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Modding the Flashback 8 HD - Part Two
AlwaysOnPlanetPatrol posted a blog entry in Rose-Tinted Recollections
Adding a game to the Flashback 8 HD Some prerequisites: in this example I'm adding the Double Dragon Arcade ROM from KevinMos3 ( Available at http://atariage.com/forums/topic/154984-hack-project-thread-galaxian-arcade-double-dragon-xenophobe-etc/ ; also note that there is a very nice label he created you have to have added the USB connector the Flashback Android Debugger Bridge (ADB) a bit of patience First a walkthrough ... There are two key items to remember during this mod: - the "all-games.ini" file contains the list of the games that the Flashback will display in its menu. It also contain instructions and tells the device what ROM file to load. You will find that file under "/system/atgames/all-games.ini" - the actual games (and the menu images) are all stored in "/system/atgames/Atari" Step 1: Plug in your Flashback to your computer Use your USB cable and make sure that the Flashback adapter is plugged in. Turn on the device. Step 2. Launching ADB You need to run the DOS command prompt from Windows. I usually run under "administrator mode", but it doesn't seem to be a requirement. Step 3. Connecting to the Flashback Navigate to the folder where the ADB has been extracted; in my case, I kept it simple and it sits in "C:\adb\platform-tools" Type in "adb devices" It will find your Flashback and get it ready to be used. Step 4. Let's Explore This step is optional, but type in "adb root". This will give you higher privileges in case you run across any files you need. I suggest not to delete or modify anything unless you know what you're doing and/or made a backup. Type in "adb shell", that will basically log us into the Flashback device and see the internal folder structure. Use "ls" or "ls -l" to list all the files/folders The Flashback installation is under "/system/atgames"; you can use "cd /system" or "cd /system/atgames" to move onto those folders You see the "all-games.ini" file. Keep this one in mind, this is the most important file for this mod. You can see the "Atari" folder. Let's navigate by using "cd Atari" and then listing the files: You will see all the files with .a26 or a26.png. The ROM files are your usual ROM files with the .A26 extension; the respective .A26.PNG are the images for each game. Another interesting location is the "app" folder; use "cd /system/app" . You can see the Frogger and Space Invaders Android APK files. It seems that these two are special cases and don't invoke the ROM files in the "/system/atgames/Atari" . Type in "exit" to get out of the Flashback shell. So now you know the basics How to Add a Game For this exercise I have copied the DD.A26 and DD.A26.png files into my ADB folder at C:\adb\platform-tools. You can place them anywhere, but I decided to keep things simple and reduce the amount of typing. So let's continue where left off. The main thing we're going to do is to pull down the important all-games.ini file. In the command prompt type in "adb pull /system/atgames/all-games.ini" . This will copy the file into your ADB folder on your computer. MAKE A COPY OF THIS FILE!!! You may need to restore your set-up in case something goes wrong. If you open the file (in notepad for example) you will see something like: The format is somewhat self-explanatory. You have the name of the game within square brackets, followed by the ROM file location ("File="), "Platform" tells you what grouping on the Main Menu it should add it to (only "Atari" and "Activision" have sub-menus). Then you have the description and the instructions. Here's an example: [Double Dragon] File=atgames/Atari/DD.a26 Platform=ActivisionGenre=Arcade Description=Double Dragon Arcade Mod!! Note= \test for atari 2600 games. While we're here, let's take a look at the image files; let's pull a file for the Wizard game; "adb pull /system/atgames/Atari/Wizard.a26.png". It's a 214x300 PNG file. I created my Double Dragon PNG file based on KevinMos3's label he provided. Let's copy our Double Dragon ROM onto the Flashback. First of all, we need to add an entry in the all-games.ini file for Double Dragon: I have the ROM and image file sitting in ADB folder: We need to run these commands as root as we need to temporarily change permissions on folders so that we can upload files. Run "adb root" Next we will alter the permission of the "/system" folder. I tried just targeting "/system/atgames" but kept getting an error. So I copied a page from the Genesis Flashback mod. Run "adb shell mount -o rw,remount,rw /system" Next we're uploading (and overwriting the existing) all-games.ini; enter"adb push all-games.ini /system/atgames" And next we're uploading the ROM and image into the Atari folder: "adb push DD.a26 /system/atgames/Atari" "adb push DD.a26.png /system/atgames/Atari" Now, turn your Flashback device off and back on again. You should see the Double Dragon ROM in the menu now! You can basically add a bunch more games. The odd thing is that the PNG file is not displaying. Strangely enough it does not seem to get saved into the Atari folder. Not sure what the issue is. I will have to do more investigation. Updates: 1. I have been able to add 56 games so far to the Flashback. 2. The PNG files needs to have 24-bit colour depth. My original file was 32-bit. 3. Pitfall II does not work. 4. Looking at the Flashback APK file, it appears we have some hard-coded values for Frogger (and Space Invaders). Even Frogger II goes to the quasi-arcade version. 5. the All-games.ini is finicky, make sure you had linefeed/carriage return after each item for the game; Platform, Genre, etc. Notepad mangles this. Notepad++ is a good option.-
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I've seen Atari Flashback Portables at my local Target dropping to as low as $40. I've been a little curious as to how they are, but is it worth picking one up? Are there any caveats I should be aware of? How is game compatibility? How is hardware emulation? The only Flashback I've ever had was the Flashback 2 (I have two of those), but the Portable seems interesting.
