Jump to content

Search the Community

Showing results for tags 'Atari 2600'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
    • Atari Portfolio
  • Classic Consoles
    • Classic Console Discussion
    • ColecoVision / Adam
    • Intellivision / Aquarius
    • Bally Arcade/Astrocade
    • Odyssey 2 / Videopac
    • Vectrex
    • Nintendo Entertainment System (NES) / Famicom
    • Super Nintendo Entertainment System (SNES) / Super Famicom
    • Sega Genesis
    • 3DO Interactive Multiplayer
    • Dreamcast
    • SMS High Score Club
    • TG-16/PC Engine High Score Club
  • Classic Computing
    • Classic Computing Discussion
    • Apple II Computers
    • TI-99/4A Computers
    • Commodore 8-bit Computers
    • Commodore Amiga
    • Tandy Computers
  • Modern Consoles
    • Modern Gaming Discussion
    • Sony Playstation 5
    • Xbox Series S/X
    • Atari VCS (Redirect)
    • Nintendo Switch
    • Microsoft Xbox One
    • Sony PlayStation 4
    • Microsoft Xbox 360
    • Sony Playstation 3
    • Nintendo Wii / Wii U
  • Gaming General
    • Gaming General Discussion
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Prototypes
    • Gaming Publications and Websites
    • International
  • Marketplace
    • Buy, Sell, and Trade
    • Auction Central
    • Wanted
    • Free Games and More
    • User Feedback Forum
  • Community
  • Community
    • Events
    • Show Us Your Collection!
    • Member Blogs
    • High Score Clubs
    • Poll Forum
    • Contests
    • User Groups
    • AtariAge News Discussion
    • User Submitted News
  • Game Programming
    • Homebrew Discussion
    • Programming
    • Hacks
  • Site
    • Announcements
    • Forum Questions and Answers
    • AtariAge Store Discussion
    • Site and Forum Feedback
    • Rarity Guide
    • Archived Forums
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's CDFJ+
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • Dirtarians's General Discussion
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Robin Gravel's new blog's The Flintstones Comic Strip
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Atari Video Club's Concerto Games
  • Atari Video Club's AVC Games
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion
  • The Homebrew Discussion's Topics
  • Hair Club for Men's Bald? BEGONE!
  • Alternate Reality's Topics
  • Board games, card and figure games's Topics
  • please delete's Topics
  • StellaRT's Topics

Blogs

  • BinaryGoddess' Blog
  • Albert's Blog
  • MegaManFan's Blog
  • Ed Siegler's Blog
  • FireTiger's Blog
  • Atari Rescue Group's Blog
  • EricBall's Tech Projects
  • liquid_sky's Blog
  • Cybernoid's Blog
  • Lost Blog
  • shep's Blog
  • Trey's Blog
  • Boo
  • Kepone's Blog
  • Beware of Kiwi
  • Fun in the beer mines
  • PacManPlus' Blog
  • Atari 8-bit Moria port
  • Tim's Blog
  • Mindfield's Chewy-Centered Blog
  • The Long Dark Teatime of the Soul
  • TP's Blog
  • Adam Sessler's Brutally Honest Blog
  • Shut Up and Play Yer Atari
  • None
  • Atarinvader's Blog
  • Atari 8-bit archiving
  • Brunobits' Blog
  • ATARIeric's Blog
  • wrenchien's Blog
  • Trade-N-Games' Blog
  • wapchimp's Blog
  • Shared Words
  • Bastard's Blog
  • homerwannabee's Blog
  • Haydn Jones' Blog
  • The World According To Yuppicide
  • How I did It
  • Buck's Blog
  • atwwong's Blog
  • 1
  • sandmountainslim's Blog
  • Atari Jaguar Projects + More
  • StanJr's Blog
  • Schmutzpuppe's Blog
  • Bullitt's Blog
  • panda_racer's Blog
  • Inky's Blog
  • Lauren's Place
  • DanBoris' Tech Blog
  • atariauctions' Blog
  • Planet Bob
  • CSIXTY4.com
  • Robin Gravel's Blog
  • lestergame
  • Duke 4ever's Blog
  • Atari Haiku Blog
  • An7ron
  • glitch's Blog
  • Coleco-Atari Era
  • Kenfused's Blog
  • Ralph3's Blog
  • nester's one star gaming
  • Halt and Catch Fire
  • lizard's Blog
  • Laner's Classic Gaming Blog
  • Page 6
  • keilbaca's rants
  • SirWilliam's Blog
  • Birdie3's blog
  • MattG/Snyper2099's Blog
  • madmjennifer's Blog
  • Ablogalypse Now
  • Endless Quest
  • Greenious' Blog
  • wookie's Blog
  • Justclaws' Blog
  • VTAtari's Blog
  • SID CROWE TESTING THE blog softwareeee
  • Dutchman2000's Blog
  • Famicoman's Blog
  • scogey's Blog
  • Retro Gaming Obscuria
  • atarifan49's Blog
  • Chronogamer
  • flavoredthunder's Blog
  • Shernand's Blog
  • Robert M's Blog
  • albaki's Blog
  • BTHOTU's Blog
  • Zach's Projects
  • BuzzTron-451's Blog
  • The Occasional Coder
  • Joystick Lunatic Software on AtariAge
  • Zander's Blog
  • The randomness that is Mr. 8-bit/16-bit.
  • bluetriforce's Blog
  • ubikuberalles' Blog
  • Worm Development Blog
  • Eight Bit's Blog
  • mos6507's Blog
  • phaxda's Blog
  • potatohead's Blog
  • Mountain King's Blog
  • The Southsider
  • The World is Flat?
