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UPDATE: found the bug in the 99/2. erase the ti99_232.ini in the INI directory fixes the issue with it starting in partial emulation mode. Here is some of the software from the CD1 of the 2 CDs I gave out at the TI99 fest in Austin. I removed the documentation so the file would go over the max file size. also Oeegui will be posted in another post. for those who weren't able to attend the Austin TI99 fest I handed out a 2 CD pack to as many as I had. It contained a disk of lots and lots of TI documentation (disk2) and a disk of all the versions of MAME for the TI (Ti99/4, TI99/2, TI99/8, Geneve, Tomy tutor and more) files to get MAME running with those systems. disk1.zip
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Mille Borne is a French card game of auto racing currently being sold by Parker Bros. The actual card game can be played with 2-6 players but the computer game is 2 player only; you vs. computer. The object of the game is accumulate enough mile cards to make it to the finish line. But there are hazards along the way that will keep you from that goal. If you haven't ever played the game refer to the manuals I have included with the game .zip file. in this computer version there are a few differences. a.) to start the game you can choose a long game (standard 1000 miles/5000 total) or short game (700 miles/3000 total). b.) when playing a safety or Coupe Fourre you don't get an extra turn. (it was too much trouble to implement). I think everything else is the same. some history on the program. This game is a translation of a game I have had on the Atari 8-bit forever. I have no idea where it came from on the Atari. I would love to credit the programmer but have no idea who he or she is. On programming the game. As I said, this is a translation from Atari 8-bit BASIC. At first I thought that it would be a direct translation but the differences in how the strings work on the Atari BASIC to convert to TI-XB turned out to be too time consuming. So, basically, I just rewrote the TI-XB with guidance from the original program. Some of the code looks a little, out of place. this is usually the code I pulled directly from the Atari BASIC. This probably makes the code a little slower than if I had programmed it in TI-XB from scratch but I didn't want to spend an additional week to just fine tune for a few seconds of speed. Anyway, enjoy the game. UPDATE: forgot to mention, I have a small simple routine that redefines the character set to true lower case. only takes about 3 seconds to load in XB. should even work in console BASIC. just cut a paste into your program. millborn.zip
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ti99/4a UPDATE: TI99 MilleBorne, Yahtzee, Uno FASTER VERSIONS
hloberg posted a blog entry in HLO projects
I have updated three of my programs for the TI99: MilleBorne, Yahtzee and Uno. for MilleBornes I cleaned up the code for the AI opponent & made it faster. for Yahtzee I remade it without TML to speed the program up by factor of 2. Drawing the fancy color fonts in TML slows down the program because TML has to essentially draw each font on the screen in high rez. Redoing the program for just using DISPLAY AT speeds things up a lot. for Uno I also remade the program without the fancy color fonts of Kull XB. Same reason Kull XB is slow like TML as it draw the color fonts in high rez. Also cleaned up the code and it moves along rather respectfully now. for the new mile bornes use MILLEV2. for new Uno use just UNO file and for Yahtzee use the (misspelled) YATHZEE. I have also included the other BASIC programs I have posted over the months in the .zip. for manuals check put previous post of the games. mygames.zip -
Hey guys, as you may well know, the fantastic Reset64 http://reset.cbm8bit.com/ threw a Commodore 64 4k game coding competition in which 37 entries were creating, and put forth for enjoyment, and scrutiny! Our Podcast, Pixel Gaiden, just released an episode in which we played and reviewed every single one! (unofficially of course) Please take time to check out the games themselves, as well as give our show a listen. You can find it wherever you currently listen to podcasts, or check the link below. Of course we would love it if you could like and subscribe as well! Thanks in advance! https://podcasts.google.com/feed/aHR0cHM6Ly9waXhlbGdhaWRlbi5wb2RiZWFuLmNvbS9mZWVkLnhtbA/episode/cGl4ZWxnYWlkZW4ucG9kYmVhbi5jb20vMTYwZGNmYmItMzY1NS01M2NjLWFiOGUtZDE1OTdkMWFlOTc5 You can try all of the games yourself by going here... https://reset64-magazine.itch.io/2020-reset64-4kb-craptastic-game-compo
