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Blogs

  • BinaryGoddess' Blog
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  • The Word Of Ogma
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  • Cheat Blog
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  • the.golden.ax's "Oh my Blog"
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  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
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  • Old School Gamer Review
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  • Rybags' Blog
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  • grafix's Bit Mouse Playhouse
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  • EricBall's Tech Projects (PRIVATE)
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  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
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  • The 7800 blog
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  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
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  • The Wreckening
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  • lost blog
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  • Guitarman's Blog
  • Robert @ AtariAge
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  • revolutionika's Blog
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  • edweird13's Blog
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
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  • Bri's House
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  • Secure Your E-Commerce Business With ClickSSL.com
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  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • ScumSoft's Blog
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  • Brain droppings...
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  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
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  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
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  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
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  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
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  • Gnuberubs Sojourn Dev Journal
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  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
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  • Make Atari 2600 games w/o programming!
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  1. sale postponed - sorry, personal issues cropped up.
  2. This keyboard had a problem where the 7 key would continually act like it was being pressed. The only way to stop it was to actually press the 7 key. I fixed it by replacing the keyboard. This piece is in great shape and the 800xl it came out of was virtually unused. Looking to get $5 plus shipping for it... I'm sure that it can be easily repaired. Please ask if you have any questions. Thank you
  3. pmgraphics

    chiseler 43277

    From the album: Chiseler

    Atari computer classic type-in-code video game. Breaking 40K on Chiseler. Youtube link to video since album doesn't seem to takevideos.
  4. From the album: Chiseler

    Atari computer classic type-in-code video game. Youtube link to video since album doesn't seem to takevideos.
  5. From the album: Chiseler

    Atari computer classic type-in-code video game. Youtube link to video since album doesn't seem to take videos.
  6. pmgraphics

    chiseler 30677

    From the album: Chiseler

    Atari computer classic type-in-code video game. Youtube link to video since album doesn't seem to take videos.
  7. pmgraphics

    chiseler 30001

    From the album: Chiseler

    Atari computer classic type-in-code video game. Youtube link to video since album doesn't seem to takevideos.
  8. Prices do not include postage, COUSA only please, PM if interested, first come first served, open to negotiation Loose Games: 4 PC Games 2$ + postage, disc condition varies, all should run, take them all or take none C&C Generals C&C Tiberian Sun Mega Race (win 3x) Where in the world is Carmen Sandiego (win 3x) PC BIG BOXED Games: Battle Chess, windows 3.x version NOT THE MS DOS VERSION, actually works in windows 7, but lacks sound when windows is ran in protected mode, which it pretty much has since the 386 days 5$ + postage PENDING Rise of Nations Gold edition (400mhz cpu required, heh) 2$ + postage Systems: SONY PSP 1001 "PHAT" + Custom Firmware + 4 gig memory stick + GTA Chinatown Wars 25$ + postage: This is my old war horse, problem is it would cost me more to bring it back to like new condition than it is worth, Issues are... Faceplate has several light scratches, and a couple big ones, one in perticular counts as a gouge Analog Stick needs to be replaced, it works but will often pull up and to the left, even when centered. Battery is gone, and I dont have the original battery cover, I have the cover which came with an X2 battery which sticks out the back Wifi switch is broken and gone, but I jumpered it so wifi is on 24/7 Thanks for looking
  9. Let's get crazy. I'm looking for either an Atari 8-Bit (800XL or XE models prefered, including XEGS), or a Commodore 64. The problem is that I'm a college student, so I'm dead broke and don't have a lot of money to spend even with my NEW job, and yes I'm saving up for more important things. I got interested in the Atari 8-Bits because of the Antic Podcast, Inverse Atascii podcast, and Player/Missle podcast. I asked around and a lot of people thought that the XL and XE series would be the best way for me to hop into the world of Atari 8-Bits. Of course, there is everyone else who have fond memories of their C64. Since there is a lot of support out there for the Commodore, I figured this would be another way to get into the vast world of Commodore. There are just a few things I ask for though: The machines must be in NTSC, Power brick, and video cables are included, And if possible, if there is a way of testing one to see if it works before sending it. I ask for one to be sold for a maximum of $50, but in reality, I would pay a maximum of $75. I would just need a few minutes to cry into my pillow. Is there anyone willing to help a poor college kid out?
  10. On sale for 20% off (making it $12.79), and AtariAge members can save an additional 20% with coupon code FUJINUTS! I Heart Atari Computers tee Show the world that you are a fan of Atari computers - 8-bits, STs, TTs, Falcons, ATWs, heck - even the PC compatibles if that's the way you feel. http://thewitsend.aliboom.com/I_Heart_Atari_Computers_tee/p3224001_14031771.aspx All shirts are hand screened and are printed on demand. This shirt will generally be screened, heat set, and shipped within one to three business days of your order. At the moment, the shirts are sourced locally; and we attempt to use Gildans or Jerzees for the heavyweight 100% cotton ones; however, we will also use heavy weight 100% cotton Hanes or Fruit of the Loom tees if that is all that is available in a particular size. You can also request Hanes Comfortsoft cotton/poly blend tees (the hues will sometimes be slightly different on these). We can accept special requests; if you want a different color or type of shirt or ink, if you'd like the graphic (when applicable) to be a different color than the text, we'll be happy to work with you, just send us a note and let us know.
  11. From the album: My items

