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Halloween special 😈 New Game (WIP): SplatterVania! Credits: Game Design: @phoboz Art & Music: @Eternal-Krauser Enjoy 😉
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As I have reported here in the forum regularly, I am currently working on the port of the VCS classic Haunted House. It is not the original code, but the game was 100% reprogrammed with my own code. For this I only used information I learned by playing and watching the VCS original. My goal is to reproduce the original as 1:1 as possible and I hope I succeeded so far. In this first playable beta version you can play the game completely like the original, but only in the first game level. So with visible walls, without locked doors and with 3 enemies. Of course I will continue to work on the program and implement all of the 9 game levels if possible. I would appreciate feedback, especially from those who have already played the game on the VCS. Currently the program only runs on PAL machines due to a very long VBI routine. In the final version it will also run under NTSC. The game is started with START (even during an already started round). HauntedHouse_Beta_0_1.atr Manual-Short.txt
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The game "OPERATION SEA WOLF" looks to be missing lines. The games comes from "Computer & Video Games - Yearbook 1985" Did a search here and it dos not look to be present. The scan was really bad, I know there are a few lines that are bad. As it is now, it is missing data for some sounds. Dos anyone have a good copy/scan of it or a complete listing of the game? https://archive.org/details/ComputerAndVideoGamesYearbook1985/page/n127/mode/2up
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Hey folks, Stumbled across a post on Reddit about an unidentified game in the 1981 Atari catalog. The game in question is the pink/magenta box to the right of Dodge ‘Em on the bottom row on the left. Redditor /u/HKT-3020 skewed the image from a higher resolution source giving us this image. The layout of the art is similar to Slot Racer, with an arc in the bottom left and some sort of sphere or orb in the upper left, but definitely not Slot Racer. The letters themselves are impossible to read but it almost looks like a hyphenated title. Does anyone have any ideas? I checked the box scans for all the games in the catalog and nothing matches up.
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A new VIC20 port of the classic Atari 2600 game H.E.R.O. was released yesterday. https://kollektivet.nu/hero/
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Hola. Este sábado 8 de octubre se celebra el BRCDEvg Retro Game Fest de 10am a 7pm en la Ciudad de México. Voy a estar presente es un stand con exposición de consolas, y venta de algunos libros y juegos. Se presenta la versión física de la suite 240P de Artemio Urbina y asisten coleccionistas (incluyendo a Leex y Zeus) para exposición y venta. Compra y venta de videojuegos, intercambios, conferencias, talleres, subasta, exposición y más sorpresas 🎮 🗓️ Sábado 8 de octubre 📍 Versalles 113 ⏱️ 10 am a 7 pm ➡️ Https://retrogamefest.boletia.com
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Here's another copy of Eastern Front (1941). I'm using the same photo I used for the first one -- once you've seen one copy of Eastern Front (1941)... This too is shrink-wrapped, but I'll break the shrink-wrap and autograph it is you wish. I'm asking $85 for this one. That includes domestic shipping.
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This my new game for Colecovison. It's inspired from The Electric Yo-Yo, a arcade game Taito. Use controller to move your hamster, collect all snacks, and avoid ennemies. Have fun. hamster_with_wire.rom
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I've tried this app called Video Game Price Charts. Has anyone else tried this? Is it accurate?
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Announcing - Hammer of the Gods! Features: - Up to 3 layers of high color parallax scrolling backgrounds - Transparent shadows, lightening effects in CRY color mode - Large sprites - Individual palette fades per game character Credits: Programming: @phoboz Art, Music & SFX: @Eternal-Krauser You judge yourselves which genere this game belongs to?
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I am pleased to announce start of development for a new action RPG: Game name: Shadow Kingdom Credits: Game design: @phoboz Graphics: KarlisZabers Music & SFX: @Eternal-Krauser Story: @Arcadia
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Le Rubis Sacre (by Ivan Hary) A Dungeon-style adventure developed by Ivan Hary in 1984. The Cassette Version of the game requires Extended BASIC. The original game does not include a paper instruction manual but only the one loadable from cassette in French. The TI-99 Italian User Club with the help of TMOP and the 99er Gianfranco Gunnella, helped in traslate from french to Italian and Italian to English. So now an Instructions Game Manual is included in both of the languages. In addition, the good TMOP, translated and compiled the french game also. You can play the game in French, English or Italian This is a strategic dungeon adventure game. The wizard of the cursed prison has stolen the sacred ruby that ensures balance in the world of Oz and must be recovered. (screenshots of the standard french version) Because the game also missed for the cassette cover and and no needed for a Cart Label, we also created these ones ? here you can follow the official page of the game where you can find the downloads, the play-on-line button and much more: https://www.ti99iuc.it/web/index.php?pageid=database_cerca&archivioid=1007 to download the compiled version manual downloads are at the bottom of the linked page but these are the direct links: - Multilanguage TMOP COMPILED 2022 VERSION (BIN,RPK); - Docs and CoverArts Scan Pages; Have Fun!