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Hello! I am interested in purchasing a used copy of Midnight Mutants if anyone is willing to sell. Please reply directly with pricing! NTSC version only. Thank you! -Aaron
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Just thought I'd take a stroll down memory lane My list off the top of my head in no particular order... Basic - Tick World - Cars and Carcases - Frazzle - Maze of Ariel - TI Trek - Robot Jokes (we used to hack it in school to say all kinds of jokes it was never intended to ) - Mad Libs (same as above) - Jumping Jack - Motorcross - Camel - Chuckaluck (correct name? Yahtzee like game) - Close Encounters of the Simon Kind - Zap-A-Ball Xbasic - Meltdown - Bird Brain - Cavern Quest - Window Washer - Survival - Bladerunner - Mean Streets - Blackbeard's Treasure - Meteor Rescue - Bee Line - Tower
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What are your favorite Atari 8-bit games that used the keyboard only? Besides text adventures, that is. My Atari 65xe has a problem with its joystick circuitry. With the current quarantine and lockdowns, I can't get it fixed yet.
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Wanted: Magnavox Odyssey 2 Games , Looking for these titles, either loose or CIB Pick Axe Pete! Math-A-Magic!/Echo ! Take The Money and Run! Out of this World!/Helicopter Rescue! Casino Slot machine! I have boxes for these, looking for games to fill them. Alternatively, I can sell the boxes and get CIB copies of the above games Also interested in other O2 Games, CIB (Boxed) preferred.
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I've created this thread to contain all of my future Astrocade video overviews and reviews. Let's get started! Today, I made an overview video of Bally Artillery, a game for the Astrocade. I was browsing random issues of Creative Computing on archive.org on June 7, 2018 when I came across a game that I had never heard of before: Bally Artillery by John W. Rhodes. This game isn't to be confused with Artillery Duel by John Perkins. Both have the same idea, but they are completely different programs. Even though this game was published in August 1982, the author seems to imply in his write-up that it was written in late 1978 or early 1979, shortly after he got his Bally Arcade. You can view the Bally Artillery article with the type-in program, here: http://www.ballyalley.com/type-in_programs/basic/basic.html#BallyArtilleryBASICTypeIn Here are the authors notes from the Bally Artillery article: "In December of 1978 I was ready to buy my first computer system, but my requirements were not easy to meet. I wanted something that could handle arcade-quality games, had high- resolution graphics capability, color display, and Basic in PROM. "I was not satisfied with anything my local dealers had to show (no one I visited had a Compucolor. the Apple dealers were showing low-resolution only, and the Atari was only a rumor), but on the basis of the (somewhat premature) advertising for the keyboard/expansion unit. I decided to buy a Bally Professional Arcade. I could use Tiny Basic for a while, and turn it into a "real" machine in just a few short months. "It was just a few short months later that the local dealers began to show Compucolors and high-resolution Apples, and it seemed that the Bally expansion unit was more of a rumor than the Atari 800. I would visit the showrooms, see those beautiful full-size keyboards, watch people work in "real" Basic and be as green as the color monitors. "I particularly liked the artillery game that Compucolor called 'Shoot...' This game generates a random terrain display and wind factor and positions two artillery emplacements on the screen so that two opponents can take turns trying to obliterate each other. Eventually I resolved that I either had to buy a Compucolor or program this game on my Bally. I chose the latter. "This turned out to be quite a challenge with less than 2K of memory and integer-only Tiny Basic. But the Bally Basic is quite sound for game programming and easy to work with. The greatest difficulty was finding an integer sine routine, but after searching the magazines I found a routine to adapt to my purpose. I started out using a full ballistic equation, but soon found by experimentation that I could use an approximation. This eliminated an integer square-root routine and added speed in the bargain. "I spent approximately two months writing, debugging, and