM, and power-supply (...yes, sold separately), you were looking at more like $4,000 (To be fair, Radio Shack's 1981 Model II "business computer" had a price tag close to that, and they offered a letter-quality daisy-wheel printer that cost almost $2,000 all by itself; pages 172-173). I've been fooling around with the VICE Commodore emulator, as well as the C64 Forever free-version (...which appears to be an enhanced setup/front-end to VICE, with some bundled software titles). Again - it "feels" more like a game machine than an actual computer. That seems to be echoed in the decision to market the C64 Direct-to-TV as a joystick plug-and-play device for games, instead of something with a keyboard. I feel a little bit sad that Commodore's 80-column 8-bit business machines never gained traction; I think they could have offered small-businesses computing power at half the price of what IBM and even the early PC clones provided, if they could have gotten the marketing right. But I can't feel too sad for the company that had the best-selling computer of all time in the C-64. Jack Tramiel is such a polarizing figure; I can't say whether he saved Atari or ruined it - or perhaps he was just trying to run it as best he could, while the world was moving on. Radio Shack computers suffered a similar fate and now the Radio Shack brand itself is on its last legs. The irony is that I think the Coleco Adam could have been the most useful home computer of that era, if they hadn't failed in the execution. Having a letter-quality printer at the center of their strategy was actually brilliant in the argument for "this machine can help your kids with their homework". This was happening near the end of an era where there were girls at college supplementing their income by typing term papers for the guys, because typing "wasn't something that men did". Being a typist was a specialized skill. The typewriter wasn't nearly as forgiving as the word-processor and noticing a mistake in the middle of a typed-page meant doing the whole thing all over again. I've been thinking about and working on this post over the course of hours and I've gone back and made revisions repeatedly - this would have been much more difficult if I had to resort to typing on a typewriter or writing it out long-hand. And without the Internet, and the AtariAge website, how would I share it? Another curiosity - or maybe an irony; the computer I'm using is hooked up to a TV... ...a 22" 1080p HDTV that I'm using for a monitor. And my primary use for this machine is entertainment; playing classic games via emulation, watching video content and social networking. So it seems that I've come full-circle; I have a computer, in my home - a "home computer", that's hooked up to my TV. Through the magic of emulation, I can experience owning an entire collection of technology from the past; home computers, game consoles, coin-op arcade machines, and libraries of software that if tallied up at their original selling prices, would be worth tens of thousands of dollars. It's a nice escape from a world filled with violence, injustice, strife and unrest. I'd enjoy reading your thoughts on the matter...
-
So I am working on bootstrapping ADP Pro on my Apple 2e. I am trying to use the serial method of bootstrapping. When I attempt to set the baud rate through AppleSoft Basic, I get a syntax error. Because of this, I decided to look at what the current DIP switch settings were on the card (I got the system recently). To my surprise, I found that the jumper block for the card was missing. Instead, a bunch of the pins are just soldered together (picture attached). I have found a couple diagrams of how the jumper block is wired, however I don't know how those diagrams correspond to either "Modem" or "Terminal" mode (they usually just describe how the numbered pins on the jumper block connect to one another). Could someone let me know what mode this card is currently hard wired to? Also, if there is a reasonable way to get a replacement jumper block that would be helpful. Thanks for your time
- 3 replies
-
- Apple II
- Super Serial
-
(and 1 more)
Tagged with:
-
I have a very nice collection of hardware and software for Commodore, Amiga, Atari, and Apple for sale. You can see a list of the highlights at: http://1drv.ms/1Ef5TRn A list of things you may be interested in: Flat 128 w/JiffyDOS and 64K Video Upgrade 1541 Ultimate Gen 1 w/Ethernet 2x EasyFlash 3 1764 w/512K MSSIAH RA Thunderdrive 4GB CMD RamLink (needs love) Apple IIgs w/2MB Focus IDE+CF 3.5 Unidisk 5.25 Drive for IIgs Apple //c+ Apple //c w/Power Supply A2000 w/80GB SSD (SCSI to SATA adapter) 68030/30 w/16MB of RAM SCSI CD-ROM Commodore 2002 Monitor Parallel IP Link Hundreds of disks Many originals I WILL NOT part up the collection. It's all or nothing. Bring a U-Haul, you're gonna need it. $2000 or best offer.