  • brianwolters' Blog
  • Bidouille's Blog
  • Zybex/Atariware Blog
  • JagDiesel's Palace 2
  • Sega_master's Blog
  • Deep into the Mind Game
  • Bob's Blog
  • Rockin' Kat's Blog
  • Push Me, Pullman
  • (Insert stupid Blog name here)
  • dgob123's INTV Blog
  • Random Terrain's Tetraternarium
  • Odyssey Development Corner
  • Pacmaniax
  • GPD Comics Blog
  • sergiomario's Blog
  • prorobb's Blog
  • Days Atari Events
  • gamester1's Blog
  • Shannon's Blog
  • Mord's Blog
  • liquidcross.com - blog
  • MIPS HEAVY INDUSTRIES
  • MayDay Today
  • javiero's Blog
  • Great Exploitations
  • Monster Angriff's Blog
  • Draikar's Blog
  • Random Acts of Randomness
  • TROGBlog
  • hex65000's Blog
  • Being Of The Importance Of Shallow Musing.
  • daclmi's Blog
  • 2600 in 2006
  • Sayton's Blog
  • For whom it may concern
  • Osbo's Blog
  • ataridude81's Blog
  • Wiesbaden Gaming Lab
  • SpiceWare's Blog
  • The Upward Spiral
  • Web-Frickin'-Log
  • Starosti 8bitového grafika
  • WWW.BUYATARI.TK
  • commodore & atari :)'s Blog
  • Dusk2600's Blog
  • GAMEBOT
  • Lynx 20 years
  • Songbird Productions
  • SpaceInvader's Blog
  • Retro point of view
  • VampyricDreams666's Blog
  • le geek's nonsense
  • Hardcore's Nostalgia
  • 4old-times-sake's Blog
  • shadow460's Blog
  • AtariJr's Blog
  • Memoirs of an X register
  • maximebeauvais' Blog
  • atari2600land's Blog
  • .:maus:.
  • PAM1234's Blog
  • Nabuko's Den
  • Paranoid's Blog
  • Culmins Development's Blog
  • Atari Joe's Flippin' Sweet Blog
  • When Robots Attack
  • Flack's Daily Smack
  • Jboypacman's Blog
  • neonesmaster's Blog
  • Classic Stories
  • Bruce Tomlin's Blog
  • Beetle's Blog
  • 5-11under's Blog
  • EricDeLee's Blog
  • TunnelRunner's Blog
  • jaymz887's Blog
  • fojy-harakiri's Blog
  • Shroo-man's Blog
  • Ataria51's Blog
  • Mr. Pac-Man's Blog
  • JellE's Dwelling
  • Gaming With Rogmeister
  • Pengwin's Blog
  • neotokeo2001's Blog
  • Arcade's Blog
  • R. Jones' Blog
  • payman84ce's Blog
  • Awed Thoughts
  • super mario 64 level editor
  • Christos' Blog
  • atari_collector's Blog
  • imtron's Blog
  • My Vintage Game collection
  • classicgamingguy's Blog
  • HP Atari King of Michigan's Blog
  • Unknown arcade titles from Fighter17
  • Ain't got time for no Jibbajaba
  • Wickeycolumbus' Blog
  • Ramblings of a moron
  • HatNJ's Blog
  • BlogO
  • ELEKTROTECK
  • bf2k+'s Blog
  • ParaJVE's Blog
  • Cody Rushton's blog
  • It's my life!
  • Bakasama's Blog
  • Dennis V's Blog
  • RaRoss' Blog
  • Collecting Demos
  • Dave Neuman's Blog
  • Borntorun's Blog
  • warren798's Blog
  • Tweety's Blog
  • -^CB^-'s Game Reviews
  • seekingarobiejr's Blog
  • revival studios
  • bust3dstr8's Blog
  • Rom Hunter's Blog
  • Shark05's Blog
  • Lord Helmet's Blog
  • ryanez1's Blog
  • kit's Blog
  • Burma Rocks
  • Bubsy Bobcat Fan Blog
  • Habaki's Blog
  • Dan's Road to 2600 nirvana
  • wccw mark's Blog
  • Hornpipe2's Blog
  • Phantom's Blog
  • Piggles' Blog
  • Dino Dash Derby
  • games_player's Blog
  • 1982VideoGames' Blog
  • Cabbage Patch Kids! Lookin' Great!
  • Confessions of an Aging Gamer...
  • theking21083's Blog
  • retrogeek's Blog
  • Liveinabin's scribbles
  • Cimerians' Blog
  • CollectorVision Blog
  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
  • doyman's Blog
  • DJTekid's Blog
  • EG's code blog
  • kiwilove's Blog
  • 8 Bit Addiction
  • Playing With History
  • simonh's Blog
  • Zereox's Blog
  • Draconland
  • chris_lynx1989's Blog
  • Phuzzed's Blog
  • 7800 NZ's Blog
  • Gamera's Reviews: E.T Coming Soon!
  • Iwan´s Irrational!
  • seemo's Blog
  • The Eviscerator Series
  • Noelio's Blog
  • 480peeka's Blog
  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
  • PinBlog
  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
  • Mirage1972's Blog
  • blogs_blog_286
  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
  • B
  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
  • waterMELONE's Blog
  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
  • ATASCI's Blog
  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
  • 7399MGM's Blog
  • doubledragon77's Blog
  • Ballblogɀer
  • pitfallharry95's Blog
  • BawesomeBurf's Blog
  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
  • BNE Jeff's Blog
  • AverageSoftware's Development Blog
  • FireBlaze's Blog
  • Atarimuseum.nl
  • Vorticon's Blog
  • TurkVanGogH GameZ's Blog
  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
  • Alcor450's Blog
  • The Outback
  • -^CroSBow^-'s Hardware Videos
  • Captain's Blog
  • Memoirs of a Novelty Account
  • newcoleco's Random Blog
  • Second-Hand Shop
  • Doctor Clu's BBS Trotter
  • Lunar eclipse of the mind
  • simon2014's Blog
  • PhilipTheWhovian's Blog
  • Troff the Shelf
  • jacobus Indev
  • Pac & Pal for the Atari 2600 fan project
  • drawscreen then reset
  • Retrogaming Ramblings
  • G-type's Blog
  • Blog o' Buttons
  • DarQ Massacres' Atari 2600 collection
  • FireStarW's Blog
  • Bobbety_F's Blog
  • Rose-Tinted Recollections
  • Young Guy Experiencing Atari
  • Gray Defender's Blog
  • atasciiview
  • 2600 games worse then E.t
  • ZippyRedPlumber's Blog
  • game_escape's Blog
  • Jackel192's Blog
  • The UAV Blog
  • MykGerard
  • OS9Dude's Blog
  • FPGA video game console
  • darryl1970's Blog
  • Funkmaster V's Gettin' Hip with tha Atari 7800
  • AtariMI1978's Blog
  • AtariMI1978's Blog
  • vidak's Blog
  • 8-bit Computer System Colors in Food Coloring
  • WebSiteRing
  • The Best Assembly Computer
  • As time goes by ...
