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Blogs

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  • Rybags' Blog
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  • EricBall's Tech Projects (PRIVATE)
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  • keilbaca's Blog
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  • Old School Gamer Review
  • The Mario Blog
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  • Horst's Blog
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  • Blogpocalypse
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  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
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  • Robert Hurst
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
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  • Atari 2600 for sale with 7 games 2 controllers
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  • Bri's House
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  • The P3 Studio
  • Bydo's Blog
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  • POKEY experiments
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  • Brain droppings...
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  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
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  • JDRose
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  • A.L.L.'s Blog
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  • Partyhaus
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • 8BitBites.com
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
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  • HLO projects
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  1. Hi guys. Got any ideas for a platformer? (NOT ICT) I'd love to develop another platformer but don't know where to start. Thanks. E.C.
  2. Hi guys. Got any ideas for a platformer? (NOT ICT) I'd love to develop another platformer but don't know where to start. Thanks. E.C.
  3. NOTE: PLEASE READ THIS FULLY SO THERE ISN'T ANY CONFUSION. I TRIED TO MAKE THIS AS USER FRIENDLY AS POSSIBLE. Intro This was a project that I had mostly completed a while ago, but decided to revisit recently to do one last revision. Thanks to @bluejay for being the one to show my 2nd revision to y'all a few months ago! Sonic 1 had a stellar soundtrack. One unique thing about the way it was made made was that, the OST's main composer, Masato Nakamura, used actual instruments and synthesizers for each song, and only after that would Sega's sound team rework each track to work on the Mega Drive's FM chip. These original recordings (as in the ones that were made before the music was reworked for the Genesis) are known as "Demo Tracks", and they were later released under the "Sonic The Hedgehog 1 & 2 Soundtrack" CD album by Dreams Come True. Here's what Green Hill Zone sounds like: Pretty sick, right? I remember thinking to myself: "It would be so cool if I could manage to get these songs to play in-game!". And by using an open-source Sega CD port of Sonic 1 from http://info.sonicretro.org/Sonic_the_Hedgehog_1_for_SegaCD, I made my dream a reality by creating my own build that uses the Demo music from that album! Keep in mind, I've ripped all of the songs from that album myself via my own personal CD copy of it, so I can confirm that absolutely zero audio compression has been made to the music, and each song is in its original .WAV Redbook Audio quality! No MP3s or OGGs are used here. The only thing I did was extend the length of each song. The main Zone themes, the Special Stage theme, and the Boss themes have been extended to be 10 minutes long. This is because Redbook Audio has the fundamental flaw, in that, it can't seamlessly loop audio tracks after they end. My solution was to edit in my own seamless loops via Audacity, and have them play longer than the game's 10 minute level timer so you'd never hear the track end within normal play. This comes with the cost of the music taking up quite a bit of storage space. As for the music that the album didn't have such as the drowning theme and the power-up theme, I've used the drowning music from Sonic Adventure on the Dreamcast, and a small clip from the instrumental