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Found 46 results

  1. This would have been a good racing game except for one thing: Bumping into the walls is bad. What I wonder is how do they expect you to take sharp corners WITHOUT bumping into the walls? Naturally, I find myself bumping into the walls all too frequently, which leads to me losing power and eventually having to quit the game. And that's in Training mode with nobody else on the track. Stupid move with the punishing you for something you have to do a lot. It's like the game is punishing you for playing it. Now I thought I was a decent enough video game player, but after playing those last two games, I feel like I suck at playing them. But I think things will be brighter. These are what's left of the launch titles I've yet to try: GT Advance, Chu Chu Rocket, Rayman Advance, Konami Krazy Racers, Namco Museum, Pitfall, Tweety and the Magic Gems, Iridion 3D and Super Dodgeball Advance. I'm going to my used video game store tomorrow to see what I can find of these and hopefully I'll begin liking GBA games.
  2. Advance Wars company: Nintendo Release Date: 9/10/2001 (ironically the day before an actual war broke out) Rating: E for Everyone OK, I have decided NOT to do X-Men: Reign of Apocalypse (unless I find it locally) because it just costs way too much on eBay. First off, I'm not really into strategy games or RPGs. This is a combination of the two, and, after learning a little about the game in the two training missions so far, I can't say that this is a bad game. In fact, it is going better than I had hoped, in the fact that I actually am understanding the game. It will probably be much harder in the coming missions, though. But still, even if I lose, I will understand why, although I won't understand why they had to make it so hard. Also, starting with this review, I will actually give out numbered ratings! So here they are: Graphics/Sound: 5 - The graphics here don't really play a major factor here, as all you need to display are a grid and troops on it, I guess kind of like Risk? Difficulty: 4 - For me, easier is better, so lower on this number is good. There is still a lot I haven't gotten to yet, so this is me being liberal with my ratings. Game Play/Idea: 7 - Back in 2001 when this game was released, there were fewer army games back then. Although calling this an army game would be calling Army Men Advance an army game. Now you've got more realistic army games (which I don't play). The idea was good and IMO presented good. up next: NFL Blitz 20-02
  3. There are two clear things I hate and love about this game. The thing I hate is: They brought the coins back! Why? Did people actually *miss* them or something? Luckily, we haven't seen them since, but having them in GP 150cc just makes the game worse and harder. The one thing I love, however, is the Quick Run option. This allows you to pick any track, but doesn't keep track of points, like the other later versions with one player vs. options (Mario Kart DS and Mario Kart Wii.) I was also disappointed that they integrated a ratings system in GP mode (I have yet to get above a D in Star and Special cups in 150cc mode.) And the tracks that are unlockable are those in Super Mario Kart! I mean, if you wanted to play them, why not just pop in the SNES version? I wish they would make all new tracks instead of bringing back the retro tracks like they do nowadays. Imagine having something like 32 all-new tracks and no retro ones in the next Mario Kart. That would be cool! Anyway, Mario Kart: SC comes in 4th out of 6 in the Mario Kart series. But that's only because all the other Mario Kart versions are way awesome. This is a very good game, albeit frustratingly hard sometimes. If you love racing games and don't have this game, there's something wrong with you! Although Mario Kart DS is IMO better than MK:SC, SC is still a good game, and probably one of the best GBA games I'll ever play in this blog category.