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Anyone excited for this? Got most of the way through it on my Jag but have never beaten it. https://www.amazon.com/dp/B07D3ZWNVQ/?coliid=I226JGZLMT3J3R&colid=3C9JYID8UW0H3&psc=0&ref_=lv_ov_lig_dp_it Makes me hopeful that maybe they'll do a physical copy of Another World for Switch. I've heard this game is so mind blowingly advanced that it's like a CD-ROM game on a cartridge!!
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Hi there! I just got an used Atari Flashback without its power supply, early today I got a power supply for Flashback consoles but I have doubts about to use both. The power supply is a KU28-9-200D model and output 9v DC 200mA and the console has a Batch Code: D10508 it's the only number or model number on the bottom label. I'm not sure if is a good idea plug the power supply to the console because this console says under plug 5V I don't want to plug it and blow away this poor thingy. So Is it save to use them? If is not Which Flashback console uses the power supply? And What power supply should I use with this console? If someone has the power supply model I'll appreciate to know it. Thank you guys, Have a happy!
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So I bought the adapter cables a while back that will let me use these flashback controllers with my Inty II and then proceeded to slack on getting the controllers. Now the total flashbacks are going for crazy prices and i'm pondering ditching the idea all together and just using extension cables. BUT---if anyone on AA, for any reason, has an extra set of INTV flashback controllers, I would love to pay you fair market value for them. If not...oh well I missed the train and may need to sell my cables...lol. Thanks in advance!
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Iam making a atari 5200 flashback In this topic i want to share with you how i make it
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Hi all, This is my first post here, but been lurking and taking in all the useful advice re atari! I'm looking for one of the black plastic controller ports thats soldered on to the pcb of an atari flashback 3-7. Can anyone help me please? I currently have one good and one melted one, that I accidently destroyed whilst trying to remove for a raspberry pi project. Any help greatly appreciated!
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From the album: Flashback Console Hardware
Reference picture of SEGA Geneis HD Flashback 2017 motherboard - Back. -
From the album: Flashback Console Hardware
Reference picture of SEGA Geneis HD Flashback 2017 motherboard - Close up. -
From the album: Flashback Console Hardware
Reference picture of SEGA Geneis HD Flashback 2017 motherboard - Front. -
Atari Flashback 8 HD Gold Activision Edition Motherboard
BitMerge6502 posted a gallery image in Member's Gallery
From the album: Flashback Console Hardware
Reference picture of Atari Flashback 8 HD Gold Activision Edition Motherboard - Front. -
I own the Atari Flashback 4 and also the Intellivision and Coleco units. The manuals that came with these units are a bit ass and doesn't cover the objectives of the games or the controls at all, which sucks. All or nearly all of these manuals can be found online, but it would take some considerable time to collect them all in one easy .zip file or the like, to be able to print them for easy access to controls and objectives. Have anyone done this and uploaded the file somewhere? I thought I'd ask before I embark upon this tedious work myself.