version of You Can Do Anything from the Sonic CD Japanese OST. But anyway, with the introduction out of the way, lemme briefly talk about which version you are going to want to download depending on what you're using to play this. NOTE: USA BIOS IS REQUIRED! Emulation and EverDrive PRO/Mega SD A couple of things to note beforehand: - I've only been able to get this to work on Kega Fusion. As of right now, it does NOT work with Retroarch, but it may work with other standalone Emulators. (this is actually mentioned on the Sonic Retro page for the port) - For the Mega SD, you might need to rename the .WAV files to .BIN and update the cuesheet to have the WAV files instead listed as "BINARY". This is very easy to do, and you can use Google as a quick reference if you have trouble figuring it out. - The EverDrive PRO setup is the simplest. Just drag the folder onto your SD card and load it from there. As long as you have the USA Sega CD Bios located in the folder that the EverDrive expects, it should load without any issues as long as you at least have MEGAOS V4.01 installed or later. Sonic 1 - Sega CD Port FULL This build includes the full 10 minute songs. So if you're not using a burned CD-R with an actual Sega CD, this is the version to go with. However, this build is also considerably larger, being about 1 GB in size uncompressed. Which is obviously too big to fit on even the largest CD-Rs. If you wanna play this on a burned CD-R you need to use the version below: Burned CD-R On Actual SEGA CD Hardware This build was designed with 650 MB CD-Rs or higher in mind. As such, sacrifices needed to be made. All songs don't run as long, and will eventually fade out and restart. (you can find the length for each song in the README). With that said, I did my best to make the most out of the storage limitations; this version is 648 MB in size, just barely enough. So as long as your CD burning software doesn't add any extra data, it should fit just fine. Speaking of which, here's what you need to know if you're gonna use this version: - As listed earlier, both versions expect the USA Bios and won't boot otherwise. Meaning, this game won't launch unless you're using a USA Sega CD. Alternatively, if you have an EU or JP system, you can use a flashcart to Bios-swap. (check the manual of your flashcart beforehand to make sure it supports it). - You'll need to have a basic level of knowledge of how Sega CD game burning works. Be sure to check Youtube and/or the manual for your CD burning software to familiarize yourself with this. I can't really give a guide because the process on how to do this can vary depending on what software you're using. - You must use a CD-R, as CD-RWs will NOT work. - Be sure to set the writing speed to 2x in your CD burner software. Sonic 1 - Sega CD Port (burned CD version) Conclusion I think I've said all that I need to! If you're having any issues, feel free to describe your issue in this thread, and we can try troubleshooting. I or someone else will be willing to help you out. This project was a lot of fun to do, and it was very cool to see these songs finally being played in-game at their original quality. I hope everyone who sees this thread gets something out of it, and enjoys playing this as much as I enjoyed making it! Credits Don't forget to check these guys out! They're pretty cool, and this wouldn't be possible without them! http://info.sonicretro.org/Sonic_the_Hedgehog_1_for_SegaCD - all credit goes to the people listed in the description. Massive thanks to the technical geniuses who coded this port. "Dreams Come True" - property owner for both the Sonic 1 and Sonic 2 OST. Sega Enterprises, Ltd. - property owner for Sonic The Hedgehog. No copyright infringement intended.
  4. I unearthed a Sonic 1 prototype which is being streamed on Twitch now with a special NYE countdown video at 00:00 GMT https://www.twitch.tv/hiddenpalace Enjoy
  5. Anybody else feel queasy playing this game?
  6. I have a boxed Wii Fitness board up for trade. I'm looking for some of the things listed here. Wii stuff: NBA Jam Super Mario Bros Wii Mario Kart Wii System carry case/bag GameCube Stuff: Sonic Gems Collection Mega Man Collection Star Wars Bounty Hunter 2 Gamecube controllers
  7. DoctorSpuds

