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I wrote a book with Manning Books and it's available for early access. Classic Game Programming on the NES build your own retro games for the Nintendo Entertainment System. http://mng.bz/1JoZ 45% off code as a thank you: mlcruise (valid thru 19/10)
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Does anyone have the hint guide for The Hobbit that they could scan in? If I recall correctly, it was a small guide consisting of a few copied pages that you could send off for. All of the hints were encoded so you had to do an alphabet substitution to read the hint. I ran across an old program that I wrote that decoded the hints as you typed so I wanted to play around with it. My interest has nothing to do with the actual hints, but rather the fun of decoding them. The Crimson Crown had a very similar hint guide that I did locate online, but I haven't been able to find the one for The Hobbit. Below are the 1st 2 pages of The Crimson Crown hint guide as an example:
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Having seen that this book was not present with a good scan anywhere, this has been done so, with the help of another enthusiast, Richard Porter (from UK), all 30 games contained in the book were also transcribed and published. All is downloadable following the link Hope you will appreciate the work. DOWNLOAD THE BOOK AND PROGRAMS
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Greetings folks, Just an FYI for anyone looking for reprinted out of print programming books to try Lulu.com I have used Lulu before but this time I found a book I have been desperately looking for years. I have been wanting the Compute! published books Programming the 64 and Programming the Vic by West and was able to find the 64 on Ebay, but the Vic one appears to some rare air to find. I love West's two books for the C64 and Vic and have been wanting them for many years. I even went as far to email libraries in Texas once I found out they had the Vic book to offer them to buy it, however all of them could not sell the book to me.. I visited lulu and it looks like someone just recently uploaded the PDF and Lulu has made Programming the Vic for reproduction. I am just passing this on to anyone who may be looking for this awesome Vic 20 book! The printing is done well and it is the same size of the 64 original one and the binding is excellent. I also bought another copy (I have the original) of the Butterfields Machine Language for the C64, 128 expanded editions. The Butterflied book is printed much smaller but still looks good, I was surprised they went with the small size when it should be the same size of the West book. In any case I am not connected to Lulu and do not make any money or get anything from them.. I just wanted to pass on a place for anyone who was looking for these tough to find books and do not mind a reprint. The books were very reasonable priced. I put a few screenshots here for anyone who might be interested. I hope anyone who is interested in Assembly Commodore programming can find this knowledge useful for them. If anyone here is looking for these
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A project I have been working on for the last two years is nearing completion i.e. my next book called 'Programming Games for the Colecovision and Adam in Assembler'. It includes a tutorial section working through the steps of creating a game, with a Z80 assembler primer and information on how to set up a cross development environment (similar but extended from my Let's Make a Retro Game series). It also includes a complete Colecovision BIOS reference guide, covering ALL of the jump table BIOS calls with explanations and examples for using each call. There are extensive memory and port maps, also with explanations etc. It will have a dedicated web site section where you can download the code (for lazy typers :)). The early pre-order link for the Kindle edition is available here. Cover is still a draft. Shortly after I have released the Kindle Edition, there will also be a physical print edition available on Amazon's print to order service, which I used for my last book and has been received well. It does have some colour screen shots and pictures in it, let me know how many people would be interested in a full colour edition, rather than a colour cover with black and white interior. The book is currently 90% complete, with the majority of the content completed, but I have about ten quality read through passes to do and need to tidy-up/check all the source code etc. I am aiming for a 1st August 2020 release date at this stage.
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I am pleased to announce that I have published my book Atari Projects: 50 Fun Projects for Your 8-Bit Home Computer. The goal of this book is to provide a series of fun projects to make it easy for beginners and experts alike to get the most out of their Atari 8-bit retro-computing hobby. Most projects are designed to be completed in less than an hour, and are ideal for the weekend hobbyist. The format of each project is a how-to that lists the pre-requisites, the time estimate for completion, some introductory information, a step by step guide, and some comments. The projects are presented in a sequential order that could be followed by someone new to the hobby. The book starts with projects related to purchasing and working with Atari computers and peripherals followed by chapters on software, BASIC programming, and useful resources. Included are projects on original hardware and software, as well as projects covering recent developments in technology such as flash memory devices and emulators that can enhance the Atari experience. The book is 122 pages with lots of color photos. It is printed on high-quality paper and sells for $19.80 on Lulu. Of course, all the projects can be found for free on the Atari Projects website if you don't want to buy the book. The advantage of the book is that the projects have been curated, presented in a logical order, and heavily edited. I hope you find the book fun and useful!
