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Showing results for tags 'SOFTWARE'.
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This is a new game I made for Gameboy Color! The files attached are: Label (.png file) Gameboy Color Rom (.gb file) Enjoy! HyperWarpV1.gb
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- gameboy color
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Does anyone have an original disk of Atari Microsoft Basic they'd be willing to part with for a reasonable cost?
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Hi everyone. I'm putting together vintage computer and console related items which I hope to sell. Please click below to see the current items I'm listing. Items For Sale I'll be adding more as I test, and package the items. Thanks, John
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This came up in another venue: >Question from a friend: >[9:31 PM] > I appear to have run across the term 'fairware' in my travels. I haven't previously heard this term before. It appears to be yet another form of shareware that was current in the early >1980s. As far as I can tell it seems to occur only among TI-99 users. Have any of you heard this term before? If so, can you recall it being used by any other than TI-99 users? I answered best I could, but wondered if there is a canonical accepted definition. Input appreciated, jbdigriz
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Hello, all. I hope you're having a good day. The Amico's special controller reminds me a lot of these two consoles. It's hard to believe both consoles came out so long ago. What is your favorite game(s) for these two wonderful machines? Why do you consider it your favorite?
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Hi to all, I need to understand why some softwares in .ATR images are not loading correctly from the MicroSD Card with Fujinet, I have an Atari 800XL with the Ultimate 1MB and the PIA COVOX, my Fujinet is 1.0, it is updated with the latest firmware and have a MicroSD of 16GB. Maybe you think that maybe this upgrade is creating a compatibility issues, but no, I have a 130XE and a 64XE in perfect condition and I've got the same problem, loading with errors, look at these examples: AlleyCat: Chaos Music Composer: I think Fujinet is awesome but this is so weird because the softwares that are not loading are so specific, I tried to load the same softwares with an SDrive Max and works great. Can you give me some advice to fix this problem? Thank you all!
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I recently got a beige non-QI TI-99/4a system with a speech synth and several cartridges, including Extended BASIC and Editor Assembler. The joysticks I have are worn out and don't work. I was able to revive the Mitsumi mylar keyboard. I don't have a PEB or memory expansion or disk drive. I'd like to do some BASIC and assembler coding on the system, as well as play some games. What should I be looking for? Stuff I'm considering to do or purchase... - Cassette cable and recorder - Atari joystick adapter interface - Is there a preferred model? Most that I see don't have any kind of case on them. - Memory expansion - What is the go to for adding more memory to this system? - Disk drive, or disk drive emulator - I have a Gotek drive in my Amiga. My Coco has an SDC cartridge. My Atari connects to my Windows PC to retrieve files. How can I emulate a disk drive on the TI-99/4a? - I'm currently connected to a TV using a component video cable. Are there any video upgrades for the TI-99/4a to use VGA, component or HDMI? - I have an MX-80 parallel printer. Can I connect this to the TI-99/4a? Is it worth the hassle? - Is there an assembler/editor that works on a TI system without a disk drive? How about without the 32K expansion? I've done some searching online, and checked out some of the online vendors and eBay. Most of the info I find is outdated and I'm not sure which of the upgrades are good for a system today. Any and all info is appreciated!
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#FujiNet is a complex beast, for sure. It has tons of firmware, and would need a full ESP32 emulation, or high level equivalents of everything in the firmware. This is infeasible, and @phaeron has admitted as much. But I was talking to @48kRAM tonight, and he posed a question: What if there could be a simple UDP bridge that bridged over SIO to a real FujiNet? This is possible, because the FujiNet can run entirely stand-alone, not connected to an Atari, only needing power. It could be placed into a mode where it would reflect the SIO traffic to UDP packets to the FujiNet and back. So while you would need a FujiNet device, they're only $65, and you wouldn't need a physical Atari to run it on. It would allow for software development to take place, very easily, and within the confines of emulation, where you have _EXCELLENT_ debugging facilities. @phaeron is the python device server stuff documented? Could it be used to prototype something for this? Thoughts? -Thom
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Hello, I hope everyone is doing well. I recently acquired a TI99/4A in black/stainless. I've been doing a bunch of research on what is or was available for it. Something that caught my eye was the plato stuff. I've seen the cartridges for sale (including a few prototype ones) as well as a few cassettes. I was wondering if there is an archive somewhere for the plato software? Or, if someone has it available? Also, I know it came with two diskettes. Were these just for the questionnaire/survey or was there something else available on the disks? lastly, was all the software on cassettes or were there disks as well? Before anyone asks, I'm interested in the software because I'd like to know what it was like to use and learn from it back in the day. I'm only 23 and I remember using windows 2000 as a kid but I learned on windows xp more than anything else. I have several older computers and find the experience is fascinating if nothing else. Thanks for taking time out of your day to read/answer this question. I appreciate it immensely!