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I am thinking of selling this New In Box factory sealed SPY vs SPY Volumes I & II New, unopened but damaged box (minor crush damage with bulges on the bottom and left sides but otherwise looks in great condition). I am trying to determine what this is worth. Please PM me with ideas of worth and/or offers. Thanks
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Hi all, I've just released Breakout, a simple but smooth implementation of the classic game. Following in the footsteps of @Vorticon, @senior_falcon and others, I've developed it in assembly for an unexpanded console, by breaking out of the TI BASIC sandbox. It's a complete game this time. It's meant to satisfy and spark nostalgic thoughts about the great things that could have been if we had known these techniques in the 80s. You can find the source code and binary images on the Breakout project page on Github. The source code is documented and reusable. The jailbreak code assembles to a BASIC program file with the actual assembly code embedded. The assembly code consists of snippets of up to 196 bytes that get swapped into scratchpad RAM from VDP RAM. The code takes over complete control of the computer and doesn't use any built-in subroutines. There are source files with generally useful definitions and macros for accessing VDP, GROM, CRU, sound, etc. Enjoy! Thoughts and questions are welcomed! Update: Added a direct link to the binary images, which now include the TI BASIC program file alongside the Mame disk image file.
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Game I made with my children. All information in txt file. Game won 1st place at Silly Venture 2021WE. Simple text adventure game made in Atari Basic and compiled. Troll's Treasure.ATR Troll's Treasure.txt
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Hi there, in todays Zoom-Call we talked a little about TI BASIC games .. I just preserved one from an old tape, dated early 1984. I played "Fort Apocalypse" with friends on their Commodore 64 and tried something similar - without scrolling - in TI BASIC. You have to fly your helicopter with the joystick 1 and rescue all 8 people before destroying the reactor. There a cannons shooting, laser-beams and moving walls to watch out for. Keep an eye on your fuel, you may refuel at the starting point by flying into the "F". You can pause the game using the 1 key. Shortly after finishing this game I got my Extended BASIC, so this was actually my last and I think my best TI BASIC game, not published before. RESCUER I hope you'll enjoy it. @pixelpedant : As promised, perhaps it makes it to your list ..
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Cross-posting the new 2021 production Vectrex Mail Plane and Light Pen release announcement by Sean Kelly. "NOW AVAILABLE - MAIL PLANE! I've been working on this project for several months and finally debuted it at Midwest Gaming Classic in Milwaukee this past weekend. Mail Plane is available in two different packages - Standard and Deluxe. The Standard Edition comes complete with a box, insert and full instruction manual. The Deluxe Edition comes complete with a box, insert, full instruction manual, a perfect replica of the original Light Pen, a replica Light Pen instruction sheet and a limited edition Mail Plane pilot's wings pin. Everything in the Deluxe Edition fits nicely back into the standard-sized Mail Plane box. The Light Pen was made from a custom mold and is the exact size and shape as the original. I also had a cable molded to the exact specifications of the GCE Light Pen cable. The pen housing is hot stamped with the Vectrex and Light Pen logos in silver ink. I intentionally omitted the "TM" after the Vectrex logo as a way of differentiating this pen from the original. Honestly, other than that is near impossible to tell the difference. In addition to the two boxed versions, I also have loose cartridges of Mail Plane and loose Light Pens available. Everything can be found on my website at http://www.vectrexmulti.com/! "
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My new game for the Aquarius will be out soon as a digital download and as a physical cassette via Cronosoft. DOOMSDAY DEFENDER . Your city has been invaded by giant alien motherships, which are launching alien fighters that are attacking your city! You must stop your city from being destroyed! Shoot the alien fighters before they destroy too much of your city. Avoid being shot by alien fire, and don't crash in to the alien fighters. Shoot the fighters, and if they leave behind a © token, then shoot that to extinguish some of the city fires. You gain points and energy for every fighter you shoot, but lose energy for every city fire. Watch out though, as the fighters have shields! If they turn yellow, your shot will be useless. If too much of your city is in flames, then your game is over. Changing the difficulty setting from NORMAL to HARD will change the city scape to the White House. The rules are the same, but this level is much harder to master! Look out for my other Aquarius games, both Aquariworm and Bomb Catcher 2 are available as downloads and as physical cassette releases!