fine-tuning the program, but it was worth the effort. "A few months later I did buy the Compucolor and have been using it ever since. I'm well satisfied with it and use it for a variety of tasks. But my wife and I still enjoy the Bally for its games, especially the artillery game." The article also includes notes and an explanation of how the program works. I'm not sure how I overlooked it before now. Bally Artillery appeared in a major publication. How has it remained under the radar all of this time? Thanks to Lance Squire for typing in Bally Artillery last week. Since he put in the effort, I was able to give the game a try today. I made a video of the game that includes gameplay footage, an overview, and a BASIC listing. You can watch my video on YouTube, here: You can download the original 595MB MP4 video from archive.org: https://archive.org/details/BallyArtillerybyJohnRhodesforAstrocade When Lance get the kinks worked out in Artillery Duel and it's error-free, then I'll added this "AstroBASIC" game to BallyAlley.com. Enjoy! Adam
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No its not some kind of sex toy. If it is, you're in the wrong place. She's a side scrolling shooter. Reminds me of a cross between the old arcade job scramble and I'm still having a mental blank of the A2 game that has "Attack the Tank" in it... Fly through a series of caverns, avoiding missiles, blowing said missiles and radar stations up. With laser or bombs. I've popped it up on TLP. You'll find it in the http pages, ftp or the BBS itself if you can download from there. http://tlp.zapto.org or get it from the horses mouth https://www.google.com/url?q=https%3A%2F%2Fgithub.com%2FStewBC%2Fpenetrator-apple2%2Freleases&sa=D&sntz=1&usg=AFQjCNEfZcbcG9bpaMJvS1eXSaGL_uYG0g A
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Hey guys, I am just discovering games such as Bomb Jack http://www.atarimania.com/game-atari-400-800-xl-xe-bomb-jack_20831.html Titles like this make me want to upgrade my 130XE to 320k. I want to put new games like this on an Atari Max cart and play them on my 130XE. Thinking of getting one of these awesome devices: http://atariage.com/forums/topic/232856-ram320xe576-order-thread/ So here is the question. How many games currently available use 256k or 320k of ram? Does someone have a list? I would love to make up a 256/320k game multicart. (after I figure out memory upgrade)
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HI ALL, LOOKING FOR A GAME LIKE "STAR GUNNER" MAYBE ITS THE SAME GAVE BUT DIFFERENT VERSION - IT WAS SAME GAME PLAY AND LOOKED VERY SIMILAR - YOU COULD PLAY 2 PLAYERS WITH BLUE AND PINK SHIP - I DONT BELIEVE THERE WERE SHIP UPGRADES LIKE STARGUNNER - IT WAS ONE OF THE GAMES THAT DID COME DEFAULT I BELIEVE WITH WINDOWS BACK IN THE DAY - AROUND 90 TO 95' AREA. - ANY SUGGESTIONS WOULD BE GREATLY APPRECIATED! THIS USED TO BE MY FAVORITE GAME AS A KID
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I just recently obtained a couple of sealed gems. Looking to possibly see what the market is for them. Apple II: Phantasie III The Wrath if Nikademus commodore 64: Hacker II The Doomsday Papers they are both in mint condition sealed Anyone have any information or avenues to sell them?
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ABBUC members receive the magazine on a floppy disk four times a year. Beside "official" texts (protocols, dates etc.) it always contains software of all kind. This software shall preferably be created by ABBUC members, but actually, we sometimes had to search the internet for software to not deliver an empty disc. So this call is for EVERYBODY: If you have created ANY software for the Atari 8 Bit computer, which has not been released yet, please consider having it published on the ABBUC magazine. This can be anything: A game, a demo, an update, an image, a little BASIC program, a WIP of something (demo like)... you name it: anything! It can also be your first BASIC program you´ve created back in the days and never showed off. Why not release it and get some feedback? Please just also send a small text which describes you and the program. If you have anything, that you want to be released with the next magazine, please contact CharlieChaplin, who creates the actual disk images for the magazines, and/or me. If we come to the lucky situation, that the disk is full (we always deliver one disc, two-sided, ED) he will inform me and we decide, which software we release on the current issue, and what we keep for one of the following issues. Keep on coding!