- 19 replies
-
- Commodore 64
- Apple II
-
(and 1 more)
Tagged with:
-
What Is It? Hayesduino is an Arduino sketch that provides a bridge between the world of the Internet and small devices that do not have built-in ethernet capabilities. Old computers, such as the Commodore 64, Apple II and Atari 800 have serial ports, but do not have readily available Internet solutions with wide software support. While specialized solutions do exist for these platforms, they all require specialized software to use them and do not lend themselves to more general usage such as simply opening a socket, sending some data, and/or receiving some data. Hayesduino bridges this gap by emulating a Hayes compatible modem. This allows users to initiate Internet communications via sockets that are opened by "dialing" to a hostname and port. An example would be initiating a telnet session with a host by simply typing atdt hostname:23 and waiting for the host to respond. Using this technique, any online socket can be reached and communicated with. Hayesduino could have accomplished this without emulating a modem, but there needed to be a good way to allow the small machine to receive incoming connections. The three platforms listed above were all very popular systems for hosting BBS (bulletin board systems) which would accept calls over a telephone line via modem. Hayesduino simulates the incoming phone call whenever the software receives an inbound connection on port 23 (this is changeable in the code). When an incoming connection is detected, the Hayesduino will toggle the DCE-DCD line to trigger the remote software to answer the incoming "call". In this way a classic BBS can be hooked up directly to the Internet. http://hayesduino.codeplex.com
-
We would love it if you could check out our Applesoft / Integer BASIC interpreter, DiscoRunner. Unlike most interpreters, we've closely simulated the graphical and sound capabilities of the Apple II, allowing most BASIC listings to run faithfully (it comes with almost a thousand of them!) It has some rudimentary 3D camera support; later versions will add more complex 3D and digital sound capabilities. You can download it for Windows, Mac and Linux at http://discorunner.com Please let us know what you think of it so far! Thanks, April and Melody Ayres-Griffiths
-
From the album: HAL LABS
This is "The Gizmo" a rare piece of hardware that allowed comparable software (Taxman and few others) to use a 9PIN Atari Compatible Joystick on an Apple.© Greg Autry
-
From the album: MarkO's 001
My Book shelf, next to my Computer. Top Shelf, on the Left is Commodore 64, 128, in the Middle is Apple II, on the Right is Steve Jobs biography, K&R Second Edition, and Gary Larson's The Far Side and Rich Tennant's The Fifth Wave, and a TRS-80 Model I and II BASIC Tutorial ( I don't own either computer, but Computer Books are Computer Book ) Middle Shelf, Various Subject Matter, including Watcom SQL, D-COM, DirectX, UML, SQL, RedHat Linux, OS/2, CORBA, DB2, and Visual Studio 6. The "hidden" bottom shelf has some 1950's Hard Cover Robert Heinlein Books, a Danny Dunn and the Homework Machine, Ben Bova's The Dueling Machine, and a Story Collection edited by Robert Silverburg, all Discarded from a School Library, a Paper Back of Steven Levy's Hackers, C Programmer's Guide for Serial Communication ( covers CP/M and MS-DOS ), Embedded Multitasking ( with a focus on PIC Microcontrollers ) and some Catalogs..-
- Classic Computers
- Commodore
-
(and 4 more)
Tagged with:
-
From the album: Apple ][ Peripherals
This is a John Bell Engineering 16 Channel A to D Converter ( 81-132 ). I have not tested it yet, but I should be able to get another ADC0817CCN if needed.-
- Apple II
- John Bell Engineering
-
(and 2 more)
Tagged with:
-
From the album: My Apple ][ Systems
So these Two Apple II's have Exchanged Parts.. I had an Un-Enhanced Apple ][e with a Damaged Case, and Keyboard attached to the Lower Pan, and an Enhanced Apple //e, with a Damaged AUX Slot and the Keyboard attached to the Upper Case. I couldn't take the Case off the Enhanced //e, and place it on the Un-Enhanced ][e, because there was no way to attach a Keyboard to the Enhanced //e. I also figured I didn't need to have an Enhanced //e for simple Card Testing, so I would move the Enhanced ROMs and 65C02 over to another Apple ][e and swap its chips into the Enhanced //e. So I did Multiple Swaps. The Apple Factory Enhanced //e was downgraded to an Un-Enhanced ][e, and its Enhanced Chips were placed into the Un-Enhanced ][e. Then the Two Motherboards were Swapped, so the Enhanced //e Motherboard was placed into the Un-Enhanced Apple ][e's case, with the Un-Enhanced ROMs and CPU and the Un-Enhanced ][e Motherboard was placed into the Enhanced Apple //e's case, with the the Enhanced ROM's and CPU. I have the Apple ][e Color monitor on both of them. -
From the album: My Apple ][ Systems
