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Hello again! I've got a bunch of stuff for sale now and more to come in the future so I figured it'd be best to make one thread for all of it. Here we go: General rule: if you spend over $100 and live in the continental US, I'll pay for shipping. Everyone else, we'll work something out. Options are UPS or USPS If you want more pics of anything just let me know. Everything is tested within the last year and working unless noted. Studio II: Photos: https://ibb.co/album/SRSGyF Games (all CIB): Fun With Numbers - $20 Tennis/Squash - $25 School House II: Math Fun - $20 Biorhythm - $60 Speedway/Tag - $85 Atari 2600: https://ibb.co/album/RjrWxL Controllers: (Keyboard and VTP were sold to me as NOS, making me the only one to use them) Driving Controller CIB - $70 (will throw in loose Indy 500 if you want) Keyboard Controller CIB - $30 Video Touch Pad - $25 Launch Games: https://ibb.co/album/rk7n3g Other Games: https://ibb.co/album/Y0vN0n Duplicates: https://ibb.co/album/52R97w Games (all CIB) (I believe all are text label as well as I tried to collect the earliest version of each game - will double check for any inquiries): 3-D Tic-Tac-Toe - $15 Adventure - $105 Air-Sea Battle: -Gatefold Launch Version - $40 -Later Boxed Version, instructions colored in with pen - $10 Backgammon - $20 BASIC Programming - $55 Basketball - $20 Blackjack - Gatefold version - $25 Bowling - $15 Brain Games - $35 Canyon Bomber - $15 Casino - $15 Combat: -Gatefold Launch Version - $50 -Gatefold Red Border - $40 -Gatefold Silver Border - $25 -Later Version - $20 -Later Glossier Version - $20 Flag Capture - $20 Football - $15 (manual signed by...someone?) Hangman - $30 Indy 500: -Gatefold, non-controller version - $60 -loose cart - $5 (will also throw in with Driving Controller if you buy that and want this) Night Driver - $20 Sky Diver - $15 Slot Machine - $45 Slot Racers - $24 Space Jockey - comes with original US Games Corp. shipping box - $25 Space War - $20 Street Racer - not gatefold - $15 Superman - wallet sticker (no wallet) - front of box is damaged - $85 Surround - Gatefold version - $50 Video Chess - $20 Video Olympics: -Gatefold version - $30 -Gatefold version (lesser quality) - $25 Intellivision: https://ibb.co/album/tLLz13 Intellivision console 2609 - $200 Refurbished by a fellow user on here, not sure if he's still operating. Works beautifully! Loose, no box or anything. Sears Tele-Games Super Video Arcade - $125 Works great but does not come with the RF wire, only the power chord that is built in. I played it by swapping the wire from the INTV back and forth. Also loose, no box. Atari 5200: https://ibb.co/album/nqmBLL Console & 3 loose games (Dig Dug, Joust, Super Breakout) - $100 So here's the deal with this one...bought it on eBay, it powers up but does not display on the screen. I waited too long to file the claim with eBay, thinking the seller would make it right, so I couldn't refund it or anything. If anyone wants to take a shot at repairing this for cheap + shipping, please have at it! Other notes: the back plastic flip-piece that covers the controllers has a crack in it (pictured) and one of the controllers has its rubber flipped/not connected. The games work though! More to come (Atari 2600, Magnavox Odyssey 2, Intellivision, Colecovision) Will consider trades for: Intellivision ECS Intellivision Keyboard Coleco Super Action Controller
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I did not know this mobile game until lately. It soon becomes really hard, but I think it might be a good candidate for a 2600 game. A bit easier, without the bells and whistles and probably rotated by 90°, it seems quite doable. Duet (V0.1) (Thomas Jentzsch).bin Duet (V0.2) (Thomas Jentzsch).bin Duet (V0.3) (Thomas Jentzsch).bin Pas De Deux (V0.4).bin Pas de Deux (V0.5) (PAL60).bin Pas de Deux (V0.5) (NTSC).bin
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Atari 2600 boxes for trade (pics attached) for manuals on this list only: https://docs.google.com/file/d/19ZYcEPo9uh6G3OkoqExaVLD6oPh3r9YH/edit?usp=docslist_api&filetype=msexcel PM me if interested Looping Holey Moley Save the Whales Entity Rush Hour Stunt Cycle Cat Trax Funky Fish Pleides Planet of the Apes Bugs Bunny Pick n’ Pile Polo (pending) Pick Up 3D Rubik’s Cube Mental Kombat Crack’ed Time Warp
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**CHICKEN! Fight like a Robot!** To celebrate the acquisition of the *Berzerk* IP, the Atari 2600 version of the game available in the VCS Store!
