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Found 531 results

  1. I got this cartridge recently at the Cowlitz Retro Gaming Expo, but I'm having a hard time identifying it... Is it the Taiwan Cooper River Raid? Also, when I play it, the game seems slightly off from an original... like it's displaying differently than an Activision original on the TV for some reason...
  2. Does Pitfall: The Mayan Adventure contain a VCS/2600 Emulator to run the Atari 2600 version of Pitfall? I don't think so. I would like to be wrong. Over the years Activision has managed to port Pitfall fairly faithfully from the Atari 2600, Atari computers, Intellivision, all while looking about the same. They took a slight divergence with the ColecoVision, but all this to say Activision has had the ability to port their games and keep the same look and feel. So to me it was not surprising that they could do it yet again with the Atari Jaguar. And that's all fine and good, but what I am bringing to this age old debate/mystery? Since this is practically hexediting/emulation month for me (sprite hacking in past months) I thought I would look for the hex values of the original 2600 Pitfall. Now previously I had said on the VirtualVCS thread that I looked for these values in the Jaguar Pitfall image and did not find them. Then I realized that the Jaguar cartridge image was in a compressed format. At one time I was guided to use a program called Multi Ripper or "mrip260.zip" as it can be found on the internet for unpacking a compression format that Imagitec tends to use from the Rob Nothern Computing or RNC for short. The multiripper can look for these files and it spits out... a bunch a files with the .RNC extension. This worked really well in breaking down Bubsy: Fractured Furry Tales into graphics, map, music, and other files, though I had to pull (with help) the file directory to rename most of those files. Still have some to identify or file, but found like 90% that way. So I did the same to Pitfall tonight and looked for the opening "78D8 A200" characters of 2600 Pitfall throughout all the RNC files that Jag Pitfall spit out annnnddd... no match. But this might not be the end. As you can see in the picture above there is the RNC in the text portion, leading me to wonder if this needs to be further unpacked? But tonight I took it through at least one level of compression and found nothing so far. (File contains the unpacked files I looked through if others want to do more digging and comparison.) Pitfall.zip
  3. From the album: My Collection

    Not even Atari Age has mission 3000 A.D. for NTSC, they also don't have the 'Manual' for Laser Volley.
  4. From the album: My Collection

    Not even Atari Age has mission 3000 A.D. for NTSC
  5. From the album: My Collection

    Not even Atari Age has mission 3000 A.D. for NTSC
  6. Welcome to the VirtualVCS (Atari 2600) emulator for the Atari Jaguar written by Bryan Edewaard and Damien Jones of Temporary Sanity Designs (TSD). Fun stories of the development can be found at this place, and this place. ------------------------------------------------------------- Over time TSD handed the VirtualVCS source code to Carl Forhan who assemebled, with considerable work, the VirtualVCS demo that has floated around the internet for years. With the release by Curt Vendel, Atari Historian, of the other Atari 2600 emulator, it has been the hope of Carl, Curt, and many others (including myself) to one day see working Atari 2600 games on the Atari Jaguar. As later explained in this message under "Background information" game images have been hex edited in to replace the game images already in the VirtualVCS demo. The menu graphics format in VirtualVCS were unraveled by sh3-rg. The main objective is to find games that work in the confines of the abilities of VirtualVCS in it's alpha state. The strengths of this emulator being very close to true speed emulation, good controls, and many display abilities intact. The weaknesses being no sound, no hit detection, some display abilities needing refinement and no apparent bank switching ability using rom images of 4K or less. Limiting, but not impossible. All efforts are for the enjoyment of the Jaguar community, and in the hopes to understanding the true technical limitations to add in better development of VirtualVCS and/or the 2600 emulator later down the road. Images can be loaded on rom loaders (Skunkboard, Flash card (though not tested)) to try out. No actual cartridges will be sold from this, strictly fun and research. The following games have been found to work (more than less) under these conditions: Mario Brother 4K fan game released March 23, 2018: Download VirtualVCS - Muticart 01 released March 27, 2018: Download More multicarts are planned. Instructions have been provided for others to experiment with VirtualVCS to find other games that work as well. A Google Spreadsheet has been started to record the testing of Atari 2600 titles that could work in VirtualVCS. If you would like to participate in research, send me a PM. ---Background information on the Hex Editing --- ---Posted Fri Mar 23, 2018 6:31 AM -------------------------------------------------- So this whole idea started with hacking my Bubsy hack into VirtualVCS, and it displayed pretty well released a later version here. Then I started to wonder, what if I could find a game that could work in the limited range of games that would actually work on VirtualVCS and hack those in with a hex editor. So far I have found that 2K and 4K images work. So far no luck with anything greater. A sweep for "STA CXCLR" (85 2c) and those that use that method of hit detection also helped. And after playing around, I found a game that displayed fairly well, and actually interacted in the environment at least somewhat. A 4K version of Mario Brothers. The turtles won't kill you, but you can hit from underneath and knock them over, and then afterwards go up and knock them over. Actually playing the original Mario Brothers game, it has it where the Turtles do no kill you, and all the hit detection I mentioned above. Mario bros_4k_v2.bin All that is not working then on the Virtual VCS in this case is the score. So here we have a working VCS game on the Jaguar under VirtualVCS. Just select option 2 (where Pac-Man was, on the menu) vvcs-Mario brothers.rom A fun find. Plans are try other images, see what games don't have the limitations of the VirtualVCS, and find other games that more than less work. Such games as Video Checkers and chess, hangman, and others have been suggested. Asteroids was suggested as it did not use the 85 2c style of hit detection. If we could get a 8K game to work on VirtualVCS. And for that, maybe some of the Super Charger hacks will come in handy? More to come. Or perhaps if you want to try hex hacking, here is the copy of Virtual VCS that I found... vvcs.rom Other downloads: 50 VirtualVCS roms with 300 Atari 2600 roms to try. (April 4, 2018) Adult Pack 01-Women (April 17, 2018) Adult 01-Women.zip Adult Pack 02- Men (April 17, 2018) Adult 02-Men.zip Puzzle Pack 01 (April 18, 2018) Puzzle 01.zip Sci-Fi Pack 01 (December 31, 2018) vvcs-Sci-Fi Pack.rom
  7. From the album: My Collection