  • Atari 2600 Collection Bulk Box/ Cartridge Sale
  • T.R.A.S.H Blog
  • goodlasers' Blog
  • GauntletKing2878's Blog
  • My Inner Geek
  • A Raccoon's Retrocade Romp - AA Edition
  • homeboy's Blog
  • ThatAtomCat's Blog
  • Hawk's Blog
  • Bryan's Random Stuff
  • Developing Atari Programs on the Atari 800
  • Eltigro's Blog
  • Memories Limited to 640KB
  • my journey to completing the entire Atari libaray
  • Roblox
  • Question for Homebrew publishers
  • zilog_z80a's Blog
  • Return of the Bobcat
  • deepthaw's Blog
  • Little bit of this and little bit of that
  • Shannon's Blog
  • DoctorSpuds Reviews Things
  • Atari Portfolio Page On Facebook
  • azure's Blog
  • The Atari Kid
  • Alien Isolation Blog
  • Atari_Ace's Blog
  • AtariAdventure's Blog
  • AtariCrypt
  • acsabo's Blog
  • Bioshock Text adventure
  • AtariAdventure Reviews
  • Infinite Warfare Specialist
  • Karl's Blog
  • Bjorkinator's Babbles
  • DZ-Jay's Random Blog
  • CX40Hero's Blog
  • Heroes & Shadows Dev Blog
  • Empty
  • GoldLeader's Blog
  • Adventures in CC65
  • CS2X C# on Atari
  • pboland's Blog
  • Matts's Blog
  • orrko8791's Blog
  • orrko8791's Blog
  • Revontuli's Blog
  • Not Steve's Blog
  • Not Steve's Blog
  • SPACE ROANOKE
  • My life
  • skycop's Blog
  • cessnaace's Blog
  • Omegasupreme's Blog
  • Atari 2600 A/V Mods Wiki
  • Mike Harris' Blog
  • Skwrl63's Blog
  • sometimes99er
  • Mallard Games Development Blog
  • Regaining an Obsession
  • Psi-5
  • The Atari Journals
  • Herovania
  • TBA
  • Bluejay Records Co.
  • Running On Fumes
  • Mozartkügel's Midnight Retro Development
  • Alcadon
  • baktra
  • Flojomojo's Simple Mind
  • MarkO
  • Lazydead's Loose Ends
  • OldSchoolRetroGamer's Bloggy Nonsense
  • Magmavision After Dark
  • My Homebrew Devlog
  • BUBSY Blogs [blank]
  • Too young for Atari, too old for XBox
  • KC-ACE Blog
  • Brown Altitude Bar
  • Bubsy TV Pilot Wiki
  • Poltergeist
  • Projektstunde
  • bluejay's corner of random shit
  • SpornyKun
  • alex_79's Blog
  • Atari Label Reproduction/ Relabeling
  • Ephemeral
  • My opinion and story about Atari 2600
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Delete
  • Superkitten
  • Doublediwn
  • Reindeer Flotilla
  • Intellivision hacks (.cfg files)
  • My Experience Learning 68k Assembly
  • My Atari Projects
  • Writing is hard
  • My Atari 2600 Collection
  • Jodi C. Kirby's blog
  • Power outage a few days ago
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • xNeoGeo1982Blogx
  • The Ivory Tower Collections 7800s
  • Incognito Atari 800 step by step pictorial install tutorial/guide including ATR swap button mod
  • Cree's Stories
  • Testing
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • Stories from the -: ITC :-
  • Gameboy & dress up games
  • BRP's random dev journaling
  • My PC-Engine/TurboGrafx-16 Projects
  • Ivory Tower Technical Notes
  • Programming a game..
  • Games People Play
  • Atari 8-bit Memories, Ideas, and Active Projects
  • WEATHER REPORT
  • Biff's Blasts
  • Programming Journey
  • CREE BENNET DOESN'T CARE
  • Mark W Plays Old Games on a Thursday
  • 35 Years, 9 Months and 16 Days in the Life Of...
  • IntellivisionRevolution's Blog
  • Atari BBS Gurus's News
  • On Duty's Blog
  • The official Robin Gravel's club's Archive
  • Bowling's Blog
  • Lawnmover's Blog
  • Null's null
  • Null's Blog
  • KC-ACE Reboot's KC-ACE Reboot Blog
  • Wizzy's Concept and Theme
  • Wizzy's Form
  • Wizzy's Moodboard
  • Wizzy's Space
  • Wizzy's Magical objects
  • Wizzy's Progress
  • Wizzy's At home
  • Wizzy's Halloween
  • Wizzy's Equipping
  • Wizzy's Mentor
  • Wizzy's World
  • Wizzy's Trials
  • Wizzy's Characters
  • Alternate Reality's Blog

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Product Groups

  • Subscriptions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

  1. What are some games that you consider to be "hidden gems" tucked away in the Atari 2600 library? Some people also call them "most underrated" games. In another thread, Fast Food by Telesys and Turmoil by 20th Century Fox were given as being two examples. Please share your nominations, below!
