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Found 14 results

  1. I found a reference to Tera Term on a Mecrisp Forth website. It mentioned that it has a BASIC-like programming language built in so I got it here. http://ttssh2.osdn.jp/index.html.en It is extremely full featured and it seems to run very well with Magic File Manipulator so I thought I would report my findings. At first it looked like it did not support XMODEM transfers. The help mentioned that it could however so I looked in the TERATERM.INI file and changed these two controls XmodemBin XmodemRcvCommand from 'off' to 'on'. After that the XMODEM menus were not grayed out and it works great. ; XMODEM option (checksum/crc/1k) XmodemOpt=checksum ; Binary flag for XMODEM Receive and ZMODEM Send (on/off) XmodemBin=on ; XMODEM receive command XmodemRcvCommand=on NOTE on MFM: I had been using the MFM program with hyper-terminal and had my RS232 configured on the TI-99 in the default 7 bits, ODD parity, 1 stop bit configuration. Somehow it worked even when I transferred binary (program) files. (??) But, I saw a lot of strange things on my terminal when I was controlling MFM at the TI-99 console. >>I DIDN'T REALIZE THAT MFM ECHOS MENUS OVER RS232. DUH!<< So for those who might be using MFM for the first time, set your serial port to 8 BITS, NO PARITY, 1 STOP-BIT and you can control MFM from the comfort of your PC. "Stupid is as stupid does" Forest Gump
  2. Wasn't sure where to put this since it isn't Tandy-specific. That and it's retro, yet new at the same time: In other news, here's a working link for Windows port of the original 1982 version: https://www.blitter.com/~nebulous/otherworld/DoD.zip
  3. In case anyone out there needs it. VecFlash USB Software for Windows to talk to the Vectrex VecFlash cartridge from Richard Hutchinson. VecFlash USB.zip
  4. I recently loaded these on to an old Packard Bell Legend computer and they worked flawlessly. Please see the pictures and ask with any and all questions. $10 plus Media Mail shipping from 80138. Thank you!
  5. Here is the Telnet client from Win 2K Pro. It behaves properly when connecting to BBSs. The one that ships with XP has a problem because it echoes locally typed characters. Win 7 and later seem to have no telnet installed by default. This one should work for you. Extract these files to c:\windows\system32. TELNET.ZIP Edit: Make sure to cancel any and all Windows File Protection dialogs when you replace the files.
  6. This is intended as a quick guide for folks who may come across a used SatanDisk and want to transfer some files from a Windows type PC to an SD card for use on their Atari ST computer. There are more detailed resources on the web that cover all the ins and outs and potential pitfalls or alternate methods but I will try to keep this a simple and brief description of what worked for me. Your mileage may vary as they say. First, this is for the original (now out of production) SatanDisk not Ultra Satan. 1. Have an Atari ST with TOS 1.04 or better. 2. Have HDDriver on ST floppy disk. 3. Have a 512mb SD card. Use a Windows PC to format the SD card as FAT (not FAT 32) Put the SD card in the SatanDisk and the HDDriver floppy in your ST and boot the ST Switch to medium resolution if you have a color monitor. Load HDDRUTIL.APP from the floppy. On the Hard Disk drop down menu select Partition. It will tell you a capacity value for your card. Enter a slightly smaller number on line 0 right hand column under heading MiB. Click on Compatability button then next to where it says Windows check Tos & Windows Click OK and click through the next few dialogs to complete the partition of the SD Reboot the ST Load HDDriver from floppy again From the File drop down menu select install HD Driver and click OK (or whatever to install the driver on the SD). From the General drop down menu Next to Cache for FAT change 10 to 2 Next to Cache for Data change 10 to 2 Next to Additional Folders change 100 to 0 Click OK or whatever it says to accept/save those values From the File drop down menu select install HD Driver and overwrite the previously installed HD Driver. Reboot the ST. If all went well your SD card will look like one large hard drive to ST and Windows will also be able to see it and read / write files on the SD card when you insert it into a PC. This process worked for an Atari 1040STf with 1MB and TOS upgraded to 1.04. By default HD Driver configures without the ability to transfer files between TOS and Windows and also configures itself some nice fat caches. I assume the author had a higher end ST or a TT or Falcon. Reducing those caches will allow the smaller memory machines to run more programs. Good luck.
