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Found 66 results

  1. My youtube video in the link below shows a summary of how i got rid of the Atari 5200 switchbox that is bulky, inconvenient, prone to failures, and is expensive to replace. Even when it works, it usually does not give a clean signal. I ditched the switchbox and RF altogether by applying two mods: 1) the switchbox bypass power mod from console5.com and 2) the UAV board from thebrewingacademy.com. PLEASE READ THE NOTES SECTION OF THE VIDEO FOR MORE DETAILS NOT MENTIONED IN THE VIDEO. I am not an experienced modder, and do not post a lot of videos, so i would really appreciate your positive comments and likes. rradi
  2. Hello there! I'm new here, and I came to ask few questions to the mighty atari fans out there! I'm from a scoring website https://www.video-games-records.com/home.html (which I highly recommend you if you want to show your scores on every atari systems, or more), and I was wondering what was the main differences between games that are in all these platforms (2600/5200/7800). Let me explain you: when I propose a new game on the website, the game will be tidy with games from the same system (2600, jaguar...) but sometimes you can link some games when they are the same (for instance, games that are on PS3 and PS4 will be both add on the same platform, together). So, I was wondering what was the differences between the games that are on 2600, 5200 and 7800, and especially, what are the differences in the SCORING itself? For example, Joust or Ms-Pac Man both came on the 3 systems. Are they the exact same game? Or are they different? What about the gaming itself, is it easier to score/play on a 7800 system or 5200 than on a 2600? It's confusing, because you can play your 2600 games on the 7800. To conclude, my major question is: are the games different? Does something change in the way of playing (with the controller for instance) ? And if not, should I regroup both games (for instance Moon patrol) in 1, or add 2 on differents platforms? Thanks for clarifying this, if you know more! I have all these systems, but I can not fix my atari 7800, for a reason I ignore (even if I follow every tutorial out there to clean/repear it), and my atari 2600 is still functional. Great to see so many still pationated guys here! Cheers!
  3. I noticed one thing unusual about right handed joysticks. The Sega-made Sega Master System joystick, which has a right handed joystick, maps left-to-left, which means if you’re rapid firing the 1 button, you’re rapid firing with your middle finger if you want access to both buttons simultaneously, and boy, that is tiring. Thankfully, the Beeshu joystick for the Master System and Turbo Grafx 16 have a right-handed stick mode, AND the buttons are mapped with the main button on the index finger. (the one you press fastest) which for most games work perfectly. But I own one game for the TG-16, and know of another I might like which might a problem with, has the buttons reversed. Namely Side Arms, and possibly Pac-Land have te same problem. With a normal joypad and a Turbo Stick, and the Beeeshu Ultimate Stick when left handed, have Left shoot in Side Arms and (assuming the controls are the way I think) Left Run on the Left, and the respective rights on the right. I also own a Colecovision Tutankham and Front Line, which have a similar problem. But because the right handed mapping is Index-to-index, It’s reversed. I don’t know if the controllers are as easy as a pin swap or not. I know some machines are, some machines aren't. I also assume it’s cheaper to buy a physical pin swapper for a system that works for instead of an electronic converter, especially if one doesn’t currently exist. If a PIn-swap adapter can be made for the TurboGrafx 16 that a) is cheaper than the Tototek PS2-> TG16 adapter, and b) has less delay because there’s no processing, I’d like to purchase one, and use it with my Beeshu. But if not, I’ll use a PS2 -> TG16 adapter from Tototek and flip the buttons on my discrete input telephone operator switchboard device. By the way, I only see 2-button mapping for the TG16 on the Tototek website, I heard Street Fighter has a 6 button mode, and Forgotten Worlds has a 3 button mode. Any other "more than 2 button" games I should be aware of? And does anyone own a Tototek PS2-> TG16 or PC Engine adapter, AND a 3 button and/or a 6 button game? Also wondering if any games for a pre-Genesis system have a similar problem with righthanding the game. Especially ones where there is no software-based button swap option.
  4. Here are some vintage Atari 5200 I currently have up for sale, as I am unloading almost all of my cartridges since I already have ROMs of them. $15.00 each including free CONUS shipping, complete with instruction manuals and original overlays where applicable. Here are the ones from Activision: ones from CBS Electronics: some from Sega: and a couple more here: PM me if interested, PayPal only please Note to Albert: More cartridges will be uploaded to this one topic soon, I will be selling them in salvos, but for now, I am just selling these.