  2. Pong Music Demo from the BCC#18 Party in Berlin recompiles the byte code for the soundtrack on every level! There were some errors during playback on the live stream, here is a 10 minute video of the C64 and Atari 2600 Supercharger versions showing the AI composing new sound tracks. Which pieces do you like best in the video? How it works: Music is mathematical. A complementary algorithm changes frequencies, tempo and instrument definitions based on the existing musical score. The algorithm is then called recursively against each set of outputs (new songs) created. The Atari 2600 Supercharger makes dynamic code recompilation possible like on the Commodore 64 by replacing ROM with RAM. PongMusicdemo.bin pongmusicdemo.prg Playing the demo: To play the demo push up to enter player mode, push down to resume demo mode. You can let the demo keep playing and hear new songs for hours from the AI!
  3. Hey guys, one question, who made the portable Atari 2600? I'm just curious
  4. Hey Atari 2600 fans! It's time for the UNOFFICIAL 2023 Atari 2600 Homebrew Voting & Awards! Please check back later. Details to follow! @Albert May I have permission to edit this opening post?
  5. 20 years ago I decided to get my feet wet learning how to make games for the Atari 2600. I had sincere intentions but back in 2004 I was simultaneously just starting my first ever gig writing humor columns for an online outlet. I was torn between two loves and because my foundation as a creator was grounded in performing comedy I took the route of following the path of a writer, though I always wondered what was down the road less traveled. Now I am back to hopefully relearn everything and then some and bring some of those old video game ideas to life and it all can be traced back to this game. Pineapple 2000 was my first "finished" Atari 2600 project and I had big aspirations for it. I wanted to get a miniature comic book made for it that told the story of the lone gingerbread man fighting off the invading swarm of "Fruitoids". Real stupid stuff and definitely something that matched the spirit of "lol so random" humor that permeated the early 2000's. Ultimately none of this came to fruition and I wound up getting about 20 cartridges made to sell to people on AtariAge who were interested in collecting oddities for the system. I did not sell all of the cartridges and a few of them (like 3 or 4) are buried in my garage somewhere. (If I ever locate them I plan on selling them at a slight premium due to their rarity in order to fund future game design endeavors.) This game is based upon the code of Space Invaders. In fact there is very little separating it from the base game as this is predominately a graphical hack. I wasn't sure how else to really improve upon Space Invaders beyond that. It's not an impressive hack in the slightest but it's important to me from a historical standpoint. Maybe you too will find something to smile about when you play it. I've attached the BIN of the game to this post for you to download. Additionally the game is available through itch.io and archive.org. If you are interested in reading about the fate of the "Radio F Software" label that produced this hack I wrote up a blog post about it here. Thanks for checking out my post. Keep your eyes glued to this section of the forum as my first proper game in 20 years is nearing completion! pineapple_2000_v1.bin
  6. Hi. This is a post to introduce my games here in AtariAge. I created a demo version for the two titles for download here. Alien Holocaust The year is 1960. Bruce has his ordinary life, his job, his family... But something extraordinary is about to happen... DESCRIPTION Based on the short film of the same name, Alien Holocaust is an action-adventure game for the Atari 2600 where you must dodge the aliens, explore the scenarios, collect items, and, above all, try not to go crazy! There are four different screens filled with action and mystery! The game has an ending and connects with the second part: Alien Holocaust II: Invasion Earth. CREDITS Game by Fernando "Bruce" Salvio. Based on characters created by Marcus Garrett. Alien Holocaust (Super 8 short film by Marcus Garrett) Demo: alien_holocaust_demo_atari2600.bin Alien Holocaust 2 - Invasion Earth Humans think they have sovereignty over this small planet... “Alien Holocaust II: Invasion Earth”, winner of the IGN Brasil Award for Best Indie Game at Brasil Game Show 2023, is another new game by Fernando Rodrigues Salvio for the Atari 2600. DESCRIPTION After the events of the Alien Holocaust, with the abduction of Bruce and the certainty that they could dominate planet Earth, the aliens start the invasion. In this game, you are part of the invading force and must destroy as many buildings and monuments of Humans around the world as possible. Your first mission is in Brazil, passing through several cities. Then North America, Europe, Asia and finally Egypt. Destroying defence forces: helicopters, fighters and tanks are possible. Between phases, you can abduct people. The lowly humans will fly through the air when firing the tractor beam. There are stages in which you will abduct… cattle! CREDITS Design and code by Fernando Salvio. Music by Pedro Pimenta. Based on characters created by Marcus Garrett. Short movie: Demo: ah2_demo_atari2600.bin You can buy here: Cartridges: https://www.bitnamic.com.br/categoria-produto/atari/atari-2600/ Rom: https://teknamic.itch.io/ You can contact Marcus at marcus.chiado@gmail.com for international (out of Brazil) sells.