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7800 Expansion Module (XM) hardware & game details - 7/8/2016
Lendorien posted a topic in Atari 7800
Atarigage XM update thread - latest news on the XM's status. Currently due out when it's done. With the 7800 expansion Module (XM) project in the works, I thought it might be useful to put together a comprehensive list of games that utilize the XM's features. Since not all who will be buying the XM will be 7800 veterans, having one will help a lot of people out. For those not in the know, the 7800XM is an hardware add-on for the Atari 7800. In a nutshell, it plugs into the cartridge port of the 7800 and acts as a pass-through device. It is compatible with existing 2600 and 7800 games and and adds additional features for 7800 games programmed to use them. The XM comes with the following features: High Score Cart (HSC) - The High Score Cart feature saves and stores player high scores from compatible games. Scores will be saved even if the console is turned off. Some original 7800 releases are compatible with this feature as it was a product that Atari planned but never released. High score cart games (that do not use the Music/RAM features) will work in a 7800 without the XM module, though high scores are not saved without it. For the moment, this feature is not available in PAL (available in Europe) games. POKEY/YAMAHA - Games with this feature utilize the XM's POKEY and/or Yamaha YM2151 sound chips for enhanced music and sound effects. The POKEY sound chip was developed at the same time as the 7800 and was intended to be added to 7800 game carts for enhanced sound beyond what the 7800's native hardware could produce. Due to Atari budget cuts, only the original 7800 games "Ballblazer" and "Commando" were released with it. The Yamaha YM2151 is an 8 channel FM sound chip used in some arcade machines in the mid to late 1980's. While never used in an Atari console, it adds the possibility of more accurate arcade sound. Games that use XM POKEY/YAMAHA will not work in a 7800 without the XM (unless otherwise noted). RAM - The XM contains an additional 128KB of ram for use in creating enhanced graphics pallets, additional sprites, larger levels and the like. Games that use XM RAM will not work in a 7800 without the XM. Expansion Ports - The XM has two expansion ports, a SIO Port and a 15 pin expansion port. The ports are intended for various add on projects such as keyboards or storage devices. The XM is confirmed to be XEGS keyboard compatible, though so far, only a tech demo demonstrating the keyboard working on the XM has been presented. (The XEGS was a console/computer hibred released by Atari in the late 1980's.) Pass-through Functionality - The XM is designed as a pass-through device, meaning that once it is plugged into your 7800, you can leave it in and play both 2600 and 7800 games without ever removing it. The cartridge guide has been modified in the XM to allow certain 2600 games that never fit properly in the 7800 to fit in the XM. Most, though not all 2600 games will fit into the XM. A list of compatible games is below. Keep in mind that not all 7800 homebrew in this list may still be available. It is rumored that a few other non-listed XM games are in the works, but are as yet, unannounced. If a game is on the list but is yet to be released, it will be marked as such. Updates will be made as more information appears. LAST UPDATED: July, 8, 2016 - Super Cobra, Dungeon Stalker, Armor Attack II, Astro Fighter, T:ME Salvo added. Added links to other listings. Other minor fixes. Special thanks to Trebor's fine list of homebrews for helping me update. March 18, 2015 - Rezolve added. Updated DK XM. Moved Frenzy to released. Revised status of projects with no known activity in the past few years. July 31, 2014 - AstroBlaster added. DK moved to released June 30, 2012 - Bentley Bear: Crystal Quest added November 11, 