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Found 12 results

  1. For sale: Atari 5200 H.E.R.O. (cart only) - $45.00 -sold Atari 5200 Wizard of Wor (cart only), Blue Print (cart only) and Star Raiders (w/manual and unused overlays) - all three for $25.00 - sold Commodore 64 John Madden (Program disk, manual, Season Ticket, defense and offense playbooks and summary card) - $25.00 Everything tested and plays perfectly. Paypal payment only - I will pick up the shipping (CONUS only). Comes from smoke/pet free home. Due to age of items all sales final. Any questions please PM me.
  2. I have a number of brand new, shrink wrapped copies of Wizard of Wor for the Intellivision. The game is an excellent port of Wizard of Wor, and supports the Intellivoice unit. The cost is $70 US plus shipping $16 from Thailand, via Small Packet, Air Mail, shipped in a sturdy box, plus $4 US PayPal fees for a total of $90 US shipped to your door. A second copy can be added for the cost of the cartridge plus $5. I am a reliable seller and have references. Please email me at elektronite@hotmail.com if interested.
  3. In the latest episode I conclude my interview with homebrew programmer John Champeau. He gives us a few hints of his upcoming projects, many I'm sure you guys will be excited to learn about. I hope you enjoy it. Please don't forget to Like and Subscribe if you haven't already.
  4. I was just told the Wizard of Wor cartridge, I sold on Ebay, was a fake. Is this a new thing now? How can one tell if a cartridge is fake? Thanks. :-) Michael
  5. From the album: Bally Professional Arcade

    Bally Professional Arcade with S-Video no solder mod.

    © 2016

  6. From the album: Bally Professional Arcade

    Bally Professional Arcade with S-Video no solder mod.

    © 2016

  7. My 2600 Jr. Glitches out when I get to the first Double Score Dungeon in Wizard of Wor, but if you die or get past the dungeon the screen goes back to being fine? Has anyone had this issue before? All my other games play fine. The game also plays fine on my other Ataris so I'm pretty sure it's just a problem with the Jr.
  8. http://cinemassacre.com/2015/03/04/wizard-of-wor-arcade-atari-2600-5200-review-by-mike/ Wizard of Wor Arcade review throws in 2600/5200 ports as well. There's also a list of Mike's Atari 2600 collection included in the link.
  9. I was just looking at some of the 2600 Hacks for Wizard of Wor, and I must say the 2600 “Arcade” version is impressive. After looking at the rom (which is, alas, not readably playable in Stella, because of the “joystick in the wrong port” issue), I started reading what other information on Wizard of Wor is out there, and while there’s some interesting information on its history and what not, there’s not any information on how the game was actually played. Let me take you down memory lane... During the peak of the coinop and Atari 2600 era, I was really too young to go in to arcades. This didn’t, however, stop me from going, much to my mother’s annoyance. Since my parents weren’t exactly condoning me being at the arcade, I never had any quarters in my pocket. So, I would go and just watch everyone else play games there. Every time I saw people playing Wizard of Wor, they did the same trick to win the levels without really trying: Play the game as a 2-player game. Take both characters and put them in the same corner location, ideally in a corner where both directions were facing a nearby wall. Have the players facing two different directions at right angles from each other to cover both approaches to the corner location. Do nothing but hit “fire” over and over and over until the level is cleared. Later, rinse, and repeat for the next level. Like patterns in Pac-Man or shooting UFOs when there was only one or two asteroids were left in Asteroids, this was a strategy not anticipated by the original game creators, and allowed people to win far more easily and play for a much longer time with relatively little effort. Indeed, one of those Arcade game strategy guides out there described this trick for winning Wizard of Wor. If Wizard of Wor had been successful enough to merit a sequel (while a reasonably well-known game, and popular enough to port to the 2600 and home computers of the era, it did not dominate the arcade scene the way Asteroids and later Pac-Man did), I am sure the sequel would have changed the game mechanics to punish players who did not move and just shot anything that approached them until the level was finished.
  10. If you like Wizard of Wor, this new hack starts where the CBS 2600 version left off. WIzardofWor2.bin The original dungeons have been replaced with 3 and 4 ("The Arena") from the arcade version. Otherwise, the game play is the same as the original. Here's the first screen. And here's "The Arena": Hopefully I got all the movement rules right, but let me know if anyone is going through walls. -Claudio UPDATE: Thanks to Nukey Shay, iesposta, and others, this hack has expanded into the development of a full-fledged 16k "Wizard of Wor Arcade" for the 2600. Features implemented so far include all of the dungeons of the arcade game, improved graphics, title screens, and speech functionality for the AtariVox. See the latest posts for the most current versions. A complete Wizard of Wor "Expansion Pack" is also available here. These are all basically just the 4k CBS 2600 version with different dungeons. http://atariage.com/forums/topic/209266-wizard-of-wor-2-the-arena/page-3?do=findComment&comment=2760814
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