    Show your love of Atari Computers

    © Terry K Ross, 2015

  12. I have for sale some Atari 8-bit carts and one disk based game - items are exactly as photos below Prices: Space Invaders - was £8 now £6 Caverns of Mars - was £9 now £7 SOLD >> DJMat Pacman - was £9 now £7 Star Raiders - was £9 now £7 Gyruss - was £9 now £7 SOLD >> DJMat River Rescue - was £7 now £5 SOLD >> DJMat Basic - was £8 now £6 Donkey Kong - £4 Choplifter - was £10 now £8 SOLD >> DJMat Master Type - was £9 now £7 SOLD >> DJMat ***NB Items advertised elsewhere*** All items include UK postage International buyers additional shipping will be added to the above will consider serious offers
  13. Sifting the heap of aged floppy disks has turned up an interesting pile of ... shtuff. Machine language routines can be a big help to Atari BASIC/BASIC XL programs boosting performance and providing nifty features not included by BASIC. That is, provided the machine language routine can be brought into the BASIC program. In this case the Atari BASIC language can be like an island fortress repelling all invading data, because the language makes it inconvenient to get a machine language routine into a safe place usable by the BASIC progam. Convenience for BASIC means representing the machine language routine as either DATA statements to be READ and POKE'd into memory, or as string assignments. However, assembler output -- the machine language bytes -- does not come in a convenient format for BASIC. A machine language program is usually stored in Atari's segmented load file format. This is binary information including structure which embeds starting and ending addresses for blocks of memory data. While the segmented file is clever and is the standard format for Atari machine language programs loaded and run from DOS, neither Atari BASIC nor BASIC XL have a facility to easily load the segmented file formats into memory. A user could choose the DOS load option to load machine language utilities into memory, but this requires extra work on the part of users (who may be famous for forgetting to tie their shoe laces), and requires more thought and planning to design the machine language program to load into a location that will not be overwritten by the BASIC program when it loads and runs. BASIC XL does have the BGET command which can load an arbitrary amount of binary data from a file into any specified location of memory. The problem here is that this does exactly that -- it just loads data directly into memory. It does not understand the segmented file format. The BGET function is useful only if a machine language file is stripped of its segment information which is not smart to do if the file does not describe one contiguous block of memory. So, how to easily get a file of machine language data turned into something useful for BASIC namely, DATA statements or string assignments? Here is a BASIC XL program, BIN2DATA.BXL that processes binary/machine language file into more convenient data for OSS BASIC XL. BIN2DATA.zip What it does: Accepts the input file name containing machine language or other binary data Accepts the output file which will contain BASIC code that can be ENTER'd into BASIC XL and lightly modified for use. Allows the user to choose to load the segmented file into the memory specified by the file. Note that while this can load multiple segments it is intended for simple routines. Multiple segments will be consolidated into one range from the minimum/starting address to the maximum/ending address. Allows the user to choose to load the file directly into memory without reading any segment addresses. In this case the user will be prompted to specify a starting address for loading the data. Accepts the user's choice of output as DATA statements or