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Found 53 results

  1. SmellyJelly

    My Atari Games.

    From the album: Smelly's Setup

    The 2600 is my favorite system to collect for. From the Cartridge art, to the charm of how simple the games were, I just love the 2600 so much. Easily my favorite games are Pitfall!, Haunted House, Berzerk, and Yar's Revenge. The Halloween cartridge is just a reproduction cart.

    © SmellyJelly

  2. You be the judge https://www.ebay.com/itm/RARE-Columbia-Home-Arcade-Vintage-Console-Atari-2600/123351849046?hash=item1cb857d856:g:2IUAAOSwd~Zbj1Bf
  3. I have a bunch of Atari 2600 game carts but they are missing their respective game case and manual, so I am looking to buy a few game boxes for them.
  4. Full disclosure: my Colecovision (along with my VCS expansion) is busted right now so I can't test these. These are all my duplicates from various lots I bought on eBay. I know most of them work, but an asterisk (*) means I couldn't get them to work last time I tried them. About half have rough labels. Since I can't guarantee their condition, I'm selling each lot for $15 with free shipping in the US. Both lots for $25 (still free shipping). ATARI 2600: Pac Man Enduro* Enduro* Warlords Combat Video Pinball Berserk Maze Craze Yar's Revenge* Star Raiders Freeway Space Invaders Kangaroo Battlezone* COLECOVISION: Donkey Kong Mouse Trap Mr. Do Mr. Do Turbo* (I think it boots up as Cosmic Avenger) Zaxxon Cosmic Avenger* Q Bert Smurf
  5. For the 40th Anniversary of the console's original release (9-11-1977, forgive the lateness), Famicom Dojo, featuring late AtariAge member, Vinnk, released an ~8-minute retrospective of the Atari VCS-2600 Video Computer System! Enjoy. And if you read this, Vinnk, thanks 2600 times for the vid!
  6. Need a replacement lower outer shell for yours? Working on an Atari project and could use this piece from Sunnyvale? Look no further! The shell has been lightly cleaned and looks quite good for its age. There may be some scratches, scuffs, dust or dirt present. The Sunnyvale sticker is unmistakable and in good condition, with just a few stray markings. Includes all eight original screws, too. Please see pictures for exact condition. Shoot me a PM with your offers!
  7. Looking for a working TIA chip, preferably solder-free. Trying to fix up 2600 Darth Vader (see http://atariage.com/forums/topic/268563-2600-graphical-issues-tiariot-issue/?p=3821875)
  8. I recently purchased a 2600 Darth Vader at a yard sale. The unit was labeled ‘2600 Original Needs Work’. It was $15 so I decided to pick it up anyway. I fixed the first issue which was the power jack not making connection with the power cord end. Now that the unit powers on, it displays incorrect graphics. From looking around on threads, it seems that this is an issue with one of the ICs. I am unable to get a clear answer if this is a bad TIA chip or RIOT chip. I would rather not buy both unless necessary. Does this seem to jump out as a specific issue to anyone? Any help would be appreciated. Symptoms: Misplaced/distorted graphics No (or very little?) sound Related(?) Threads https://atariage.com/forums/topic/263506-atari-2600-jr-bad-tia-or-riot/ https://atariage.com/forums/topic/240746-bad-tiariot-need-help/ http://atariage.com/forums/topic/181394-atari-2600-strange-video-problem/ https://www.youtube.com/watch?v=aAeXVazgUXc In this video, the 2600 is having similar issues to mine. He troubleshoots it by swapping the ICs with a working machine, but I only have a working 2600jr with soldered ICs.
  9. This guy (with a rating of 100%) from the UK wants over 100$ for what he claims to be a heavy sixer, but after 10 seconds of looking at the thing you can obviously see it's an ordinairy one. ​1. the power brick is for a later VCS 2. the joysticks have TOP written on them ​3. the edge on the sides of the atari is thin ​Now it also happens to miss the bottom label and a picture of the front of the machine was never taken. http://www.ebay.com/itm/Atari-2600-Woody-Heavy-Sixer-Console-Un-tested-Rare-Retro-Vintage-/282436802067?hash=item41c28b9613:g:Y8YAAOSwE0JY9SSM Am i overanalysing this or does anyone else think that this is, well... odd? This seller must clearly know that there's a difference between the two since it's been listed as a heavy sixer specifically ​But it's probably just poor research or something.
  10. DustyCartridges


    From the album: Collection

    My Atari and Tv. Fun times.