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hello all! I am having trouble with the keyboard using the flash floppy on my gotek. when i use F1 to search for files if it type: Q comes out as A W comes out as Z A comes out as Q Z comes out as W M doesn't work Attached is a photo with the version i am using. Any advice?
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This is a more targeted continuation of the blatantly hijacked thread <here>. Executive Summary of this go-forward: The NanoPEB being periodically peddled on eBay is a wonderful little device, providing 3 virtual disk drives which map to a Compact Flash card, a 32K RAM expansion, and an RS232 serial port. Unfortunately, the serial port was set up in such a way that virtually all existing Terminal Emulation software packages take one look at that serial port, and promptly throw their dish on the floor. The technical details of that I leave to vaster minds than mine to explain. Meanwhile, I have slapped together what I think is a toy many of us would like to have and use, a WiFi modem that is RS232 compatible and doesn't cost an arm and a leg. The prototype has been proven with several IBM-ish 8088 machines, and I have been surfing Telnet BBS's with it. I would like to test and use it with my TI-99/4A plus NanoPEB, but the terminal software always stops me, since none of them like my serial port. My current quest is to find, make, beg, borrow, steal or barter a package into working with the NanoPEB. The ultimate goal is to publish details of this very simple modem, so that others in this community can make their own for less than $10 and a few minutes work, and go BBS surfing using their household WiFi, Telnet, and a T-99/4A with either an "original" serial port or a NanoPeb. I'll explain how once it's tested, as I don't want folks clamoring to build one only to find that it doesn't work in this plane of existence. The modem itself works in another environment, but I'm a firm believer in end-to-end systems testing. Besides, I have a NanoPEB, so I'm greedy and want it to work with my TI-99/4A. So that's the lay of the land. In our last episode (thread) InsaneMultitasker had generously thrown me a software package thinking it might work. I'm sorry to report that it doesn't. It runs well up until the moment any byte is actually sent down the line, then it crashes. (Cursor stops blinking, and no keys respond.) To be thorough I connected a null modem cable between the NanoPeb and the modem, (they normally dock directly), but the behavior was the same. The quest continues,...
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So my main PS3 now is a PS3 80GB "CECHE" model. I play a good amount of PS3 on it still, PS1, and PS2. I've heard two stories regarding this model: -It has half the PS2 chips, others are emulated -It uses 100% emulation to run PS2 games Now, a little research tells me: "North American CECHE 80GB model excludes the PlayStation 2 "Emotion Engine" CPU chip with it being replaced by an emulated version via the Cell Broadband Engine.[11] However, it retains the "Graphics Synthesizer" GPU resulting in a hybrid hardware and software emulation.[16] Due to the elimination of the "Emotion Engine" and its replacement with a software-emulated version, the level of PlayStation 2 compatibility was slightly reduced." So it seems like the first is true, it's a mix of PS2 chips and emulation. I've thrown a lot of PS2 games at my CHECHE and never had any problems. Can anyone say they have, or seen a list of PS2 games that don't work on the CECHE model? Found this interesting as well: https://www.hardcoreware.net/playstation-3-80gbs-ps2-backwards-compatibility-sucks/ It's a crying shame the 60GB CECHA's weren't built to last. That would be a forever system for me if it worked. Keeping my fingers crossed the PS5 is fully backwards compatible as rumors have stated it may be.
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- CECHE
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Has anyone ever tracked down any of the three titles that Creative Computing released for the TI? Below is the page in their Catalog 8 that lists them. They're also mentioned in the TI Home Computer Program Library brochure that usually came with a TI-99/4A. I've no idea if this software was any good, just curious if these titles have ever been preserved or if they may be most liekly lost to history.
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Hello Atariage, I'm writing to let you know that I've finished programming a website for the front end to the Gamebase database. This website (in theory) shows every game made for the Commodore PET (and coming this week, Vic-20 games). There are download links, and you can search alphabetically, by publisher, author. Deep search option soon to be implented. There's a possibility people can soon edit the entries and submit their own games too. www.commodoregamebase.com
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Dilithium Dilithium Software / Dilithium Press Programs
Schmitzi posted a topic in TI-99/4A Computers
. Dilithium Software / Dilithium Press . Hi, I converted the "32 Programs for the TI-99/4A Computer (Book/Cassette Package)" (#4791 - 2/15/1984) from Cassette to .DSK ( with my old Aiwa Walkman and JS99er.net ) Extended Basic Auto-Load for catalog Have fun xXx Dilithium-Software--32-Programs-XB.dsk -
I'm thinking of making a better bB music tracker, one that gives the 2600 4 voice channels (I already know how to make that possible ) but I don't know what software I could use to make a tracker (I google it and found nothing).