  7. Paddlefield - The eternal battle between day and night, good and bad Following the cool suggestion in this thread, I started developing my own Atari 2600 version of Pong Wars. Which should not only become a screensaver but also a game. Developing the main kernel provided some challenge and fun. It is a space optimized (ROM has to stay within 4K, so no large tables!) 1LK, which has one single cycle free. I like it. To have more control (editing) and feedback, I decided to create my own topic in this forum. Features and instructions: Fire button ends and starts game, enters select mode and the next select option ("Platinum Couch Compliant" ) ~553,000 game variations (NTSC), displayed using icons. To enter the selection mode, press fire (in ball stop mode , turn the paddle to the very right before). By moving the paddle left or right and back to center, you can select/change an option. Press fire to continue. If the selected option has multiple choices, the background color of the selected option changes. You can now change the choice for the option. Fire returns back to the main selection. Options: Continue (works like exiting a pause mode; note: changing the board option resets the game) Restart (resets and starts a new game) Players (CPU vs. CPU, Human vs. CPU or Human vs. Human) Controls ( ball steering only, paddles without ball steering, paddles with ball steering, paddles with ball stopping). To steer the ball, move the paddle significantly up or down after the ball has hit your own border (w/o paddles) or your paddle. The steering lasts until the ball hits a border or is returning. In mode, press and hold fire to stop the ball at your paddle and move the ball with it. Speeds (15 combinations), left (bright) player's speed <= right (dark) player's speed, a slower left speed can act as handicap. Board (12 variants) Bright color (16 (NTSC) or 13 (PAL) bright colors) Dark color (16 (NTSC) or 13 (PAL) dark colors) When using a PlusCart (or an supporting emulator), the selected game variation is saved. It will be used as default when loading the ROM the next time. Goals: Reach opposite border or xx (xx = 30..60, depends on selected ball speeds) extra cells. xx is reduced by 1 every 4.25 seconds, so the game will have a winner after a limited time. The number of cells missing for winning is displayed at the bottom. An arrow pointing left (bright side) or right (dark side) indicates which player is leading. Game over tunes and color brightness changed depending of which side won Slight randomness, each run is different Note: By default the game starts in screensaver mode (CPU vs. CPU) and at maximum ball speed. Make sure to reduce the speed when you start playing the game. As always: Feedback welcome! PongWars_V0_1.bin PongWars_V0_2.bin PongWars_V0_3.bin PongWars_V0_41.bin PongWars_V0_5.bin PongWars_V0_6.bin PongWars_V0_61.bin PongWars (NTSC) V0.7.bin PongWars (PAL60) V0.7.bin PongWars (NTSC) V0.8.bin PongWars (PAL60) V0.8.bin PongWars (NTSC) V0.81.bin PongWars (PAL60) V0.81.bin PongWars (NTSC) V0.82.bin PongWars (PAL60) V0.82.bin PongWars (NTSC) V0.83.bin PongWars (PAL60) V0.83.bin PongWars (NTSC) V0.84.bin PongWars (PAL60) V0.84.bin PongWars (NTSC) V0.85.bin PongWars (PAL60) V0.85.bin Paddlefield (NTSC) V0.90a.bin Paddlefield (PAL60) V0.90a.bin Paddlefield (NTSC) V0.91.bin Paddlefield (PAL60) V0.91.bin Paddlefield (NTSC) V0.92.bin Paddlefield (PAL60) V0.92.bin Paddlefield (NTSC) V0.93.bin Paddlefield (PAL60) V0.93.bin
  8. ok so i got my hands on a atari 2600 from my father about a week ago and wanted to start setting it up and playing games like adventure and stuff as i have tons of games that came with it. ive been looking at videos and trying to figure out what i need to buy but before i start spending money and wasting time i just figured to just ask. i saw alot of videos using a old vcr and was wondering if there was a way to have something that does the job but smaller as that would be ridiculos otherwise i also know i need a upscaler for 1080p and the rf to coax converter but is there anything out there that does it all without the wires everywhere or anything like that thats smaller
  9. Hi all. Happy new year! For the past ten years or so, I have been fixing Atari consoles and often I install AV mods as part of the process. At the beginning I was using a simple amplifier as many projects on the internet do, but I was not very happy with the video quality, so I quickly moved to the digital buffer approach. As I convert a far number of consoles every year, from time to time I will run out of PCBs and, instead of just re-ordering the same design, I try to improve it and make it easier to install, better video and audio quality, etc... Around 2018 I joined my AV design with my game pause mod: Here are some examples of my previous mods: The last PCB on the right is the one I used until mid last year. There were a few things I liked about it: It had AV and pause integrated, so it was easier to install than two separate mods There was no need to modify the console case for the AV cable The pause was controlled by the COLOR switch, so no extra switch installation The pause could be completely deactivated and the COLOR button could be used to switch the game to BW It could be mounted directly on top of the TIA and the labels on the pins made it easier to know which pins to connect for NTSC and PAL consoles. The connections were made straight down which avoided making wrong connections As it was time to order PCBs again, I started working on a new design to include some features I collected on my wish list: An easier way to configure the board for NTSC or PAL. On the last board I made, a resistor network for this, which meant I needed to decide if I wanted it to be used for NTSC or PAL as I built the mod and it was not possible to change it afterwards Gemini support. As the Gemini has a different TIA, I had to reroute the connections manually, which made the installation much more complicated and error prone An LED indicator for the pause state Better connections for the AV cable A better solution for the audio and video chaos while the game is paused. The old board had addressed a lot of the problem, but that was a lot of room for improvement So I came up with the design above which has a single jumper to configure PAL, NTSC and Genesis and the legends next to the pins show which TIA pins should be connected for each console type. This makes it easier to install the mod and also change the console type after the board was build. The other features are also included: 2600Mod_en.mov This is how it looks like installed in a Gemini: So far I have converted a couple of dozens of PAL, NTSC and Gemini consoles with this new mod and I am quite happy with the result. This time I ordered a larger number of PCBs though, so if anyone would like get one of these mods, I will soon put them on eBay for 29€, or you can pm me here. Cheers.
  10. Happy New Year I have come across an Atari 2600 game, called Master Builder. I have checked online and noticed that this is quite rare. However is this also the case for the UK Rare game market? Looks in fairly good condition though, with the manual and box.
  11. Christmas Inertia For the Atari 2600 and Commodore 64 Christmas Inertia is a fast-paced demo and game where you pick up friends in different zones. Each zone has different inertia pulling you in different directions making it challenging to pick friends up. If you prefer to watch the demo the AI can pick up friends for you! xmasinertia.bin xmasinertia.prg Design Written in Atari SuperCharger BASIC using graphics commands. Three Display Lists are created using the ASCII art virtual world drawn in the program listing. The Display Lists split the screen up to create Windows on the virtual world. Each Window has a separate camera view. Create Display List Games and Demos Display List Windows are familiar to Atari Home Computer programmers but new for the Atari 2600 and Commodore 64. Programming Display Lists are limited only by your own imagination. Download SuperCharger BASIC with Display List graphics commands for the Atari 2600 and Commodore 64 from http://RelationalFramework.com Christmas Inertia is featured as an Interactive User Mode Demo in the 2023 Christmas Demo stream contest and the 2023 CSDB Christmas competitions.