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My local Walmart is known for being horribly behind when it comes to toys and games. most of the time, their stock is 6 months to a year behind the Walmart 30 minutes from here. They also tend to skip waves when it comes to toys, making it really annoying to collectors and children. On to why I'm posting... I went to Walmart today and as I was passing the electronics, I happened to look down the video game isle and something caught my eye. They had the Atari Flashback portable, the Genesis Portable and Genesis Flashback, along with the Atari Flashback 8. I was amazed that they had these, since I've NEVER seen any of the retro systems here. I know the Atari Flashback Portable has been around for a while, but I'm not sure about the others. I know this doesn't seem like something really important, but knowing how horrible this Walmart is, I was really surprised. What makes this Walmart such a horrible store is the fact that we have a Distribution Center right here in town, yet nothing is ever stocked when it gets released. I'll give you an example, I collect Transformers. Like most other toy lines, they get released in waves. Let's say wave1 gets released in January in the next town. It may be May or June before it shows up here and that may be the only wave that ever shows up, since the next line starts before this Walmart ever gets the second wave in. This isn't just an issue in the toys, it's also the same in the electronics and games. The only thing they seem to stay up to date on are the Blue-rays. Even the PS4 games are late. So, I just wanted to share my amazement that something fairly interesting had shown up at "the Walmart that time forgot".
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Having an affinity for and owning Sega Genesis and Genesis 2 consoles, I found myself intrigued by AtGames' new Sega Genesis Flashback. I have experience with AtGames' Sega Genesis Classic and Portable which I found lacking to some degree though usable, but the promises of an updated emulation engine and built-in HDMI were a draw which I could not resist. I have spent some time since the November 10 release to give it a whirl and I am far more satisfied than most early reviewers. Leading up to the official launch I watched videos and read articles by a number of reviewers who had been graced with review models. I cannot recall one overly positive review. I am not a professional reviewer and I am not a marketer so I shall jump right in to the meat. First, all of the AtGames Genesis devices are built on an emulator called "FireCore." From my own experiences and what others have posted around the webs I find FireCore has some limitations which seem unnecessary given how well other emulators play Genesis titles, including the free "MD.emu" which I run on my HP TouchPad†. I am left to wonder what the quality would be if Sega rolled its own emulation core the way Nintendo did for its NES and SNES Classic Edition products. The built-in HDMI makes the device a welcome addition now my entertainment system is digital at its core, though anyone familiar with using emulation on a high resolution screen should be able to relate to its one woe. I really do not mind the large pixels and blocky graphics resulting from scaling a "240p" screen to 720p. Many emulators have some kind of filter which provides output which roughly approximates the output on a TV, CRT, or other low-tech display. The Sega Genesis Flashback has only a scanline filter which puts faded lines between what would be the scan lines in an attempt to achieve the look of TV scanlines, and it really does not look good at all. Clean and crisp audio is also carried on the HDMI. While I lack the abilities to test, I suspect this configuration will not suffer the "240p problem." In fact, the only issue I have with the HDMI port is a problem playing nice with my ioGear Wireless HDMI kit, but a power-cycle of the ioGear transmitter resolves the issue. Speaking of power, while the Sega Genesis Flashback is rated to run on 5V DC at 2A, AtGames elected to use a barrel power connector instead of a micro-USB port like its recently-released Nintendo competition. I was able to power mine using a USB-A to 3mm/1mm barrel on an appropriate USB power supply, and the system under normal use pulls under 500mA. This made providing power to both the Flashback device and the ioGear HDMI transmitter much easier and makes the system more portable: both run just fine on my Anker PowerCore 26800. Getting back to the audio, playing some of the games I am certain I hear something different about the FM synthesized instruments, almost like the FireCore emulation uses different but similar instrument set (like a MIDI sound font.) To test this I whipped out my trusty Sega Nomad and ran games on both systems but I was not able to punch down any specific differences. So far on everything I tried the sound was near perfect. Video was another complaint on just about every pre-release review list. Glitchy graphics and sprites, and lagged screen scrolling being chief among the criticisms. Indeed, my prior experience with FireCore in the previous Sega Genesis Classic edition as well as the portable was not entirely perfect. Several of my cartridge games are not recognized by the Classic, and on both units my favorite game, Skitchin', suffered from missing graphics and sprites making it unplayable. I was very pleased to find Skitchin' works almost perfectly on the Flashback. I noticed on several games scrolling would suffer a short freeze which does not appear to be a frame-skipping problem as suspected in one of the early reviews. In fact, it appears the problem generally does not affect the entire screen but rather only a portion. For