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Found 6 results

  1. I went to hook up an NES the other day for my Punch-Out fix, and made the sad realization that I somehow sold/gifted/swapped ALL of my peripherals! lol I just need something for regular use, maybe a couple different ones would be neat. Plenty to trade, PayPal as well. Thanks!
  2. Today I picked up a very nice Atari Video Pinball cab, but it has one issue: The plunger doesn't work. All the other controls work and I can get into a game, but it won't respond to the plunger being pulled and released. I knew this when I got the game and the previous owner said he got voltage at the plunger connector and the fact the rest of the controls work leads me to think the optical sensor is kaput. Is there a fix or replacement for this part? Other than that, it is a really nice machine and I am really wanting to play it! Thanks!
  3. OK Ive just got my Micro-Time ST, I don't seem to have the manual for it, can anyone help? I do have the disk but I haven't looked at it yet.
  4. I have a modded Xbox that I got off a member a few years back. It has a bunch of stuff on it I don't really need or want (copies of sports games, console emulators, and whatnot), so I was thinking about zapping all of that and putting Coinops on it but I'm not sure how to go about doing this. I'm also not 100% sure what mods the Xbox has on it, but I'm fairly sure it has a larger hard drive (from the amount of stuff already on it) and is running the original 'Blades' dashboard. Anyone have a guide for installing CoinOps (the newest version) and tips on what dashboard I should be using? I have access to a PC with Windows 7 and Ubuntu, but I also have a OS X laptop and an XP laptop.
  5. I just got my hands on a MSX flash cart (Megaflashrom SCC+ SD), but I'm a little confused as to how to actually set it up. The included instructions are a bit cryptic, but what I really want to do is put all the roms into what the instructions call a MULTIROM (basically a menu). Has anyone done this and can you tell me how?
  6. In recently playing games like Contra and Gunforce for the SNES, I began wondering to myself, "What other titles in a similar vein are available on the system?" I know the Genesis has quite a few run 'n guns, as well as lots of arcadey, linear action-platformers that primarily revolve around shooting. I'd like to finally make an effort to find out what else is available for the SNES, then look into acquiring the carts if possible. What I am looking for is anything that's straight run 'n gun, like Contra, Gunforce, etc., but also, action-platformers that focus heavily (hopefully primarily) on shooting. These must be linear for the most part though, as my least favorite kind of 2D platformer is of the sprawling, non-linear kind, like Daffy Duck in the Marvin Missions (blech). **Edit 2/10: Here's what I know of so far and what has been mentioned in this thread already, as well as what has been posted in the same thread over at NintendoAge. I have also attempted brief categorizations, so if you are interested in checking them out, you will hopefully know what you are getting into: THE OBLIGATORY ARCADE-LIKE RUN 'N GUNS (i.e., straight from point A to point B, no exploring whatsoever) Contra III: The Alien Wars - Self-explanatory Gunforce - Like Contra, but slower/more floaty. Port of the arcade game (a somewhat shoddy one, but still). .....ones that may or may not fit this bill to a "T": Super Turrican - Mostly straight-foward, arcade-like action. Some levels are large and explorative though. Super Turrican 2 - Like the above, but I believe it's more linear (could be wrong, been a long time since I played it) Rendering Ranger R2 - Super Famicom only; like Turrican in many ways. Mutant Chronicles: Doom Troopers - Pre-rendered visuals, mostly linear point-a-to-point-b gameplay with some sketchy platforming. The Terminator - Straight-forward gameplay from what I can tell (although I only watched a video of the first level). Looks fairly run-of-the-mill. THE OBLIGATORY ARCADE-LIKE [sort-of] RUN 'N GUNS (that don't have "guns") (straight from point A to point B, no exploring whatsoever) Super Adventure Island - Action-platforming set in a linear, arcade-like manner. Rather than shooting guns, you toss boomerangs and stone axes. Super Ghouls 'n Ghosts - Like the above, the entire game revolves around tossing various kinds of weapons. Joe 'n Mac - Along the same line as Adventure Island. Two-players at the same time! PLATFORMERS THAT ARE "SHOOTY" BUT FOCUS ON EXPANSIVE LEVEL DESIGN: (i.e., large stages; may or may not have puzzles, key collecting and other gimmicks as well) Robocop Versus Terminator - Large characters; game revolves around blasting the shit out of things (in an awesome way mind you). Levels can be fairly large and can sometimes be traversed multiple ways if I remember correctly. Phantom 2040 - Seems pretty linear at parts, but has some kind of rope gimmick and the stages look like they can become larger than just a "point A to point B" kind of scenario. Realm - Large stages, but a heavy emphasis on shooting (unfortunately, ammo is limited. bah!). I've only played one level in this, so i can't vouch for the rest of the game. Demolition Man - Very action-oriented (and pretty cool at that). Levels are fairly large if I remember correctly and there is a large emphasis on platforming along with shooting and knocking the crap out of everything. Metal Warriors - Shooty and action oriented, but the levels are very maze-like. You control a mech and can get out and walk as a tiny dude. Judge Dredd - Attacking is primarily done by shooting, and there are quite a few different attacks. Big, expansive levels that require a lot of item collecting. Jurassic Park 2 - Very, very maze-like (some will likely say, "not in a good way!"). Lots of shooting, though. B.O.B. - Large stages. Reminds me of Turrican a tiny bit. Sort of. Time Slip - Reminds me of Contra in the way you aim diagonally and duck. It looks like the levels may be large though and there are items to collect (only watched a few seconds of a video snippet. Will have to try it out later). Super Star Wars series - Mostly (really difficult) action-oriented shooting, but these games tend to add sword play, jedi powers, and flight scenes into the mix. Daffy Duck in the Marvin Missions - Blech. Don't get me started on this one. OFFBEAT ONES THAT ARE HARD TO CLASSIFY (but have a lot of shooting): Jim Power: The Lost Dimension in 3D - Action-platforming revolving around shooting; Even though shooting is the way you attack, I think it is really secondary to the platforming though, which is set in a rigid, extremely-difficult, Shadow of the Beast-like manner. Sunset Riders - Walk 'n gunner (like that one? ). Based on the arcade game. Joe 'n Mac 2: Lost in the Tropics - It's similar to the first game, but revolves mostly around hand-to-hand combat (why did they decide to do this? ugh). There are projectiles, yes, but nothing like in the original. Also, somewhat non-linear with weird things like talking to people being a requirement. Metal Morph - Who's grand idea was it to release this game as-is? Ugh. Great Battle IV - Import game; Shooty and arcade-like, but seems slow. Plok - Platformer that revolves around tossing out your limbs in a shooting kind of manner. Xardion - Shooting is your main form of attack, but this game is soooo slooooow. Earthworm Jim 1 & 2 - Yeah, there's shooting, but the game's meat is the platforming. Dream T.V. - A platformer that revolves around exploration, but the primary attacks come in the form of projectiles. Magic Boy - A cutesy platformer where shooting is your primary attack (still have to bag and dump enemies after though). Warlock - Action-platformer based on what I am assuming was a relatively unpopular movie. There are two kinds of primary attacks, but you will mainly be using your shooting-themed one for the majority of the game. If you give this one a go, do so on the Genesis version, it plays much smoother and you can ironically shoot faster. Mega Man X series/Mega Man 7 - Naturally shooty in nature, but a very heavy emphasis on platforming. OTHER GAMES THAT ARE SHOOTY, BUT NOT WHAT I AM LOOKING FOR: Super Smash T.V. - Port of the arcade game. Top-down, twin-stick styled shooter. Pure awesomeness (even if it's hard as nails)! Total Carnage - The spiritual successor of the above. Top-down, twin-stick styled shooter. Not nearly as awesome as Smash T.V. (IMO), but still pretty good. Operation Logic Bomb - Top-down. Not very fast paced at all if I remember correctly. Pocky and Rocky - Like a shmup, but not! Top-down, shoot in any direction. Very difficult game, but lots of fun, if I remember correctly. Pocky and Rocky 2 - Like the above, naturally. Zombies Ate My Neighbors - There's projectile-tossing, but this is mostly a fetch-quest kind of game. And an awesome one, at that. Ghoul Patrol - Like the above. People say it's not as good though. I haven't played it so I can't vouch. -Gradiu.... ahh, naaah, I'm not listing any straight-up shmups here.
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