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Showing results for tags 'Atari 2600'.
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From the album: My Collection
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From the album: My Collection
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Small Atari lot that I have sitting around that I'm looking to get rid of that averages out to just $1 a game. I understand I'm not selling gold here, but I thought at a decent enough price someone might be interested? If you want to buy it please just send me a private message as I am far more prone to seeing it (especially in a more expedient fashion) than a comment on the thread. Thank You
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Got a 1984 Vader 2600 set with a Sword Quest poster. This might be my fave model vcs. Rockin some Phoenix on the Panasonic beast.
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Hi, For offer is my Exus Foot Craz Controller + both original games. Offer includes: Exus Foot Craz Controller - Boxed (in ok condition, please check the pictures) - Original box - Game Mat (like new) - The manual is missing Exus Video Jogger - Original cartridge (label a bit worn, please check the pictures) - Custom manual - Custom box Exus Video Reflex - Original cartridge (label a bit worn, please check the pictures) - Custom manual - Custom box Shipping & Payment - EURO 1.000 - free worldwide shipping (insurance/tracking) - Payment Paypal only (if you are located in Germany a back transfer is fine) - Payment has to be in EURO - Exchange rate EURO 1 is about US$ 1.20 If you have any questions please drop me a line. Thanks for reading, Marc.
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i cant find a working compiler for windows 10 so can someone help me find a compilers for bas to bin???
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Here is my latest episode of my Youtube channel Classic Gamer 74: where I review the long, lost "Planet of the Apes" prototype for Atari 2600.
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From the album: My Collection
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The second volume of my Atari homebrew series is now up on Amazon! Available on 7 different Amazon websites: https://www.amazon.com/dp/1983385271 https://www.amazon.co.uk/dp/1983385271 https://www.amazon.de/dp/1983385271 https://www.amazon.fr/dp/1983385271 https://www.amazon.es/dp/1983385271 https://www.amazon.it/dp/1983385271 https://www.amazon.co.jp/dp/1983385271 $12.99 for B&W paperback (same price as Volume 1) - ebook/Kindle version and the full-color "Deluxe Edition" will be up in a day or two. my other books are listed here: https://www.amazon.com/s/ref=dp_byline_sr_book_1?ie=UTF8&text=Brian+Matherne&search-alias=books&field-author=Brian+Matherne&sort=relevancerank Big Thanks go out to all of the Atari homebrew programmers out there for making this a success!!!!!!
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In Session 7 of "Atari 2600 Programing for Newbies" I learned that 50Hz PAL has up to 242 lines of actual picture. However, the Stella Programmer's Guide says to use 228 picture lines when doing a conversion from NTSC to PAL (see screenshot below). Which one would make most sense to use? I guess when converting an NTSC game to PAL50, it would be even easier to use 192 visible scanlines (just like NTSC) and increase the number of lines in VBLANK and OVERSCAN accordingly. Or would that cause issues? (other than not using the full screen estate). Are there any best practices to follow when creating a game that should run on NTSC, PAL60 and PAL50?
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Nothing to see here. Keep it moving.
