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...let's start one anyway. Besides the Atari 2600 and the ZX Spectrum and even the GameBoy, the Sega Master System might end up being one of the primary targets for my homebrew games. With that said, after a long while since the Pocket Platformer-to-SMS conversion discussion (and the fact that this forum site lacks anything but a SMS HSC ting), I figured I'd start an official thread for general discussion on the Sega Master System. So, to start with, what are your favorite games? Favorite homebrew games? Favorite quirks? Almost anything goes as long as it pertains to the Master System. Happy posting! ❤️
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According to @haroldoop in another thread before this one, maybe. I've been thinking of this ever since that Bitsy Converter was a thing: Pocket Platformer on the Sega Master System. On the possibility of the conversion, here's what he said: Because of these considerations, it is possible. For more information about Pocket Platformer, click here. Uh...I think I'll let Haroldo take it from here, since idk how to describe in more specific terms. Here you go, Haroldo, a separate thread to prevent clog. lmao
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Looking for loose master system w/ hookups and controller (phaser a bonus). All items must be correctly functioning. Have some trade items and can add $ if necessary. Tysm
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My original SEGASCOPE 3D glasses are pretty beat up. Yes I got these brand new back in late '87 or early '88 (basically when they first came out). Even back then (1989ish) I had to repair as you can see. Old eye glasses were good for something back then, Thanks Mom (they were her old glasses): They still work, but I thought it would be a good idea to get some replacement glasses. I was made aware of the ASUS VR-100G glasses from this topic: Sega Master System 3D Glasses - Help needed troubleshooting and repairing Well, I bought two pair (always a good idea to have back-ups when dealing with classic video game stuff) and I had a chance to try them out. The Pro: - They are a little larger than the original Sega glasses. - The shutters are much larger, so it doesn't feel like you are looking through tiny holes. - They feel heavier and seem to be built a little better. The Cons: - They are heavier and they don't squeeze you head like the original so for some people they feel as if they are going to fall off. - The cord is about 3 feet shorter than the originals. (original = 9ft, ASUS = 6ft) - The glasses are not tinted as dark as the originals (this seems like a good thing but read on to find out why it's not) The ASUS glasses work "good" and are a "good" replacement for the original Segascope 3D glasses. The only reason I didn't label them as "perfect" is because one thing. Now this take a little explanation so please bear with me. When I first used the ASUS glasses I notice a more exaggerated flicker effect and I noticed more ghosting of the image (which makes it a little harder to see the 3D effect sometimes). I thought this was a bit strange since the shutters turn off and on at the exact same rate as the original Segascope 3D glasses. After comparing the ASUS to the SEGA glasses side by side I realized that the darker tint on the original SEGA glasses actually cut down the flicker effect and ghosting of the image. I was able to confirm this by wearing sun glasses under the ASUS glasses and then they work exactly the same as the original Segascope 3D glasses. So, to make these ASUS glasses a perfect replacement they need to have tinted lenses put in them. Don't get me wrong, they work good enough as is, but tinted lenses would be much better. Funny, I remember when the original Segascope 3D glasses came out people complained that they were too dark. Now I know why they are that way. I have to hand it to the original SEGA engineers who made the Segascope glasses. They really knew what they were doing and how to get the best experience with that technology. For reference I added an article from the old Sega news letter (Team Sega Newsletter - Issue 04) that explains how Segascope 3D works:
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So, I decided to put this topic here since it's the closest to an actual Master System/Game Gear subforum, this is also an offspring of the Mega Drive clones thread. Unlike Nintendo, Sega only got popular in the fourth generation with the Mega Drive, but on some parts of the world the Master System also got popular, this made a lot fans of the 16-bits hardware interested in the 8-bits too, so here are some options for playing Game Gear, Master System and the SG-1000 games. Adapters for the Mega Drive: These are a great way to start, although there are some problems with compatibility, for a few games you are going to need a Master System controller or a controller that can mimic that with the MODE button, after that you have a good compatibility with almost the entire library, with the Power Base converter you are getting compatibility with the Card games and the 3D glasses, third parties don't include the port for that, there are many homemade adapters and