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Hi gamers! The creators of software that helped me to make this game are: Radek "Raster" Sterba for Raster Music Tracker, Tomasz "Tebe" Biela for Mad assembler and Graph2Font, Avery "Phaeron" Lee for Altirra an Atari emulator (game was not tested on real hardware but it works! that how good this emulator is! ), Mark Schmelzenbach and Jakub Husak for EnvisionPC-Reborn 0.8.51 an atari font editor, Magnus Lind for Exomizer 3.0.2. Thank You software developers! Also thanks to: Zdeněk "PG" Eisenhammer for title and game songs, Petr "FLY" Svoboda for all graphics. For all that like games of this type You can download it here: Dr Sparkz https://atari.panprase.cz/?action=detail&co=6621 https://atari.panprase.cz/download.php?soubor=6621
I introduce The Lady, an ABBUC Software Contest 2020 game. I am happy to have partecipated in such an old competition organized by the club of which I am member. It's a simple game with very good graphics and tunes. The Lady (2020)(Philsan, TIX, Miker, Dmsc).xex Instructions A strong female gunsliger, known as the Lady, must fight and defeat three outlaws to survive. Press the right key before enemy shoots. Development Two years ago I noticed a nice C64 homebrew game called Tombstones (2017) by Megastyle (https://megastyle.itch.io/tombstones). I liked it and I tought I could do something similar. Atari 8-bit computers are 2.5 years older than C64 but nonetheless have some strenghts that I could have used, even considered the fact I am not a skilled coder. Thanks to 16 shades of one color graphics mode 9, I decided to make the game look like old black and white western films and I designed a smooth background. Taking advantage of A8 widescreen and overscan features, there's a "cinemascope" screen and duelist enter from sides. Atari sprites have a limited horizontal width but unlimited height. Therefore I asked @TIX if he could design tall characters. Konstantinos made ninety awesome 16x64 pixels 3 colors animation frames and smartly solved the problem of the deaths, not easy because of narrow sprites. Regarding music, I asked @miker to make Ennio Morricone's The Good, the Bad and the Ugly main theme (https://youtu.be/rblUfXTkSLs). He always wanted to do it for Atari and in fact the result is really good. Recently the Italian composer, one of the greatest and most influential film composers of all time, passed away and we would like to honor him. Michal made victory (Johnny Cash Ballad of a Teenage Queen) and death tunes too. The game was programmed with @dmsc's FastBasic. Not only Daniel made an awesome new language, but he helped me when I was stuck. Sprites were made with @playsoft Atari Player Editor and tunes were composed with Raster Music Tracker (RIP Radek Sterba). The game ajusts speed for PAL and NTSC machines. This was a relaxed project, without deadlines, started on February 2019. On May 2020 the game was nearly finished therefore I decided to enter ABBUC Software Contest 2020. The project would never have been possible without AtariAge 8-bit computers forum, thanks @Albert! The game will be available for free at the end of ABBUC Software Contest 2020 (November 14).
This year is my first time at the competition. Hope you like my 'little' game. Here is a first impression: The game detects if your ATARI has NTSC or PAL and if it runs with 50 or 60 Hz and adapts color and music speed. 60 Hz machines will have some less graphics at start (PM additions), but everything can be toggled on there, too (SELECT at DICE/SELL/VIEW menu). You have 25 complete different levels with different money aims (+ can adjust the aim at your own). Get rich as fast as possible and then get first to start, when aim is reached. Coding the game took about 3 months and about every day endless testing Many thanks to @miker for great music and some sfx work and @_The Doctor__ for NTSC testing. ... and St. Dorndorf for uDOS.