string assignments. In the case of DATA statements the user can choose if the data will be in Hex or Decimal. The user may choose (within reason) the minimum and maximum number of values that will be output in a single line. The user may choose the starting line number and line increment. The program prints the BASIC statements to the screen and the output file at the same time providing the user visual feedback of the file output. Note that for the string representation there are two binary values that cannot be directly expressed in the string. The first is $02 which is the internal code for the the double quote character (ATASCII 34). The other is value $DB which is the internal code for the end of line character (ATASCII 155). The program substitutes a blank space for both of these values and remembers the position of the data in the string. After writing the string assignments the program will then output DATA statements listing the position of the problem characters within the string. This is expressed using BASIC's string position assignment values where the first character is position (1), not (0). It is up to the programmer to utilize the list to correctly update the data in the string. Here are a few, lovely pictures of the program in operation: Input entry of a program to output as a string: Here is the actual string output. This program has an embedded double quote character (binary $02) at position 8 in the string. Input entry of a program to output as Data: Here is the resulting output: The Good The Bad And the Ugly... The input handling is merely fairly decent, and not completely bullet resistant. When it asks for input from the user it pretty much needs actual input. Hitting RETURN by itself is a reliable way to break the program. The output is designed to fit the wider range of possibilities that BASIC XL permits. Using the program's output for regular Atari BASIC requires some tweaks: the command statements need to be changed to all upper case (i.e. "DATA" not "Data"), and the Hex format for Data statements cannot be used. The quotes and end of line position lists are always generated in hexadecimal. (Oops. Well, BASIC XL, you know.) The program has a lot of comments which could free up a lot of space when deleted. There are certainly redundant things going on in the code which could be optimized, and probably stupid, ugly misuse of TRAP. (So, you have fun with that, OK? Let me know how it goes.) The BIN2DATA.BXL Program: 1000 Rem SAVE "H1:BIN2DATA.BXL"1005 Rem1010 Rem BY KEN JENNINGS1015 Rem1020 Rem READ A BINARY DOS OR MAC/651025 Rem OBJECT FILE INTO MEMORY THEN1030 Rem OUTPUT THE BYTES AS BASIC1035 Rem DATA STATEMENTS OR STRING1040 Rem ASSIGNMENT.1045 Rem1050 Rem THE LOADER CAN HANDLE MULTI-1055 Rem SEGMENT FILES, BUT THIS IS1060 Rem ONLY TO COMPENSATE FOR1065 Rem MAC/65s PROPENSITY TO MAKE1070 Rem SEGMENTS WHEN NOT NEEDED.1075 Rem1080 Rem MULTIPLE SEGMENTS WILL BE1085 Rem CONSOLIDATED TO ONE, ALL-1090 Rem ENCOMPASSING START AND END1095 Rem ADDRESS. THIS MEANS A 1100 Rem PROGRAM WITH SEPARATED1105 Rem SEGMENTS MAY HAVE TONS OF1110 Rem USELESS MEMORY INCLUDED.1115 Rem1120 Rem THIS IS REALLY MEANT FOR1125 Rem SHORT MACHINE LANGUAGE1130 Rem ROUTINES THAT BASIC WILL CALL1135 Rem VIA USR().1140 Rem1145 Rem FOR SAFETY THE PROGRAM WILL1150 Rem LIMIT ADDRESSES TO PAGE 6,1155 Rem OR ADDRESSES BEWEEN THE END1160 Rem OF BASIC PROGRAM MEMORY AND1165 Rem THE START OF THE CURRENT1170 Rem DISPLAY LIST.1175 Rem1180 Fast1185 Graphics 0:Poke 82,0:Poke 710,01190 ? "Convert DOS or MAC/65 binary/object"1195 ? "file into BASIC Data or string."1200 Dim I$(20),Infile$(12),Outfile$(12),File$(12)1205 Dim H$(5),Hx$(32),W$(6)1210 Maxqe=256:Ql=0:El=01215 Dim Qlist$(Maxqe,2),Elist$(Maxqe,2)1220 W$="What?"1225 Rem1230 Rem FILENAMES1235 