  4. Company: Majesco size: 64 MB NP's Now PLaying review: vol. 145, page 118 (3/5) When I saw that Earthworm Jim had been remade for GBA, I thought "Hmm. I remember that, kind of mediocre." Of course, the last time I played the game was on the SNES 15 years ago or so. Playing the GBA version reminded me why I got rid of it. The game is insanely difficult, partly because the play control sucks and the controls themselves are weird. You jump with the B button and shoot with the A. And it's difficult to kill the enemies, too. In level 1, the level design makes it difficult to shoot the rabid dogs and crows coming at you. And the bosses are even tougher. I know what they're trying to do with the guy that barfs up frogs when you hit his butt with a box, and I do like the humor involved, but the insane difficulty level makes it very hard to appreciate. Cows...in...space! Launch the bovine, Jim. Also, the non-linear platforming levels makes it very difficult to try and figure out where to go. I got stuck on level 2 (called "What the Heck?!") twice because i couldn't figure out where to go because it seemed like it was a dead-end. So we've got crappy play control, crappy controls, crappy level design, crappy enemies. What does that make this game? Wrong. More like "sucky." rating: 3.5/10
  5. Taking a page from Mezrabad, I've decided to do my own chronogaming thing on my 2nd favorite handheld, the Game Boy Advance (the first being the DS. My Lynx is 3rd. I'm sorry all you Lynx fans, but Lynx does not have Mario or Mario Kart.) I'll start with 2001 and go all the way until the end of 2006. I'm not going to do the games I can't find (since I can't find them. ), but I need to look for most of them. So, starting with the launch titles, here is Super Mario Advance. company: Nintendo size: 32 MB NP's Now Playing review: vol. 145, page 117 (3.5/5) The game is a port of the American version of Super Mario Bros. 2 (Doki Doki Panic without Mario and the gang in Japan) with a bunch of extra stuff thrown in. Mario and the gang have voices. Toad's is the worst, stupid annoying shrill high-pitched voice, but unfortunately, he's the best character in the game besides Peach. Fortunately, Mario sounds like his normal self, and so do Luigi and Peach. These voices I think were put in to show off the capabilities of the new machine. Another drawback is that the bosses have voices, too. Birdo's is the worst, but puts to rest "is Birdo female or male?" debate. This is definitely a woman. "This is as far as you go!" she says at the end of 1-1. I highly doubt it. The green one says "I'm gonna finish you off!" which she did at the end of 7-1 (twice, I got two game overs.) I don't even know why there is a lives counter since once you get game over, you start at the beginning of the stage you died in (if you die in 7-2, for example, you start at the beginning of 7-2.) Fortunately, all the warps are the same as in the original version, and you can jump while holding a potion (something you can do in SMAS but not in the NES version.) And also introduced (but not seen in any other game) are huge Shy-Guys. If you pick them up and then drop them on the ground without killing any other enemies, you get a free heart. If you're missing a few, just repeat, the giant Shy-Guys don't die. Basically, if you liked SMB2, you'll like this game. Also included in this (and all future Super Mario Advances) is a port of the original arcade Mario Bros. game. While it does have some graphic changes, it's still basically the same thing as the original. I'm sorry, but I like the Atari 2600 version better. Final Score: 7.5/10. Next times: The rest of the launch titles (those I can find, anyway): Rayman Advance, F-Zero: Maximum Velocity, Pinobee: Wings of Adventure, Super Dodge Ball Advance, Konami Krazy Racers, Earthworm Jim, Pitfall: The Mayan Adventure, Iridion 3D, Ready 2 Rumble Boxing Round 2, Top Gear GT Championship, Fire Pro Wrestling (whew!)
  6. atari2600land


    The dictionary defines "snood" as a net or fabric cap for the hair. That being said, it has nothing to do with snoods. I'm guessing they picked Snood as the title of the game because they thought it was a nonsense word. Anyway, what Snood is is a Bust-a-Move (or Puzzle Bobble) clone. In case you don't know what Bust-A-Move is, it's a puzzle game where you shoot colored bubbles from the bottom of the screen up to the top. If you match three or more of the same color, they disappear and points are scored (or whatever.) In fact, the game is so similar, I am surprised the makers of Bust-A-Move didn't go after Destination Software, Inc. I guess times have changed since the Atari vs. Magnavox case and neither one cared. In fact, the only difference Snood has with Bust-A-Move is that the bubbles have been replaced with anthropomorphic dots (again stealing from another company. M&Ms, Seven-Up?) I'm guessing this game was for the poor kids who blew all their money on getting the new at the time GBA and wanted a cool game but couldn't afford one.
  7. X-Men: Reign of Apocalypse Release date: 9/8/01 Company: Activision Basically what this is is a TMNT Arcade clone. Yep, another one. Gee, what fun these are. Move a few inches, fight enemies, then move another few inches, fight even more enemies. And also, I have no idea what I'm doing, either. At the beginning you pick from one of four X-Men and then the story (which is weird) begins. Seems the X-Men have been thrown into another universe, only this time, their hideaway has been in ruins. I've never read the X-Men, so I have no idea what I'm doing here. up next: Well, here are some possibilities. Here's what's next on the release list: Jurassic Park III: Park Builder, High Heat MLB 2002, Klonoa: Empire of Dreams, Dexter's Lab: Deesaster Strikes, and Tetris Worlds.