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[edited: link to PDF added] Hot news: the book Atari 2600 Programming for Newbies - Revised Edition by Andrew Davie is now available on Lulu.com for only $4.69. Order your copy here: http://www.lulu.com/shop/andrew-davie/atari-2600-programming-for-newbies-revised-edition/paperback/product-23644281.html Basically this book is the printed version of the Atari 2600 programming tutorials by Andrew Davie that he originally posted on these forums between 2003 and 2004 (and one extra session posted in 2012). Editing and formatting was done by yours truly. Note that in 2011 someone already bundled these tutorials into a book and published it on Lulu.com, but IMO there are a lot of issues with that version (e.g. no page numbers, missing session no. 25, images cut off on the end of the page, outlining issues, code samples hard to read because of wrapping). That's why I decided to call my version the "Revised Edition" ? I formatted all code samples to make them readable in print-format, fixed a few spelling errors and also did some editing where the original text was clearly assuming the reader is reading the text online. Note that I'm not making a single dollar-cent on this; you only pay for the printing of the booklet. The consequence is that Andrew Davie is also not making any money from this, but knowing that in 2011 he was OK with the other published book on Lulu.com, I hope he's also OK with this new "Revised Edition". The binding and printing of this book is really nice. The pages are black & white, but the cover is full color (see attached images). I also added Andrew's avatar on the back of the book ? And Lulu.com regularly has these promotions where they offer free shipping, making this a real bargain! Here is a link to the PDF for your convenience: Atari_2600_Programming_for_Newbies_Revised_Edition.pdf You might also like these other 2600-related books on Lulu: Stella Programmer's Guide 6502 Instruction Set Guide Cheers, Dion
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3 Atari ST Programming books (2 by Abacus Software and 1 by Clayton Walnum Atari ST INTERNALS ATARI ST GEM Programmer’s Reference Clayton Walnum’s C-manships COMPLETE Learn to program your ST in C! Eric in Montreal, Canada Contact me if your interested. ericet@macdev.ca
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Ok so I dont know if Im in the minority, but whenever I tried to learn batari basic I find them a tad confusing, like whenever i attempt to make something I just dont understand enough to make anything... But you know what I did understand, Atari Basic A Self Teaching Guide: https://www.atariarchives.org/basic/ One of the things that Random Terrain recommended that I look at before I tried Batari Basic. While I didn't understand BATARI Basic I feel like I under stand ATARI Basic very well. It felt kind a fun with the examples and with the practice in the book it helped really pound in the language and how to actually use it. Am I only one who thinks that Batari Basic could use this self teaching guide treatment as well?
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Ok so I dont know if Im in the minority, but whenever I tried to learn batari basic I find them a tad confusing, like whenever i attempt to make something I just dont understand enough to make anything... But you know what I did understand, Atari Basic A Self Teaching Guide: https://www.atariarchives.org/basic/ One of the things that Random Terrain recommended that I look at before I tried Batari Basic. While I didn't understand BATARI Basic I feel like I under stand ATARI Basic very well. It felt kind a fun with the examples and with the practice in the book it helped really pound in the language and how to actually use it. Am I only one who thinks that Batari Basic could use this self teaching guide treatment as well?
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Hi, Marc Oberhäuser has announced a start of his Kickstarter project for publishing a 704-pages book "Games for Atari: 1977 to 1995". It would be a visual guide that would cover games for Atari 2600 (200 titles), Atari 8-bit (100 titles on 150 pages) and complete libraries of: Atari Lynx (74 titles), Atari 5200 (69 titles) & Atari 7800 (59 titles). More details in this thread on Atari Age and on the Kickstarter page.
