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Showing results for tags 'accuracy'.
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Well I copied a tangential comment and made it its own topic. I'll try to remove comment from original site. I noticed that light gun games are less accurate because they no longer use the screen as a reference they just use a line, the fact it's placed in the middle of the screen, and whether it's placed above the top or below the bottom of the screen, and that's all the wiimote like gun knows. they should have put the four sensors on the four corners of the screen so it could send three dimensions where the physical screen is. I notice a difference playing on a large 40in screen and a small 12in screen, with the 40 inch screed forcing you to "underaim" and a 12 inch screen forcing you to "overaim", meaning if you are perfectly in the center and a Target is 25% of the screen to the left of you under aiming is having to aim at like 10% left the center and overaiming needs you have to aim off-screen to hit your target. Don't like gun on the Wii feels more like a positional gun. If there was no crosshairs you cannot line it up very well. However true like guns that use CRT TVs have true aim you can hit those four more different positions that a wiimote gun. By the way has anyone tried Xbox Kinect gun aiming or PlayStation Move aiming? There was just one game Blue Estate, just wanted to know how the Amy was cuz I haven't had a chance to hook up a Kinect yet. Is it more true to a CRT aim or more true to a Wiimote aim?