    The label Was glued on upside down. How does that happen?
  8. From the album: My Collection

    The label Was glued on upside down. How does that happen?
  9. From the album: My Collection

    The label Was glued on upside down. How does that happen?
  10. From the album: My Collection

    The label Was glued on upside down. How does that happen?
  11. A buddy of mine has had this Keystone Kapers with an upside down label for a while now and didn't know what to do with it. So i'm putting some photo's up here to see if anybody would be interested in it. I don't know if this is a unique error or if it's anything to really get excited over, but it's cool and weird.
  12. Hiho everyone, New on my list of reproduction boxes/manuals are the three Answer Software games Malagai, Confrontation and Gauntlet. As you might know, Answer Software worked with rather generic boxes (black blank front, only differences are the name tags on the right side of the box), instead they glued the manual onto the box. Right now I have 10 4 sets ready to go. Content of the offer: 3 game boxes (Malagai, Confrontation, Gauntlet, NO GAME INCLUDED, repros are available through the AA store) 6 manuals (2 for each game) I won't glue the manuals onto the box, the owner can glue it if he wants to. The whole set costs EURO 60 (free shipping worldwide, payment Paypal only). If you are interested in single games: I'll add them to my regular list soon. Right now I only offer the set. Hope you like what you see, Marc.
  13. DoctorSpuds

    Manuals?

    Alright... So I've got got some manuals here that I have scanned and cropped, and I know that the site doesn't have these... So is there any way to get these to the mods? The HTML manuals are nice but they don't compare to the real thing. I'm asking for a friend here.
  14. Hi, I decided to let go of my loose copy of q berts qubes for the Atari 2600. Offering here first before eBay Great game, works great, decent condition. A couple wrinkles in the label but not bad. $78 shipped in the USA. 20% less than the lowest price I have seen on eBay in a long time. Thanks!
  15. Creative computing October 1979 Thoughts? BASIC is always talked about as a stepping stone to Assembly language but it can work the othe way around with Assembly programmers inspired to do ports of creative BASIC games. The 2018 BASIC programing contest is a good recent example with inspiring games and amazing programming techniques.
  16. In games, there is a 6-digit number at the top or bottom of the screen, indicating the player score or anything else 6-digit-related. How does the TIA draw that score counter?
  17. Hello AtariAge! I made a game based on a Scratch project I made called Wal-Rush! back in 2016 (a more updated version of which is downloadable here), and I was proud of it. However, I thought that there were a lot of things I could've added to make it more exciting to play. So, here is a sequel made entirely from (no pun intended) scratch! https://www.youtube.com/watch?v=zetX1ASy7YM Tick Tusk on the clusk, but the party don't stusk! This game has a huge emphasis on time. The bar in the bottom left decreases over time (and if you run into the exploding red air mines), and once it runs out, it's game over! However, there are collectibles you can get that can help. The blue fish gives you 10 points and one segment of time. The gray clock gives you 50 points and refills your timer. Finally, the yellow hourglass gives you 100 points and freezes time for a while, stopping your timer from decreasing (or increasing!). Your goal is to get as many points as you can, and to not run out of time! I've also added a way for a second player to get involved. Turn the left difficulty switch to A and start experimenting. Download and source code attached. Credit to RevEng for making the Bitmap Minikernel I used for the display of the title. Tell me what you think! WalRush2.bin WalRush2.zip
  18. The annual BASIC 10 liner contest for vintage home computers is open to the VCS again! Contest deadline: March 24,2018 http://gkanold.wixsite.com/homeputerium/basic-10liners-2018 The two eligible categories are 10 lines of 120 characters and 10 lines of 256 characters. I entered last year with One Player Tron and the year before with 9LineBlitz and I'm hoping to enter again this year! Hope some bB programmers will be encouraged to try the old-school BASIC mode of Flashback BASIC and SuperCharger BASIC to write a 10 liner for the contest! The difference between old-school mode and modern (which is more like bB) is that no sound and graphics designers are available, just BASIC similar to what vintage home computers had. Both modes are fun, but you can't use the designers for the contest.
  19. From the album: My Collection

    These boxes are stupidly tall
  20. From the album: My Collection

    This is an old image and I should probably take it down since my entire collection is much larger than this, and this just looks embarassing
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