Rem1240 ? :Input "Enter file name to read: ",Infile$1245 ? :Input "Enter file name to write: ",Outfile$1250 Rem1255 Rem PROCESS BIN FILE ADDRESS INFORMATION?1260 Rem1265 ? :Input "Ignore address structures (Y/N): ",I$1270 Ignadd=Find("NnYy",I$(1,1),0)1275 If Ignadd=0 Then ? W$:Goto 12651280 Ignadd=Int((Ignadd+1)/2)1285 If Ignadd=2:Rem GET START ADDR1290 Rem1295 Rem STARTING ADDRESS IF LOADING1300 Rem DIRECTLY. LIMIT THIS TO1305 Rem SENSIBLY VALID ADDRESSES:1310 Rem PAGE 6 AND RAM AFTER THE1315 Rem PROGRAM IN MEMORY BEFORE1320 Rem THE DISPLAY LIST1325 Rem1330 ? :Input "Enter starting address (hex): ",H$1335 Gosub 2695:If Xaddr=0 Then ? W$:Goto 13301340 Ad=Xaddr:Gosub 2775:If Erradd>0 Then ? W$:Goto 13301345 Endif1350 Rem1355 Rem DUMP AS DATA STATEMENTS OR ATASCII STRING?1360 Rem1365 ? :Input "Output Data or String (D/S): ",I$1370 Ds=Find("DdSs",I$(1,1),0)1375 If Ds=0 Then ? W$:Goto 13651380 Ds=Int((Ds+1)/2)1385 Hd=1:Rem A DEFAULT FOR QUOTE/EOL LISTS1390 If Ds=1:Rem OUTPUT HEX OR DEC?1395 Rem1400 Rem DATA CAN BE HEX OR DECIMAL.1405 Rem1410 ? :Input "Output Hex or Decimal (H/D): ",I$1415 Hd=Find("HhDd",I$(1,1),0)1420 If Hd=0 Then ? W$:Goto 14101425 Hd=Int((Hd+1)/2)1430 Endif1435 Rem1440 Rem STARTING LINE NUMBER. BASIC1445 Rem ALLOWS LINES UP TO 32767, BUT1450 Rem TO BE REALISTIC THE STARTING1455 Rem LINE NUMBER SHOULD BE A LOT1460 Rem LESS THAN 32K. SO, THIS IS1465 Rem LIMITED TO 30000.1470 Rem1475 ? :Input "Starting line number: ",I$1480 If Len(I$)<1 Then ? W$:Goto 14751485 If I$(1,1)<"0" Or I$(1,1)>"9" Then ? W$:Goto 14751490 Sline=Val(I$)1495 If Sline>30000 Then ? W$:Goto 14751500 Rem1505 Rem LINE INCREMENT1510 Rem1515 ? :Input "Line increment (1-50): ",I$1520 If Len(I$)<1 Then ? W$:Goto 15151525 If I$(1,1)<"0" Or I$(1,1)>"9" Then ? W$:Goto 15151530 Iline=Val(I$)1535 If Iline>50 Or Iline<1 Then ? W$:Goto 15151540 Rem1545 Rem DATA ITEMS PER LINE. ALLOW1550 Rem MORE DATA FOR STRINGS.1555 Rem1560 ? "Bytes per line (";1565 If Ds=1:? "4";:Else "16";:Endif1570 ? " to ";1575 If Ds=1:? "24";:Else "96";:Endif1580 Input "): ",I$1585 If Len(I$)<1 Then ? W$:Goto 15601590 If I$(1,1)<"0" Or I$(1,1)>"9" Then ? W$:Goto 15601595 Bline=Val(I$)1600 If (Ds=1 And (Bline<4 Or Bline>24)) Or (Ds=2 And (Bline<16 Or Bline>96)) Then ? W$:Goto 15601605 ?1610 Rem1615 Rem INIT THE READING VARS1620 Rem1625 Zstart=$ffff:Rem THE ABSOLUTE STARTING ADDRESS1630 Zend=$00:Rem THE ABSOLUTE END ADDRESS1635 Tstart=$ffff:Rem TEMPORARY START1640 Tend=$00:Rem TEMPORARY END.1645 Rem1650 Rem OPEN THE FILE TO READ1655 Rem1660 File$=Infile$1665 Trap 2970:Open #2,4,0,Infile$1670 Rem1675 Rem READING DATA1680 Rem1685 If Ignadd=2 Then Goto 1825:Rem STRAIGHT FILE READ1690 Rem1695 Rem READING SEGMENTED FILE 1700 Rem1705 Trap 30401710 Lb=-1:Hb=-1:Tstart=$ffff:Tend=$001715 Get #2,Lb:Get #2,Hb1720 If Lb=$ff And Hb=$ff Then Goto 17101725 If Tstart=$ffff Then Tstart=Hb*256+Lb:Goto 17151730 Tend=Hb*256+Lb1735 Ad=Tstart:Gosub 2770:Eads=Erradd1740 Ad=Tend:Gosub 2770:Eade=Erradd1745 Rem IF BAD ADDRESS THEN EXIT...1750 If Eads>0 Or Eade>0 Then Goto 31201755 Rem REDETERMINE MIN/START, MAX/END ADDRESS1760 If Tstart<Zstart Then Zstart=Tstart1765 If Tend>Zend Then Zend=Tend1770 Rem SEGMENT READ, POKE AT START1775 Trap 30051780 Get #2,Ch1785 Poke Tstart,Ch1790 If Tstart=Tend Then Goto 1695:Rem BLOCK DONE1795 Tstart=Tstart+11800 Goto 17751805 Rem1810 Rem STRAIGHT FILE READ1815 Rem UNKNOWN SIZE, POKE AT END1820 Rem1825 Tstart=Xaddr:Tend=Xaddr-11830 Trap 3085:Rem EXPECT EOF1835 Get #2,Ch1840 Tend=Tend+11845 Ad=Tend:Gosub 27751850 If Erradd>0 Then Goto 3120:Rem ABORT1855 Poke Tend,Ch1860 Goto 18351865 Zstart=Tstart:Zend=Tend1870 Rem1875 Rem IF DATA WAS READ, OUTPUT BYTES...1880 Rem1885 Close #21890 If Zstart>Zend:Rem NO ADDRESS RANGE1895 ? "No addresses set from file"1900 End1905 Endif1910 