    Sonic Chaos (Sega)

    From the album: My Collection

  8. DoctorSpuds

    Sonic 2 (Sega)

    From the album: My Collection

  9. I know it's not an Atari proto but I'm curious if it's ever been dumped and if it's playable on a modded Sega saturn
  10. If you want to buy any of this outright, just message me on AA. I'm happy to cancel a listing there and cut you a deal. 8Bitdo SN30 w/ Retro Receiver for SNES - http://ebay.us/NQq6Lk?cmpnId=5338273189 Krikzz Joyzz with receiver - http://ebay.us/v2o4GT?cmpnId=5338273189
  11. From the album: RetroElectroDad Console Collection

    My son does like a bit of Sonic CD.

    © Trevor Briscoe

  12. I have a New Super Mario Bros DS Bundle, $45 Red DS lite with the Mario logo Extra red stylus Battery replaced a couple of years ago NSMB, CIB DS Manual Charger Black case Also selling some retro DS titles, as a bundle, $15 Atari's Greatest Hits, Vol 1, CIB Atari's Greatest Hits. Vol 2, CIB Sonic Classic Collection, CIB Intellivision Lives!, loose $50 for everything. PayPal only (doesn't have to be PP gift) Shipping to US is included.
  13. I'm currently trying to make a port of Sonic 3 and Knuckles, which is no easy task, but the Pico can handle what I have incredibly well! Well, I'll keep you guys updated!
  14. Played a little bit of Sonic N on the N-Gage today. I don't know how I got to level 5 act 2. I never did beat it though. And I didn't play it very much, just enough to take some gorgeous screenshots of the gorgeous game. Well, the big blue border isn't, but the rest of the game is. I wonder why they put that border in there. If it's due to the N-Gage's odd screen size, then resize the game and don't put some stupid border on it. That's not Sonic, that's Knuckles. the second level. Lights, camera, Sonic! I also made a fifth level to Celery INTV. The family is over at my house to celebrate my sister's birthday, which seems odd since she doesn't live here. I think it's because we have air conditioning and they don't. But it doesn't matter because I already went in my room and am holed up in here. Because my nephew is annoying.
  15. Just a few Wii things I don't need or want anymore. What's left is $120 or best offer plus shipping. Also listing locally on CL. Everything is tested and working. All games are complete except as noted. Wii console in box, two controllers, two nunchucks, all cables, most packaging. No Wii Sports or instructions. Original model with Gamecube ports. Homebrew installed. Asking $60 Wii Balance Board in box, with all risers and Wii Fit and Wii Fit Plus. Asking $30 Wii Zumba Fitness 2: Asking $5 Wii Michael Jackson: The Experience -- Special Edition. No glove. Asking $10 Wii Pirates of the Caribbean. Free with purchase. What a crappy game. Wii Ratatouille. Asking $2 Wii Fit Plus. Included with board. Gamecube Sonic Riders. No instructions Asking $8 Pokepark Wii. Made the mistake of opening this after JUST buying it sealed--it's minty. Asking $15. Gamecube Sonic Mega Collection. No Instrux. Asking $3. My Wii will not read it (flaky on some titles but this one as-is). I finally got it to read and it's fun so I'm keeping it Gamecube Super Mario Sunshine. Asking $24.
  16. Something OTHER than Amiibos for a change!
  17. Almost forgot why I went to Krypton Comics with the whole "car on fiyahhh" thing!
  18. Try it it works perfectly.
  19. If you don't like him, "that's NO GOOOOOD."
  20. Here it is everyone! I know there's still a few small bugs to resolve, but it's playable! This is Hill Zone 1. Now just 15 more levels to make, the overhead map selection, the boss battles, and a few other things. I hope I have enough ROM space to pull it off. Controls: Left/Right moves left right. Fire/Action Button Jumps. Down and Action button when standing still spins you up. Let go of the action button to let Zippy go! I was originally going to have rings explode from Zippy when he got hit by an enemy but with the enemy still on screen I found it rather impossible to do, so here's my work-around. When you get hit by an enemy, the enemy "steals" your rings. To get some of them back you have to "pop" the enemy. Once the enemy goes off screen, so does the possibility to get your rings back. Getting to the mid-point of the level will automatically set your checkpoint. Use the springboards to get to the upper half of the level. Everything else you'll need to find out on your own. Enjoy! zippy05.bas.bin
  21. I'm selling my CDX console with a couple disc only games. I have that "make offer" option there for a reason lol. Or if you want just the system and not the games or any variant of what I have listed, let me know on here and we can work something out. http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2F251296465125%3FssPageName%3DSTRK%3AMESELX%3AIT%26_trksid%3Dp3984.m1555.l2649 I can't get the BBCode thing to work, it just takes you to a page that says "this item is no longer available". Sorry about that :/
  22. Hello great gamers of the atariage forum! Letting you know that, in the attempt of cutting down on boxes, my game gear collection is going up piece by piece on ebay. I'll update this post with links as I get things up. I'll be posting what I understand are some of the rarer games in the collection (Shining Force, Sonic Labyrinth, Phantom 2040, Brahm Stoker's Dracula, Mortal Kombat's 1 & 2, & Itchy and Scratchy) All games come with at least the box (though, sadly, shining force's box is... well, not so shining anymore), and I'm still searching to see if I have a ziplock full of the game manuals.... Phantom 2040 (NIB) http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2F271211913446%3FssPageName%3DSTRK%3AMESELX%3AIT%26_trksid%3Dp3984.m1555.l2649
  23. Things just got real! http://www.youtube.com/watch?v=z86thNe-inQ&feature=youtu.be
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