by popular brands you can buy, you at least need to look for one that includes a pause button. Other thing to note is that SG-100 can't play with these. Compatibility with clones varies, some might have wrong colors and some won't play, as always, take a look at Sega Retro to look for more information, it's also a good idea having a clone just for playing Master System. Adapters for the Game Gear: For some reason these adapters are really expensive, as far as I know compatibility is 100% with everything that doesn't require peripherals, for playing Japanese and Card games separate adapters are necessary. And of course nothing is backwards compatible with the Game Gear(yet), so it's the only option for playing the exclusive games. Brazilian official clones and Plug and Plays: In the 2000s after Sega stopped supporting 8-bit hardware Tectoy had to come with a way of selling Master Systems, so they made a clone console using an ASIC based on the Game Gear and a cheap Altera FPGA, these systems look very similar to the Master System redesigns but with different colors, the ones to look for are the Master System 3 Collection units, these come with a bunch of games included, with about half of them being classic Sega games and the other half being homebrews made by Tectoy, the numbers go from 74 up to 112 for the normal consoles, 120 has a fake cartridge slot, and 131 uses a chip called Noza that emulates Game Gear. As for the Plug and Plays, the ones shaped like controllers are the only ones that don't use emulation. FM sound: Although only Japanese consoles officially supported it, all consoles after the Mark III can support it, the Mega Drive can play it with the Power Base Mini FM, Master System and Game Gear can be modded, but there are also adapters that can do it for people that don't want to mod their systems, these come with built in speakers so it's possible to have both FM and PSG sounds playing at the same time, these are all homemade and I have seen a lot of people selling those for quite a lot, so perhaps it's not the best option until a company makes a more affordable option. Sega Computer stuff: Sega tried to make computers out of the SG-1000 and released a lot accessories for it like disk drives and keyboards, there aren't any games made specifically for these so the only reason to want to have it is for the curiosity, only consoles with the expansion ports on the back support these, there are also some models that have built-in keyboards. MSX cross-compatibility: The SG-1000 and the MSX line of systems are very similar, in fact, so similar that there's a weird compatibility with both, the general rule for that is that for a system to be able to play the other it needs to be more powerful than what it wants to play, so it's possible to play MSX on everything above MK III, and it's (technically) possible to play SG-1000 on everything above the MSX-2. Initially the only way to do it was by converting the files to play in a flash cart, this is more of a hack than an actual way of playing MSX, but some years ago a guy by the name of Naska88va2 made an adapter to play original games and it only requires a small board to be soldered into the main PCB, he didn't made it available or anything and the last time he gave any updates was 4 years ago, so it's probably still a prototype. BONUS: would it be possible to make an actual modern Master System/Game Gear clone? For the Master System it's totally possible by just using Mega Drive clone, modifying the cartridge ports for both Master System cartridges and cards, and maybe add switches for things like pausing and alternating between PSG and FM sounds. Now, the Game Gear is a totally different story, since it has even more colors than the Mega Drive, 32 out of a palette of 4096 versus 61 out of 512. An easy fix for that is an adapter made by Apocolypse that RetroRGB showed in a recent video, it basically translates the colors exclusive to the Game Gear into the 64 colors the Master System can display, this also leaves garbage around the screen for games exclusive to the portable. A much more interesting way to do it would be using the 512 of the Mega Drive, that's close to the point that most wouldn't notice the difference, the only problem is that the adapter doesn't work on the Mega Drive using the Power Base or the Mini FM, but that's probably because it's using two adapters in a row, since the Hyperkin 3-in-1, an adapter that was supposed to be used on the Retron 5 but also works on original hardware, kind of does the same thing, the only difference being that the colors get all messed up since there's no controller doing the translation. A new project that reverse engineered the entire board of the single ASIC Game Gear also shows how close this system is to being cloned, it only needs the original ASIC to be built, the creator also recommends extracting the cartridge connector, the crystal and the LED light since it's already destroying the original board anyways, other than that everything is made of brand new parts. It would be very interesting if these two projects merged for creating a full clone, even more so if they partner with company like Retro-Bit or Tectoy that could produce more and in a wider range.
