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Blogs

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  • Tezz's projects blog
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  • ¡Viva Atari!
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  • Bergum's Thoughts Blog
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • ianoid's Blog
  • HLO projects
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  • Gernots A500 game reviews
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  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
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  • My blog of stuff and things
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Found 18 results

  1. Okay, the time has finally come. I'm going to make a new drop-in replacement PCB for the ColecoVision. Other form factors such as portables could be made in the future (but not right now). This is still a ColecoVision; I've been calling it a CV-1.2. It's a regular CV with some improvements; it's not the next generation CV-2 with more graphics modes, audio channels, bits, etc. Here's the feature list of the CV-1.2: Component (YPbPr) video output - both RCAs and 1/8" jack provided Composite video output - both RCA and 1/8" jack provided - I don't really want to add this, but I'm guessing it's pretty much required, right? VGA (pure analog, not an F18A type solution) video output - I'm not sure if this will work yet, so don't count on it Audio output - both RCAs and 1/8" jack provided - mono of course, but two outputs available for stereo TVs 24K RAM - for Adam conversions such as Super Zaxxon and Dragon's Lair Static RAM for VDP - instead of DRAM Extra controller ports - to use 2 button Atari 7800 (or 2600), Sega SMS, Sega Genesis controllers Extra keypad support - could be added on the top of the CV console (useful if using Atari or Sega controllers) Easily replaceable controller input chips Single +5V input - either via standard CV power supply or smaller/efficient adapter Internally created -5V and +12V output - Atari Expansion Module support Output voltage for Roller controller - via standard CV power jack Power on LED - multicolour Alternate BIOSes - standard 10s delay, 3s delay, 10s/fire delay, etc. Pause button - capacitive so it's hidden (hopefully), also turns on light, and turns off audio output Built-in 31 game multi-"cart" - activated if no game is inserted Expansion module circuitry remains - for SGM and Atari Expansion Module support All new parts used - except for VDP and audio, which use NOS (new old stock) parts Fits in standard CV case - existing holes in back of CV will likely line up with A/V output and power input The features listed are meant to improve the quality of play of the system, for instance by adding proper video outputs, extra controller/keypad inputs, pause switch, and the simple multicart. The reliability of the system is improved by using static RAM for the VDP, allowing a standard 5V power adapter to be used (this should also make the power switch less finicky), making the controller input chips easy to replace, and using brand new parts. If there are features missing that you think should be added, please feel free to discuss. Unfortunately, this isn't going to be cheap. As usual, I'll do my best to make it as affordable as possible. I'd also like to make a bare-bones version that is still reliable, but doesn't provide some of the extras such as multicart, extra controller inputs, etc. As mentioned, a 31 game multi-"cart" is included. I don't want to add games that I don't have permission to include, so if there's anyone who has games or utilities that could be added, whether it be full or demo versions, please contact me. I'm not sure what kind of compensation could be given, but that's all up for discussion, I guess.
  2. The title pretty much says it all. Has no one attempted/succeed at this? Google searches are fruitless. I feel like, out of several billions of people alive today, I may be the ONE person looking to output my Intellivision via Component. ??‍♂️ I'm weird like that, I guess.
  3. From the album: Atari 2600 Gameplay on YPbPr Component

    My high score on Atari 2600's Vanguard. This is on my modded Atari 2600 4-Switch Woodgrain console using YPbPr Component output using Tim Worthington's 2600RGB Mod kit installed.

    © SavyIsJoshoArts aka Activision Man

  4. From the album: Atari 2600 Gameplay on YPbPr Component

    Gameplay of Pitfall! NTSC version Played on my Atari 2600 4-Switch Woodgrain Console modded using Tim Worthington's 2600 RGB Mod showing it in YPbPr Component Video Output.

    © SavyIsJoshoArts aka Activision Man

  5. From the album: Atari 2600 Gameplay on YPbPr Component

    High Score on The Activision Decathlon. Played on my Atari 2600 4-Switch Woodgrain Console modded using Tim Worthington's 2600RGB Mod showing it in YPbPr Component Video Output.

    © SavyIsJoshoArts aka Activision Man

  6. SavyIsJoshoArts

    Oink! PAL

    From the album: Atari 2600 Gameplay on YPbPr Component

    High Score on Activision's Oink! Played on my Atari 2600 4-Switch Woodgrain Console modded using TimWorthington's 2600RGB Mod showing it in YPbPr Component Video Output.

    © SavyIsJoshoaArts aka Activision Man

  7. From the album: Atari 2600 Gameplay on YPbPr Component

    My high score on Activision's H.E.R.O. played on my woodgrain 4-Switch Atari 2600 using YPbPr Component Video Output.

    © SavyIsJoshoArts aka Activision Man

  8. From the album: Atari 2600 Gameplay on YPbPr Component

    My high score on Activision's H.E.R.O. played on my woodgrain 4-Switch Atari 2600 using YPbPr Component Video Output.

    © SavyIsJoshoArts aka Activision Man

  9. From the album: Atari 2600 Gameplay on YPbPr Component

    My highest score on Activision's Pitfall! PAL version, Could've gotten more if I didn't jump too late and stung by that scorpion or head skull. whatever it is. This is on my Modded Atari 2600 4-switch Woodgrain console using YPbPr component Video Output.

    © SavyIsJoshoArts aka Activision Man

  10. From the album: Atari 2600 Gameplay on YPbPr Component

    My high score on Pitfall II Lost Caverns PAL on the Atari 2600 woodgrain console showing it in crisp YPbPr Component Video Output.

    © SavyIsJoaboArts (aka Activision Man)

  11. From the album: Atari 2600 Gameplay on YPbPr Component

    My Atari 2600 4-Switch Woodgrain Console Modded for Composite A/V, S-Video and YPbPr Component using Tim Worthington's (etim's) 2600RGB Mod. with an additional 2600RGB to Component Add-On Board. I'm very happy and pleased with this mod.

    © Activision Man aka SavyIsJoshoArts

  12. From the album: Atari 2600 Gameplay on YPbPr Component

    Activision's Grand Prix played in crisp YPbPr Component Video Output.

    © SavyIsJoshoArts aka Activision Man

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