  12. I suspect this is a homemade replacement label someone printed out. Have you then this one? I believe the line down the front is tape edges? Thoughts please - Thank you.
  13. I made this music video for Halloween using AI images generated by Photoleap then animated using Flash. This video has a reference to the 2600 in almost every scene. Can you work out what it is? I'll post the answer here after Halloween if no one gets it
  14. I've been working on a Silly Venture 2023 demo and found a technique that can render 80 playfield pixels across. It's stable and works on all Atari 2600 classic consoles with a classic Tube Television or CRT Monitor with both NTSC and PAL. The method is not as versatile as the method created by @enthusi but is stable for creating detailed graphics with beautiful colors and doubles the color palette to 256 available colors on NTSC and 224 on PAL with no flicker. There's an example here you can try that is easier to see splitting 20 large tile pixels into 40, the technique splits playfield pixels the same way with 40 pixels morphing into 80. This method uses intentional Motion Blur with smooth scrolling to double the playfield pixels. See the upcoming demo in Gdansk at the Silly Venture Atari Art Party Winter Festival this December 2023! sillyventure - Start
  15. Interesting discussion on the Lemon64 Commodore forum regarding a flicker free artifact color mode for the Commodore 64. Turns out this mode is supported on the Atari 2600 too. Flicker free 256 color mode is achieved by adding motion blur to 30 FPS scrolling visuals and games. Backgrounder on MBR Technology For anyone who doesn't know what MBR Motion Blur Reduction is, it's been built into modern Television sets for about 10 years and is a technology that reduces motion blur when there is movement. I invented this innovative tech over 10 years ago with the parallel research on Blurbusters.com creating the same technology around the same timeframe. We were both working on advanced display technology and discovered it accidentally as a byproduct of research. This Technology primarily benefits entertainment industry companies like COMCAST, NETFLIX and AmazonPrime Recently MBR technology may have morphed to include frame interpolation which is not how we originally designed it, there's an interesting article here with Tom Cruise asking you to turn this default option off on your modern Television or LCD monitor when watching the new Mission Impossible. I just saw MI7 last night and it's a great movie btw, I highly recommend watching it. How to Turn off Motion Smoothing and Why You Should (variety.com) Flicker Free 256 Color mode Demo example on the Atari 2600 and flicker versions to compare So here's the example of the flicker free 256 color mode demo on the Atari 2600 - Silly Venture Fluid City B side, 1st place finisher at the 2019 Atari Art Party in Gdansk: SillyVenture2019_Fluid_City_B_Side_PAL.bin And here's the 256 Color mode in the Smiley Artie demo using flicker as already previously implemented on the Atari 2600: smileyartie.prg Here are the Commodore 64 versions, these the same ROM binaries running inside the Atari 2600 emulator for the Commodore 64: fluildctyb.prg fluidcty.prg smileyartie.bin To try out the flicker free 256 color mode demo you will need a real Atari 2600 classic console and a PAL or NTSC classic CRT Television or Monitor. Instructions Start the game and you will see the extra colors from changes to the luminosity on either side of the buildings. Hit the throttle (push to the right or engage the BW switch) to see the extra colors vanish as the speed of the framerate increases to match the Hz. The buildings will also become crystal clear with no motion blur, it's the motion blur that causes the extra color shades on the retina. On the Commodore 64 you will see the same extra colors created from luminance changes. Interestingly, the flickering version works in VICE and Javatari emulators, but the flicker free version does not. The Motion blur still increases the size of the buildings, but the shape is different and there is no additional luminosity change to create the extra shades. Anyone have an idea why?? Note I have not tried with Stella yet. Link to the discussion thread with more details here on Lemon64 forum: Fluid City Artifact Demo on PAL and NTSC Tube Televisions - Commodore 64 - Lemon64 - Commodore 64
  16. Hello! Strap in, because this isn't the kind of thing you'd usually see here. I'm Jake Riley. I'm making a game based on the video game crash of 1983. The idea for this project has been in my head for quite a while now. It's been in inactive development during that time. It is a story-driven 2D platformer that’s a homage to the Atari 2600. I thought this forum would be a good place to talk about it, considering the Atari theme. Anyway, my game will have a unique spin on the Wreck-It-Ralph-style formula, where video game characters are sentient. It takes place in the world of a poorly-made Atari 2600 game during the 1983 video game crash. The project is called “Randy’s Crazy Mission!”, which is also the title of the Atari game it's set in. The game was made by a fictional sucker company (The Buscal Candy Company) to tie-in with their brand’s cartoon commercials. Think something like that old Tootsie Pop ad. It’s like how Coke and other brands made tie-in games for the Atari. Aesthetic As you're about to see (or have seen if you've already scrolled down), even though this project's about a 2600 game, it won’t look like one. Considering this game has dialogue and humor, and considering my background in hand-drawing, I didn't want it to have the 2600's very basic visual style. I decided to give it a 70s animation art style instead, since the game within this game is based on 70s cartoon commercials. That’s how the characters perceive their world. Sources of influence include the classic cartoon Tootsie Pop commercial, Schoolhouse Rock!, and The Point! (not sure how many of you’d know about that last one). There'll even be a period-appropriate, old-school film filter to make the 70s-style animation more authentic. The 70s cartoon style fits the time period of the Atari 2600 well. The presentation will still have elements of the signature pixelated 2600 look however. The HUD and text will look like they came straight from an old Atari game, some sound effects will use the 2600 sound, and the characters' Atari sprites (what they actually look like on TV screens) will come up in certain places. Dialogue prompts will use NPCs' Atari sprites. Randy's 2600 sprite will