Rem1915 Rem OUTPUT FILE...1920 Rem1925 File$=Outfile$1930 Trap 2970:Open #2,8,0,Outfile$1935 Trap 32151940 Rem1945 Rem OUTPUT BYTES.1950 Rem1955 Sep=1:Byte=01960 Rem1965 Rem DESCRIPTIVE COMMENT FOR THE FORGETFUL1970 Rem1975 ? Sline;" Rem ";Infile$1980 ? #2;Sline;" Rem ";Infile$1985 Sline=Sline+Iline1990 Ch=Zend-Zstart+11995 ? Sline;" Rem Size = ";2000 ? #2;Sline;" Rem Size = ";:Gosub 31502005 Sline=Sline+Iline2010 Ch=Zstart2015 ? Sline;" Rem Start = ";2020 ? #2:? #2;Sline;" Rem Start = ";:Gosub 31502025 Sline=Sline+Iline2030 Ch=Zend2035 ? Sline;" Rem End = ";2040 ? #2:? #2;Sline;" Rem End = ";:Gosub 31502045 Sline=Sline+Iline2050 ? #22055 Rem2060 Rem REAL DATA OUT...2065 Rem2070 While Zstart<=Zend2075 Rem NEW LINE SEPARATION2080 If Sep=1:Rem NEW LINE2085 ? Sline;" ";2090 ? #2;Sline;" ";2095 Sline=Sline+Iline2100 If Ds=1:Rem BASIC DATA2105 ? "Data ";2110 ? #2;"Data ";2115 Else :Rem OUTPUT STRING2120 ? "A$";2125 ? #2;"A$";2130 If Byte>0:Rem STRING CONTINUATION2135 ? "(";Byte+1;")";2140 ? #2;"(";Byte+1;")";2145 Endif2150 ? "=";Chr$(34);2155 ? #2;"=";Chr$(34);2160 Endif2165 Endif2170 Rem BETWEEN DATA2175 If Sep=0 And Ds=1:Rem NOT END OF LINE2180 ? ",";2185 ? #2;",";2190 Endif2195 Rem NOW GET DATA TO OUTPUT2200 Ch=Peek(Zstart)2205 Rem DATA OR STRING?2210 If Ds=1:Rem DATA2215 Gosub 3150:Rem DEX OR DEC OUTPUT?2220 Else :Rem STRING2225 Gosub 2915:Rem CONVERT BYTE TO CHR$2230 Gosub 2810:Rem CHECK FOR SUBSTITUTION2235 If Subqe=1:Rem QUOTE OR EOL2240 ? " ";2245 ? #2;" ";2250 Else :Rem NOT SUBSTITUTED2255 ? Chr$(27);Chr$(Chs);:Rem CONVERTED FROM CH2260 ? #2;Chr$(Chs);2265 Endif2270 Endif2275 Rem COUNT THE BYTE OUTPUT2280 Rem AND DETERMINE END OF LINE2285 Byte=Byte+1:Sep=02290 If Byte/Bline=Int(Byte/Bline):Rem BREAK LINE2295 Sep=12300 Endif2305 Zstart=Zstart+12310 If Sep=1 Or Zstart>Zend:Rem END OF LINE OR END OF DATA2315 If Ds=2:Rem END OF DATA FOR STRING2320 ? Chr$($22)2325 ? #2;Chr$($22)2330 Else :Rem DATA2335 ? #22340 Endif2345 Endif2350 Endwhile2355 Rem2360 Rem OUTPUT QUOTE AND EOL LISTS2365 Rem2370 If Ql>0:Rem OUTPUT QUOTE LIST2375 ? Sline;" Rem Embedded quote list"2380 ? #2:? #2;Sline;" Rem Embedded quote list"2385 Sline=Sline+Iline2390 Sep=1:Byte=02395 I=12400 While I<=Ql2405 If Sep=1:Rem NEW LINE2410 ? Sline;" Data ";2415 ? #2;Sline;" Data ";2420 Sline=Sline+Iline2425 Endif2430 If Sep=0:Rem BETWEEN DATA2435 ? ",";2440 ? #2;",";2445 Endif2450 Ch=Dpeek(Adr(Qlist$(I;)))2455 Gosub 3150:Rem OUTPUT CH2460 Sep=02465 If I&$fff8=I Then Sep=12470 I=I+12475 Endwhile2480 Endif2485 Rem2490 If El>0:Rem OUTPUT EOL LIST2495 ? Sline;" Rem Embedded EOL list"2500 ? #2:? #2;Sline;" Rem Embedded EOL list"2505 Sline=Sline+Iline2510 Sep=1:Byte=02515 I=12520 While I<=El2525 If Sep=1:Rem NEW LINE2530 ? Sline;" Data ";2535 ? #2;Sline;" Data ";2540 Sline=Sline+Iline2545 Endif2550 If Sep=0:Rem BETWEEN DATA2555 ? ",";2560 ? #2;",";2565 Endif2570 Ch=Dpeek(Adr(Elist$(I;)))2575 Gosub 3150:Rem OUTPUT CH2580 Sep=02585 If I&$fff8=I Then Sep=12590 I=I+12595 Endwhile2600 Endif2605 ? #22610 Close #2:Trap 400002615 End2620 Rem2625 Rem REPORT LAST ERROR2630 Rem2635 ? "Error ";Err(0);" at line ";Err(1)2640 Return2645 Rem2650 Rem REPORT LAST ADDRESSES2655 Rem2660 ? "Start: $";Hex$(Tstart);"/";Tstart2665 ? " End: $";Hex$(Tend);"/";Tend:?2670 Return2675 Rem2680 Rem SUBROUTINE CONVERT HEX2685 Rem STRING TO NUMERIC VALUE.2690 Rem2695 Hx$="0123456789ABCDEFabcdef"2700 Xaddr=02705 If Len(H$)<1 Then Return2710 If H$(1,1)="$" And Len(H$)>1 Then H$(1)=H$(2):Goto 27052715 If H$(1,1)="$" Then Return2720 For X=1 To Len(H$)2725 B=Find(Hx$,H$(X,X),0)2730 If B=0 Then Xaddr=0:Return2735 If B>16 Then B=B-62740 Xaddr=Xaddr*16+(B-1)2745 Next X2750 Return2755 Rem2760 Rem ADDRESS RANGE CHECK2765 Rem2770 Erradd=02775 If (Ad<Dpeek($0e) And (Ad<$0600 Or Ad>$06ff)) Or Ad>=Dpeek($0230) Then