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After more than 2 decades of inactivity we're back and we proudly present our new game: Final Assault It's a FPS for 8bit Atari computers with 64KB Ram, works on PAL and NTSC systems Story: You are enhanced human super-soldier, serving under Central Command of United Humanity Armed Forces, fighting against the A.I. onslaught. Your job is to infiltrate an old research facility and search for the KEY, a chip serving as a safeguard against A.I. running amok that could help win the war. Features: -raycaster engine running at 25 - 30 FPS -animated textures -simple lighting system -some walls can be destroyed -automap Screens: Controls: Some more screenshots, (very)short vids and Download: https://atari8.dev/final_assault/ Have fun, Globe/GMG
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Announcing the release of Ultima IV Remastered 1.2.1 for Apple II This release is by Sean Gugler, continued directly from version 2.2.1 for Commodore 64 by MagerValp and Genesis Project, back-ported for the first time to Apple II. Notable new features: Numerous crash fixes Gender-neutral option for character creation Ctrl+V turns music on and off during play Skull artifact behaves sensibly in combat Reward for skull quest fixed Animation and naming improvments for non-creature NPCs in combat Teleporting with trainer preserves your horses and ships Complete reconstructed disassembly and documentation, including music and graphic routines Notable features ported from MagerValp's 2015 edition: Many dialogue bugs have been fixed Trainer menu for cheat options: unlimited resources and spells, idle without pass, steer balloon, teleport Select active character in combat with 1-8, 0 returns to party mode You can quit and save in dungeons Prompt to confirm before leaving the borders of a towne, castle, or village All shrine hints now accessible by meditating for different cycles Hythloth dungeon rooms on level 6 are now accessible See the complete list of changes with detailed explanations at: https://github.com/sean-gugler/u4remasteredA2/wiki/Technical_Details Download and read my development tale at: https://github.com/sean-gugler/u4remasteredA2/wiki
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Announcing the release of Ultima IV Remastered 2.4.0 for Commodore 64 This release is by Sean Gugler, continued directly from version 2.2.1 by MagerValp and Genesis Project. Notable new changes: More crash fixes Gender-neutral option for character creation Option to play with original graphics or enhanced graphics Ctrl+V turns sound effects on and off during play Skull artifact behaves sensibly in combat Reward for skull quest is fixed Animation and naming improvements for non-creature NPCs in combat Teleporting with trainer preserves your horses and ships More source code disassembly and documentation See the complete list of changes at: https://github.com/sean-gugler/u4remastered/blob/master/Changelog.txt Download and read my development tale at: https://github.com/sean-gugler/u4remastered/wiki
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For those who don't frequent the 8-bit programming forum, the following was found in the "Mad Pascal Games" thread. ----------------------------------------------------------------------------------------------------------------------------------- Michael Jaskula: @Mikeee76, of Wasteland & Angry Betty fame, has release a new game written in Mad Pascal. It's a colorful platformer titled Betty's Issues.
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I spent some long hours playing a game on my friend's Atari 800: A vertical-scrolling game where you fly a little (small sprite) helicopter down into some underground tunnels. Eventually the tunnels start flooding with water, and you have to get back up and out in time. Anyone else remember what this game was called?
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SupeReversion This is a Reversi game I got from some magazine a while back. It's probably one of the best looking Reversi games on any 8-bit computer with it's 3-D style board. I made some modifications such as changed how the pointer works, displays in several random colors, boots from Altirra disk and improved the game play a bit. To play press Option or Select to change player then Start key to start. There is a flashing square you move in 4 directions to the spot where you want to place your piece using the joystick. Press the joystick button to set then piece down. You can play human v. computer, human v. human and even computer v. computer. Enjoy SuperReverse-ALT.atr
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Here is the Star Trek game I posted in the very 1st post of this project blog. There it was a completion of several of the games I had posted as a kid to the TI99IUG. But it's such a neat little game I decided to make it it's own post. It's a real snap shot of the BASIC/XB program that was done back in the 80s. I made some minor updates but it's still essentially the same. It's a TI-BASIC program that was converted to TIXB. Some cleaver graphics and sound. Instructions included in the program. It self starts in XB. TREKXB.dsk
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