  8. Company: Kemco Release Date: June 2001 (launch title) Size: 32 Megabits NP's rating: 2.5/5 (vol. 145 p. 119) ESRB rating: E Finally, a game I can agree with the rating NP gave! After playing this for a half-hour, it's kind of an interesting game, but I noticed a few flaws, one of them being the helpful turn warnings stay on longer than needed, making the car go into the grass (or beyond the side of the track). Another one is that the cars seem like they speed up after the first lap. I know this because I made a simple oval track in the track editor (yes Virginia, there is a track editor) and sure enough, the cars did speed up after the first lap. Why? Even with these few major flaws, it's better than GT Advance Championship Racing. While most of these launch titles I most definitely will not play ever again, I can see myself maybe wanting to play this again, which is a huge compliment coming from me. After this one, I only have one more launch title: Army Men Advance. I have yet to buy this, so it'll be a while before I can review it.
  9. Company: AtlusRelease Date: June 2001 (Launch Title)Size: 32 MegabitsNP's rating: 4/5 (vol. 145 p.116)ESRB rating: EI admit it: I've never played dodgeball in PE class. So I had no idea there were rules to the game. And not only that, there are formations like in football and stats to take into account when choosing a team, etc. I thought this was going to be a fun minigame type thing where you hit people with balls. How wrong I was. This makes dodgeball more like a Madden NFL game than dodgeball. I can't play this game, it's too hard, especially when I have no idea what I'm doing. And I'm guessing that it's one of those games where having the instruction booklet is of no use. If you're going to make a game like this, why not replace the rubber ball with a football and have the people run towards an end zone? It doesn't really help that there's also no professional dodgeball league and no dodgeball stars. But kudos to Atlas for trying something different, but I didn't like it because it was more complex than what I thought it was going to be.
  10. Company: UbisoftRelease Date: June 2001 (launch title)Size: 64 MegabitsNP's rating: 4.5/5ESRB rating: EGBA Chronogaming is back! Rayman is usually known for its colorful, great graphics, and his first foray onto GBA is nothing short of beautiful as terms of graphics. It's not a bad little platforming game, either, especially if you buy it used and have some levels already beaten for you to browse through. (I cheat, I know.) One thing I don't like is that you learn moves. This isn't the only platformer that does this, either. Why not have all the moves available in your arsenal at the beginning? I also have Rayman for Sega Saturn, and I think that this first-gen GBA game has graphics as good as that Saturn game. Yes, that's saying a lot, but this game has shown the capabilities of what the GBA can do. I think I have about half the launch titles mini-reviewed at this point, so that's good.Next up: Pitfall: The Mayan Adventure
  11. It's back! GBA Chronogaming is back! Seeing as how this is from BAM! Entertainment, which has a lousy track record, I was expecting a lousy game. And that is exactly what I got. It could have been a contender, but instead, with the difficulty setting on ONE, I was being wiped on the floor. This didn't last three minutes until I turned it off in disgust. The CPU opponent was kicking me, punching me and outright beating me up. Sure, I got a few kicks in (or did I? I couldn't tell.) but I suck at this game. One thing I can say is that the music and graphics are good for a launch title, but if the play control is lousy, does that really matter? I think I'll leave professional wrestling to the professionals. Next Up: F-Zero: Maximum Velocity.
  12. company: Activision size: 64 MB NP review: volume 145, page 116 (4/5) This game unfortunately didn't come with an instruction booklet, which is where I'm guessing all the important info is. Luckily, I have the NP issue which explains the stuff in it. The game is a basic platformer. Except there's no lives. Instead, there is a life meter (stupid), which once it gets to empty, the game ends. I don't know why, though, since there seems to be infinite continues. Each level ends with a "diary" which explains what stuff you did in the level. With it, I figured out that it's good to kill the golden enemies in each level (if you can find them.) Killing enemies is easy, it's just like in Mario's world (jump on most of them.) There is one special move you can earn called a dash. The last saved game i went in had 6 in a row. I erased one and so far i've gotten to be able to use 4 in a row. All you need to do is press up, and then jump, and you dash upwards, or sideways (depending on which way you press the control + after you press up.) This move gets you on ledges that are out of reach with a normal jump. All in all, the game is kind of fun. The graphics are great for an early GBA release. My final score: 6.5/10 next up: Earthworm Jim.