instance, in the original Sonic the Hedgehog one of the background planes stutters while animation on the rest of the screen continues. Realistically, I do not think most people will even notice, and if this is indeed a problem with the emulator or the horsepower of the machine I would further speculate AtGames counts on that presumption, as well. In this regard I noticed a couple of times when Skitchin' will completely freeze for a few jiffies, more of a short and quick stutter, but ultimately the game is still playable. Cool Spot is another great game which plays very well, though this is one of the games in which the FM music seems a little off-instrument but still perfectly acceptable. Shadow of the Beast will not play past the Electronic Arts logo, Flashback is not recognized at all while Out of this World plays beautifully, Frogger plays perfectly, and while the system comes with Mortal Kombat 3, my Mortal Kombat 3 Ultimate results in just a red screen. The last game I tried was Primal Rage, which suffered from strange graphics glitches which did not stop game play, such as a black line separating the vital stats area at the top of the screen from the battle area, and green borders around all screens except the title screen. This does not show on the Nomad, but I have not yet tried the game on a full Genesis console connected via standard video output so I cannot say for certain whether the green borders are normal. I would test with the Nomad but I seem to have misplaced the video output cable. Ah, well. I will repeat what prior reviews have said about the menu system. It is awkward, non-intuitive, and just weird. I have not found myself using the saved game nor rewind features, but I can see the value of both and imagine I will use them at some point in the future. Let us now focus for a few seconds on the hardware itself. The included controllers suck out of the box, with a capital "suck." The range is bad enough to prevent sitting across my living room and maintaining control, noting that my home environment is completely devoid of internally-generated 2.4GHz signals under normal circumstances: my phones are DECT, my wireless is 5GHz, Bluetooth devices are disabled unless in-use, and all 2.4GHz-only devices are turned off. Demonstrably, I have no locally-generated 2.4GHz signal interference. Initially it appeared they did not work even close-up, but the rebuild I describe shortly fixed this problem. The controllers just suck. When I originally un-boxed my Flashback I did not stop when I got to its rather touching rendition of the original console's gloss and textured black body and red "cylon eye" in front of the cartridge port. Inside I found three chips on a small circuit board, and what looks like one of those Arduino add-on modules, reminiscent of a "Bluetooth Shield" module. Soldered onto the antenna of this module is a red wire about six inches long, which is identical in both module and attached wire in each of the controllers. It looks like AtGames was aware of the poor range of the controllers and tried to engineer a quick-fix. As implied, I did take apart one of the controllers in the hopes of a rebuild improving its functionality. I found the standard complement of button, rubber nipples with contact pads, and exposed circuit pads one would find in regular controllers of the era. I grabbed my contact cleaning pen with harsh fiberglass bristles and gave the metal pads a few rubs each. Upon reassembling the controller I found to my relief it worked far more reliably and I could actually play games and even enter Mortal Kombat's "blood code." Thankfully the Flashback does support real Genesis controllers even if it only supports six-button units -- this remains untested for me, including the six-button arcade controller, as all my Genesis console hardware is stashed away for the moment. There is a USB port on the Flashback main board. It is a shame AtGames did not expose this out the back as a power port, though I suppose the reason is to prevent easy access to what I suspect is a hackable interface to the heart of the machine, probably in the near future -- not by me as I lack time for that kind of adventure. My assessment over-all is this is not a bad machine to have and use. If you do not have a Sega Genesis you should consider this as a possibility, weighing the benefits and caveats which are, as I see them: Pros: AtGames Sega Genesis Flashback Currently available for under $100 Built-in games (both Sega and classic Master System games) HDMI output (720p) Capable of using real cartridges Capable of using real six-button controllers Real Sega Genesis Not difficult to find Not too expensive depending upon source, most under $100 Some sellers will include a few common games Compatible with all Sega Genesis hardware Possible to expand with a Sega CD Cons: AtGames Sega Genesis Flashback Alternate source pricing will double or more if and when stock runs out Included controllers SUCK Emulation is not quite 100% Not all cartridges work Does not recognize three-button controllers (not verified, and who really cares?) No guarantee homebrews or demos will work Real Sega Genesis Analog-only output requires up-scaling for digital home systems (on the up-side, the Genesis 2 has YPrPb component RGB output) No games built-in Upscaling will suffer the "240p problem" Old hardware is, well, old and subject to fail If you already have a Genesis, I believe the Flashback makes a viable surrogate for a digital entertainment system provided any lost compatibility is acceptable. † "MD.emu" is excellent on the TouchPad, including support for the iCade Core Bluetooth arcade joystick. It is available and actively developed for Android in both free and paid editions. I highly recommend this emulator.