  5. This is a call for brave volunteers to patrol the lunar surface to protect the citizens against visiting riff raff. Seen above is a sprite hack of the Atari 800 version ** to something more like the Arcade*, with all background and buggy character color matched to arcade screen shots. The latest rom to try is here (not the same buggy, though that version is being developed, however the colors are the same.) ** MoonPatrol 02 5200.bin How you are needed: At current we are getting conflicting color reports... ... Altirra (Windows under Wine) is the larger image left and the small image to the lower right was taken from Atari800OSX. Can someone please try the above image on real hardware and report your results/screen shots/pictures to the hacking thread? There are more technical programming questions regarding this that can be found on this programming thread. * Sprite hacks drawn and hacked by TIX. Technical research and color alters by DoctorClu. ** (there is a proto version of the 5200 with the above version due out today or tomorrow)
  6. Originally posted here: FifthPlayer, on 23 Sept 2018 - 11:32 AM, said: I realized this was the cool ability I discovered while hacking Miner 2049er where they had the green helmet for Bounty Bob. I'd love to add this ability to the Moon Patrol sprite hack we are doing. I work mostly with hex editors so I was wondering what this PRIOR register would look like in hex? I found this reference on De Re Atari: Another question I have is: would the fifth bit also be the fifth mode? If so D6 and D7 would be 00? But the main question so I can search for it in the code is what the hex code would be for the PRIOR statement? ------- Below is the graphics hack of Moon Patrol for the Atari 800 where the colors and sprites have already been altered. Combined color would offer a third color for the windshield on the moon buggy. Here is the rom if you'd like to reference it for the above question on the PRIOR statement: moon-test-n2b.bin
  7. Hi Atari Age fellows, Here it is: - Atari 5200 Flip lid early 4 port smokey reflective version, solid, has scratches but pretty good condition. 20$ + actual shipping fee from Montreal (Canada) - Atari 5200 bottom cover 4 ports smokey version, solid, has scratches but pretty good condition. 10$ + actual shipping fee from Montreal (Canada) - Atari 5200 bottom cover 4 ports smokey version, solid, has couple of teeth missing but won't affect the tightness when installed, I have tried it. has scratches but pretty good condition. 10$ + actual shipping fee from Montreal (Canada) - All for 30$ + actual shipping. I haven't been here for a while, but sold Atari 5200 stuff here and I have good credit. I am known for the cover of BeefDrop Check out at the picks, Henry
  8. The Adventures of Bounty Bob, brave Cananian Mountie on the trail of Yukon Yohan. Bounty Bob, who looks neither like a Mountie, nor like the miner on the box covers and as the title would suggest. Until now. With sprite designs by TIX, and sprite hacks by your's truly, I introduce to you the burley Miner 2049er! [Recorded with Atari800 OS X . Atari800OS X has a no sound bug in current revision.] Miner2049er 5200 AS01.bin Try it out. Was able to get this to run under Atari800 OSX, but not Altiera for some reason. Prior revisions and the thread on how this was hacked here
  9. Lots of pics ahead. Hello, everyone! I am parting out my Atari 5200. The audio circuit is toast, and the cost of another board is more than I want to invest in it. Also, I want to put some 5200 parts out there that might be needed by fellow collectors waiting for them. I have a number of 5200 parts for sale, and they are all working 100%. All prices include shipping to the US 48 contiguous states. I accept PayPal or local pickup. Here we go! SOLD (2) Atari 5200 CX52 Gold Rebuilt Joysticks. I personally ordered the gold kits from Best at about $50 each with the shipping. I personally rebuilt and tested the joysticks. They have about three plays each on them from testing. As Best says, they should be lifetime joysticks. I can sell them as a pair shipped together or individually. $79 shipped individually, $150 shipped together if bought by the same person. (1) Atari 5200 Power Supply. Works 100%. $25 shipped. (1) Atari 5200 RF Adapter. Works 100%. $25 shipped. SOLD (1) Atari controller storage door. The plastic door at the back of the unit that always gets broken or someone already lost. This one has been polished up nicely and has only a few scuffs left here and there. Bottom hinge points are intact. $25 shipped. (1) RF Metal Shield. Shiny and complete. $10 (1) Atari 5200 Box. It’s complete and all sides are present. I’d guess it had styro when new, but empty currently. If you’re looking for one, and don’t have one yet, you can do much worse than this one. I’ve