2012 - Updated Pokey Kong with new link and name. Updated Dig Dug XM listing November 25, 2012 - Froggie status change per author request, November 26, 2012 - Bentley Bear Status Change due to PacmanPlus leaving. Added Blocdrop. Totals (not including in progress games): HSC games: 28 Music games: 2 RAM games: 0 Expansion port items/games: 0 In progress/Unreleased games: 15 ------------------------------------ Legend: HSC = High Score Cart Compatible POKEY = uses POKEY music chip YAMAHA = uses Yamaha music chip RAM = uses XM RAM EXP = uses XM expansion ports DUAL = Can run in a 7800 without the XM. Music will default to original 7800 hardware without the XM. All HSC-only games are automatically DUAL. Example: Pac Man Collection Pokey – HSC / POKEY Original 7800 Releases – (HSC compatible/DUAL) Asteroids Dig Dug Centipede Food Fight Galaga Joust Ms. Pac Man Robotron 2084 Xevious Desert Falcon prototype Game Hacks Donkey Kong XM - HSC / POKEY - Donkey Kong hack, added level, music & cutscenes Super Cobra - HSC - Scramble Hack Homebrew Releases Armor Attack II - HSC Asteroids Deluxe - HSC Astroblaster - HSC Astro Fighter - HSC BeefDrop - HSC Beef Drop VE - HSC / POKEY / DUAL B*nQ - HSC Crazy Brix - HSC Crazy Otto – HSC Dungeon Stalker - HSC FailSafe - HSC Frenzy - HSC Jr. Pac-Man - HSC Moon Cresta - HSC Meteor Shower - HSC Pac-Man Collection - HSC Rip-Off - HSC Scramble - HSC Space Duel - HSC Space Invaders - HSC Super Pac-Man - HSC Homebrew Games - Completed but unreleased Bentley Bear: Crystal Quest - HSC / POKEY - (Complete/Awaiting release) Froggie - HSC / POKEY / DUAL - (Complete/Awaiting XM release) Ms. Pac Man 320 - HSC / POKEY / DUAL? - (Complete/Awaiting testing) Pac man 320 - HSC / POKEY / DUAL? - (Complete/Awaiting testing) Pac Man Collection Pokey - HSC / POKEY / DUAL - (Complete/Awaiting testing) Super Circus AtariAge - HSC / POKEY - (Complete/Awaiting testing) Homebrew Games in Progress Arkanoid - HSC / POKEY? - (In progress/PAL version being adjusted) BlocDrop - POKEY? / YAMAHA? / DUAL? - (in Progress) Dig Dug XM - HSC? / YAMAHA - Dig Dug music hack. (in Progress) T:ME Salvo - HSC - (In Progress) Unknown 2 controller based game - Unknown - (Mentioned but status unknown) Alex Kidd: The Lost Stars - POKEY? - (Possibly Dead) Apple Snaffle - POKEY / RAM - (Possibly Dead) Dungeon! – HSC / POKEY / RAM - (Possibly dead) Fruitarian - POKEY / RAM - (Possibly Dead) Halloween - POKEY / RAM - (Possibly Dead) Outpost 23 (formerly Monster!) - POKEY / RAM - (Possibly Dead) Rezolve - POKEY - (Possibly Cancelled) Pinout - Unknown - (Canceled due to technical issues) Warbirds - HSC / POKEY? - (Probably canceled [programmer banned]) XM Expansion Port Hardware XEGS Keyboard compatible. No software support as yet. -
Hello fellow Atari enthusiasts! I just started my retro gaming journey with a console I have loved since I was a kid. I decided that I would share my retro gaming experience with the world through my new YouTube channel. My first video is up and it is an unboxing of the 2600 Vader console and some games I have picked up so far. If you’re interested, please check it out. And constructive criticism is very welcomed. Thanks! Unboxing Atari 2600 Vader Console
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I got a good sized collection so far even got some rare stuff. Rockin the Vader cus it’s the best vcs in my opinion.
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Hello Everyone, I have a few games I wanted to post for sale on here prior to posting them on ebay so that someone who wants them can enjoy them. There are games in box and loose. None of the games have been tested since last use. If anyone is interested in any of the games, PM me and let me know what you would be interested in and what you would want to pay. I have controllers and consoles available as well that also have not been tested. I can provide more detailed images per request. Thanks!