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Guys, I am in the U.S.A. But I'm selling the full set of BitCorp game releases. I'm pretty sure after some searching, this is every game that BitCorp did, even though they did other releases with different boxes/labels. These are PAL, but they're cool, complete with manuals. And it's cool to play these rare in the USA games. I'd like to ask 130.00 for this whole set. Shipped. Hey but I'll haggle, let me know.
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I don't honestly know what company made these German carts below. The labels (at least the ones I checked are black with Gold writing). Then a couple boxed pirate carts no clue. Finally, a bunch of boxed and loose Two Pack cartridges. No clue about these. Please post your knowledge. All for sale, please make me offers I don't even know where to start.
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Guys, I'm selling off my boxed cooper black carts. Any interest? Message me offers, or an offer on the whole lot. 🙂 Pitfall Chess Spider Mr. Postman Enduro Bowling Football Fishing Little Bear Ice Hockey Puzzled World Bobby Is Going Home River Raid Sea Quest Boxing Donkey Kong Frogger Popeye Demond Attack
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This is an odd lot my friends. I got these at the Philly Classic in 2001. These are all burnt cartridges someone made. (I did not burn them). Note these are not Eproms with the clear window or whatnot, they are small chips soldered into existing old cartridges. Note also. Some of the prototype cartridges are incomplete games. I originally purchased them with the interest of creating some cool homemade labels (notice the few purple ones) 🙂 Anyone interested? These are games that may be nearly impossible to get any other way, without buying them from Atari Age. If you'd just like to experience them on the real hardware. These are for you! Here are the games: Parachute NTSC Col'N NTSC NUTS! NTSC SkiHunt PAL Rabbit Jumping PAL Immies and Aggies NTSC Air Raid NTSC Ski Runner PAL UFO Patrol PAL Panda Chase PAL Garfield NTSC Sky Patrol NTSC IQ 180 NTSC Planet of the Apes NTSC Fishing Crab PAL Treasure Island PAL Saboteur NTSC Fire Spinner PAL Surf's Up NTSC Tempest NTSC ZooFun NTSC Pompeii NTSC Note There's a few games pictured that I decided to keep. So possibly everything in the picture will not be for sale.
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My friends I’m looking to buy or trade for a working Commodore 64 Computer. Even 2 if we’re trading. Power supply possibly too if you have it. im ok dealing with money. Or I have a ton of Atari 2600 stuff for trade.
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I’ve been experimenting with getting more playfields on screen but hit a roadblock. That roadblock being how it gets to the next screen. Because I want it to be when a certain score is hit, it goes to the next level. The code I jotted down is: if score = 2 then goto playfield2 Is there a way to resolve the issue or is this not possible to do on the Atari 2600?
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Hi, Here is the first WIP version of my attempt for a blocks/sudoku puzzle game named Bloxudoku. It is not an original idea, but yet another variant of the many and popular blocks/sudoku games out there for mobile devices and online. Making games for the Atari 2600 in assembly was a challenge by itself, much harder than playing a puzzling sudoku or tetris; trying to squeeze in the correct operators on a single scanline while counting cycles up and down and checking for page boundaries. OMG what a time-consuming challenge... There are still some issues in this early version; like flickering, jumping screen/lines and bugs, but the initial version is still fully playable. For the final version I plan to do improvements with score/bonus, sound, graphics, interactions and micro animations. I have not yet tested the game on real HW, only simulated in Stella and Javatari. I am interested in any observations and strange behavior from the real device and setup. So, how to play? Place the blocks/pieces on the board in order to complete sudokuish lines/squares for them to disappear and gain extra points. It should be rather intuitive to play this game. It is not yet detected when the game is over, but that should be pretty obvious when you are no longer able to place any new pieces onto the board. Note down your score and hit Game Reset to start a new game. Easy to play, hard to master? See attached binaries for NTSC-60 and PAL-50. Happy testing! (...and a happy new year!) /Ola Lisboa bloxudoku_v0_1_ntsc_60.bin bloxudoku_v0_1_pal_50.bin
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After several years I have updated my Parsec 2600 to v1.7d and I am releasing as a free download. Of course I reserve all distribution rights and rights to the code but it can downloaded for private use from here. What I have added in v1.7d are some improvements, better play and a BOSS level. Here is a brief look at the manual (full version included in download). ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Introduction It's 2600 AD and you are the pilot of the Star Fighter PARSEC patrolling the alien planet of Irata. Suddenly, Maria, your onboard computer, announces that you are about to come under attack from alien fighters, large cruisers, killer satellites, a meteor shower and the strangest thing you ever seen! The Parsec 2600 Game Cartridge is packed with thrills, danger and excitement. Waves of attacks from four different types of ships and a thing(?). Challenging flights through the refueling tunnel. Avoid the dangerous meteor shower just feet above the ground. Start from any level and number of ships from menu. Getting started Insert the Parsec 2600 game cartridge in your Atari 2600 and turn the console on. On the screen the Parsec fighter is seated on its landing pad ready to begin battle. Press the controllers trigger button and the Parsec will rise up and the game will begin. Optional choose your level By pressing down on your joystick at the beginning of the game you can choose your starting level and number of ships. You are presented with a screen where at the bottom, where the score will be, is the number of the starting level which is, in this case, one. By pressing up and down with your Joystick you can change the starting level up to 30. When finished press the trigger to move on to changing the number of ships. Now at the score area is the number four showing you can only start with a minimum of four ship (normally it’s eight). You can have as little as four with the maximum being 254 ships. When you have chosen your number of ship press the trigger to return to starting the game. The screen On the bottom right is a timer. As the line shortens, your time shortens. In each wave level of ships you will be given a limited amount of time to clear the screen. When time is up you lose a ship. As the wave goes up levels the time will shorten. On the bottom left is the number of ships you have left. Each pip marks one ship. The maximum number of ships shown is four but you may have more. In the middle is your score. Option Switches Switching to B/W at anytime during the game will pause the game. Switching back to Color will continue the game. Press the reset button will reset the game to the beginning. Operation Press the Joystick up and down to move the ship. In the meteor wave you can also move back and forth. Press the fire button to fire except in the meteor stage where you can only dodge. Waves of ships and danger! The Swoopers The first wave of ships is the Swoopers. They swoop down and you must clear all of them from the screen. As each level progresses you will need to hit the Swoopers more times to clear them and less time will given to do it. The Beamers These ships move in and fire on your ship. As with the Swoopers you will need to hit them more than once in later levels with less time. Refueling tunnel Time to refuel. Navigate the treacherous refueling tunnel to refuel your ship. As the levels progress the tunnel gets longer and your ship will go faster through the tunnel. The Killer Satellites Randomly the refueling tunnel will be replaced with the Killer Satellites. They may seem easy to hit with their ziggy pattern, but watch out. Backwards Swoopers Watch out! These ships come from behind. Play is same as Swoopers otherwise. Invisible Beamers The Beamers become invisible in later levels but are still lethal! Play is the same as other Beamers. Meteor Shower Avoid the meteors just feet above the ground. You can't shot them so move fast to stay out of their way! The BOSS! Replacing the meteor shower in levels 3,6,9 and randomly after level 12 is the Boss and watch out, he’s out to get you! At each wave the time gets a little bit shorter, the ships get faster and need to be hit more often. So shot fast and shot often. The world depends on you! After the games end your ending score will be displayed for a few seconds before the game automatically restarts. Parsec 2600 v1.7d.zip
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Adding new labels to my Atari 2600 Cartridges
AlwaysOnPlanetPatrol posted a blog entry in Rose-Tinted Recollections
So I did receive the labels yesterday afternoon, which was a great coincidence, since I was just going to prep four cartridges for the eventual arrival of the new labels. I received about 40-50 of them. All the Activision ones and ordered one single Spectravideo cart for Planet Patrol. So I'll start with my dupes: Keystone Kapers, Planet Patrol, Space Shuttle and Stampede. I did do more of a clean, scrapping some of the residue of the Keystone Kapers and Planet Patrol cartridges a bit more. The Spectravideo cart has the infamous hole in the front where a bunch of Goo Gone ended up seeping in, so that took a while to clean up properly. Here are the Space Shuttle, Keystone Kapers and Planet Patrol carts all cleaned up. The Stampede one still has a lot of residue on the end label, so I will let soak a bit more in the Goo Gone and do a clean later today. I ended up using rubbing alcohol (weird, how during the pandemic this was so hard to find), a screen cleaning cloth, compressed air and q-tips. The Spectravideo cart is especially a dust magnet. I ended up cleaning it like 4-5 times to get all the specks of dust away. Adding the labels was easy. They do feel thicker and harder than the original labels. I started at the top label for the Activision carts (more on that below). So here's the Keystone Kapers cart with the new label. And here's a side-by-side comparison with the other one in my collection still with the original label on. The richness of the colours come through, although the green on the department store walls is significantly lighter. And here is the Space Shuttle cartridge with the new label. And here's a comparison of my other with the original label. I'd say that this is one of the carts with the best condition label I have in my collection. And now here is the Planet Patrol cart with the new labels on it. Note the bits of dust still there. I was trying to get the top label dead-centre, which is easier said than done. And here's a side-by-side comparison with the other in my collection, which is in great condition (this is from a CIB copy I have). The scuffs are certainly more noticeable in the original and the colours have lost some of their shine. A couple lessons learned: - I should have started applying the new Activision labels from the front section rather than the top label. Looking at the originals, the edge is lined up more with the front - The soak method wasn't great for the Spectravideo cart with its hole. Even though the old label was on, the Goo Gone seeped in and was a hassle to clean out completely - In case of the Planet Patrol cart, I wish I had disassembled it and given it a cleansing bath. Would have quicker and more thorough. I will probably do Stampede later.-
