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Found 7 results

  1. Before we release then next major version of Stella, we are looking for some beta testers. Please report all your feedback there. Thanks!
  2. Some days ago I have started a thread about testing CRTs. The feedback so far is quite low, I hope I can get more attention by posting here too. So if you own/use a CRT, please use you Harmony cart for this really simple and quick test. Thanks in advance!
  3. The programming guidelines of Atari suggest a visible screen area of just 192 lines (NTSC). But CRTs can display a lot more lines. To find out the safe areas (and improve future games), I would like to run tests on as many CRTs as possible. Therefore I have created a little test program, which allows you to determine the borders of the visible area of your CRT. The controls are: Color = NTSC, B.W = PAL display Joystick up and down: move top border Fire + Joystick up and down: move bottom border Please test when the console and CRT are cold and (more relevant) after some time when they have warmed up. Analog devices tend to change a bit with temperature. Move the two borders to the most top or bottom position where you still can see the complete white top and bottom lines (without any color artifacts). And then please report the TV format (NTSC or PAL) and the three displayed values here. If your TV supports both formats, then please report both. My results (PAL Sony 15" Trinitron): NTSC: 22, 222, 18 PAL: 30, 264, 18 Thanks in advance! Results (warm) so far: NTSC: 100%, 28 tests | 60%, 21 tests Average: 26.7, 217.8, 17.9 | 23.3, 224.2, 14.5 Min: 19 , 190 , 8 | 16 , 215 , 6 Max: 41 , 234 , 31 | 30 , 239 , 22 PAL: 100%, 19 tests | 60%, 14 tests Average: 31.4, 263.1, 18.1 | 29.1, 269.1, 14.5 Min: 24 , 234 , 7 | 21 , 255, 7 Max: 37 , 280 , 42 | 36 , 283, 24 Screenshot from Stella with default settings (you can't see the border on the white background of AA ). Edit: New version, previously bottom was calculated 2 too low and resulting kernel size too large by 2 too. No need for to post again (I can adjust manually), but please start using v1.1 from now on. ScreenSize v1.1.bin
  4. Does anyone have a copy of this? 410 Diagnostic Tape
  5. This is just a test...delete me if you can (done with Mozilla)
  6. I recently purchased a non-working asteroids unit (serial # 28,XXX) from craigslist. Below is a brief detail of the unit: -Asteroids Rev -04 board -Monitor is a G05-802 -A/R I board As you can see in the attached pictures, there is a weird ripple in the test pattern and it is noticeable when playing as well. Also here are the 0-scope shots: http://imgur.com/a/15LpC ... The Y signal has an odd spot that doesn't match the manual (circled in red) I have replaced/checked the following so far: -Checked all fuses in unit, all are good. -Checked voltages from Power Brick. All checked good. -Checked unregulated input (~ 10-13 volts) and regulated 5V output (~5.10 V) on A/R I board. -Replaced caps on HV unit, Deflection Board, Main PCB, A/R I, Big Blue -Checked all diodes and transistors on Deflection and HV boards, all test good. -Checked bottle cap transistors mounted to chassis. All check good. Made sure all were NOT shorted to case. -Quickly checked all connectors and all seem to visually look intact. Re-flowed solder to all connectors on Deflection and HV board. -Replaced R100 and R101 on deflection board with 18 AWG wire. -Checked X and Y signal from game PWB with O-scope and the ripple is present so I believe the problem is from the PWB. Does anyone know what this ripple can be caused from on the game PWB?
  7. I'm about to sell all my extra consoles and wanted to ask if there is a "sure fire" method to test the functionality of the system / all the keypad buttons. For example, I was checking one that seemed to work fine and then a game required to press the 9 button and that's how I found it didn't work properly. Any suggestions / recommendations will be appreciated. Thanks,
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