Erradd=12780 Return2785 Rem2790 Rem CANNOT EMBED QUOTE OR EOL2795 Rem IN STRING, SO TRACK FOR2800 Rem DATA OUTPUT LATER.2805 Rem2810 Subqe=02815 If Ch=2:Rem BYTE 2 = CHR$($22) = QUOTE2820 If Ql>=Maxqe:Rem TOO MANY2825 ? "Too many embedded quotes ($02=$22)."2830 End2835 Endif2840 Ql=Ql+1:Subqe=12845 Dpoke Adr(Qlist$(Ql;)),Byte+12850 Endif2855 If Ch=$db:Rem BYTE $DB = CHR$($9B) = EOL2860 If El>=Maxqe:Rem TOO MANY2865 ? "Too many embedded End Of Lines ($DB=$9B)."2870 End2875 Endif2880 El=El+1:Subqe=12885 Dpoke Adr(Elist$(El;)),Byte+12890 Endif2895 Return2900 Rem2905 Rem CONVERT CH BYTE TO CHR$2910 Rem2915 Chs=Ch:Chi=Ch&$7f2920 If Chi>=$00 And Chi<=$3f:Rem ++ $202925 Chs=Chs+$202930 Endif2935 If Chi>=$40 And Chi<=$5f:Rem -- $402940 Chs=Chs-$402945 Endif2950 Return2955 Rem2960 Rem FILE OPEN ERROR2965 Rem2970 ? "Failed to open file: ";File$2975 Gosub 26352980 End2985 Rem2990 Rem ERROR DURING SEGMENT DATA2995 Rem IS NOT ALLOWED3000 Rem3005 ? "Error Reading Segment Data"3010 Gosub 2635:Gosub 26603015 End3020 Rem3025 Rem ERROR DURING SEGMENT ADDRESSES3030 Rem3035 Rem EOF MAY MEAN END OF SEGMENT3040 If Err(0)=136 Then Goto 18853045 Rem NOT EOF IS BAD(DER)3050 ? "Error Reading Segment Header"3055 Gosub 2635:Gosub 26603060 End3065 Rem3070 Rem ERROR DURING REGULAR FILE3075 Rem3080 Rem EOF MEANS END OF FILE3085 If Err(0)=136 Then Goto 18653090 ? "Error reading data"3095 Gosub 2635:Gosub 26603100 End3105 Rem3110 Rem ADDRESS RANGE ERROR3115 Rem3120 ? "Address Range Error During I/O":?3125 Gosub 26603130 End3135 Rem3140 Rem OUTPUT CH AS HEX OR DEC3145 Rem3150 If Hd=1:Rem HEX OR DEC3155 B$=Hex$(Ch)3160 If Ch<=$ff Then B$=B$(3)3165 ? "$";B$;3170 ? #2;"$";B$;3175 Else :Rem DEC3180 ? Ch;3185 ? #2;Ch;3190 Endif3195 Return3200 Rem3205 Rem FILE WRITE ERROR3210 Rem3215 ? "Failed to write file: ";File$3220 Gosub 26353225 End
  14. Should a BASIC program reference APPMHI ($0E/$0F), or MEMTOP ($90/$91) to determine the end of the memory used by the BASIC program? Or does it not really matter? Some peeking around shows they have the same value in all the situations tested so far. Is there a circumstance where they would not be the same? Oddly, the description of each location in Mapping The Atari does not mention the alternate location, though they seem to be doing the same thing. My theory here is that APPMHI is specific for the OS, and works to limit OS functions (allocating screen memory) for any program, not just the BASIC cart. And MEMTOP is specific to BASIC and redundantly tracks the same value.
  15. Item is sold. I am offering a duplicate boxed Atari PAL XEGS. The system is boxed with complete styrofoam inserts but the cardboard is a bit tattered and the lid is loose. You won't be able to restore this to "mint from shop" condition but all the box art is well readable. Included are: Main unit Keyboard (see note below) Lightgun Flight Simulator II & Bug Hunt carts PSU (220V, Euro plug) RF cable NOT included: manual(s) XEGS Joystick It's seems to be a German system not having been tampered with as the German "opening voids warranty" stickers on both keyboard and main unit are still complete. The keyboard is standard QWERTY anyhow. There is no perceptible yellowing on all components. I have tested the system with an LCD TV using composite video. Missile Command, Bug Hunt and FSII work, as does the internal self test. I have tested the joystick port with another joystick and found it OK, too. NOTE: the keyboard needs servicing as about 2/3s of keys do not register correctly. I assume this to be the keyboard mylar (which is available from BEST, as are new keyboards) but lack the time to try repairs now - will have to try if it doesn't sell - the keyboard self test works perfectly with my other XEGS keyboard. Asking EUR 80 / USD 90 plus shipping for complete system, will consider offers. Accepting PayPal or SEPA bank transfer. Will ship worldwide from Vienna at postal rates in protective outer box. For most of Europe shipping is 20 EUR, within Austria it's 8 EUR.
