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Showing results for tags 'Atari 2600'.
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I have both the 2600(heavy sixer)and the CV expansion module. Which one is "better"? I guess the CV lacks the "authenticity" and the and the feeling of playing on a genuine atari, but does it have any positive sides? Or should I just leave it alone to collect dust and play on my atari? What would you prefer?
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New high score by Indcsion! Good going. http://atariage.com/forums/uploads/monthly_06_2019/post-67112-0-55770300-1560357998.jpg
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atari 2600 highest score, so far, in Parsec 2600 by KaeruyoJimbo
hloberg posted a blog entry in HLO projects
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Yes! It's finally here. The playable Demo of Robot Zed. Years in the making! I spent all day trying to figure out this game breaking bug that's been plaguing me for months and finally figured it out. Now I can finally release this thing. You're a cute little robot that can obtain the powers of certain enemy robots once you defeat them. You can use those powers in your quest to rescue all of your Robo Buddies! This is just the opening level that everyone plays before you get access to any of the other levels. This game is also a rogue like with inspiration from Mega Man and Kirby. Here are the control instructions: Left / Right - Moves in that direction Up - Fires current weapon power Fire Button - Jumps Fire Button AND Down - Cycle through your powers to select (if you've obtained any). You only have one life and an energy status. Every hit by enemy fire, an explosion, or even running into an enemy will knock it down. To the right is the your power ability number. Every time you use one of your selected abilities, it will drain this. Once you are down to zero, you will return to normal power Zed. You can obtain life energy from the regular bots that don't give you any special powers. You can obtain special powers from the robots with special abilities. You receive their ability plus 10 power ability points. If you already have their ability, you will receive 5 power ability points instead. When you lose all your life energy, it's game over. When you destroy an enemy, it will release their power module and will follow you until you collect it. The regular bot won't always give you life energy. So, have fun, tell me what you think, and if you run into any crazy bugs. I will also be updating this demo with additional window dressing so to speak, to make it look even better. Once I make any additions, I will upload the new version. Note: Quick edit. Minutes after uploading I realized I forgot to remove a recent bug checker I added to the code. I removed it and have uploaded the correct version. RobotZed_07.bas.bin
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- atari 2600
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http://www.2600connection.com/features/parsec/parsec.html Atari Connection is creating a cartridge of my Atari 2600 game based on TI-99 Parsec. He has done a really nice job on the cartridge and manual. The game has swoopers, backward swoopers, single Bynite type enemies, meteor shower and even a refueling tunnel. I had a lot of fun creating this version of TI-99's Parsec for the Atari 2600 and I think it turned out alright. It's a limited run of about 20 at a price of $25. I can't wait till I can put my Parsec 2600 in my 2600. There's just something about having a physical cartridge with label, manual and all. FYI: I also wrote the manual. HLO
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atari 2600 My game PARSEC 2600 is now for sale as a cartridge
hloberg posted a blog entry in HLO projects
http://www.2600connection.com/features/parsec/parsec.html The game I wrote for the Atari 2600 is now for sale as a cartridge. Parsec 2600. It includes a nice booklet and a professionally created cartridge. it's a limited run for now. Cost $25. Click on link above. (SOLD OUT)-
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From the album: My Collection
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- Atari
- Atari 2600
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From the album: My Collection
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From the album: My Collection
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From the album: Raspberry Pi Custom Atari case designs
My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.-
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From the album: Raspberry Pi Custom Atari case designs
My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.-
- Raspberry Pi
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From the album: Raspberry Pi Custom Atari case designs
My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.-
- Raspberry pi
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From the album: Raspberry Pi Custom Atari case designs
My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.-
- Raspberry pi
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From the album: Raspberry Pi Custom Atari case designs
My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.-
- Raspberry pi
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Hello everyone, I'm working on a project and I have a few questions: First, take a look into this code: As you can see, I'm loading X with #48, because the shape & color tables have 48 values each, this is the result: Now to the questions: 1. If I use #96 instead of #48, how do I update the Playfield only every 2 values? (What I'm trying to ask here is how do I modify the #48 and use #96 but still get the same results? So I can draw sprites using the #96 loop). 2. Is it still possible to draw sprites (Player/Ball) using that amount of resources in the Kernel? (Updating the PF & BK like in the code above). Thank you.
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Feeding My Atari Video #1: Over $500 Dollars Worth Of Gaming Goodness
cessnaace posted a blog entry in cessnaace's Blog
In this video, just uploaded to Youtube, I show over $500 worth of Atari Homebrew gaming goodness for the 2600 VCS, 7800 ProSystem, and Jaguar. Even so I missed some, so I'll need to do another video. Technically some of these games are Homebrew ports of Arcade games, but there are many that are totally original as well. Most were purchased from Atari Age. I purposely left out the Custom Reproductions that I have ordered, as I'm saving them for an upcoming video. While the above video was uploading, I discovered that I now have a second supporter on Patreon. Supporters get exclusive content, which I plan on expanding what I offer as I go along. https://www.patreon.com/user?u=11084981-
- Atari 2600
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From the album: My Collection
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From the album: My Collection
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- Atari
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From the album: My Collection
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From the album: My Collection
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- Atari
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From the album: My Collection
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- Atari
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From the album: My Collection
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- Atari
- Atari 2600
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From the album: My Collection
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From the album: My Collection
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- Atari
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