appear on the grey HUD bar on the top of the screen when players can interact with something. And, the very beginning of the game will look like an actual Atari 2600 title, before flashing to the 70s cartoon style seconds later to highlight the contrast. The 70s cartoon style and retro Atari look come together to create an interesting blend of aesthetics. In-game, the pixel graphics will have a filter to make them look like they're on CRTs, similar to what I'm doing with the hand-drawn stuff. Here's a picture of some of the characters' sprites: Story You'll play as Randy, the mascot of the sucker brand that created him and the player character of their advergame. He's a living mushroom. There's a conflict that's happening while his game is on the shelf in yet another disappointed buyer's home. Yeah, the game was returned to the store repeatedly. Randy wants to solve the conflict to gain appreciation from his family. The times he's been controlled by someone in the real world accomplishing a fake, programmed plot don't count as something Randy meaningfully did. Also, bringing the video game crash of 1983 into this, the characters who live in the game within this game are aware of the video game industry and the then-current 1983 crash, and that factors into the story. I'm not (outright) fully revealing how just yet though, at the time of posting this. WE ARE ALL JUNK The fact that the characters live in a poorly-made game had caused some of them, including Randy's family members, to develop a poor outlook on their game world’s denizens as a whole and generally gain dumb and bad views. Views that most people in the game rightfully and unanimously look-down-upon. Randy's upbringing (if you can call it that, considering the timeframe) has consisted of him being surrounded by backwards folk who, among other awful things, say that all the sentient characters who live in their game world are "junk" simply for living in a bad game, relishing in this "fact" on top of that, and Randy has to just suck it up. This particularly radicalized a certain someone who Randy is very, very close to. And these peoples' reactions to the video game crash of 1983, oooh man, how dreadful! A big focus of the story is how certain CREEPS who live in the game react to the then-current 1983 crash, and the trauma that the crash gave Randy due to his upbringing. Yeah, if it wasn't clear already, this is not your average Atari-related project. Oh, one more thing though! After the start of 1983, the characters, through a few different things, discovered even more of how broken their game is. This is relevant as well. Gameplay Moving on to the gameplay, the game within this game is poorly made, as I said earlier. When players boot this game up for the first time, they get exactly what the game is in-universe. Though, it's using the 70s cartoon art style, just as the story is. It starts out purposefully frustrating and shoddy, what lots of people associate with games around the time of the crash. If you can tolerate beating the six levels, the real game will begin. It's actual story will start after the game's put on the shelf by disappointed customer number whatever. The interesting thing is that, during the story, you replay all six levels (with a few more courses thrown in), but they'll be better. Stuff will be added to the levels to improve them, and alleviations to the previously frustrating gameplay will take some edge off. On top of that, story cutscenes will take place in them, you can talk to NPCs (who just stand there in the in-universe game), there'll be new NPCs, and there'll actually be music playing in each stage (which, by the way, I'm also composing the soundtrack). There'll even be moments to take advantage of the game's shoddiness, and there'll also be gameplay nods both big and small to classic games of its time period, complete with new spins on them and perhaps even more challenge. There will be a couple of creative liberties when it comes to it actually being on the 2600, but not too much. Art Here's the game's logo: Now here's art of Randy himself: Here are some mockups I made of what this game will look like in action: As a side note, I'm planning for the game's cutscenes to be quite dynamic. There'll be zoom-ins, close-up shots, cutaways, and all that fancy stuff. It'll almost be like you're watching an actual cartoon. Fitting, considering that the game within this game is based on cartoons. Summary So, to summarize, Randy's Crazy Mission! will feature: A surprisingly rich story based on the world of an Atari game during the video game crash of 1983, with wacky characters to talk to. Unique visuals that blend the looks of Atari 2600 games and 70s cartoons, complete with an old-school filter to give some authenticity to the graphics. An interesting gameplay shift where you go from a frustrating experience to something more interesting once the game's actual story begins. Gameplay nods to classic Atari-era video games with unique twists and maybe even more challenge. A diverse soundtrack, also made by me. The OST will use the Atari 2600 sound here and there, but it will mostly just sound like "real" music to go with the hand-drawn look, and it will use a lot of different styles. Closing Words I will admit, this is a pretty strange concept for a game. That's why I'm planning to make a demo as a sorta proof of concept. I also created a website focused on discussing Randy's Crazy Mission! in detail. I get more into where the game's currently at in development and why it hasn't been in active development yet in the first blog post of my site. For some more info about the game, check out the blog. There is one new thing to say about the development as of late. I'm considering switching the engine for this project, for, well, reasons. I didn't know if AtariAge would particularly like for me to show off this game, since it's not Atari homebrew as usual, so I actually emailed them a while back, asking if it was alright for me to promote here. They never seemed to respond, so I took it as a yes. Hopefully this is okay for me to do here, moderator.... I also made a couple of devlogs for Randy on itch.io, and the indie game development site TIGSource. And I'm about to published a page for the game on GameJolt later. I'll provide a link when I release it. There will be devlogs over there too. Hopefully, you'll follow along as I talk more about this game. Here's the link to my blog: https://jakerileygamedevblog.com/ Feel free to ask questions if you're at all interested! Some of them might not get answers though.