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Inktober 2016 Book | Atari Propaganda | Featuring Atari Lynx Art
BitJag posted a topic in Atari Lynx
The full post is in the marketplace. I just want to make sure everyone who is interested gets a chance to see it before the sale ends. http://atariage.com/forums/topic/261416-inktober-2016-book-atari-propaganda-atari-console-fanart-collection/ -
A real labor of love is finally complete. An Atari drawing for everyday of the month of October 2016 (31 drawings), now in one beautifully printed collection, Inktober 2016 | Atari Propaganda. Atari Lynx, Atari ST, and Atari Jaguar are featured most of the time, but there are a few bonuses in there as well. Because I am not one for heavy marketing, I want to make sure that everyone who would like a copy of this collection can get it for a deal right up front. I also don't want to spend the next year packing and shipping books, I got more Atari art to make darn it! So here is a bit of encouragement to purchase sooner rather than later. If you purchase the Atari Propaganda collection before the end of the day January 27th, you can get the $20 book for $18 USD (%10 off). If that is still too much, sign up for my mailing list (link at the top of my website) and get an additional %15 off of a single copy making your purchase $15 + shipping. This includes a dated signature from the artist of course. Not interested in buying the whole collection? Not a problem, I also have all the larger (8.5x11") art prints of every drawing on sale as well for $7 a piece. Pick the ones you really want, without the hassle of flipping the pages of a book. Thank you for the support, and enjoy the Atari fan art goodness! Atari Propagand Book Product Page (purchase here): http://williamthorup.com/product/inktober-2016-book/ Individual Art Prints http://williamthorup.com/product-category/art-prints/inktober_2016/ Get your extra 15% off coupon here: https://goo.gl/t0y69l Digital gallery of all the artwork included in the book: http://williamthorup.com/inktober-2016/
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Hi all, For those who don't know me, I'm the bloke who wrote Driving Crazy, that funny road trip story about two life long friends driving across the United States to pick up their very own Crazy Climber arcade cabinet. There's a thread about it here if you're interested. Well, it's been six years, but I finally have a new book out! It's called Tell Me a Story. Tell Me a Story is my short story collection - over three dozen of my best received and most enjoyed stories, surrounded by a silly, mildly romantic interconnecting storyline about a man who shows his love for his wife by telling her stories. The majority of the stories are either humorous or have comedic elements, but there are plenty of suspenseful and serious stories in this collection. There's not much in the way of video games in this collection, but Jay and Austin (from Driving Crazy) do make an appearance in their very own short story. It's available at Amazon in a $13.99USD paperback version and a $3.99USD eBook version. It was just released Sat April 23, so it's not quite yet in the distribution networks, so I can't say "everywhere books are sold" just yet. If you'd like a signed, personalized paperback copy mailed to you, you can pick up a copy directly from my website. They are the same price - $13.99USD, plus shipping. $3.00 for USPS Media Mail in the US... as for outside the US...since when did overseas shipping explode? The cheapest overseas shipping I can find is $22.50. Ridiculous! (If I have even one request from someone outside the US, I will take a book-filled padded envelope to the post office and have them tell me for sure what the shipping will be... maybe I'm reading something wrong or clicking a wrong box.) Anyway, If you enjoyed my silly humor and my storytelling from Driving Crazy, I know you'll like Tell Me a Story. Cheers! Smeg (Randy D)
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Greetings Atarians! Books on videogame history still keep coming and tend to be even more focused on specific topics. A recent (Jan 2016) example is the catalog accompanying the FILM AND GAMES. INTERACTIONS exhibition, which was organized by the German Deutsche Filmmuseum. This one presents reflections, interviews and scientific considerations regarding the intersections between film and games and is a worthy addition for a gamers library. (For details click HERE ) How retro-grade is this one? Naturally Tron, Tomb Raider and Wing Commander are touched more in-depth, whereas other "oldies" like E.T., Pac Man or SW: Empire Strikes Back are at least mentioned within certain contexts. For me FILM AND GAMES. INTERACTIONS is a worthy addition to my (scientific, historical) bookshelf on videogames. Check it out, if you are aiming for completion in this domain as well.
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Hey everyone! As mentioned in the other topic, here is the Kickstarter link for our project with JF aka retroillucid about our book on Coleco Industries: https://www.kickstarter.com/projects/booqc/coleco-the-complete-history Feel free to share it with your friends and community. I'll post the stretch goals soon, if we reach our goal of course. All prices are in Canadian Dollars. Let me know if you have any question. I'll be happy to answer them! Also, we will work on some updates to share them over the course of the campaign.
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Hi there, The Kickstarter for the Coleco book is coming soon and I wanted to ask you which mock up cover you prefer. None of those 3 are final but we need to show something for the campaign. Let me know what you think!