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Frustrated that items that are no longer available retail, are still protected by intellectual property rights, but the simple fact is I can't get any of the "dubious origin" versions of these two games to run correctly on real iron. So I'm looking to buy them from someone who was lucky enough to have them from when they WERE available. Local (Toronto Canada) is always better, but happy to pay for shipping to get these two. (and years of collection vintage tech has made me keely aware of shipping costs, so I'll suffer no sticker shock)
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The focus here would be getting input about a Front End for an Emulation Box. I've opted to do a small PC rather than a RaspPi 3. I managed to find one pretty cheap and plan to do either Windows (if working on it) or installing Lakka (RetroArch OS basically). That being said... I wouldn't mind some input on possible Front Ends to use. I have only used RetroArch, and it does pretty well and gets the job done. However it's not always my favorite and sometimes controllers can be a fit if you want to change up which controller you use. I've heard of EmulationStation and used it briefly with the RaspPi 3. It looks pretty nice on the outside, but I ran into issues getting some covers and the controller setup for it didn't always feel great. Granted the main problem I had with my RaspPi was getting the controller to work right. I heard about LaunchBox from MetalJesusRocks, and that one looks pretty great overall. Seems to have a wide variety of support... but it also costs if you want the full feature set. It's free to use , so I'll try it but wondered if anyone here had direct experience with it. https://www.launchbox-app.com/ I'll also probably give EmulationStation another try and see if it works better on top of Windows. http://emulationstation.org/ I also found a couple of random ones (top results when I searched). They all vary in type and quality, but I'm gonna link them with short descriptions of what they look like. I'll definitely be trying them when I get my setup in though. Will post up what I think of some of them. So far I've found... https://www.gameex.com/ - (GameEx)This one looks... kinda plain. It almost makes me think of Kodi but for games? Granted Kodi works great, so this could be a winner in an unflattering dress. http://www.mgalaxy.com/ - (MGalaxy) Looks pretty close to LaunchBox but a bit less detailed. They offer a lot of the same features and is free unless you want their databases. Premium is yearly or forever. http://quickplay.sourceforge.net/ - (QuickPlay)This reminds me of MAME a lot. Not quite what I'm looking for a Front End. This one does have quite a bit of details though, so might be good if you aren't looking for fluff. http://lusspace.free.fr/modules/news/ - (LusSpace) looks to be even more like MAME. I'm assuming this is where someone informs me it's one of the same people working on it. This has more details than and fancy screenshots than QuickPlay does. http://scottrice.github.io/Ice/ - (ICE) Okay I actually recognize this one. I have a friend who uses it. It looks pretty nice overall, but it looks like it's going to piggyback on Steam. I got mixed feeling about that. http://www.hyperspin-fe.com/ - (HyperSpin) This one is very colorful and just almost feels like too much. It also costs money which I was hoping to avoid... so gonna hard pass this one. http://feelfrontend.altervista.org/ - (FEEL) This looks to be another big contender. It doesn't look too over the top but just enough to work as a nice frontend. Might come down to what my emulator box (nothing fancy) can handle. http://emuloader.mameworld.info/emucon/ - (Emucon) This uses a weird, simplistic database that seems to feature more picture than details. I can't describe it any better. http://attractmode.org/index.html - Another one focused for more of a media/game center look. Probably another one that I'll be more interested in since that's my focus. At the end of the day, they all seem to do the same thing, so I'll just have to run through them all and find what works best. I'll be sure to post up after I try things out. My main focus is a front end that displays well on a TV and interface that allows for multiple, different controllers. Ease of use as well as games supported will play decent parts as well. Again, if anybody has any inputs on any of these, please let me know!
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- emulation
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Hi! My name is Greg. New to the forum. Finally getting around to posting on here. I have been collecting retro computers and consoles for a number of years now, but have yet to really participate in forums. Currently I own an Amiga 600, TI 99/4A, Atari 800XL, and now new to the stable is a Tandy 1000 EX. It was obtained second hand for $5. I spent this afternoon taking the machine apart and cleaning; as well as inspecting the hardware. The computer is all clean now and boots to a prompt for a bootable discs. Herein lies the issue... I have no discs! I don't really have a way of imaging discs for 5.25 drives at this time unfortunately. After some research, I found that I will require MS-DOS 2.11 to be able to boot this machine to run software. Here are my questions. 1. Does anyone have a copy of MS-DOS 2.11 or has the means to copy a disc for me that could be mailed? 2. What is the easiest way to image these discs nowadays? Any suggestions or help would be greatly appreciated. If you can send me a copy that would be great. I would paypal for the copy of the disc and to cover shipping.