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I just got my new 2017 Flashback Portable and I am having issues with the a/v out, it only displays in Black and white, why??? As for thr integrated display it works just fine and is an awesome unit, but when I plug it into the TV it comes out black and white. Please tell me how to fix it. Thanks.
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With the C64 Mini coming online (very, very soon) and the ZX Spectrum Next now in production, I am wondering if there would be any interest in a mini Atari 400/800. It seems to me that while the 2600 will live on, Atari's 8 bit line (400, 800, XL, XE, 5200) seems to be lost in the shuffle despite the longevity of this line. I just wonder if AtGames or any other retro company would be interested in doing something like this? Heck, if the Commodore 64 and ZX Spectrum can come back to life in new, modern iterations (C64 Mini and ZX Spectrum Next, respectively), then why can't the Atari 400/800. Thoughts? Opinions?
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I am selling a Flashback 4 in box with everything except the posters. I am also including two sets of paddles. Asking $40 shipped.
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From the album: Things I found
This is the huge stockpile of Flashback products I saw at BB&B after GS let me down on a pre-order on launch day 2016. -
Hi all, I'm hoping one of you may be able to help me! I'm trying to use some paddles made for the Atari Flashback with Stella. I've got them connected using a Retronic retro adapter (http://www.retronicdesign.com/en/) and I've flashed them for the paddles. I can see the paddles in my Devices screen (I'm running Windows 10 Creators Update), but in Stella, they aren't recognized and I cannot see anything in the joystick database within the application. I've attached a couple of screenshots to show what I'm seeing. The first one shows the entry in the Devices screen and the second is from Stella. Does anyone know what I'm doing wrong or what the problem is? Appreciate any help I can get!
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https://www.facebook.com/groups/519858548078322/permalink/1340030559394446/ from " Michael Thomasson 2 hrs Okay, I can finally spill the beans on this project. AtGames is releasing a second Intellivision Flashback this fall and it will have the games you want by Data East (Burgertime, Lock 'n Chase, Bump 'n Jump, etc.) as well as the TRON games, and more! "
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It's time to get rid of some stuff I don't use enough to keep around. I'm open to sales, but would prefer trades. Here's what I'm interested in: - Games: Lynx, Intellivision, 3DO, Saturn (Japan only), Mega CD (Japan only). - Hardware: Sears 2600, - Controllers: Genesis/MD 3 button, 2600 compatible Arcade stick First up: Nintendo Gamecube (modded with Xeno mod chip by Guntz, so it plays backups) with Gameboy Player, Raphnet SNES-to-GC adapter. I will include a disc with the Gameboy Interface (GBI) homebrew software for the GB Player, which is much better than the actual GBP startup disc from Nintendo. Also includes SFC gamepad, AC adapter and composite cables. This is for trade only, if you'd like to buy one of these, please contact Guntz. Next, some loose Famicom and Gameboy carts: I'm asking $100 shipped for the Famicom carts. Quick Step, Pitfall, Keystone- $15 for all 3 SECRET QUEST AND MONTEZUMA ARE SOLD I also have a lot of other loose VCS carts (Jr Pac Man, Worm War I, a bunch of commons). PM me if there are others you want that I might have. Next, a loose Atari Flashback 7, with AC adapter ($20) Finally, some random items, CIB Wico (ON HOLD), Saturn PAR (SOLD), CIB Columns ($20), Phantasy Star IV ($40) Thanks for checking this out!
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I'm sure this has been discussed, but I couldn't find it addressed directly. If the AtGames Genesis console has a cartridge port. Why not the Flashback? It's not as if the Genesis is a true Sega machine, it uses emulation just as the Flashback does. Is the hardware needed to make an Atari cart port more expensive and/or scarce than what's needed to make a Genesis cart port? Is there a prevailing theory on this?