  7. I'm looking for a recommendation for an easy-to-use and easy-to-set up front end for several emulators for Windows 7 that can be navigated with a Xbox 360 controller. I've been looking at the various front-ends but most have more features than I need and will require some time to set up. The simple interface on Retroarch was fine but it didn't seem to work with all the games. I don't need fancy graphics like box art, just something that lets the user selected what system they want to play then just lists all the games I have in the folder for that system. I already have the emulators I need. Is there anything someone could recommend? Any advice would be appreciated.
  8. Well hello my fellow Atarians. If you're like me you still use the old Atari (either real thing or emulated), but you also use a modern computer like a Windows PC, Linux PC, or Mac. In that case you probably have cause to use text files from one system on the other and visa versa. As some of you know, I developed a program for the A8 to do converting called AAC. You can get info on that over in it's own topic. This new topic is about a different program with the same name that does the same job, but runs natively on the new machines. It is written in Python so has the ability to be cross platform. So here is AAC v0.1, 32-bit Windows, for your testing pleasure. It works fine as expected in every case I have tested so far, but I like to get feedback from others too. Once any bugs (if any) are ironed out. It will get it's v1.0 release. If you need a Linux version to test let me know.
  9. Hello all, I recently joined the forum, though I've been browsing for awhile, and was curious to know if anyone else likes this vintage OS? I've been interested in old tech ever since I was a kid. I got into old console gaming first back in the early '00s, then in the mid-'00s I got an interest in old computers too. I discovered Win 3.1 while looking for old computer operating systems and liked what I saw in the screenshots I could find. I've used it on both real hardware and virtualization and the experience was similar, though I never ran the OS on an early '90s PC (oldest PC I had was from 1999). My first OS was Win 98, so 3.1 was completely different to me, which is what I liked about it. I like using the Program Manager interface and I've never installed any of those "make win 3.1 look like 95" programs, since, in my opinion, if I wanted 95, I would install 95. My biggest complaint with 3.1 is finding games. It seems like PC game developers focused more on DOS back in the day and once 95 came out they all shifted to that OS. I try to buy 3.1 software when I can find it, my most recent pickup being Microsoft Works 3.0. I know it's office software, but it's better than nothing.
  10. Hi guys. I've been stuck for several days with a flu with only a MacBook laptop, and unable to test Mecha-9 and other games sent to me because the available emulators just doesn't handle VDP nuisances, Megacart and even less Super Game Module. So I ported my private emulator with support for Megacart and Super Game Module, you'll need to download also libSDL 2 from http://www.libsdl.org (there is a chance you should download it, because OS X v10.11.5 somehow doesn't recognize the integrated SDL library) It's pretty simple but it works like a charm at least in my Mac, and you can play any game from the original ones till Pac-Man Collection You need to boot into Terminal for using it, also you must download the BIOS coleco.rom I don't intend to update it in a looong time, so enjoy it! Edit: Nov/30/2017 v0.6.6, now Raspberry Pi version included, also added Ctrl+Fn+F4 to save a memory snapshot and Ctrl+Fn+F9 to log PSG values in each frame. (although keys are configurable, Ctrl for these isn't) Edit: May/25/2017 v0.6.5, joysticks are now configurable, support shortcuts for full screen and saves state of it for next time (Mac Cmd+Ctrl+f and Windows Alt+Enter), enhancement of VDP emulation and undocumented modes, correction of execution time for some Z80 instructions, and solved bug where Sammy Lightfoot would crash. Raspberry version not available yet. Edit: Feb/15/2016 v0.6.4, now ADAM keyboard can be fully configured (very useful for users with non-US keyboards), and finally Raspberry version compiled. Edit: Jan/11/2016 v0.6.3, better emulation for Z80 solves pitch problem in speech in Sewer Sam and Squish'Em Sam, keys F4 and F7 are now configurable, Expertype and ADAM Bomb 2 are now working, fixed some ADAM keys for Windows, added 64K RAM expansion for ADAM, fixed bug in joystick support (not tested), added code to show joystick movement when using F7 (show codes). Raspberry not updated in this version because I didn't found my external