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For some reason, Minecraft won't run on my near stock (RAM upgraded to 2 gigs from 512MB stock, windows vista stock now win7), it says this: (full error report) Bad video card drivers! ----------------------- Minecraft was unable to start because it failed to find an accelerated OpenGL mode. This can usually be fixed by updating the video card drivers. --- BEGIN ERROR REPORT 7fe0271 -------- Generated 29/07/17 23:38 -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.8.0_141, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 450538920 bytes (429 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[failed to get system properties (java.lang.NullPointerException)] org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185) at org.lwjgl.opengl.Display.createWindow(Display.java:311) at org.lwjgl.opengl.Display.create(Display.java:856) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:235) at avv.a(SourceFile:56) at net.minecraft.client.Minecraft.run(SourceFile:507) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT c8ed6f9e ---------- As said, i have a Toshiba Satellite A105-S2236 laptop compuyter with a ATI Radeon Xpress 200M with vista drivers as i can't find win7 drivers.
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AtariX Hello everyone, my name is Iuri Nery, and a few days ago I started reading some tutorials at RandomTerrain to learn more about Atari programming, and so far I’m finding everything fascinating. I’m right now at number #16 of Andrew Davie’s tutorial (Atari 2600 Programming for Newbies). I’m learning a lot from it, and to learn faster, I needed to built something to help me testing the sample projects, that’s why I made this IDE. AtariX is a very simple IDE, but has a couple of features that can help novice users to get into Assembly programming: · Save/Load assembly files (.asm/.s); · Build binary files by pressing the “Export” button; · Test your games with 1 click; · Colored syntax for comments, assembly instructions, numbers, binary numbers and also for the labels from “vcs.h” (like COLUPF); Files included: · “vcs.h” and “macro.h” (unmodified); · DASM Assembler; · z26 Emulator; · AtariX executable; How to use: 1. Open the assembly file you want to test; 2. Put all the included files in the “include” folder; 3. Click on the “Play” button (you can also press F5); Credits: ; AtariX ; ------ ; Copyright © 2017 by Iuri Nery ; DASM Assembler ; -------------- ; Copyright © 1988-2002 by Matthew Dillon ; Copyright © 1995 by Olaf "Rhialto" Seibert ; Copyright © 2003-2008 by Andrew Davie ; Copyright © 2008 by Peter H. Froehlich ; z26 Emulator ; ------------ ; Copyright © 1997-2004 by John Saeger . This is not an advanced IDE or anything like that, just wanted to share it with you guys, I hope it can help someone. ps: I’m not an experienced programmer, so any tips are apreciated, also I don’t know if this is the correct session to post this kind of stuff. Thanks! AtariX_v01.zip
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I picked up an Apple Macintosh 512k for Christmas. Though I am not much of an Apple guy, I always wanted one of these in my collection. So I'm trying to find a list of software, not so much for the 128k but for the 512k system. I've done several searches on the world wide web and haven't found a single, easy to read, list. I'm looking for both 1st party and 3rd party software that was available in the time frame that system was being sold. I know, I'm asking for a lot but can anyone help me?
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Commodore Gear List—16 May 2015 All gear from a complete operating system owned by a silent key ham and was working. Equipment sold As Is. Commodore 64 Keyboard Computer Commodore 128 Keyboard Computer with small joy stick attached to keyboard Color Monitor EV 2114—14“ diagonal Color Monitor (for 128) RGB Monitor 80—14” diagonal Magnavox Another Monitor TBD—coming Pair of Commodore 1541 Disc Drives Keytek Command Center Enclosure with 2 Commodore 1571 Disc Drives, power outlets, more All Electronics EDCH-246 Switch Box for All Disc Drives Concord Electronics Power Supply AC-7 Commodore (big) Power Supply white 310416-01 Pair of Poodle Game Controllers for system Pair of Archer Joy Sticks for system OR&G Graphic Printer Board and Cable for Commodore 64 and VIC 20 VIC 1011A RS 232C Terminal Type “Connector” and Cables Commodore C2N Cassette Recorder for computer interface with cable, other accessories (speakers and more) Lots and lots of cables At least 5 Boxes of Manuals, Schematics, Documentation on Commodore 64 and 128, reference: User Guides, Handbooks, Notebooks, Programmer Reference Guides and more Boxes and Boxes of software, reference: Run, Re-Run, AHOY, LoadStar for 64 and 128, and much more Contact Tim howwhatandwhyatgmail eight six zero 604 one eight eight eight