displayed it in my collection and thought it looked good. Most boxes seem to go around $80 on eBay. I can do $40. Games, games, games! Priced as marked, includes shipping to con US 48. All are tested and working. Boxed Games All five are complete boxes. They all have tab wear where they are opened and closed, but the bottoms are great. See pics for more detailed look at them. (1) Super Breakout – includes box, cart, overlays. $7 (1) Centipede – includes box, cart, manual, and overlays. $7 (1) Missile Command – includes box, cart, and overlays. $7 (1) Pac-Man – includes box, cart, and overlays. $7 (1) Pole Position – includes box, cart, and manual. $7 Loose Games (1) Centipede $4 (1) Pac-Man $4 (1) Missile Command $4 (1) Football $4 (1) Galaxian $4 (1) Star Raiders $4 (1) Pac-Man $4 (1) Star Raiders $4 (1) Super Breakout $4 (1) Galaxian $4 (1) Pac-Man $4 (1) Galaxian $4 (1) Super Breakout $4 (1) Dig Dug $4 That’s the list! If you see something you’d like, but don’t like the price, make me an offer. I’m flexible. It’s more important to me to get this stuff out to the Atari community than to try to make big bucks. Also, adding pictures over the next few minutes as the forum allows. Thanks, everyone! - Blaine Pics of first joystick:
  10. I want to know which game consoles were the best competitors of the Atari 2600,5200 and 7800
  11. Hello Everyone! This is my first blog post ever here on AtariAge, and I'm excited to be on here! Let me introduce myself. My name is Chase, and I am a seventeen year from Ohio. I have been playing and collecting Atari 2600 games for 3 years now and I have never felt more passionate and happy playing simple games compared to the high resolution, highly complicated games of today. The 2600 seems to pull me in with simplicity and the appeal of playing games that have shaped the game industry into how it is today. I have used my Atari 2600 (a four switch Woody) more than my Ps4, and I actually love my Atari more than my PlayStation. I want to start up a YouTube channel reviewing games and potentially talk to the people who programmed them. I hope to have a fun time on here and I can't wait to share my passion with others and hear stories from others who grew up with the console I love. I will mostly will be talking about the 2600 on this blog, mostly about games. Which ones I love, which ones I think are ok, and which ones I don't really like. I might also dabble in the 5200, 7800 and the Lynx and Jaguar. And one question to end this blog: Which Atari 2600 launch title is your favorite? Mine is Indy 500, followed by Surround.
  12. Hi: Here's the absolutely weirdest thing I've ever come across, and I'd like to run it by you all and see if you have any thoughts about what could be happening. I downloaded a copy of the Pacman rom for Atari 5200, made sure Mame was set up properly, and ran it as follows: mame64 a5200 -cart "Pac Man (1982) (Atari).zip" It worked flawlessly. For comparison, I downloaded a bunch of roms from emuparadise and used the Pacman rom images from that set. I had to rezip them with normal zip, and change file extensions from .bin to .a52, but, after all that, all the rom files from each Pacman set showed to be exactly the same with a binary comparison. Even so, Mame refused to run them. The copyright screen would show up, then the screen went black. Bear with me, it's not over yet. Here's the really weird thing. I wanted to run Ms. Pacman also. I used the proper naming conventions, zipped the files, no success. Now, this gets really weird! Read on to see what happened next. So far, the only zip file that worked was the zip file of Pacman I originally downloaded. Working on a hunch, and, don't ask me why I thought of this, but, I said, "what the heck--everything else hasn't worked", I took the original pacman zip file, added the Ms. Pacman images to it, deleted the Pacman images from the file, renamed it to "Ms. Pac-Man (1982) (Atari).zip", ran it, and it worked! Yet, when I created my own zip file, nothing worked, not Pacman or Ms. Pacman, even though every file was checked and the binary comparisons were spot on, no differences, and, I made sure my zip file and the file names inside the zip file were consistent. There should be no reason why my own zip files I created wouldn't work, nor can I see any reason that using the original zip file that was working would make a difference. But, there it is. I now have both working Pacman and Ms. Pacman, and I can't exsplain why. I just created my own file for Jr. Pacman and it worked without me doing anything special, other than making sure the filenames were right. Is this not the absolutely weirdest thing you've ever heard of. I'm scratching my head over it, and probably will never understand it. But, if any of you have any thoughts, I'd like to hear them.