This is my "Smoke" Test Machine. It sits just to the left of my Main Apple //e. Right now it has a Mockingboard in Slot #4, I just won it in an eBay Auction ( Sorry in Advance if I bid against you ). The Mockingboard works great, but had no Speaker Cable or Speakers ( I am using the Two 8 Ohm speakers from my Two Echo ][ Boards ), and the Left Chanel Volume resister is broken, so it has to be Taped On to work.. This machine had a Damaged 64K 80 Column board, Alkaline Battery Acid dripped down on the the Board and Slot. So the Aux Slot won't work any more.. I might be able to clean it up at some point... But for now it is "stuck" at 64K. It was built Later than 1985, so it has the Darker Key Color and Black Letters, and was Factory Enhanced. So I thought I would use it for a "Smoke" Test Machine, instead of the Broken Case Apple ][e, but the Keyboard is connected to the Upper Case..-
- Apple II
- Super Serial Card
- (and 3 more)
-
From the album: My Apple ][ Systems
This is the same machine I though I would use for a "Smoke" Test Machine. This is how it normally operates. The Acer Aspire One, Netbook with the 11.5" screen is running Windows XP Home, and is used for ADTpro.-
- Apple II
- Applied Engineering
- (and 5 more)
-
From the album: My Apple ][ Systems
This is one of my two Apple //e's I have set up on a permanent basis. It is one of the late 1984, early 1985 Apple ][e's with the Darker Key Color and Black Letters, and Non-Enhanced. It suffered shipping damage being delivered to me. So I thought I would use it for a "Smoke" Test Machine, open without the case, especially since the Keyboard is connected to the Lower Pan, rather than the Upper Case.. But I came up with a better Idea, when another Enhanced Apple //e came my way, that had its own problems.-
- Apple II
- Applied Engineering
- (and 5 more)
-
Link to pictures below Need help identifying this stuff, I own a small retro store in Dracut, Ma called Bazaar Game Trading (Facebook.com/bazaargametrading) and being the only retro gaming store in the area that takes anything pre nes, I am seeming to run into a lot of really really cool stuff. I got an atari 400/800/xl/xe lot in recently, most CIB, most including ALL inserts, most having pristine beautiful labels, and I'm seeming to only find loose cart copies circulating for a lot of these. so, 1. anyone know what these are worth? These are here because it's hard to find reliable salse data on them within the past 90 days from ebay, amazon, half.com etc. So, I've already done all that =] 2. How rare are these titles in this condition exactly? I am at heart a collector, I love what I work with so I am tempted to keep stuff all the time ; ;. 3. I have people who are wanting them but I need to find a price for them that's fair for me, and them. So I told them I had to do research here to find out what's fair. Thanks everyone! Message me by reply, private message, email- bazaargametrading@gmail.com, or facebook message at facebook.com/bazaargametrading My pictures are uploaded on flickr. https://www.flickr.com/photos/128465609@N08/with/15471969531/
- 13 replies
-
- TI 99/4A
- Commodore 64
-
(and 1 more)
Tagged with:
-
I'm looking for Apple M0100 mice (Mouse IIe, Mouse IIc, or similar models). I'll take them in any condition - broken, missing pieces, cut cable, bad attitude. My plan is to make USB optical mice out of them to sell. There are a bunch on eBay, but people want ridiculous amounts for them, even in bad shape. If you send me one, and want it converted, I'll give you a break on the final price (as yet, undetermined). If you send me more than one, you can get one of them back, converted to USB for free. If you just want to offload your old mice, I'm offering $10 each in good condition, $5 for broken ones. I'll also pay for (reasonable) shipping. Message me if you have one (or a box full) you want to get rid of.
-
I stuck out a couple tentacles elsewhere to try to get a bit of a hand because I'm not good at getting projects off the ground (though, once they get airborne, they usually stay there). I was asked to try sticking out a tentacle here too, though I felt it was a bit premature. I got to thinking, of all the games I'd like to see on the Apple and haven't seen yet, what is the one that would be easiest to port?, and decided it would be Galaga. I might need a hand getting started, though if it gets to a certain point, the work to that point, plus the sources for the arcade or 7800 version, may be enough to get it the rest of the way.
-
I remember playing these weird math games on the apple II in middle school. You would go around and talk to different people and they would give you stories that contained numbers. You would sort of collect the numbers from the people. Once you talked to all the people that had the numbers you needed to solve the problem you could plug those numbers into equations and solve the problems. You would then go on to another mission. There was at least couple different games that were all very similar. I remember it had some very basic wire frame graphics with white lines, and those green and purple lines you would get with the apple II. The movement created a pretty good first person 3d illusion. I remember really enjoying these games and I was wondering if anyone else remembered it so I could look them up again?