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Bought this bundle days ago and today it came in and I eventually got it all working on my VIZIO Smart TV. It’s a milestone because it’s my next old console and my next Atari one. This is the 80s Darth Vader model that makes sense and contrasts with my woodgrain modern VCS. The visuals look like a grainy videotape having come from the 80s. I look forward to collecting more games and peripherals for it too.
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Hello! Up for sale is a XONOX single ender cart of Sir Lancelot. The game has been tested and works. Included with the cart is the manual for the game (note: this is the double ender manual). Pics attached below. Listing for $75, but open to offers, so please shoot me a PM if interested. I’m also open to trades as well for NES games and/or Atari 2600 games. Thanks!
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I recently purchased a Panasonic 1984 and a Sanyo 1990 CRT TVs on eBay and am having trouble getting either of them to activate Atari. Can anyone give me any solutions to this problem? No matter which channel I turn to, nothing responds. By the way, I have an another CRT TV with Coaxial connection to play with on channel 2, so I think I know how to use it at least. Thank you! Shinji
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Mercado Libre can have some old collectible Atari stuff but if you are not living in Latin America you cannot shop there. Until I found out about Latinafy. I am not affiliated with them, I just wanted to try out if it's a real deal and if so wanted to share this information with others. I think it only works for Argentina and Uruguay sites of ML. You provide Latinafy with the product link, they generate a special link where you can buy it with the added $9.99 S&H fee for US (Europe has different rates). I just did that, and well, I got the stuff via Fedex. To be clear, many stuff listed there are not very cheap, but since it is not eBay there are items at reasonable prices lingering for a longer time with minimal Western buyer access. As for the machine, it is one of those with the musical menu. At 160 it wraps around and goes back to game #32. I don't have a game list, but the games 32-159 seem to follow the 192-in-1 listed at Atari Mania here. The first 32 is slightly different than the existing 32-in-1s I have seen (#10 is Combat, there are 2 basketballs and 2 Tennis games with changed sprites etc). Oddly the label was glued in reverse, and I have seen another one in Mercado Libre like this. Possibly a defective batch they didn't bother to fix. Board has KW 26002 printed on it (King-Wei/Kingway of Taiwan?).
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atari2600 Atari 2600 (woody) won't work! Riot Chip gets hot!
DatsunDeer posted a topic in Atari 2600
I bought an Atari 2600 from a yard sale with a buncha games for about 20 bucks. When I hooked it up to my TV, the screen was all black except for red and blue vertical lines on either side of the screen. If I kept restarting the console I could sometimes get vertical bars with several different colors and a humming noise. I replaced the RIOT chip with one I ordered from eBay that claimed to be working hoping that would fix it but i got the same results. The RIOT chip will heat up the longer the console is on and eventually get so hot it's uncomfortable to touch. Any ideas on what to do? -
ARKANOID AIR DOH is a double entry in the Arok Party Dev competition for the Atari 2600 and Commodore 64 Home Computer. Commodore and Atari versions are both here along with the rest of the games, demos, music and remixes from the Party! https://c64.rulez.org/pub/c64/Party/2023/Arok/gamedev/ Watch the live stream from the Party with the Atari 2600 version: https://www.twitch.tv/arokparty/schedule C64 version was improved with help from SingularCrew! Fun facts about the C64 version: The C64 version is an enhanced Atari 2600 game with extra features. The C64 version contains the original 6K Atari 2600 SuperCharger ROM binary bound to a 24K Atari 2600 emulator for the Commodore 64 that maps petscii graphics over Atari graphics. Try it without the loader for a Sharper image and artifact colors if you have an NTSC classic Television. Here are some interesting features that are new: When the game starts the boards foreground and background tile pixels are drawn using a four petscii character array each. These petscii RAM arrays are redefined globally and then multiple times per frame at the tile pixel level and at the Display List level. That means a lot of detail can be added to each tile pixel turning it into a 16x16 higher resolution tile sprite occupying the same space as 8x8 Atari sprites. Petscii animations: Catch the scrolling powerup and the scrolling board shows animated petscii and ascii replicated on all scrolling background tiles. Petscii painter: During this phase you can use your paddle to paint a petscii trail when you move back and forth, individual tile graphics can be set in this mode. Multiple zones redefined: The background tiles below the bricks never change instead maintaining their pattern from the last new screen as globally defined, display list and individual tile transitions stack on top. Archon Idea: A "Star Wars Chess" Archon style game could be created with these techniques and could run on the Atari 2600 too but would be abstractly blocky without the petscii extensions. The Atari tile graphics have addressable sub pixels too, but only 2 per tile pixel instead of 256.
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These Space Invaders soundtracks are written for the Atari 2600 TIA chip but can be played on the Commodore 64 SID via emulation. When played through the SID distinctly different soundscapes emerge. Try them on the Commodore 64: spcinvsids.D64 Use the loader program on the D64: load"loader",8 run Here are the Atari 2600 ROM binaries to compare: NewSpaceInvaders.bin NewSpaceInvadersAlt.bin The Tracker prototype written in Commodore BASIC is included on the D64 image and illustrates streaming a TIA chiptune to the SID. I used a 6581 NTSC SID for development. Filter effects may vary.