keyboard Edit: Nov/27/2015 v0.6.2, solves small bugs in Z80 and VDP emulation. Ctrl+Fn+F4 creates debugging snapshots. Allows to use two keys to activate one button (both pressed at same time). Allows for two keys to activate same button (for example two controllers). Raspberry now shows status messages (important for F7 key codes). More keys are configurable: video recording, audio recording, screenshots, enable/disable roller controller. When using Roller Controller the sensitivity has been adjusted (was too fast). Edit: Nov/05/2015 v0.6.1, small bugs fixed. Pause and Reset key couldn't use joystick. Better compression for AVI and safeguard if 2GB limit is reached. PAL switching didn't update BIOS European byte. Able to exit using # and * key at same time (only Raspberry) Edit: Nov/04/2015 v0.6.0, all platforms updated! Added fast startup of Colecovision BIOS, Roller Controller enabled/disabled with only Fn-F5, VIDEO RECORDING!!! using Fn-F6 (AVI with ZMBV codec, playable with VLC Player), support for Right Shift + Enter to exit in Raspberry PI (useful for Retropie). BTW, several people has donated to CoolCV for the Mac version and also for the Raspberry version, including a Raspberry PI (still stuck in snail mail) but I've got another one for the development using the donations Thanks for contributing!!! Edit: Sep/23/2015 v0.5.4, Mac only, allows controller mapping to be changed (creates Documents/coolcv_mapping.txt), changed Fn+F7 to show instead key codes and joystick button codes, support for Super Action Controllers (you need to activate buttons in mapping file). Edit: Sep/01/2015 v0.5.3, Mac only, added Fn+F10 to save PNG screenshots, now also checks for file numbers previously used and doesn't rewrite them. Now also accepts dropping ZIP files, the first ROM/COL/BIN file inside will be used as game ROM Edit: Aug/31/2015 v0.5.2, Mac only, documented Fn+F8 feature to accelerate disk/tape read in ADAM mode. Added new feature to record audio files using Fn+F9, it saves files in your Music folder. Note it reuses numbers if re-run, so copy any files you like. Now you can use Q*Bert sounds for your cellphone calls, for example Edit: Aug/25/2015 v0.5.1, highly experimental Raspberry PI version now available in post #91 http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-and-windows/page-4?do=findComment&comment=3307835 Edit: Aug/08/2015 v0.5.1, controllers should feel smoother now. Solves a bug in VDP collision register (failed in Carnival) and also allows to run Super Donkey Kong prototype (1983) deactivating SGM support (it crashed because the game wrote to port 7FH) (now ZIP file includes all platforms) Edit: Jul/31/2015 v0.5 Added keypad support for controller 2 in keyboard and experimental Coleco ADAM support for DSK and DDP (check Read Me file for details) I've tested only SmartBASIC, Dragon's Lair and Donkey Kong Jr. (Aug/01/2015 added Linux and Windows versions) Edit: Jul/29/2015 v0.4 Now supports for controller 2 in keyboard. Higher audio volume. Also implemented support for two joysticks (tested by grips03) with Fn+F7 to switch buttons and now it can launch ROM files (use context menu in your ROM file, select get info, change application to CoolCV, change for all) though not sure why there is a small delay in launching. Jul/30/2015 just added Windows and Linux versions. Edit: Jul/26/2015 Now also compiled for Linux, 32 bits and 64 bits be sure to run the right version. Also you need to drop your ROM file into the window. If it's running slow, make smaller the window. Edit: Jul/25/2015 I compiled this for Windows (very early). Same as Mac version, but you need to drop your ROM file INTO the window. If it's running slow, make smaller the window. Edit: Jul/24/2015 v0.3 I've made this an integrated app for Mac. Now download it, open it, then drag&drop your ROM file over the icon appearing in task bar (bottom of screen). In fact you can put the app in the Launchpad for running it easily (no more command line!!) Edit: Jul/23/2015 v0.2 ok, I didn't resisted the temptation to add window resizing and full screen mode. Snapshot saving/restoring. -pal option. And improved aspect ratio. coolcv_v0.1.zip coolcv_v0.2.zip coolcv_v0.3.zip coolcv_v0.3_win.zip coolcv_v0.3_linux.zip coolcv_v0.4.zip coolcv_v0.4_win.zip coolcv_v0.4_linux.zip coolcv_v0.5.zip coolcv_v0.5_win.zip coolcv_v0.5_linux.zip coolcv_v0.5.1_all.zip coolcv_v0.5.2_mac.zip coolcv_v0.5.3_mac.zip coolcv_v0.5.4_mac.zip coolcv_v0.6.0_all.zip coolcv_v0.6.1_all.zip coolcv_v0.6.2_all.zip coolcv_v0.6.3_almost_all.zip coolcv_v0.6.4_all.zip coolcv_v0.6.5_almost_all.zip coolcv_v0.6.6_all.zip coolcv_v0.6.6_all_extra_games.zip
