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Blogs

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  • Old School Gamer Review
  • The Mario Blog
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  • Blogpocalypse
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  • creeping insanity
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  • That's what she said.
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  • The (hopefully) weekly rant
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  • Marc Oberhäuser's Blog
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • DJT's High Score Blog [Test]
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  • JDRose
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  • Partyhaus
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • 8BitBites.com
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
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  • jetset's Blog
  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
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  • Make Atari 2600 games w/o programming!
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  • Gernots A500 game reviews
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Found 10 results

  1. Good morning from Georgia:) I was trying to play Dragonstomper on Stella and the 1st part boots up fine. I played it and got the Identification to pass the bridge so I could go to the 2nd part of the game. Once I go over the bridge the game goes to the page where you can play with the games code. How do I continue on to the 2nd part of the game? Thanks:)
  2. Firstly, Hi. I own both Pluscart(+) and Uno cartridges also An NTSC starpath supercharger. I also have printed some of the pluscart(+) SD circuit boards. What i am needing help with is to add a MONO 3.5mm socket to the ANALOGUE to DIGITAL on STM32 ADC input of the Pluscart or Uno cart . I presume now that the PLUSCART STORE can load the supercharger rom games it might be a little easier to add code to the firmware for this to add Line in Tape support.
  3. Starblitz Rainbow is a Starpath SuperCharger game for the Atari 2600 with super smooth graphics and rainbows. Gameplay You defend the colorful Rainbow Cities of Mars from Comets and Meteors while fighting off Invaders that shoot homing pods at you. Your Defender style ship is equipped with drone missiles you can control and loop around your ship. The Rainbow Cities don't realize you're protecting them so launch surface to air missiles at you increasing the difficulty. PRGE Edition The PRGE 2016 Special Edition has extra sound effects and a playable PRGE cut scene ending with background music. This version for the Commodore 64 includes an embedded Atari 2600 Emulator that runs the SuperCharger game. Note this game is running unchanged in the emulator so much of the color transitions are currently lost for two reasons - The C64 only gets the least significant Nyble (4 bits) for the 8 bit Atari color registers, often this is a zero resulting in black. The C64 only has 16 colors instead of 128 making it more like a SECAM Atari 2600. SECAM color tuning I'm planning to make some minor changes to tweak the colors but I wanted to share this version before making any changes as there are some interesting and unexpected effects from the emulator: Your Ship sometimes turns invisible but you can still see the black outline over the City buildings and cutscene structures. Your Drone missiles are always in stealth mode making it difficult to use them in space. Interesting optical illusion: If you look at your ship the PETSCII graphics on the City appear. If you look at the City the PETSCII changes to show an illusion of parallel lines and artifact colors too if you have NTSC and a real classic Television. SID Sound Effects and music are interesting, turn up the volume to hear all of it. Impossible City Mode Set the BW/Color switch to BW (shift lock or holding left-shift on the C64) and Cities become crooked. What's missing: Crystal clear video mode - I may add this to the emulator. Besides all the color and Rainbow effects there is a small amount of judder that creates the optical illusions. On the Atari 2600 the judder is only present in Impossible City Mode. starblitzrainbow.prg (C64 program) STARBLITZ_Rainbow_PRGE_V2.bin (Atari 2600 binary) STARBLITZ_Rainbow_PRGE_V2.wav Starpath SuperCharger audio WAV file
  4. Play online or download the ROM below. Simple fun colorful game for one or more players that is timeless! One or more players create increasingly larger patterns of any complexity constructed from primary colors and chromatic chord progressions. Who can build the largest pattern? Simple Instructions: This simple memory game starts immediately, reset will restart the game. One or more players create increasingly larger patterns using only up, down, left and right. Purple screen filter shows when it is the next turn to match the pattern Klaxxon noise and screen shake showns when a mistake occurs (unlimited turns to match the pattern). Score (version 2) progress bar at the bottom of the screen shows how big the pattern gets. Computer AI (version 3) press the button anytime (even mid turn) and the Atari 2600 will take a turn! Streamlined design optimizations for this genre: Computer opponent - press the button for the computer to go. TouchMe assistant - press the button anytime and the TouchMe assistant will help complete your turn. Party play considerations - There is no time delay penalty for composing and matching patterns. Intuitive audio visuals - color cues, tones and filter transitions are used to recreate the tactile feeback best implemented in Simon with it's four directional colored buttons rather than side-by-side buttons of Atari Touch Me. I set the buffer at 54 92, it could easily be expanded but I haven't seen anyone get 1/3 of that. Any Simon and Touch Me experts out there want to give it a go? New! Version 5 with chord progressions: SimonSays_TouchMe_V5.binSimonSays_TouchMe_V5_AFP.bin SimonSays_TouchMe_V5.wavSimonSaysAtariVCS_v5_AI.txt Version 4 with AI and more features crunched to fit in 10 lines of BASIC: SimonSays_TouchMe_v4_AI.bin SimonSays_TouchMe_v4_AFP.bin SimonSays_TouchMe_v4_AI.wav SimonSaysAtariVCS_v4_AI.txt New! Version 3 with AI, play against the VCS: SimonSays_TouchMe_v3_AI.binSimonSays_TouchMe_v3_AI.wav SimonSaysAtariVCS_v3_AI.txt SimonSays_TouchMe_v2.binSimonSays_TouchMe_v2.wav SimonSaysAtariVCS_v2.txt SimonSays_TouchMe.binSimonSays_TouchMe.wav SimonSaysAtariVCS.txt This game is only 10 lines of BASIC (a few lines more for version 3) and is competing in the 2019 BASIC Programming Contest, more info here on this Atari programming forum thread, hope to see more people writing 10 line BASIC games for the Atari 2600! EDIT: Palette adjustment, added video playing a few rounds, simple instructions and game design, v2 with a score, v3 added computer opponent, v4 added new features and crunched the code, cross-compiled an Atari Flashback Portable Version, v5 added chord progressions! TouchMe assistant inspired by Siri, Alexa and Cortana. Cover art inspired by the Virtual Reality version.
  5. From the album: My Collection

    If you have a crappy MP3 player on hand you can just load it up with the Stella Gets A New Brain audio files (They're all over the internet), Plug in the Supercharger and it will actually read the files and play the games, and it's still much cheaper that buying S.G.A.N.B. or any of the other games physically, though I would recommend you buy some of them just for the box art alone.
  6. HELP! See pics Any suggestions? I'm trying to find out which cassette this is... I came across a 2600 Starpath Supercharger cassette that is missing the A side sticker. It's a white cassette that has a number on the top in blue ink. The number is: 7148311
  7. Found at estate sale. I have lots more coming soon! eBay Auction -- Item Number: 291205898393
  8. I recently got a SuperCharger and I've realised I have games in my ROM collection that only the SuperCharger can play since I don't have them in .bin format for the Harmony. One is Astrowar, an awesome side scrolling Asteroids clone and new to me; It's on the Worship the Woodgrain CD collection. Anyone else have SuperCharger-only versions of games in their collection??
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