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Guys, I am in the U.S.A. But I'm selling the full set of BitCorp game releases. I'm pretty sure after some searching, this is every game that BitCorp did, even though they did other releases with different boxes/labels. These are PAL, but they're cool, complete with manuals. And it's cool to play these rare in the USA games. I'd like to ask 130.00 for this whole set. Shipped. Hey but I'll haggle, let me know.
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I don't honestly know what company made these German carts below. The labels (at least the ones I checked are black with Gold writing). Then a couple boxed pirate carts no clue. Finally, a bunch of boxed and loose Two Pack cartridges. No clue about these. Please post your knowledge. All for sale, please make me offers I don't even know where to start.
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Guys, I'm selling off my boxed cooper black carts. Any interest? Message me offers, or an offer on the whole lot. 🙂 Pitfall Chess Spider Mr. Postman Enduro Bowling Football Fishing Little Bear Ice Hockey Puzzled World Bobby Is Going Home River Raid Sea Quest Boxing Donkey Kong Frogger Popeye Demond Attack
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Hi, i am looking for 2x CIB Adventures of Tron for Atari 2600. Shipping to US or Europe. Payment paypal. thanks for your offers
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Am I able to make the screen stop updating in certain areas so I can basically fake having more sprites or is this not possible in batari basic?
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Let me know if you have a working Commodore 64 computer with PowerSupply. And maybe Monitor cable if you have one. I don't need disk drives. I'm cleaning out my Atari 2600 collection. Keeping the Fun stuff for playing and getting rid of the rare. I'm from Maryland I've got Lots of Foreign stuff. Lots of Boxes/Manuals Some great place holder stuff for growing collections (Example PAL Mangia, BOMB games PAL) Please U.S.A. sellers only. Only Commdore 64 offers to start. I'll be listing stuff for sale later. Thank you! Joel
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Do You Have Some Questions About Atari 2600 Whether Buying Games Clone Consoles Or Original Consoles
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Before you tell me, NO, I'm not leaving Atariage. I've just decided to pause my retro- programming "experiments". I've only done ASM for the 6502 systems (NES, 2600, 5200, 7800, and some AII and C64 stuff) and some Z80 stuff (SMS, ZX spectrum). I've always wanted to make a game but doing Assembly is just too much work. It takes way too long to make something good in Assembly language and I, still being in school, don't really have time to put as much effort into it as I'd like. However, all is not lost! I will still be here on Atariage to see what you have done. Specifically what you guys can accomplish on the Atari 7800- as that's always nice to see. As someone who chose team Atari instead of team Nintendo, I always was upset at people comparing the NES to the 7800 like the 7800 was weaker. Sure, the sound isn't the best on the 7800, but compared to many platforms it's nice to have sound not directly driven by the CPU. That's what most IBM platforms dealt with in the 7800's time! Not to mention the 7800 had the highest resolution. I'm also not going to be done period- I'd like to come back when I know more as a programmer. Remember, I'm only 14 as of posting this post. It's already insane that someone that young even attempted assembly language- most of my friends have no idea what such even is, much less the Atari. (They are probably still under the 1 vs 2 vs 4 vs 8 vs 16 vs 32 vs etc bits impression) I'd like to get back into other languages (C, C++, javascript (maybe), python) where I can actually get something of use done in a day. It's Conner time (Where it is now) took me 3.5 months to do, whereas It's Conner time on Scratch took me just a weekgend. Actually, it took me 4 days. 4 days, versus 100 days. Thanks for understanding. 😃
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Hello! I want to make ICT on the 3 big atari consoles: The 2600, 5200, and 7800. I've already finished ICT on the 2600, it's in 2.5K. However, it's more of a test. It's more of a game BUT I want to make something real now. Something you'd actually play. Something to push the 2600 (NO DSP!) to the limit. Unfortunately if I want to do scrolling (Which I do) I want to use extra RAM. 72 bytes (56 bytes used via the 48 bytes for the screen and 8 more for the stack) is ok, but I really only have 64 because after the sprites, I use 8 more bytes. And then the missiles brings me down to 60 bytes. I want to use extra RAM (256 bytes???) so I can make a bigger, better game. I also need to start on the 2600 because if I dont, porting to weaker hardware will be tougher than porting to stronger hardware. Before you ask, yes, the 5200 and 7800 will have better versions than the 2600 port, but the 2600 version isn't going to suck like it did for DK on the 2600 or INTV. Also, ICT on 5200 might not be ported to the 8bit for reasons I'm not going to get into. So, I'm wondering, what are the typical setups for extra RAM in 2600 games? Thanks!
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Hello everyone! I’m looking to sell or trade two rare NTSC PUZZY Atari 2600 games: Space Tunnel & Seamonster. Both have been tested and are in good shape. Im primarily looking to trade these for other rare Atari 2600 games or NES games, but I’m also open to money offers (and partial trades too), so please PM me if interested. Photos are attached below. Also, let me know if you want any more photos. Thank you!