  13. Trying to find a copy of "Beamrider" and "Zenji" for the 5200. Cart only is fine, as lomg as it is in relatively fair shape. Hoping not to pay ebay prices, but will be fair. Have many items to trade if interested. Thanks!
  14. From the album: My Collection

    This is an old image and I should probably take it down since my entire collection is much larger than this, and this just looks embarassing
  15. From the album: My Collection

    There's a Retron 5 in there too. Also those M Network cartridges are THE WORST!!!
  16. Iam making a atari 5200 flashback In this topic i want to share with you how i make it
  17. Who needs a Wico Command Control joystick for 5200 and/or the required Y-cable? I have two Wico sticks, one works perfectly and the other works but does not seem to want to auto-center after moving it in the “up” direction. Also have one (1) Y-cable for the Wico stick. Attached are pics of the stick that works perfectly. More available upon request. Willing to sell all three items together or would be happy to divide them up if the numbers make sense. Best offer gets them! Free shipping!
  18. *** New Prices *** Hi, I have several Atari 5200 prototype/loaner cartridges from my personal collection for offer: Still available: EURO 79.00 - BallBlazer EURO 99.00 - Final Legacy (2-23-84) EURO 79.00 - Kangaroo (021-01) EURO 99.00 - Miniature Golf EURO 99.00 - Meebzork (5-18-83) EURO 79.00 - Pengo (9-2) EURO 79.00 - Space Dungeon (3-18) EURO 99.00 - Sport Goofy EURO 129.00 - Super Pac-Man (1-26-84) EURO 89.00 - Track and Field EURO 79.00 - Vanguard (1-29-83) They are in my collection since the 90ies, and all were aquired from trustworthy persons/collectors like John Hardie, Will Fong and Keita Iida. All carts have been tested by me and I have plenty of pictures from the prototypes, just send me a PM if you are interested in pictures for a certain game. The boxes shown in the pictures are made by me, they will come as a free bonus for the buyer. Shipping options are: Regular Airmail in robust box (EURO 4, runtime about 5 to 8 days, no insurance, no tracking). or Airmail Parcel (EURO 37.00, runtime about 14 to 21 days, insured, tracking) If you have any questions, please drop me a PM. Thanks for watching, Marc.
  19. I have eight ( 8 ) Atari 5200 joysticks that I am looking to unload. They all have varying degrees of functionality but all are in serious need of a repair job to restore full game functionality. I would prefer to sell all eight together. Figured someone who enjoys repairing and flipping them could be interested in this lot. Was thinking $79.99 with FREE PRIORITY MAIL SHIPPING would be more than fair, given that single untested (read: broken) joysticks often go on eBay for $20 each. Hit me up if you are interested. Thanks!
  20. lot of people think Bubsy started on Atari (really the SNES and then Genesis) so .... sure... why not! Here we have it folks... BUBSY : Kitt'N Kaboodle This fun hack of Fast Eddie was made possible by Hack-O-Matic 3 and some coloring by KevinMos3 who has already made many good color hacks for Atari 2600 games. The Woolies are at it again stealing Bubsy's stuff and this time they stole EVERYTHING and stored it on the planet Kaboodle!!! Bubsy will need to JUMP OVER the Woolies to get it all back. In the game you'll see objects Bubsy needs to collect on based on items he collected in... Bubsy: Claws Encounters of the Furred Kind. (Yarnball, exclamation marker point) Bubsy 2 (Nerf gun, Trading card) Bubsy Fractured Furry Tales (Ball with exclamation point, extra life shirt) Bubsy 3D (Rocket part, atom) Bubsy 3D: Bubsy Visits the James Turrell Respective ("No Relief" gag from the fan made game) And even the newest which came out recently that I'm enjoying... Bubsy: Woolies Strike Back. (glowing yarn ball) This was originally started on the Atari VCS/2600 and since the code for Fast Eddie for the 2600 and 400/800 were very similar, the Atari 400/800/XL/XE version soon followed. Finding it fun to put Bubsy on one more Atari system, the 5200 version was also created. Not crazy about how this XL Conversion to the 5200 has Bubsy always running but meh... it's done. If someone can figure out how to get the main character to stop running that would be greatly appreciated. Enjoy! Bubsy0 5200 R1.bin
