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Blogs

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  • Blogpocalypse
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  • That's what she said.
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  • The (hopefully) weekly rant
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  • Marc Oberhäuser's Blog
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  • Guru Meditation
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
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  • HSC Experience
  • people to fix atari Blog
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  • Joey Z's Atari Projects
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  • Lynx Links
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  • My Ideas/Rants
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  • jamvans game hunting blog
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
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  • HLO projects
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Found 5 results

  1. Recently got an 2600 (Vader) and gave it an composite mod. That mod seemed to work fine for a few times but after a while gave increasingly more glitches with each power cycle. First blocks in the screen, then the games where effected by the power switch (in combat suddenly the tanks moved), then the image stopped working and just getting a buzzing sound and now I only get a black screen without sound. What could cause this issue?
  2. Thanks to DirtyHairy, Stella's TIA emulation has greatly improved over the last two years. It is now able to emulate a standard TIA almost completely with perfection. But "TIA is a beast" and on top of that Atari used numerous slightly different TIA versions in their consoles. Some of these TIAs cause problems with original games and homebrews. To help homebrewers avoiding such problems in the future, we want to analyze these TIA differences and then add some developer options to Stella. This website describes a lot TIA chips in detail, together with the potentially affected games. Note: Most INFO links are broken, you have to change the path into "www.ataricompendium.com/game_library/easter_eggs/vcs/" to make them work. So if you own a console with an odd TIA which exhibits one of these problems and maybe also own a flash cart (e.g. Harmony, Krokodile, CC, Supercharger, Uno-Cart), you can help us. For now we are mostly interested into consoles which display stray dots in Ebivision's Pesco/Pac Man (we suppose Atari Video Cube, QuickStep, Thrust and Ixion might be affected on these too) display extra pixels in Masters of the Universe - The Power of He-Man; note that there are two different variations of the problem (here e.g. Obelix, Octopus, Room of Doom, Ski Hunt, Space Treat Deluxe, Squeeze Box and SW-Ewok Adventure might be affected too) have problems with Kool Aid Man and Thunderground (probably Spider Fighter too) have problems with G.I. Joe - Cobra Strike (see pictures attached) There are more bugs listed (especially with the Cosmic Ark stars), these may follow once we unterstand the other ones. If you want to help us, please tell us (here or via PM) which of the bugs listed above your console exhibits if you own a flashcart (for executing test ROMs) or any of the ROMs related to your console glitch listed above We will then ask you to verify other games (as listed above) and try some test programs. With your help we hope to be able to adapt Stella to as many TIA variations as possible. Fingers crossed!
  3. I have DOSBOX and I noticed that while picking through the graphics modes for CALGAMES, it won't do some graphics modes correctly and instead display garbage graphics. Examples: Tandy 1000 mode, and Hercules monochrome mode(This mode doesn't display garbage graphics, instead nothing displays at all). Why is this? Also, I got the zip files for the enhanced floppy disk version(aka MS-DOS Version 2) of Maniac Mansion, but all the things I tried won't make the enhanced version boot at all! Instead, I still get the standard DOS version that uses the 5160 speaker for sound and music.
  4. I'm just starting the process of rebuilding my Atari 2600 collection after it being stolen over a decade ago. I've ended up with a couple of carts that are acting strange. I get it. When they're dead, they're just dead, but these are coming on, ready to play, but they're not functioning correctly. One is Starmaster that I bought at a flea market. I turn the power on and reset the game and I'm perpetually flying around the starfield with no enemies ever showing up. The other is Towering Inferno that I bought from 2600.com. I click reset and the game is going like normal. The helicopter flies to the ground and the first stage comes up and is displaying as normal waiting for me to begin, but I can't move. My little guy just stands there while the fire is killing everyone off. I'm not having troubles like these with any of my other carts. Is that just the end of it? Do I just need to spend the couple of dollars to replace them, or is there some hope that I can make them work somehow? Send me to another thread if this topic is already covered.
  5. http://www.digitpress.com/eastereggs/cvdonkeykong.htm Has anyone here ever been able to execute any of the following bugs successfully? If so, I'd like to see a video of these efforts. I've tried doing all of these without any success. 1. Start at Level 5: press # and 9 simultaneously. 2. Start at Level 6: press # and 0 simultaneously. 3. Start at Level 7: press #, 9 and 0 simultaneously. 4. Fall through the floor (elevators): Bring Mario to the top right of the elevator screen, where the Purse is. Below it is a short ladder. Climb it up and down quickly and Mario will fall right through the floor. What should I be doing? Thank you, Ben Edge
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