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From the album: My Collection
I'm running out of real estate Please ignore the bed. -
From the album: My Collection
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From the album: My Collection
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- Atari
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From the album: My Collection
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From the album: My Collection
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From the album: My Collection
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From the album: My Collection
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From the album: My Collection
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From the album: My Collection
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As I am continuing to develop my first game, I ran into an issue that I couldn't find any information on. I would like to have the system detect the controllers on startup. This way, I can support multiple controllers in the game without using the difficulty switches or some other U/I system to select controller types, simply plug-and-play. I first had the idea of using the fire button to get past the splash screen of the game. However, moving the joystick instead could put the game into paddle mode, which wouldn't be good. So instead, I discovered that you can simply dump the capacitors for the paddles, wait long enough (512 scanlines works), and then read INPT0 (and INPT2). And that's it. Here's the code I wrote, which works perfectly. If a paddle is connected to the left I/O port at startup, the screen will be red. Otherwise, the screen is black. CLEAN_START sta WSYNC ; ensure a whole scanline is spent dumping capacitors lda #$80 sta VBLANK ; dump paddle capacitors to ground WaitLoop sta WSYNC stx VBLANK ; (X=0) stop dumping capacitors sta WSYNC ; waste 2 scanlines per iteration dey ; Y starts and ends as 0 bne WaitLoop ; wait 512 scanlines in loop (511 after grounding caps) lda INPT0 ; D7 set if left paddle is connected, clear otherwise bpl Joystick lda #$46 ; set bg color to red to signify a paddle, else black sta COLUBK ; in a game, you would set a bit in RAM, instead Joystick I attached a .bin and the source code. Obviously, try it on a real system if you can, but it works in Stella, as well. paddletest.bin paddletest.asm
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From the album: My Collection
These four consoles are by far the cheapest to buy and easiest to collect for. If you want to collect for Studio II, Astrocade, Channel F, Arcadia 2001 (Why are there so many of these?), APF-MP1000, Creativision, Adventure Vision, 5200(?), or vectrex (Sadly) you are a bit crazy perhaps. I'm looking at the Wikipedia page for second generation consoles... Why are there so many?!? No wonder the market crashed There were like... 18 different consoles worldwide... and that's just silly.-
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From the album: My Collection
These four consoles are by far the cheapest to buy and easiest to collect for. If you want to collect for Studio II, Astrocade, Channel F, Arcadia 2001 (Why are there so many of these?), APF-MP1000, Creativision, Adventure Vision, 5200(?), or vectrex (Sadly) you are a bit crazy perhaps. I'm looking at the Wikipedia page for second generation consoles... Why are there so many?!? No wonder the market crashed There were like... 18 different consoles worldwide... and that's just silly. -
Found all of this through Facebook a few days ago, all for $35 (the Wii wasn't mentioned in the ad, but it was in the bag). The PS2 (model number 79001) didn't have any cables, so I tested it with my own. Disk didn't spin at first, but that was because a piece of plastic broke off the lid, so it wasn't hitting the trigger. Fixed that and it works great. Haven't tried the Wii yet, but inside is an official 2 gb SD card. I'm going to clean them both up and remove the stickers. I'm probably going to sell them cheap, since they are duplicates. It's nice to find some Atari 2600 games, even common ones like these. I've always wanted Lost Luggage, heard it was fun!
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I've got some CIB games, CIB homebrews and sealed games on eBay if anyone is interested. https://www.ebay.com/sch/i.html?_nkw=&_in_kw=1&_ex_kw=&_sacat=0&_udlo=&_udhi=&_ftrt=901&_ftrv=1&_sabdlo=&_sabdhi=&_samilow=&_samihi=&_sadis=15&_stpos=98020-4507&_sargn=-1%26saslc%3D1&_salic=1&_fss=1&_fsradio=%26LH_SpecificSeller%3D1&_saslop=1&_sasl=danagret&_sop=1&_dmd=1&_ipg=100 Colecovision CIB homebrews: Ninja Princess Pooyan Remember the Flag Roller Ball Sudoku Traffic Jam Zombie Incident Intellivision CIB games and repro boxes: Game Factory Hotel Bunny Triple Challenge Truckin' Worm Whomper Ms. Pac-Man box Rocky Battles the Champ box Action Force (GI Joe) box Strawberry Shortcake box Deadly Dogs box Atari 2600 sealed games and CIB homebrews Crack'ed Crazy Balloon BMX Air Master (sealed) Bump 'n' Jump (sealed) Burgertime (sealed) Froggo games (sealed) Atari 7800 sealed games Ace of Aces Fight Night Food Fight Mat Mania Challenge Super Huey UH-IX Tower Toppler Winter Games Astrocade sealed games Amazing Maze/Tic-Tac-Toe Bally Pin Dog Patch End this weekend - thanks for looking and PM or eBay message with questions! Dana
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- Atari 2600
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