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Round 2: Clear the mean streets of Nipoli and free your girlfriend Jane from the vile gangsters in... Dead Angle! This round runs from June 27 - July 10 Top score gets 10 points, next best score gets 9 points, etc. Bonus Point: Prove your aim by playing any Master System light gun game. I'm not sure what the state of SMS emulators are for light gun games, my DS multi-cart doesn't have any light gun games but I'd kind of assume PC emulators let you use a mouse or something. I love the Master System's light gun library, so if it's a feasible option for most players we'll definitely do a round dedicated to it. Second bonus point for playing Gangster Town 2 player or dual wielding. Again, I think I got these right but please let me know if not. jeremiahjt 210,500 (10) +2 Razzie.P 204,700 (9) +1 Asaki 1651,800 (8) +1 Dashopepper 78,600 (7) +2 BydoEmpire 50,200 (6) fakecortex 44,200 (5) +2 RuySan 15,300 (4)
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I'm taking a stab at getting the SMS HSC going again. I'll run rounds 2-3 weeks, depending what people like the best, and for now I can commit to doing a summer round (June - September). Let's see how it goes. Open to any feedback of course. I have some ideas for (hopefully) fun and interesting rounds, but I wanted to just get it kicked off. I also like the "bonus point" system that the 7800 HSC does, so I'm adopting that here. Summer is here! Put the top down, enjoy the sun on your face and the wind in your hair with Outrun. Real hardware or emulators running the actual ROM are fine. Round runs from June 10 (now) - June 26 (midnight PST). Top score gets 10 points, next best score gets 9 points, etc. Bonus point: play any other Sega Master System racing game. Scores this round (please let me know if I mistyped anything from the thread (points in parentheses, plus a bonus point if applicable). Round ens tomorrow night, so there's still time to get a game in before we start Round 2. Zoyous: 16,527,340 (10)+1 Razzie.P: 12,248,740 (9) +1 Lord Init: 7,190,360 (8) +1 Asaki: 5,616,580 (7) +1 BydoEmpire: 5,407,520 (6) +1 jeremiahjt: 5,264,100 (5) +1 Dashopepper: 5,244,500 (4) Cynicaster: 4,494,680 (3) +1 RuySan: 4,069,7800 (2) fakecortex: 3,838,780 (1)+1 jblenkle: 2,628,960 (--)
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This is subaquatic shoot-em-up for the Sega Master System. It is heavily inspired by SeaQuest for the Atari 2600. In this game, you have to use your submarine to rescue the divers, while fighting off enemy submarines and sharks. Keep an eye on your oxygen gauge: if it depletes, you lose a life; climb your submarine all the way up in order to fill your oxygen. Once you have collected 6 divers, climb your submarine all the way up in order to go to the next level. Game's page on itch.io: https://haroldo-ok.itch.io/sub-rescue Github repo: https://github.com/haroldo-ok/sub-rescue/ Video on Youtube: sub_rescue-0.2.zip
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The person who made this did an excellent job. And although it only took 13 minutes to finish the game it's still worth playing again and again. I didn't see a group for the Master System so I posted it here.
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I just got a Power Base Converter and would like some recommendations for games... I'm primarily looking for shooters. I already own Astro Warrior and know about games such as Power Strike 1 & 2, R-Type, and Bomber Raid. I'm also interested in other action games but not so much on platformers (platform shooters are fine). Any recommendations?
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The long-awaited cartridge converters for Game Gear and SMS cards on Analogue Mega Sg are here!
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Homebrew!
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Opa!! Opa, Opa, OPA!!!
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When I was recording these games I was surprised by how well some translated to an 8 bit system such as Mortal Kombat & Road Rash, while others probably should not have been released like Altered Beast. What are some of your favorite ports between Sega cartridge consoles? Here is every game compared in 1 video: Here is each game individually:
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One of the weirdest games to ever be featured on Genesis Does... and not because of the game itself!