  11. Folks, To save me some typing, the following are cut 'n' pastes of several messages that I posted on another message forum: -=-=-=-=-=-=-=-=-=- Does anyone have any idea as to what "streaky" does in the PC CD DOS version of Tempest 2000? I've NEVER found or read about ANY cheats whatsoever for the DOS version of T2K throughout all of these years, but was recently browsing the executable with my trusty hex-editor (as I've done numerous times over the past two decades). In the executable is the text line "FLOSSIE WANTS TO CHEAT", and immediately following that, the following hex: 1F 14 13 12 1E 25 15 I just thought to myself, hmmm... That SURE looks like keyboard scan codes (and only JUST NOW thought that they looked like keyboard scan codes... RE: "as I've done numerous times over the past two decades" above - with age comes knowledge LOL!). Hehe, and YES indeedy, they are KB scan codes, and they spell "streaky" LOL (see linked pics)! I fired up the game, and then during gameplay typed "streaky" in. The web flashes colorfully (like when you obtain an extra life), and the female voice sound effect says "Yes!", but nothing appears to have changed (?). It MAY be just me, but gameplay seemed a bit easier after doing this, but I'm not sure (?). BTW, you can enter the "streaky" code several times, with the same results (the web flashes colorfully). Anyhow, has ANYONE ever heard of this before (and have any idea as to what it does), or have I found a totally hidden easter egg/cheat in this game that NO ONE has ever came across since the game's release in 1995 LOL (wouldn't be the first time)? Pic of DOS version TEMPEST.EXE in a hex-editor -> http://www.vogons.org/download/file.php?id=16691 Pic of Keyboard scan codes -> http://www.vogons.org/download/file.php?id=16692 -=-=-=-=-=-=-=-=-=- OK, I JUST figured it out! After starting a game, enter "streaky". THEN press F11 to enable the bonus level warp, or F12 to skip to the next level. Hehe, the way I figured this out... F11 and F12 are cheats for the MACINTOSH version of the game (and are NOT normal keys for the PC DOS version of the game)! Hehe, I'm thinking "YES" -=-=-=-=-=-=-=-=-=- P.S. I HAVE just now confirmed that the"streaky" cheat code ALSO works for the Interplay Windows 95 version of the game as well Note that you will need to type in the cheat code fairly quickly in order for the game to recognize it. As in the DOS version, the web flashes colorfully, and you'll hear the female voice sound effect "Yes!" if you have successfully entered the code (and the game recognizes it). P.P.S. The keyboard scan codes for the "streaky" code were sitting all by their lonesome in the Windows version executable <GRIN> (see linked pic). Pic of Windows version TEMPEST.EXE in a hex-editor -> http://www.vogons.org/download/file.php?id=16719 -=-=-=-=-=-=-=-=-=- ENJOY!
  12. Hello, a friend of mine is searching for a legit download of this game, which he owns, but which disappeared from his PC for some reason. Monkey Bytes gave him an activation code to unlock the demo, but they couldn't actually furnish him with a copy of the demo. They just told him to look around on the Web and find the demo and download and unlock it. Problem is he hasn't had much luck finding it. Does anybody know of a safe source for it? Tucows has the Mac Classic version, but not the Windows version. Speaking of Windows, these are the system requirements: Since my friend says the game had been on his computer, but then went away for some reason, I have to wonder if maybe his PC had been running it in some kind of compatibility mode, and then a Windows update might have broken that compatibility? Assuming he does find a copy of this game, is there anything special he'd need to do in order to successfully install and run it on an XP or Windows 7 machine? Thank you in advance for your help with this!
  13. There are approximately 1.6 billion Star Wars games out there...and here are some of the WEIRD, odd and FORGOTTEN games released that (you’re glad) you never heard of.
  14. Hello folks! Do you like platform games? Do you like Hentai/Anime climate? Do you like puzzles and so on? Then you'll surely like... The story is simple... There is an island with some secret laboratories. One day something went wrong and all the biomass gathered there turned into MonsterGirls (MoGi). The wolrd end is near, but not all the hope is lost... Here's our hero: As you can see he is equipped with this (very useful) tool. Yes, it acts as weapon against MoGi but also... ...yes it may save your ass, too! The game is still under development and the authors still are looking for funds. All the details (as well as demo versions, trailers, funding infos and so on) can be found on the dedicated site. Please support MoGi Origins!
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