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Showing results for tags 'Atari 2600'.
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From the album: My Collection
I'm running out of real estate Please ignore the bed. -
From the album: My Collection
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From the album: My Collection
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- Atari 2600
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From the album: My Collection
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I currently capture gaming footage from my RGB modded light-sixer Atari 2600 through a Framemeister and into an Elgato HD60S and it works pretty well but it's definitely skipping/duplicating frames here and there for whatever reason. I upgraded a month or so ago from an Elgato HD60 to the HD60S and it works better but it's still not perfect. A lot of homebrew 2600 games use flicker to multiplex the hardware limit of two 'sprites' on the same line at either 30Hz, 20Hz or even at the super flicker rate of 15Hz. If even one frame out of the 60Hz is missed this can lead to the player character or an enemy briefly disappearing making the recorded footage jumpy or even more flickery than it should be. I'm fairly confident that the hardware wasn't made for capturing such precise footage and is more geared toward modern gaming or live video where a replicated/missing frame or two would be almost impossible to detect. Am I just misusing the hardware or is there a better hardware video capture device out there that's is better suited? Any ideas or suggestions? Thanks!! Plenty of video examples on my YouTube Channel here: https://goo.gl/aPKSYy
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From the album: My Collection
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From the album: My Collection
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From the album: My Collection
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From the album: My Collection
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From the album: My Collection
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As I am continuing to develop my first game, I ran into an issue that I couldn't find any information on. I would like to have the system detect the controllers on startup. This way, I can support multiple controllers in the game without using the difficulty switches or some other U/I system to select controller types, simply plug-and-play. I first had the idea of using the fire button to get past the splash screen of the game. However, moving the joystick instead could put the game into paddle mode, which wouldn't be good. So instead, I discovered that you can simply dump the capacitors for the paddles, wait long enough (512 scanlines works), and then read INPT0 (and INPT2). And that's it. Here's the code I wrote, which works perfectly. If a paddle is connected to the left I/O port at startup, the screen will be red. Otherwise, the screen is black. CLEAN_START sta WSYNC ; ensure a whole scanline is spent dumping capacitors lda #$80 sta VBLANK ; dump paddle capacitors to ground WaitLoop sta WSYNC stx VBLANK ; (X=0) stop dumping capacitors sta WSYNC ; waste 2 scanlines per iteration dey ; Y starts and ends as 0 bne WaitLoop ; wait 512 scanlines in loop (511 after grounding caps) lda INPT0 ; D7 set if left paddle is connected, clear otherwise bpl Joystick lda #$46 ; set bg color to red to signify a paddle, else black sta COLUBK ; in a game, you would set a bit in RAM, instead Joystick I attached a .bin and the source code. Obviously, try it on a real system if you can, but it works in Stella, as well. paddletest.bin paddletest.asm
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From the album: My Collection
These four consoles are by far the cheapest to buy and easiest to collect for. If you want to collect for Studio II, Astrocade, Channel F, Arcadia 2001 (Why are there so many of these?), APF-MP1000, Creativision, Adventure Vision, 5200(?), or vectrex (Sadly) you are a bit crazy perhaps. I'm looking at the Wikipedia page for second generation consoles... Why are there so many?!? No wonder the market crashed There were like... 18 different consoles worldwide... and that's just silly.-
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From the album: My Collection
These four consoles are by far the cheapest to buy and easiest to collect for. If you want to collect for Studio II, Astrocade, Channel F, Arcadia 2001 (Why are there so many of these?), APF-MP1000, Creativision, Adventure Vision, 5200(?), or vectrex (Sadly) you are a bit crazy perhaps. I'm looking at the Wikipedia page for second generation consoles... Why are there so many?!? No wonder the market crashed There were like... 18 different consoles worldwide... and that's just silly. -