  17. I have posted this to Facebook but not on here yet. Also, it is quite coincidental that this all happened just before the 2600's anniversary too! After months of hard work I was finally able to finish restoring this MAJOR addition to my collection, and just in the knick of time for VCFMW. I present: my EXTREMELY rare Atari 2600 "P.O.P" kiosk! Originally, this kiosk came from an abandoned house's basement, where it sat for 40 years, 100% complete, but sadly not untouched as the basement had flooded and caused various issues to the kiosk. The two major issues being wood rot and rust/corrosion on the electronics. I'm still restoring the original Zenith TV and POP "brain" motherboard, but I have finished restoring the rest of the kiosk including replacing all the wood, trim, doors, locks, supports, screws, etc, and figured out how it all goes together without any guides. I tried to reuse as many original parts as I possibly could. Also, the 2600 kiosk is already a rare kiosk, but I said that this one is extremely rare- which is because it is the rarest variant. Those with a keen eye will have noticed that this kiosk is able to split in half! From what I was able to find, this is seemingly one of ONLY TWO "countertop" variants to exist, where the top half could be removed from the bottom cabinet in order to fit the display on a store counter if you pleased, as well as it is much easier to disassemble and transport. Note that there are many other changes from the "normal" 2600 kiosk, such as all the shelving, the top plexiglass doors, and the missing atari logo on the left side of the top "Atari Video Games" marquee, to name a few. Another interesting thing is that this kiosk included what seems to currently be the only (?) existing "dummy" 2600 console! (See my other posts) It has taken a lot out of me to get this kiosk finished in time for the show, but I couldn't be happier with the final results! Everyone loved seeing and playing on the kiosk, and many reminisced about seeing it in stores like Sears, K-Mart, and ToysRUs back in the day! Couldn't be happier to have my kiosk enjoyed by so many people, and at the end of Saturday after everyone else played on it; I then got to enjoy my 2600 kiosk myself a bit for the first time, haha. Also, if anyone has a spare 2600 kiosk motherboard they'd be willing to sell, please let me know! Huge shout-out to Ed Hathaway for agreeing to sell me this beast. As you can tell I have kept my word and will cherish it forever! Also, I finally got one more display which I've been searching for years for, being the Atari Banner! You can see it hanging behind me and I am so glad! It is made of a cloth material, dates 1982, and I even got it with original poles and the original shipping tube! As a final note, if anyone from Atari directly is reading this, let me know if you'd be interested to possibly do an official collaboration with me and remake this kiosk or a slightly smaller/updated version of it for the 2600+. Just a thought, might be fun and I'd love to personally build/design it, especially since it's also the 2600's anniversary too! Lmk! Thank you all for viewing! PXL_20230909_165201364.mp4
  18. Announced today, for VCS. Tyre Trax and Dare Devil.
  19. Has anyone beat Star Raiders for the Atari 2600 on the skill level 40? I have been able to beat skill levels 10, 20, and 30. The reason I am trying to beat this is because it is the current challenge for the AtariQuest which I have been stuck on since February. It would be great to hear if any of you have beaten it and any tips/tricks you may have. Even better than that you can join in on the fun of the AtariQuest yourself and beat this challenge so we can unlock the next chapter! See link for the current chapter: https://atariquest.blogspot.com/2023/02/chapter-36-zylon-krylon-whatever.html
  20. Want a surprise? How about a new game from the legendary creator of Activision's H.E.R.O., John Van Ryzin? Wish granted! Welcome Alien Abduction, a new 2600 game exclusive to the Atari VCS! 20 Levels, 140 Play Screens, 16 Obstacle Types.
  21. Hello again! I've got a bunch of stuff for sale now and more to come in the future so I figured it'd be best to make one thread for all of it. Here we go: General rule: if you spend over $100 and live in the continental US, I'll pay for shipping. Everyone else, we'll work something out. Options are UPS or USPS If you want more pics of anything just let me know. Everything is tested within the last year and working unless noted. Studio II: Photos: https://ibb.co/album/SRSGyF Games (all CIB): Fun With Numbers - $20 Tennis/Squash - $25 School House II: Math Fun - $20 Biorhythm - $60 Speedway/Tag - $85 Atari 2600: https://ibb.co/album/RjrWxL Controllers: (Keyboard and VTP were sold to me as NOS, making me the only one to use them) Driving Controller CIB - $70 (will throw in loose Indy 500 if you want) Keyboard Controller CIB - $30 Video Touch Pad - $25 Launch Games: https://ibb.co/album/rk7n3g Other Games: https://ibb.co/album/Y0vN0n Duplicates: https://ibb.co/album/52R97w Games (all CIB) (I believe all are text label as well as I tried to collect the earliest version of each game - will double check for any inquiries): 3-D Tic-Tac-Toe - $15 Adventure - $105 Air-Sea Battle: -Gatefold Launch Version - $40 -Later Boxed Version, instructions colored in with pen - $10 Backgammon - $20 BASIC Programming - $55 Basketball - $20 Blackjack - Gatefold version - $25 Bowling - $15 Brain Games - $35 Canyon Bomber - $15 Casino - $15 Combat: -Gatefold Launch Version - $50 -Gatefold Red Border - $40 -Gatefold Silver Border - $25 -Later Version - $20 -Later Glossier Version - $20 Flag Capture - $20 Football - $15 (manual signed by...someone?) Hangman - $30 Indy 500: -Gatefold, non-controller version - $60 -loose cart - $5 (will also throw in with Driving Controller if you buy that and want this) Night Driver - $20 Sky Diver - $15 Slot Machine - $45 Slot Racers - $24 Space Jockey - comes with original US Games Corp. shipping box - $25 Space War - $20 Street Racer - not gatefold - $15 Superman - wallet sticker (no wallet) - front of box is damaged - $85 Surround - Gatefold version - $50 Video Chess - $20 Video Olympics: -Gatefold version - $30 -Gatefold version (lesser quality) - $25 Intellivision: https://ibb.co/album/tLLz13 Intellivision console 2609 - $200 Refurbished by a fellow user on here, not sure if he's still operating. Works beautifully! Loose, no box or anything. Sears Tele-Games Super Video Arcade - $125 Works great but does not come with the RF wire, only the power chord that is built in. I played it by swapping the wire from the INTV back and forth. Also loose, no box. Atari 5200: https://ibb.co/album/nqmBLL Console & 3 loose games (Dig Dug, Joust, Super Breakout) - $100 So here's the deal with this one...bought it on eBay, it powers up but does not display on the screen. I waited too long to file the claim with eBay, thinking the seller would make it right, so I couldn't refund it or anything. If anyone wants to take a shot at repairing this for cheap + shipping, please have at it! Other notes: the back plastic flip-piece that covers the controllers has a crack in it (pictured) and one of the controllers has its rubber flipped/not connected. The games work though! More to come (Atari 2600, Magnavox Odyssey 2, Intellivision, Colecovision) Will consider trades for: Intellivision ECS Intellivision Keyboard Coleco Super Action Controller
×
×
  • Create New...