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****UPDATED October 20, 2017**** Scroll down to see photo's. Atari, Commodore 64 and Sega Master System controllers for sale. I've tried to make these a bit more budget friendly but still have a nice design with quality parts. I can do button placement on the right or the left of the joystick. PM me with special requests. The joysticks are made with IL Eurostick joysticks* with cherry micro switches. The buttons are concave Happ buttons. Cables and strain relief boot are brand new. Nyloc nuts are used to prevent loosening over time. The Atari joysticks work with both the Atari 7800 (two buttons) and the Atari 2600 (both buttons act as "fire"). * The iL Eurojoystick may be better known as the original HAPP Competition. iL (Industrias Lorenzo) is a Spanish manufacturer of high quality and extremely durable arcade parts. Originally known for manufacturing HAPP parts (such as the Happ Competition Joystick) until HAPP moved production to SUZO facilities in China, iL continued to provide high quality parts under their own label. Poorly lit video demo of joystick in use: https://youtu.be/0KPjN-yAEDI What I have to offer: Standard Edition in both Black and White. $68.95 Special Edition Controllers with Atari characters (Boxing, Q-bert, Pitfall, Etc.) $75.95 AND UP (Depends on design - see photo's/pricing below) Single button 2600 Edition $63.95 (Works with the Commodore 64 and Atari 2600) Commodore 64 Joystick $63.95 (Works with the Commodore 64 and Atari 2600) Sega Master System (Mark III) $68.95 (Works with the Sega Master System) Orders are accepted for anything you see here. If it's not in stock I can make one for you. Lead time is usually 1 1/2 to 2 weeks depending on what parts I need to order. Shipping cost depends on location. It varies from $9 up to $17 (Priority mail with tracking). If you send your zip code I can give you an estimate. Paypal Accepted. STANDARD EDITION BLACK: ($68.95) STANDARD EDITION BLACK - RIGHT SIDE JOYSTICK: ($68.95) STANDARD EDITION WHITE: ($68.95) SPECIAL EDITION BOXING: ($74.95) SPECIAL EDITION Q-BERT: ($77.95) SPECIAL EDITION PAC-MAN: ($77.95) SPECIAL EDITION DONKEY KONG: ($77.95) SPECIAL EDITION PITFALL: ($85.95) SPECIAL EDITION DOUBLE DRAGON: ($77.95) 2600 SINGLE BUTTON EDITION: ($63.95) COMMODORE 64 EDITION: ($63.95) SEGA MASTER SYSTEM (MARK III): ($68.95)
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Does anyone have or know where I can get a scan of a US or European manual for the 3D Glasses pheripherial for the Sega Master System?
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My Atari Age Addiction: $500+ Since March 6th (UPDATED)
cessnaace posted a blog entry in cessnaace's Blog
Last night I went and placed another order here at Atari Age for two home brews for the 2600. Typically I order one expensive game or two low to mid-range priced games with each order, although occasionally when money's tight one low to mid-priced game. The $500+ covers games only. I haven't bought any hardware that I can think of since March 6th. Why March 6th, I hear no one ask. Quite simple really. March 6th is when I purchased an Annual Atari Age Subscription, which entitles me to a 5% discount on all Atari Age Store purchases. I wanted to see if an Annual Subscription pays for itself, taking into account my spending habits (I'll renew it regardless of the out-come of this little experiment). Al will tell you how anal I am about maintaining records on my orders. THUMBNAIL IMAGE A photo I took 2 months ago gathering together my then recent shipments from Atari Age and sellers on eBay into one box PRIOR TO PURCHASING ATARI AGE ANNUAL SUBSCRIPTION 09.22.2010 thru 02.28.2019 SUB-TOTAL $1,436.61 This includes 2 orders still being processed at the time of purchasing the subscription, so they weren't eligible for the 5% discount. Order 21876 $83 Order 21905 $83 ORDERS PLACED WITH ATARI AGE AFTER PURCHASING ANNUAL SUBSCRIPTION 03.06.2019 to the Present Order 21928 $60.35 Shipped Order 21936 $52.85 Shipped Order 21960 $29.10 Shipped Order 21961 $43.35 Shipped Order 21990 $79.25 Shipped Order 21995 $74.50 Shipped Order 22010 $52.85 Shipped Order 22036 $79.25 Shipped Order 22108 $52.85 Shipped SUB-TOTAL $524.35 GRAND TOTAL $1,960.96 Update I received an email from Al. All pending orders have now shipped, so I've edited this entry to reflect this fact. This encompasses 6 orders. So some great gaming goodness is headed my way. Going by past experience they should arrive quickly. While I am now also buying Home Brews and Hacks from Packrat Video Games and Good Deal Games, I'm continuing to buy the bulk of such games from Atari Age. Speaking of Good Deal Games ... Michael Thomasson of Good Deal Games and myself are working to give Home Brews for the Sega Master System physical releases. If you are at all interested in this I have posted info on this at SMS Power! http://www.smspower.org/forums/17452-GetYourSMSHomebrewPublished-
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This conversion was made for me by Mr. Wizard. Watch gameplay footage tonight at 8 PM ET!