I've got some CIB games, CIB homebrews and sealed games on eBay if anyone is interested. https://www.ebay.com/sch/i.html?_nkw=&_in_kw=1&_ex_kw=&_sacat=0&_udlo=&_udhi=&_ftrt=901&_ftrv=1&_sabdlo=&_sabdhi=&_samilow=&_samihi=&_sadis=15&_stpos=98020-4507&_sargn=-1%26saslc%3D1&_salic=1&_fss=1&_fsradio=%26LH_SpecificSeller%3D1&_saslop=1&_sasl=danagret&_sop=1&_dmd=1&_ipg=100 Colecovision CIB homebrews: Ninja Princess Pooyan Remember the Flag Roller Ball Sudoku Traffic Jam Zombie Incident Intellivision CIB games and repro boxes: Game Factory Hotel Bunny Triple Challenge Truckin' Worm Whomper Ms. Pac-Man box Rocky Battles the Champ box Action Force (GI Joe) box Strawberry Shortcake box Deadly Dogs box Atari 2600 sealed games and CIB homebrews Crack'ed Crazy Balloon BMX Air Master (sealed) Bump 'n' Jump (sealed) Burgertime (sealed) Froggo games (sealed) Atari 7800 sealed games Ace of Aces Fight Night Food Fight Mat Mania Challenge Super Huey UH-IX Tower Toppler Winter Games Astrocade sealed games Amazing Maze/Tic-Tac-Toe Bally Pin Dog Patch End this weekend - thanks for looking and PM or eBay message with questions! Dana
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My father gave me a NIB Atari 2600 Six Switch Heavy Sixer as a present for my one year old son. I had a few questions for anyone that has a NIB Atari like this, or if anyone else possibly had answers to my questions. Being a huge fan of the Atari growing up, and receiving such a rare awesome gift like this I wanted to reach out for guidance. Do you have any idea what this is worth? I looked on various sites for price guides, but I didn't see the heavy sixer version priced out? Are those companies that grade and capsule collectibles worth doing? The box is in great shape, and sealed on both ends with no holes, or punctures on the box. I will post pics soon.
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From the album: My Collection
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From the album: My Collection
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Espial - Tigervision/NTSC - complete: EURO 850
Marc Oberhäuser posted a gallery image in Member's Gallery
From the album: Marketplace For Sale Thread
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Espial - Tigervision/NTSC - complete: EURO 850
Marc Oberhäuser posted a gallery image in Member's Gallery
From the album: Marketplace For Sale Thread
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Espial - Tigervision/NTSC - complete: EURO 850
Marc Oberhäuser posted a gallery image in Member's Gallery
From the album: Marketplace For Sale Thread
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Here's a video that I put together for Scramble. I cannot say enough good things about this homebrew! NOTE: Be sure to play the video in one of the 60FPS modes on YouTube for best results. I'm not sure why the flicker looks so much worse in this video than it does on the screen. I was capturing it from a Raspberry Pi in 1080p with an El Gato capture device. I'm sure that probably has a lot to do with it. The game is loads of fun and I swear the flicker does not look as bad when playing it through normal hardware!
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So I found this controller in a friend of mine's basement and he's convinced that it's worth something. Looking on Ebay and even doing a basic google image search we were only able to find variations of this joystick for IBM pc's and Apple II computers. Have you ever seen this controller before and what do you think it's worth if anything?
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From the album: My Collection
I did not do this, This was done back in the 80's by somebody who REALLY liked this controller and wanted to use it on their Atari computer (Probably) The controller does function but the controls are reversed forcing the player to hold it backwards,also it has a dead zone the size of Kansas, all or nothing whatsoever. Yes That is Duct Tape-
- CH Products
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From the album: My Collection
I did not do this, This was done back in the 80's by somebody who REALLY liked this controller and wanted to use it on their Atari computer (Probably) The controller does function but the controls are reversed forcing the player to hold it backwards,also it has a dead zone the size of Kansas, all or nothing whatsoever.-
- CH Products
- Controller
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(and 2 more)
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From the album: My Collection
I did not do this, This was done back in the 80's by somebody who REALLY liked this controller and wanted to use it on their Atari computer (Probably) The controller does function but the controls are reversed forcing the player to hold it backwards,also it has a dead zone the size of Kansas, all or nothing whatsoever.-
- CH Products
- Controller
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(and 2 more)
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