  16. both work but I was only able to test them in joystick mode. $50 shipped in a USPS flat rate box.
  17. After a cheap and compatible ram upgrade for the 800xl, had a look at Lothareks stuff and tbh think it's overkill and overpriced so hoping someone has something like a good priced 320 xl ram upgrade.
  18. Looking for a copy of Adventure International's Adventure #7: Mystery Fun House, as long as the game works, I am fine with it.
  19. http://austin.craigslist.org/ele/4545434902.html This is a huge trove, it is not mine and I am not interested. Looks like the person is not willing to ship.
  20. I am asking $150 plus shipping for a CIB XEGS Console Keyboard Original joystick Light gun (label peeling off one side) Power Supply RF Cable Switchbox RCA cable Flight Simulator II Bug Hunt Booklets Styrofoam inserts Original box SOLD
  21. I am looking for an Atari 820 printer in working condition. PM me if you have one.
  22. Hello, I'm new to Atariage.com. I bought an Atari 2600 "Light Sixer" as a family gift for the holidays and then ended up picking up a Sears Tele-Games Video Arcade "Heavy Sixer" soon thereafter. I'm weeding out duplicate games, stuff I'm interested in from stuff I'm not, etc. My ebay seller name is rusticmountain and I have a 100% rating - and always have (since I started on ebay in 2001). LOT 1 $100 + Shipping via USPS Priority Mail / O.B.O (or best offer) I will calculate shipping based on your address. USA Shipping Only Payment via Paypal 17 Atari 2600 / Sears Tele-Games Video Arcade video games with boxes. Used. All with box. Some with instruction manuals and other paperwork. All games have been tested and are working. See photos for details on condition and what may or may not come with game cartridge and box. Adventure Asteroids Berserk Combat E.T. The Extra-Terresterial Freeway Laser Blast Missile Command Pac-Mac Pitfall! Space Combat Space Invaders Speedway II Star Raiders (does not come with overlay for keypad) Target Fun Tron Deadly Discs Yars’ Revenge
  23. Hallo Atari manaics... some joining in here know me already, for all others here's a short introducing: I am Markus Roesner from Germany, I run a mailorder in the 90ies called Powersoft and got many own releases before I had to bring down activities due several matters. Since last year I am back on Atari and released several things which may for interest for you. If there are questions please feel free to send me here a PM or mail directly to my email which is: 8bit<at>proc-atari<dot>de I run the PRO( C ) ATARI fanzine which is released four times a year and feature most Atari XL/XE. if you are interested in the magazin directory please send me a line and I will send over. This ONLY printed magazine is surely the biggest Atari homecomputer-magazine worldwide, we release in german and english and more than 750 Atari maniacs worldwide join our tribute to our mighty homecomputer. Available are in german: Issue 1-4 in english: Issue 1-3 fourth issue in english is in progress at the moment. Also we released official on disk special limited big boxes of Caveblaster+, Thetris/Rolltris and new is Ransack. All are in special boxex with custom styled dik envelopes, manual in german and english plus download-link for .ATR-files And last not least as music is my passion (and also job) I released also: Two music-tapes (pro manufactured, looks like in the 80ies/90ies) with computer music comoposed by Pokey-soundart maniac Poison. The two tapes are limited each 50 units and on the tape envelope there is the link to listen to the songs