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Hello! I'm done w/ ICT on 2600. I've got to port it to more things and also, school has started, and I'm busy again. Ok, I know what you're thinking- "Wait a minute. ICT is for 7800 right?" Yes it is. But I'm making a port to the 2600! A much more cut down version of the game, using STOCK 2600 hardware to show it can be done. Not even bank-switching is involved with the game. (Yet) It's in it's earliest of earliest stage- nothing but the title-screen and one single screen exist. The final will be similar to the smurf game. The difference between 0.26 and 0.27 is the enemies. There's a fence in 1st screen (Tree screen) 0.3 added difficulty. Each round, the difficulty increases. (A round ends when you save the princess) Version 0.28 is here, which fixed the "Jump in air" glitch. Version 0.36 is here, which added animations and removed the bat, replacing it with a bird instead. Connertime_V0.32 (12).a26;This is ROM file Connertime_V0.32 (5).a; This is Code You can flip one of the two difficulty switches to disable the music- but you need to do it before powering on the system. This time, Conner has been waken up. He has been told that Princess dililah is in need of rescue! Can you get past the spooky spiders, crazy door-dropping birds, and a wacky bat to save her? Good luck! It won't be easy.... It will even have page based scrolling. I plan for this to be similar to Smurfs on 2600. Difficulties: 0 = No birds, lava bubbles. Single fences. Spiders are thin and slow. Rescue princess dililah! 1 = Birds and lava bubbles are introduced. Spiders are fast. 2 = Same as 1, but the spiders fat. Slow spiders. Fences are duplicated. 3 = Same as 2, but with double lava bubbles and fast and Fat spiders. After 3 comes the long stage, which is similar to the short one but with 14 screens instead of 8. DISCLAIMER: This game is my first game on the 2600. It doesn't have amazing sound, visuals, or gameplay. I'm only in 9th grade! I'm not trying to make any big claims.
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HI! Ok, for a second, I'm not really a 2600 programmer anymore. I like the 7800 a lot and honestly, the 2600 is really too limited for me to make practical use of it without a good multisprite kernal (which I don't have at the moment) Is it possible to add extra sound to a 2600 game? I didn't think so, but then how does the DSP work?
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Hi, I would like to share with you a cool Atari project. You can play the Atari games using your hands as motion controls. No joystick needed. Yes , yes : your hands instead of a joystick I captured and converted the hand poses to electric signals “running” through the Atari ports, so your hands control the game. Pretty amazing. This project is based on a computer vision and Python coding, running on a Raspberry PI device with a camera. It is a DIY project . Here are links for the components: ************************************ Raspberry Pi 4 : https://amzn.to/38grxde I am using one of these desktop cameras in my projects: Logitech C270 , Simple and basic camera : https://amzn.to/37CAPjO or Logitech HD Pro Webcam C920 , Which is a very good camera : https://amzn.to/3rM1Lof DB9 connector : https://amzn.to/3OwVgiT 7 Inch HDMI TFT screen for the PI : https://amzn.to/3L67mxg The link for the project video: https://youtu.be/vJO6nMwUBXw Enjoy Eran Feit #Atari2600 #Atari #Python #OpenCV
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Hi, I would like to share with you a cool Atari project. You can play the Atari games using your hands as motion controls. No joystick needed. Yes , yes : your hands instead of a joystick I captured and converted the hand poses to electric signals “running” through the Atari ports, so your hands control the game. Pretty amazing. This project is based on a computer vision and Python coding, running on a Raspberry PI device with a camera. It is a DIY project . Here are links for the components: ************************************ Raspberry Pi 4 : https://amzn.to/38grxde I am using one of these desktop cameras in my projects: Logitech C270 , Simple and basic camera : https://amzn.to/37CAPjO or Logitech HD Pro Webcam C920 , Which is a very good camera : https://amzn.to/3rM1Lof DB9 connector : https://amzn.to/3OwVgiT 7 Inch HDMI TFT screen for the PI : https://amzn.to/3L67mxg The link for the project video: https://youtu.be/vJO6nMwUBXw Enjoy Eran Feit
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Hello, i am trying to split the screen with 2 colors (3/4 blue and 1/4 white), and I used the asm command in batari basic, what I am doing wrong? Pls help me. I keep getting 2 moving colors (ignore the color values). main asm lda #$5C LDX #96 START sta WSYNC dex bne START LDX #96 sta COLUBK START1 STA WSYNC dex bne START1 LDA #$A9 STA COLUBK end goto main
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Hi, This is a cool project that enables you to play the Atari 2600 tennis using a real racket. Yes , yes , a real one ! (no joystick) The project was done using Python and OpenCV. This project can be run both : on Windows with emulator , and on original Atari 2600 console using Raspberry Pi Pretty cool The link for the video is : https://youtu.be/vbd0ShdMqYE Stay tuned for my next video that will teach with a full tutorial how to get this result Enjoy Eran