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Getting Atari 2600 cartridges ready for new labels
AlwaysOnPlanetPatrol posted a blog entry in Rose-Tinted Recollections
So a couple weeks ago I stumbled upon this post from pboland where he's selling replacement labels for cartridges. I was intrigued because I have a full set of Activision cartridges, but the labels on the majority of them are in a poor state. After doing the math and needing some new distraction, I decided to order a full replacement set. Now, I think I will probably not touch the more rarer carts like Cosmic Commuter, Ghostbusters, Rampage, etc but will do the more common one. I already had some duplicates, so I decided to get started. I got some Goo Gone from Home Depot and a plastic scrapper that I ordered from Amazon. I had a metal one that I use for glass, but didn't want to use something that could scratch it. I did read the post about removing the labels and decided considering that I used Goo Gone before that I would have slightly adjust my approach. I decided to dump half the bottle in a plastic container and let the cartridges soak in it for a couple of hours. The fluid level is low enough so that it's very unlikely to touch the circuitry inside since I didn't want to open it. Other than leaving the top section soaked for a few minutes, the labels came off super-easy with the scrapper and was able to clean up any residue with a rag. One still had a pricing tag and that came off no problem as well. Space Shuttle, Keystone Kapers and Stampede are ready! I'm currently hunting for some bargains in getting some Activision carts from FB Marketplace, eBay and Kijiji. Based on a couple of appointments I should have about 30 or so cartridges in the next few days. Surprised how hard it is to find reasonably-priced carts of Skiing and Tennis!-
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I have a 2600 that won't come in on my TV. I have the RF plugged into an RF>coax adapter and into the (CRT) TV and when I turn it on the TV static goes wild but no picture. So I know it's getting power. I cleaned the game. I tried both channels 2 and 3 and even did a channel search but still nothing. Any suggestions? Could it be a bad adapter? I know the TV is fine because I just used an NES plugged with RF earlier.
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StarBlitz_v5C_30hz.txt STARBLITZ is the first 30 FPS shooter for the Atari with 30 FPS of full screen animation. GameLoader is an Atari 2600 emulator for the Commodore 64 that adds fantastic Commodore graphics to Atari games by recompiling the source into a standalone executable that runs on the C64. 200% Overclocking GameLoader Turbo Edition is a new version of the emu that overclocks C64 Atari 2600 emulation by 200%. This effectively moves the bar from 1 Mhz emulation on a 1 Mhz platform to 2 Mhz emulation on a 1 Mhz platform. Overclocking Example and Technical Limitations STARBLITZ is now running at 200% speed, going from 30 FPS to 60 FPS of full screen animation on the Commodore 64: There are no changes to the game code, GameLoader Turbo Edition recompiles the source into a 2X Overclocked standalone executable for the Commodore 64. This video camera does not capture it well but STARBLITZ renders fluidly at 60 FPS double speed with no dropped frames. Television signal Limitations Limitations in the classic Television signaling specification prevent Silly Venture Fluid City, the first 60 FPS Atari game from speed doubling to reach 120 FPS: Availability GameLoader will be released at the Silly Venture Atari Art party Winter Festival in Gdansk.
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I found a few sets of burned CDs for use with original Cuttle Cart or Supercharger in a box of stuff that I recently inherited. PM me if you are interested. Kevin
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SOLD! As the title says, I'm selling G.I. Joe: Cobra Strike, VGA 90, for Atari 2600, for $350 shipped and insured.
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HI everyone. There is a listing for a 2600 near me, and I was wondering if anyone can confirm if the box seen here might be for a heavy sixer? The console they are selling in the listing is a 4-switch, so despite the seller claiming it is all original they don't match. I already have a heavy sixer and would love a matching box, but at their asking price whether it is or isn't one makes or breaks the sale for me. Thanks!
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Sold I have a crate of various joysticks and paddles, most are OEM Atari, there's a super stick and a gem-stick in there as well. As-is, untested. I will give them an exterior cleaning before shipping out. $20 + Shipping obo EDIT: the cx10 controller is currently being repaired and will most likely be sold separately sorry about that!!
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Here we have an Atari 2600 Kids Controller bundle which includes the following: - Kids Controller (Made in USA in El Paso, Texas) - Alpha Beam With Ernie cart + manual - Cookie Monster Munch cart + manual + Kids Controller overlay Please note that the end labels of both game cartridges - while included in the bundle - are detached from the carts. Both games and the Kids Controller itself have been fully cleaned and tested and work as they should. I performed a little "under the hood" work on the Kids Controller to restore its responsiveness to its former glory. ? Asking $20 plus shipping. Please send me a PM with interest or questions. Thanks! SOLD
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