online or download them also, so you can make your own CD if you want. The tapes are pro-manufactured and pro-printed. Really killer! A CD with Gameboy-Music we also released. German well known musician Tronimal tracked a whole album with the cool Gameboy. The CD is also pro-manufactured and containing a nice booklet. Would be nice getting some feedback here... Prices are: PRO( C ) ATARI Magazine, each issue Euro 1,50 CAVEBLASTE+ Disk Collectors Edition Euro 15,00 THETRIS / ROLLTRIS Disk Collectors Edition Euro 18,00 RANSACK Disk Collectors Edition Euro 15,00 POISON Music Tape Epic Fall Euro 10,00 POISON Music Tape Cyber City Euro 10,00 TRONIMAL - Intergalactic Nomad Gamboy-Music CD Euro 10,00 Postage: 1-2 Magazine / and or 1 CD: Germany Euro 1,50 / World Euro 3,50 all other: Germany Euro 4,00 / World Euro 6,00 Please order by sending the total amount by PayPal to 8bit<at>proc-atari<dot>de and do not forget your shipping adress please. Also any request or question is welcome. Thanks for your time and it would be nice supporting the fine Atari Homecomputer Scene with purchase of items from this nice collection here... Cheers Markus
  24. SOLD: (elsewhere) 3x 8-bit Ataris for sale: 800XL - nice condition - working order - £35 130XE - clean & tidy - working order - £35 65xe - working, but some keyboard faults (break in mylar tracks) - £10 in a bid to clear some shelf-space, I will make the above available as ONE complete sale also @ £65 1x UK - "brick" UK power supply is available @ £10 (but posting outside the UK will be prohibitive) in any case - buyer pays postage/shipping in addition to the above
  25. FOR SALE: Atari 8-Bit List Various 8-bit Hard/Software for sale: Will accept reasonable offers Buyer also pays postage but can choose which category/rate by which items will be dispatched. Will also accept collection buyers. There's a quite a bit here, so have a browse and let me know: mbrennanATblueyonderDOTcoDOTuk Atari 1029 Printer : £20 now £15 + p&p No box - powers up, print head seeks, no SIO. Atari 1027 Printer : £20 now £15 + p&p No box - powers up, print head seeks, no SIO. Various Atari 8-bit Cartridges : £25 now £10 each + p&p Loose carts. Basic x2, Assembler Editor (sold), Defender Atari 400/800 Programming Language PILOT with "Turtle Graphics" : £20 now £18 + p&p Complete. Atari Turbo Basic/Turbo Compiler XL/XE : £10 now £8 + p&p SOLD Complete. Printshop + various Printshop disks: £10 now £8 + p&p SOLD (15x 5¼" disks in total) Page 6 Library: £25 now £20 + p&p SOLD 70x 5¼" disks Atari 800xl and 1010 tape drive: £35 now £30 + p&p working...but NO leads or boxes xc12 tape drive with rambit turbo fitted - £15 SOLD working but no power lead avail a box of 8-bit joysticks to be sold a job lot - £30 and either 65xe or 130xe - £35(working but no leads) only ONE of the two to be sold sale pending sale fallen thru - available again as i said, will accept offers, but first offer of £140 (plus plus postage or collection) gets the lot. +++++++++++++++++++++++++++++++ A further "find" has unearthed the following original 5¼" disks - no instructions (except where included on disks)... Full details: Asylum Paint 6x Home Filing Manager (5 x red labels, 1x mono) 4x Atari Master Diskette 3 3x Atari Writer (manual on reverse) 2x The Pay Off / Atari Demonstration Disk The Pay Off / Paint Murder On The Zinderneuf Pal Translator Side A & Side B (two disks) Jewels of Darkness (with lenslock + instructions) ** Data Management System Disk Operating System 2.5 Pokey Player The XL Fixer Chop Suey Electraglide All of the above £1.50 each + shipping or (10 disks £10 + shipping) or all 27 = £25 + shipping) except ** = £5 + shipping - if bought separately +++++++++++++++++++++++++++++++
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