  21. GONE/SOLD! INTRODUCING THE ALL NEW FOR ATARI 5200 This keypad overlay set was made to help fill a void that that exists in the Atari 5200 overlay library. Some new overlays were made for titles that previously didn’t have overlays and others got a small visual upgrade where possible. Only 100 75 (See Update Below) sets of this collection are being produced. Once these sets are gone, they're gone. This home-brew 60 overlay set includes: • 29 pairs of Atari 5200 styled controller overlays for titles listed. • One pair limited edition metallic controller overlay keypad covers • 1 Limited edition metallic “Atari 5200 Super System” cartridge label. Overlays are shrink wrapped in a great looking Atari 5200 styled mini game box. In all there are 30 pairs (60 overlays total) in this set. I have 50 sets made up and ready to go right now. If I sell out of those I will make more, but I will not make more than 100 75 sets total (See update below). After the sale for the Super Overlays sets I will be selling the overlays individually (minus the special metallic keypad overlay pair and cart label which are exclusives to this set). The cost is $50.00 per set (plus shipping). That puts the cost just below $0.85 per overlay (individually they will cost $2.00 per overlay which is my standard price for all controller overlays). Pricing is as followed. Each Overlay Set is $50.00 USD plus shipping. Shipping inside the U.S.A. will be USPS Priority Mail $7.00 (which includes tracking number). Shipping to Canada is First Class International mail USPS $12.00 (which includes tracking number). Shipping anywhere else in the world is $22.50. I only accept payment via PayPal. The stated shipping cost is for up to 4 copies. Any more than that might require more shipping (please inquire). TO ORDER: PM me with the subject line “SUPER OVERLAYS OFFER" and state how many sets you wish to order and what country it will be shipped to. Be sure to include your PayPal email address in your PM. This is so I can send you an invoice. Once the invoice is paid, I should have your order in the mail within 24-36 hours (not including weekends/holidays) [this time frame is for the first 50 copies sold only. More time will be needed for additional copies to be made]. Remember there are only 100 75 0 copies to be sold and no more will be made. Orders are first come first serve (Basically in order of PM's received)! Project Background: http://atariage.com/forums/topic/256340-interest-check-new-reproduction-overlays/ ***UPDATE*** SINCE I DIDN'T MAKE ALL 100 COPIES OF THIS SET AT THE START OF THIS PROJECT I'VE DECIDE (DUE TO TIME NEEDED FOR OTHER PROJECTS) TO REVISE DOWN THE TOTAL NUMBER OF AVAILABLE SETS TO 75. THIS NUMBER REFLECTS THE ACTUAL NUMBER OF SETS THAT HAVE BEEN PRODUCED AS OF 11/9/2017. ONCE ALL REMAINING COPIES ARE SOLD (CURRENTLY 18 15 0 ) I WILL NO LONGER PRODUCE THIS SET.
  22. I was just checking out the 2600 version of Super Cobra. I am amazed with how the 2600 can be pushed beyond previous limitation, with the use of the DSP chip. I am not knowledgeable enough in HOW the DSP works, but it appears that ONE thing the DSP does is manages the placement (reuse-ability) of the 2 Players. Is this possible, because the VCS is so simple? What I mean is, would Antic and GTIA get in the way of any possibility of on-board enhancement chips for the A8/5200? Given the sloppy introduction of the 5200, the controller reliability issues, and the inexcusable, original, pack-in game, the 5200 never got to a point to require add-on chips. From what I understand, the 5200 was just starting to overtake the ColecoVision when they pulled the plug. Sad that it had its life cut short. Could an add-on chip handle calculations, to allow even more on-screen 5200 Players, like the 2600. I realize this can be done in code, since the 5200 has more memory than the VCS, but would an add-on chip offload the burden? Are there limitations to the 5200 cartridge slot/rear bus, which would make this an obstacle? Even a "SGM" type add-on would have been cool. My gut tells me that it may only work on the VCS, because programmers are already "racing the beam." Just curious. I wish the 5200 would get some love with a Harmony-like upgrade.
  23. Hi, looking for anyone who offers S-Video mod services on an Atari 5200.
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