  13. This is one of those times I fear the game is too difficult for its target audience. "Rugrats" for those who don't know, was a popular animated show on Nickelodeon about talking babies. And since the show was on Nickelodeon, I deduced that the game is for kids. Well those kids really need to know how to play a difficult video game. I barely beat the first level on this thing. You can choose which levels to beat first off. I went into a level inspired by Jack and the Beanstalk (any guesses as to why? ) As I was playing the game, I figured out some stuff (I didn't have any instruction manual to help me). #1 : Health is determined by diapers. You start out with a whole bunch of them. I didn't really know what happened when you ran out of them. Do the kids die or something? #2: When you find another kid, you can reach higher places by pressing Up and A. This allows for a Diddy Kong getting on Dixie Kong's shoulders and then jumping style setup (from Donkey Kong Country 2.) While I was exploring the area, I accidentally did this a lot. Guess the directional pad on my Game Boy Micro is wonky or something. Anyway, like Mario, the kids have stuff to collect. Instead of coins, it's pacifiers (fitting.) Pressing B throws different items related to the level. In the JatB level it was what looked like bananas. I don't know what good this does because it doesn't seem to faze the enemies any. Anyway, it's kind of fun if you're into the Rugrats TV show, but if not, I say pass on it.
  14. First off, I hardly know anything about the cartoon series this was based on. All I know is it's about a group of skater kids that hang out. That being said, the premise is simple: You skate around levels, pressing R switches you from skateboard to rollerblades, pressing R again switches you from rollerblades to shoes, and pressing R again completes the cycle by switching you from shoes to skateboard. On the skateboard, pressing B makes you jump onto things in the background, while B not being pressed makes you skate in the foreground. With that being said, imagine my anger when I have 13 of 15 stars, only to realize that there's a giant wall, and before that is a passageway under it, but you need a key to enter. Only problem is, the programmers forgot to put the key into the game! I searched high and low for that stupid key, bopping on enemies' heads, hoping to find a key somewhere, but to no avail. That's right, kids, level 1 is impossible to beat! Major bummer, huh? Totally un-radical. To start off things, you could pick between two levels, maybe the key is in that other level and you need to pass that level before you can pass the one I selected, but then that would be totally unfair. I doubt that's the case anyway, and IMO just another case of Impossible Mission for the 78000-syndrome, which is too bad because it's a decent enough platformer, which can be aggravating at times. Unfortunately, there was no effing key!
  15. This game is technically impossible. Nobody (and I mean nobody) can get past level 1-2. I guess the game testers just quit testing the game after defeating level 1-1 and said "That's good enough." Well, had they gone past that and actually attempted to defeat level 1-2, they would have found a major flaw in the game. The snag is it is impossible for the stupid guy to jump high enough to get onto a ledge. I tried getting an enemy into the pit and that didn't work. I tried doing a special jump that works with enemies to go higher with the box and that didn't work. So basically you're stuck in 1-2, which is sad because it was a good attempt at a game. And anyone who claims they have gotten past 1-2 are lying, like the people on GameFAQs. They made everything past 1-1 up. After all, what's the use of having a FAQ for such a short game? I hate these impossible games. Major fail for making 1-2 technically impossible to beat, like Impossible Mission for the Atari 7800, this one is also impossible. I'm surprised nobody has mentioned this. We all know Impossible Mission is impossible, but I guess nobody has played Klonoa on GBA and found out it is impossible. That, and there was at least a 5-minute long introduction story. I hate games that have the story inside them. That's what instruction booklets are used for.
  16. company: Konami release date: 9/14/2001 landmarks: The first game released after the terrorist attacks of 9/11. Well, here we have another movie-based game. Well, I shouldn't really say "another", this is only the second one ever released for the GBA, if you don't count TV-themed ones. Here, Konami did something really interesting: Instead of making ONE game out of Jurassic Park III, they made, well, III of them. This was the first one to be released. And there is a difference between this and other movie-based games in terms of gameplay: This one plays a lot like Sim City, where, well, you're a park builder. I am not sure how to play "strategy" games, so I'm going to leave this one alone. I can tell you that after the better-than-average introduction with various dinosaurs doing whatever dinosaurs do, once you get into the game, the graphics change dramatically for worse, The in-game graphics remind me of Chu Chu Rocket, a previously played in this blog section. And a disappointment, there is only one save slot. So if I had wanted to make my own park, I would have to erase the one already made. There is a cursor, where you can click on the people. Above them, Sim-style, are happy or sad faces telling you what they think of the park you built. If you click on people, they will give you a sentence or so of what they think. The trouble is, there aren't very many preprogrammed sentences in the game, so I got a lot of repeating ones. Clicking on dinosaurs gives you a menu about what to do with them. I suppose it would be kind of fun if I was into this sort of thing, but I still haven't watched the first Jurassic Park movie, let alone the Lost World, and I don't plan on doing so any time soon. So if you're into Sim City and/or park management, this game is for you. Otherwise, meh.