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I am currently working on a project to list all the Sega Master system games and the people who created them. I am having trouble finding the developers for the following games and was hoping someone could help me out. I have cross referenced my information with the leading SMS sites and they have either conflicting information or suspect someone else did it. Proof would be awesome if you have it otherwise just your reason why would be great! Great Basketball Klax Montazumas Revenge Ms Pacman PGA Tour Golf The Pro Yakyuu - Pennant Race Sega World Tournament Golf Streets of Rage Submarine Attack Ultima IV Wonder Boy in Monster World World Games
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One minor flaw with ambidextrous joysticks
tripletopper posted a topic in Classic Console Discussion
I noticed one thing unusual about right handed joysticks. The Sega-made Sega Master System joystick, which has a right handed joystick, maps left-to-left, which means if you’re rapid firing the 1 button, you’re rapid firing with your middle finger if you want access to both buttons simultaneously, and boy, that is tiring. Thankfully, the Beeshu joystick for the Master System and Turbo Grafx 16 have a right-handed stick mode, AND the buttons are mapped with the main button on the index finger. (the one you press fastest) which for most games work perfectly. But I own one game for the TG-16, and know of another I might like which might a problem with, has the buttons reversed. Namely Side Arms, and possibly Pac-Land have te same problem. With a normal joypad and a Turbo Stick, and the Beeeshu Ultimate Stick when left handed, have Left shoot in Side Arms and (assuming the controls are the way I think) Left Run on the Left, and the respective rights on the right. I also own a Colecovision Tutankham and Front Line, which have a similar problem. But because the right handed mapping is Index-to-index, It’s reversed. I don’t know if the controllers are as easy as a pin swap or not. I know some machines are, some machines aren't. I also assume it’s cheaper to buy a physical pin swapper for a system that works for instead of an electronic converter, especially if one doesn’t currently exist. If a PIn-swap adapter can be made for the TurboGrafx 16 that a) is cheaper than the Tototek PS2-> TG16 adapter, and b) has less delay because there’s no processing, I’d like to purchase one, and use it with my Beeshu. But if not, I’ll use a PS2 -> TG16 adapter from Tototek and flip the buttons on my discrete input telephone operator switchboard device. By the way, I only see 2-button mapping for the TG16 on the Tototek website, I heard Street Fighter has a 6 button mode, and Forgotten Worlds has a 3 button mode. Any other "more than 2 button" games I should be aware of? And does anyone own a Tototek PS2-> TG16 or PC Engine adapter, AND a 3 button and/or a 6 button game? Also wondering if any games for a pre-Genesis system have a similar problem with righthanding the game. Especially ones where there is no software-based button swap option. -
Anybody got any ideas? It's the only SMS cartridge I have with silver screws instead of black ones, and the only cartridge that has stickers on the chips. The caution sticker is absent with no signs of forced removal, it looks like it wasn't even put on in the first place. It's also the only Cart I have that uses third party chips (2 TI's and 2 Toshiba's) all the other SMS Carts I have use SEGA branded chips. If anybody can translate the (I think) Japanese that would be cool too. I'm looking for a friend here.
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From the album: My Collection
The cartridge has no warning sticker on the back and the screws are a different size and color than the ones found on normal SMS carts.-
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From the album: My Collection
The Japanese チョップ translates to CHOP with the date 1/7 or July first (in america we have the numbers reversed look it up if you don't believe me). The Chips aren't Sega branded like on normal carts and neither is the board-
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