    © me i guess

  11. Hi everyone, Just wondering if September 11th, 1977 is generally accepted as the "Official" VCS release date?
  12. One of a number of links to a series of edits from the 20th Anniversary of the Atari 2600 at Nolan Bushnell's:
  13. Hi all, I'm soon going to buy a Raspberry Pi 3 and turn it into an Atari 2600 emulation system. I already have a pair of joystick controllers, but I'll need adapters t use them on my system. I already know about the 2600-daptor and 2600-daptor II, I know they work great, and I'm going to get me some of those in the future, once I acquire paddles and driving controllers. But for the time being, I thought two of these might be enough for the time being: http://www.retrousb.com/product_info.php?cPath=21&products_id=70&osCsid=ebbd334c24342ad9ccbbab011d5b7ad1 These are the RetroUSB adapters, they only work with Joysticks, but that's also all I have right now, and over 90% of the VCS games used Joystick controllers, so I don't think I'll be getting bored anytime soon. Does anyone own one of these? Have you tried them? How good are they (say, compared to other adapters), have you had any issues with them? Do they work fine with Stella?
  14. Hello, everyone. I've found myself, more often than not, needing to pull a manual for a VCS game, to read it... After the 4,623,136,126,842nd time of doing so, I thought, "Gee, isn't there an EASIER way to deal with this?" Now, before I start sounding like a fucking Ronco commercial, I'll just get right to the point: I've created an Android App, which I am currently feeding every VCS game manual that I can get my hands on, for the purpose of being able to quickly find the game, flip through it, and read it. This first version of the app, has these features, and a small subset of the total # of games which will be available, when it's finished (I intend to go from A-Z, finding as many, as I can.). You can: * Select the manual from the list * flip through content * pinch-zoom and pan dirt simple. An upcoming release will add the ability to take photos of high-scores to attach to a game, for record-keeping. That'll be about it. There will be no full text search. Why? The manuals are on average 4 to 12 pages long...With an average of 350 words a page, lots of pictures. This isn't an index of law journals, nor is it an engineering cross reference of airplane engine block internals, nor is it even a historical text in the typical sense. I do not see the point, and it would drastically increase the complexity of the program, for no real benefit. What do you need? * An Android tablet. While it will work on phone, it was ultimately designed for a tablet. Feel free to share your experiences anyway, if you only have a phone. * Android 4.0 absolute minimum (Ice Cream Sammich) * 0.1GB of space. The final will need approximately 0.6GB of space. The manuals are stored on device, inside resources, so they do not clutter up your gallery. No on-line connection needed to use the app in its present state. You can get it here: https://drive.google.com/open?id=0BxBzWnEPRL2Hd1FMSWViZF84ZFk Please let me know what you think. This is for my own use, but I always try, even with things for my own use, to apply the same standards as for something I do for commercial work. Since this contains copyrighted material, it will NOT go into the Android Play store, ever. It will be available from a site. Will there be an iOS version? Yes, at some point, BUT, it will require UDID registration, as it will never go into the Apple App store. -Thom
  15. Hello, everyone. I am currently working on getting to a playable state as fast as possible, a game of Dodge ball for the VCS. It has been on my life list for a long time to do, and now I am finally tackling it. It is a 2K cart, done in homage to the original launch titles, in that the graphics are simple, there will be multiple variations around the core game, and the focus is on solid two player gameplay. It will require the joystick controllers. Latest Release: Latest build can be found here: https://github.com/tschak909/dodgeball/releases/tag/playtest1a Basic rules: * Two players, in a playfield, with or without obstacles. * Players can move freely around field and obstacles * There is a computer controlled ball (using BL object) which will bounce around the playfield freely using PONG physics. * Each player also has at their disposal, a ball which can be thrown by pressing trigger (using M0 and M1). * Ball will automatically retract to player after user settable decay time (short, medium, long) * if Computer ball hits a player, point is subtracted (unless 0). * if P0's ball hits P1, P0 gets +1 points, P1 gets -1 (unless 0), and vice-versa. * if P1 presses trigger at just the right moment when the ball is colliding with player, the above point rule flips, vice versa with other player. * in both cases, ball is returned to the player, to be used immediately. * Game ends after timer lapse (the classic 2 minutes 16 timer lapse) * Game score blinks when timer is about to expire * Game will indicate ball capture with color cycling display and sound effects * Each ball bounce will be an appropriate ping. The idea is to have game variations, which will vary the following: * Playfield shape/obstacles * Player ball retract time * differences in player movement physics (dodgeball on ice?) * difficulty switches will set _something_ ... either player size, or the addition of holes on the horizontal ends of field so that ball can wrap around? I am working on the code publically in github: http://www.github.com/tschak909/dodgeball Once I have the first playable ROM, I will post it in this thread. Right now, the kernel is stable, and the motion code is roughly 30% done. Once the motion code is roughly 90% done, I'll put in the collision detection, and that should be enough to get feedback. -Thom p.s. a picture of the kernel with a playfield that I am borrowing from Combat:
  16. Back when I was developing and testing the HDMI interface for my FPGA based Atari 2600, I noticed some minor, and some major differences in sound between the HDMI digital audio and the analog audio. After giving it some thought, I realized what was causing these differences, and I was able to rework my HDMI interface so that the digital audio sounds exactly like the analog audio. For some reason I felt compelled to document my findings, so I sat down and wrote about it. I was going to put it all down in a post here, but I got carried away, and my paper ended up being eleven pages long. So, instead of creating a monster post, I'll just attach a PDF of my write up. I am also including one of the test programs I wrote while investigating the issue. After reading my article, it will make more sense. This program sets up the audio registers to output a 748 Hz pure tone on one channel, and a 10.6 Hz tone on the other. Hold down the GAME SELECT switch to play the 748 Hz tone, and the GAME RESET switch to play the 10.6 Hz tone. Run this program on Stella, and then on a real 2600, and note the difference. TIA Sounding Off in the Digital Domain.pdf tremolo.bin
  17. Been looking at ANTIC; how flexible is it - can you race the beam and run code in the vertical blanks? looks like with NTSC the entire screen is refreshed 60 times per second like a 240p signal. Looking at how feasible it would be to port the Virtual World BASIC runtime; I could write something specific to the 8-bit (maybe next) but it would be really cool to be able to cross-compile BASIC games for both systems, and cross-assemble assembly games that use the runtime. EDIT: Is it possible to load a 200 WSYNC loop into a single DLI routine and just draw the screen? Been doing some reading ... http://www.atariarchives.org/dere/chapt05.php Where can I get the source to BasketBall for the 400/800? Preferrably if someone has commented it so I can follow it; this program uses a kernel like the VCS, I will use it as a template.
  18. I've been working on this project off and on (mostly off) since 2010. It's still a work in progress, but it's far enough along now that I feel comfortable in sharing it. The original goal of the project was to recreate an Atari 2600 in an FPGA, but as things progressed the project goals became more ambitious. What I ended up with is an FPGA based Atari 2600 that uses HDMI instead of RF for its television interface, and USB for a slew of implemented and planned features, all wrapped up in an enclosure that is styled to resemble a Walkman. For those who are interested, I wrote the RIOT and TIA cores in Verilog from scratch, and used the FPGA Arcade branch of Daniel Wallner's "T65" 6502 CPU core. Special thanks to Mike Johnson and Wolfgang Scherr over at FPGA Arcade (www.fpgaarcade.com) for updating the T65 core, and for sharing their work. Features Atari 2600 hardware faithfully recreated in an FPGA. HDMI video/audio output for connecting to modern TVs. Analog audio line output for use when connecting to a DVI monitor that doesn't have sound. Full support for most Atari 2600 peripherals. Enclosure styled to resemble a Walkman for total immersion in nostalgia. Pause button that will freeze the game for those times when you need to take a break. USB connector for upgrading the firmware, and also for a multi-protocol communications bus. Test pattern generator that can be used to aid in adjusting your TV settings. Planned Features Capture screen shots to FLASH, and then transfer to a PC via USB. Capture live game video and audio to a PC via USB. Save and recall machine states. PAL timing and palette. Wish List Complete debugging/monitor environment on PC via USB with flexible user specified triggering for trapping any hardware condition. Other things I have yet to think of. Specifications HDMI Video Formats 640 x 480 @ 59.94 Hz 800 x 600 @ 59.94 Hz 1024 x 768 @ 59.94 Hz 1280 x 720p @ 59.94 Hz 1600 x 1200 @ 59.94 Hz 1920 x 1080p @ 59.94 Hz 1920 x 1200 @ 59.94 Hz Audio Formats48 KHz linear PCM, 2 channels Analog Audio 940 mV P-P into 47K ohms 360 mV P-P into 600 ohms Test Patterns H Ramp V Ramp H grayscale bars V grayscale bars 100% color bars 75% pseudo SMPTE color bars 16 x 16 cross hatch H burst Photos View of the rear side: HDMI and joystick connectors. Another view of the rear side. View of the left side: buttons, USB connector, B&W/Color switch, left and right difficulty switches. Another view of the left side. Top down view of the main PCB. All ready to go. Just press PLAY.
  19. The NES version of Pac-Man is good (as I remember it), and this is a neat lil hack to make it stylictically similar to the VCS original. Well isit's like an NES/VCS mashup! http://www.mediafire.com/download/usq9nu6bp4aayjd/
  20. I was drawing graphics for the 5200/A8 Popeye Arcade, and I decided to go all out and update the NES and 2600 VCS port with a few tweaks. Here is a little twist on the 2600 Popeye. I don't want to call it "Arcade", because I am sure a better version could be created from scratch. But not a bad version for the time. POPEYE(UpdateBU).BIN
  21. lulrik

    Dog anoying

    From the album: lulrik collection

    stoic dog

    © lulrik

  22. I'm gonna buy a not working wood paneled one for a small amount of money, because it's very rare in my country (Hungary), but you can find a lot of Vaders and Jr.-s. I'm asking you if the case of the Vader and the wood model is the same and could I just put the Vader motherboard into the wood one?
  23. Looking for a complete copy (box, manual, instructions) of Stellar Track for the Atari 2600. If you have a copy, please PM me and figure cost plus shipping to 05052-0058. No paypal please. Thank you!
  24. Hello friends, I am happy to announce that the 11th OFAM - Atari Meeting will take place from 25th September to 27th September 2015 in Germany, 95213 Münchberg, Kirchplatz 7, approximately 35 km away from the Czech border. Would be great to see many of you! http://ofam.de.vu Best regards, Chris
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