  17. Release date: 9/28/2001 (almost ten years ago! It's been THAT long since the GBA debuted?!) Another one of those games where medium difficulty is too hard and easy difficulty is too easy. On Medium, I finished last and on Easy, it barely put up a fight. And there's only one track you can actually race on. There might be more, but damned if I can figure out how to get to them. US Open mode is only two races on the same track, and if you win both of them, you're the champion and you get nothing except a screen saying Ricky Carmichael (or whoever you picked) is the champion. Wrong, except if Ricky himself is playing the game. And there's a race alone mode to get the feel of the game apparently. As for graphics, they're polygon based except for the objects like colored boxes, the racers and car tires half-stuck in the sand. These tires only have three directions to face when you're turning so animation is choppy at best. So anyway, it's not a very good game, but if you're a fan of motocross, I guess it warrants a look. up next: Spider-Man: Mysterio's Menace
  18. Finally I got my hands on Caesar's Palace Advance. I wrote down what games it had, but I lost the piece of paper, and I'm too lazy to turn the game on just to see what games it has. I know it has video poker, because that's what I spent most of my time with so far. You win an unusually large % of the time. On the Jacks or Better video poker machine, I earned about $20, which is a LOT considering the amount of games I had played. Way better than Lynx Casino for the Atari Lynx (or just about any other gambling game for any system, save Golden Nugget Casino for the DS.) There was also roulette, which was hard to get the hang of moving the cursor to make a bet, but I finally got the hang of it. Also, there was Blackjack, but you have to know a lot about the game to play it (I thought I did, but as it turns out, I know very little about the casino version.) There was also craps, but I didn't play that either. A lot of these games I surmise are just random number generators with spiffy graphics. Well the graphics are good, especially for a GBA game. There was also video keno, but I don't know how to play that either. I've always wondered how people can get addicted to losing money. LOL. I went into a casino once. I gave them 25 cents on the video poker before leaving. After years of playing gambling video games, I wanted to experience the real thing. It wasn't really too satisfying, and nothing I could say I could get hooked on. I know there's a Caesar's Palace for the NES, SNES and Game Boy, but this one is a lot better because there's more games for it, although I could well be just as happy if there was only video poker.
  19. Pac-Man Collection is a collection of Pac-Man games. First, there's the normal Pac-Man, playable in either full-screen or scrolling. Then there's Pac-Man Arrangement. This one puts Pac-Man in sort of a Super Mario Bros.-style worlds. Of course, you're still in a maze and same goal is to eat all the dots, but there's additions such as pills which do various things, new enemies that try to ram you, and other interesting things. Of course, the game gets real hard real quick but lucky you: you have infinite continues! It took me a long time to beat all 5 levels, and i really needed all those continues, too. Pac-Attack is a Tetris-like puzzle game in which groups of bricks, ghosts, Pac-Men, or a combination of two fall. A row of bricks disappear, but if one or more ghost is in a row, the bricks will not disappear. Your job is to get the Pac-Men to eat the ghosts so the bricks can fall down and disappear. And, then there's Pac-Mania, a port of the arcade game. I knew this game from the unlicensed Tengen NES version. It has bigger, harder, scrolling mazes, and it's harder even though Pac-Man has the added ability to jump. So what do I make of all this? This is a game that Pac-Man fanatics will really get a kick out of, and so will people who aren't crazy about Pac-Man (like myself). I enjoyed most of it. up next: Fortress.
  20. This has two big things going against it. First, it's an RPG. I don't know how to play them. So I couldn't get out of the first area. Second, there's also a battle mode which has horribly difficult computer AI and I die first all the time. So right there, those two things combined rival Castlevania for the worst game I've played so far in this blog category. Bomberman is one big BOMB. up next: Pac-Man Collection
  21. Release: June 2001 (launch title)ESRB Rating: EI couldn't find this one in my two issues of launch title reviews of NP, but its release is still listed as June 2001, and I already had it, so needing a game for this blog, I chose this one. Namco Museum has five classic arcade games: Ms. Pac-Man, Pole Position, Dig Dug, Galaga and Galaxian. The controls are what you'd expect on everything except Pole Position, where low and high gears are controlled by the Right shoulder button (in the 2600 version, it is down, and I was trying to push down with nothing happening) My favorite out of all these is Dig Dug. To review this collection would be to review each game individually, but since most people already know what these games are like, I won't waste my time, but I will say that this is the third game out of the launch titles that I like.Up next: I don't know, am going to the used game store soon. If it's still there, I'll get Tweety and the Magic Gems. If it's gone, then Super Dodge Ball advance.
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