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Just want to gauge the interests about the Coleco / ColecoVision (ADAM) History Book The book is first going to be available as hard copy Then later will become available as Ebook Are you interested by this book? Also, feel free to post questions, suggestions, comments and critics
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Hello together! Recently the following manuals: OSS-The Basic XL Toolkit-Including the BASIC XL Runtime Package-Reference Manual and OSS-Basic XE Reference Manual did arrive at Atarimania. So, the circle is closing... There is just one book left, which seems to be lost: 30 Days to Understanding BASIC XL - Bill Wilkinson and Diane Goldstein If anyone of you has this book, we would really appreciate that to complete the BASIC XL project. Many thanks in advance to you and Happy Easter! :-) The manual for BASIC XL is exceptional. The first section, an exhaustive tutorial entitled, "30 Days to Under standing BASIC XL," takes the novice by hand and walks him through the fundamentals of BASIC programming. Experienced programmers can proceed directly to the excellent 135-page reference section. Review - BASIC XL BASIC XL OPTIMISED SYSTEMS SOFTWARE 1173D S. Saratoga/Sunnyvale Rd. San Jose, CA 95129 (408) 446-3099 16K Cartridge $99.00 by Robert L. Riggs Optimised Systems Software (O.S.S.) has done it again! Bill Wilkinson & Co. have put the cap on the BASIC language for Atari computers: BASIC XL. It's neatly wrapped and documented in a yellow binder which accompanies the bright orange cartridge. The documentation begins with a 176-page tutorial entitled "30 Days to Understanding BASIC XL," written by Bill Wilkinson and Diane Goldstein. If you are a complete novice at BASIC programming, this book and a fair amount of determination are all you will need to learn to use your Atari computer. Bill and Diane introduce you to BASIC XL with the "chapter-a-day" system: 30 chapters, beginning with "Getting to know your computer" and extending through "Congratulations: 30 END." Following the tutorial is the reference manual which documents the entire language, including 45 syntax expressions and keywords not found in 8K Atari BASIC. It's a well-known fact that Bill Wilkinson was part of the team that developed 8K Atari BASIC. He's written more than once of the bugs and limitations inherent in that language. BASIC A+ did much to alleviate those shortcomings, but it was disk-based and devoured too much memory. BASIC XL is on cartridge and, because of its memory bank design, uses no more RAM than Atari BASIC. Critics of the execution speed of other versions of BASIC will find little to complain about with regard to O.S.S.'s latest achievement. BASIC programs previously typed in from magazines and abandoned because of their boring snail-pace run at arcade speeds with BASIC XL. In fact, timing loops almost invariably have to be extended when running Atari BASIC programs with BASIC XL. That's right, BASIC XL is upward compatible with Atari BASIC, unlike MicroSoft BASIC. And it still offers MicroSoft-style string-handling, auto line-numbering, renumbering and line delete. Other useful additions to the BASIC vocabulary include ELSE, WHILE, ENDIF, ENDWHILE, PRINT USING, TAB and TRACE/TRACEOFF. Player-missile graphics are of particular interest to many Atari programmers. Dozens of articles and programs in a variety of books and magazines are devoted to utility programs to help you design and use players and/or missiles. O.S.S. provides you with BASIC commands to deal with these pesky critters. just wait until you can use commands like MISSILE, BUMP, PMCOLOR, PMGRAPHICS, PMMOVE, PMWIDTH and PMCLR. You'll love it! SET is another new and extremely powerful command. It allows you to exercise control over a variety of system level functions. You can quickly and easily change 13 functions such as BREAK key enable/disable, Tab stop settings for the comma in PRINT statements, the prompt character for INPUT, auto DIMensioning, and LIST formatter to automatically indent structured statements. DOS commands directly from BASIC include DIR (disk directory), ERASE, PROTECT, UNPROTECT and RENAME. And that's not all. You get additional functions like DPEEK/DPOKE, ERR, FIND, HSTICK/VSTICK, PEN, PMADR and SYS. You can type them all in caps, lower case or even reverse characters for all BASIC XL cares. Just think -- no more angrily hitting the CAPS/LOWR key after a syntax error! Yes, I know that doesn't add up to 45 commands, yet. There are more advanced-technique keywords that some of you will undoubtedly drool over, so I suggest that you run (don't walk) directly to your friendly Atari dealer and buy your very own copy of BASIC XL immediately. It's the here-and-now solution to all your BASIC needs for your Atari computer.
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Hello!, I just got myself an Atari 520STFM and I am very excited about what I can do with it and all its features. I am aware of a book called 1001 things to do with your Atari ST which has all sorts of fun things to do with an Atari ST, but does anyone know where I could find a PDF or E Book version of this book online? Thanks for reading