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SEASON 12 -- Starts 9/16/2019 Hello fellow Jaguar gamers. What would you like to see played in Season 12? Make a list and i'll tally them all up before starting the next season. The games with the most votes will get a play. 12 rounds, so 12 suggestions would be great; or just your top picks. Trying to go more egalitarian this round as regards game selection. In other exciting news: CJ Has announced that he will be making three (3) cart-only special LED releases, Rebooteroids, Superfly DX, and Downfall available for the top three winners of this round! That should be a good enticement for some new people to get involved and crush some high scores! Might i suggest that at least one of these games be played in our HSC season. I am thinking Superfly since it has been the longest since it's been included. Thanks again for your input and participation; looking forward to another GREAT season of the Atari Jaguar HSC!!!
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To the Odyssey 1 (1972) community: I'm excited to be able to be able to release 10 copies of our new game pack for the Odyssey. It includes three brand new games, a newly designed game card with an attached controller, and the first ACC controller besides the original light gun. These kits are 100% hand-assembled. The overlays are full laser prints on translucent film; no transparencies (which do not display properly), no ink (which can smear), and no undersized or partial overlays. These are all the full, original Magnavox size for 19in screens. Note that we do not have the ability to manufacture 26in overlays. The Tannhauser Gate overlay includes a fully opaque element (the black hole), which is applied as a separate, opaque layer of special material to the back of the overlay. To learn more about the games and hardware, see this thread. To learn more about the OdysseyNow project, see this thread. The entire set of hardware and games comes in the following cylindrical case: Complete list of contents: OdysseyNow Game Pack cylindrical case Card 13 Card 13 Switch Controller Damocles Controller Damocles Controller power supply Tannhauser Gate overlay Tannhauser Gate instructions Tannhauser Gate cards (3 decks) Fukushima overlay Fukushima Meltdown Cycle card Fukushima instructions Super Cat and Mouse: Cheesy Castle overlay Super Cat and Mouse instructions Bonus Game: Trumpocalypse instructions Needless to say, nothing like this has ever been released for Odyssey before, and we are proud to push the platform forward, 47 years after the console's release! The price is $150 for the set, plus shipping. At only $50 per game, plus substantial new hardware, this is less than the other significant homebrews of the past. However, I am only releasing 10 copies, so this is an extremely limited release. I just want to get a few copies of our work out there for people to enjoy; we don't have the capacity or interest to manufacture large numbers. Any money we bring in from this release will go straight into further game and hardware development; we are not doing this for profit. All items have been manufactured and will ship within one week of your purchase. To purchase, PM me with your Paypal email address and shipping address and I'll send you a Paypal invoice. The first 10 payments received will get the set. Any others will be canceled/refunded. I'll update this post when all 10 copies have been sold. Thanks for your interest and support of the Odyssey!
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Alfred: I don't quite know where to post this, so I am posting it here, this is a 10 min AtariAge Promotional Video, I took over 3 hours to create it, It is on YouTube for everyone to see... Hope everyone enjoys it as much as I enjoyed making it, Russ Atari Age Promotional Video Alfred: feel free to move it into an appropriate area.....
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I always wanted to ask: why were there such great games (original and ports) for Commodore 64 that never made it to Atari XL/XE series? Was the reason only hardware issues? What are the key factors that determined this situation? Forgive my ignorance, - Y -
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Need these last few commons for a CIB Atari 5200 set. Hoping to snag all,or a bulk of them together. Separate they are hardly worth the trouble with shipping costs. Must be good/great condition and complete in box with all manuals,inserts,pamphlets, and overlays where applicable. Centipede Defender Missile Command Ms. Pac Man Space Invaders Somewhat Less common but, also need these CIB Atari VCS Adapter Masterplay 5200 Joystick Interface (larger red box version) DM me if interested in trade. I have bits of everything from pong to ps4 and cant really list or photograph it all.
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? Hello all Did you miss me? Back with another game review this time Burning Fight. Its a good beat'em up but unfortunately got crowded out back in the day. Feel free to check out my game review, hope you enjoy it. Anthony hope I got this right LOL as the format has changed a little and its been a while.